Well I think I understand what you're asking. Yes, you can create mini-games with redstone or just by setting up some rules with signs, etc. and an area to play the game (like spleef, which doesn't use redstone).
Answering your second question, yes you can mod the game and download mods made by other people. It's quite hard to make one though unless you have programming experience and the right tools (MCP).
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Mar 15, 2012Well you can't really expect Jeb and Jon to ship out a full set of changes every week. I'm blown away by how much content they got in the last few months with 1.2.Posted in: Discussion
Even then, Jeb has been in Los Angeles and Las Vegas almost the whole last two weeks. I'm pretty sure it was some sort of gaming event.
Mar 14, 2012Pickledineen0 posted a message on Why the heck are teachers using Minecraft in school?!Beats me. Minecraft may have some realistic elements but most of it is unrealistic. Teaching Geography is useless with the new biome code. Biomes don't just change from one to another like that and obviously there are more factors like climate, how well crops grow, etc. Teaching History is just as much so, because man didn't start by punching down a tree or using WOODEN tools to mine STONE. It doesn't make sense. Water and lava don't act realistically either. I'm not saying these things make Minecraft a bad game, the fact is though that it IS a game, with fantasy and unrealistic elements, and shouldn't be used to teach real things.Posted in: Discussion
Mar 14, 2012Pickledineen0 posted a message on are minecraft and terraria gathering ideas off of each other?Well actually wiring in Terraria is relatively new, but was in Minecraft since near the beginning of Alpha (around August 2010 or so).Posted in: Discussion
One thing I noticed was 1.2 making zombies break down wooden doors, and I believe that has been an ability of Terraria's zombies since release.
Obviously they both share aspects from one another though. Terraria takes more from Minecraft in my opinion, but lately Minecraft has been taking lots of things too. Alchemy for instance has been in Terraria for much longer than Minecraft. Terraria took ideas like a cubic world where you mine and place blocks, most of the basic blocks, a few mobs like skeletons and zombies, as well as several other things.
Mar 14, 2012Go for the ATI/AMD build. As much as I prefer Intel processors and Nvidia Graphics, the dedicated graphics will bump you at least 50+ fps more than the integrated one.Posted in: Discussion
If you look on my profile, those are my specs. I get ~100 fps on maxed settings, and your specs sound similar even though they're ATI/AMD.
Mar 14, 2012Correct to a few of the above posters. Most people I see hate on Minecraft don't understand it. These people are usually the ones that have little to no creativity and can't see how genius of a game Minecraft is. I know people like this and most of them are into war games such as COD and Battlefield. Not to say these are bad games, but I don't prefer them, and many of the people who do are extremely immature.Posted in: Discussion
Mar 14, 2012Pickledineen0 posted a message on What happened to the world generator after patch 1.7.3 that causes some people to complain?Well 1.8 for me really ruined world generation. 1.1/1.2 has corrected some of it, but it well never be as epic unless the old one is put back in or some code from it transferred over.Posted in: Discussion
The first big problem is mountains. 1.8 moving mountains to their own biome was a change that was made to introduce villages. Personally, I wish villages weren't added as they just remove the feel of being alone in a world you can do anything in. Mountains in 1.8+ have dull grayish/blue grass unlike the mountains in 1.7.3 and before which had grass according to the biome the mountains were in (usually a green grass). Letting mountains be in any biome meant that it could have snow, sand, trees, etc. TL;DR: Mountains are much more dull as of 1.8.
The second problem I haven't seen much talk about is the removal of several biomes including some transitional biomes. Rain Forests were a biome that was removed that was very similar to forests but had MANY more large branched trees, a bright green grass color, and ferns everywhere. Jungles make up for this some, but it would still be nice to have these as 1.8's forest biome is extremely dull. Seasonal Forest was another biome in between Rain Forests and Forests with the only major difference being some ferns. Savannah and Shrubland biomes were also removed. Savannah was a biome that usually appeared in between Deserts and Plains/Shrubland with Desert colored grass (only usually seen right next to Deserts). Shrubland was a biome similar to Plains but with little grass and the occasional tree (whereas Plains have much grass and no trees). There was also a biome called Swampland which is almost nothing like the now extremely ugly swamp biome. Basically it was Shrubland with a much higher chance for lakes and sugar cane to spawn. TL;DR: Many biomes were removed as well as transitional biomes.
There was also the removal of beaches. 1.1 added back sand beaches, but not gravel beaches. The current sand beaches are also much different compared to the pre-1.8 ones. Currently, beaches just replace the first few blocks with sand. The previous beaches were wide areas of mostly flat sand. Gravel beaches were similar but usually not as vast and obviously made up of gravel. There are quite a few beaches with small pebbles and rocks instead of sand (or with little sand) in real life which made it a good realistic feature. TL;DR: Beaches were removed, but sand beaches are now back being different from before.
As well, I don't really like the new biome sizes. The point of that is because there is nothing interesting in repeating terrain. Oceans are another thing, and WERE in the game before 1.8 as they generated like mountains in every biome. At least those oceans were a reasonable size unlike the now 20000x20000 square block oceans.
Basically, land is much less varied and like said above, seeds are almost all the same in terms of unique landforms you get. Not saying that 1.8+ didn't do good things to the game; the world generation just isn't good anymore.
Mar 2, 2012There's several programs out there that allow you to backdate your jar file.Posted in: Discussion
You should probably keep backups of your bin folder (not just jar since the other files change as well) for each version so you don't have this problem again.
Feb 22, 2012I think more work on the current mobs should be done (especially the Ender Dragon), before Jeb and Jon start working on more mobs.Posted in: Suggestions
You also missed magma cubes, which are basically retextured slimes, but maybe since their drops are different, it doesn't count?
Feb 22, 2012Posted in: DiscussionQuote from Sonic286
My rightclick doesn't work that well. It takes atleast 5-10 seconds to get it done (on my 4 year old laptop).
Well, I don't know what to tell you then. Buy an external mouse? That's what I use for my laptop.
Feb 22, 2012Posted in: Discussion
Yes, that's exactly what I mean by non-updated lighting. If you reverted back from a snapshot though, you're in for more than just lighting bugs. Chunk errors and things happen a lot when you do that.
Feb 22, 2012I'll likely never get bored of Minecraft. On the technical side, there's always new inventions. Exploring caves never gets old either. It just keeps me on my toes the whole time :wink.gif:.Posted in: Discussion
On the creative side, building and architectural designs are limitless. Just look at some creations on Youtube to see what I mean.
Texture packs, mods, and multiplayer all together also deliver unlimited gameplay for me even if I don't usually play multiplayer on games.
Feb 22, 2012Not sure what you're asking here. I think you mean that once you craft, say, stone stairs, you can't get the cobble back? Yeah, that's what is supposed to happen. I don't know what you mean by multiplying items during crafting though.Posted in: Discussion
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