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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from enigmaspb

    who made extrabiomes renderdata for dynmap ? pls share !


    Where did you see this at? I would also be interested in this!
    Posted in: Minecraft Mods
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    posted a message on [1.6.1] THX Helicopter Mod v025
    Quote from Lass2248

    Can u make it for bukkit server?


    Here you go. THX Bukkit
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    I hope a fix for one way glass is in the works. It seems like it would be a really cool block.
    Posted in: Minecraft Mods
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Great post Wyrm!
    Posted in: Minecraft Tools
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from lucasdidur

    In my server mobs don't spawn, only duck and brown pig, maybe because I have Smart moving too ?


    No, Smart Moving will not restrict the spawning of mobs as far as i am aware. The only adverse effect i have seen from the Smart Moving mod is as explained above.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Protocurity

    I don't know if this is a bug or if it is supposed to do this, but on the SMP beta version of the game, if you are fighting a crocodile the camera will change and your character will glitch into a ridign stance and get stuck like that for awhile. I'm not sure how to get out of it, but hitting random buttons seemed to work.


    Are you using the "Smart moving" mod? I ask because i am and have noticed the same thing.
    My advice... stay away from crocs. LOL!
    Quote from CreepyFire

    i have a problem that modloader and minecraft forge dont work together and my game crashes please help or make download of older version when u didnt need minecraft forge please


    Modloader is now built into the latest versions of Forge.
    Posted in: Minecraft Mods
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from arengorsky

    World Painter is amazing!
    It would be excellent if there were a selection tool to deactivate water and lava pools and beaches while populating the entire world or even bits of it.
    I would be so happy if this were implemented, it would save me a lot of time, I really, really appreciate your work so far and this is just a suggestion.


    Edit- just saw this in the FAQ.

    I have some more questions and it seems like most people here know how to do this, but I am having problems understanding how to use bo2 files...

    so my questions are:
    what are bo2 files and what are they good for? :P
    how do you make them?

    it would be amazing if someone could answer the above questions

    Quote from Etaria

    I have used this map editor to make my first "proper" map for a server, It is really easy to use and allows for amazing landscapes.

    The only question I have is : What is Bo2 and how would I go about using them?

    Edit: How would I go about making custom brushes too?


    Quote from Captain_Chaos

    (Reposting because it was pushed off the last page and I want more people to see it...)



    Custom bo2 object layers

    You can now create custom layers from bo2 object files as used by the Terrain Control mod. The layers work the same as the tree layers: they randomly add objects to the world, with the density controlled by the intensity of the layer. A layer can paint one object (randomly mirrored and rotated to add variety), or it can be a "tube" containing multiple different objects, which will be mixed randomly (for instance different kinds of trees and other vegetation or objects you might find in a forest).

    You create custom layers by pressing the + button at the bottom of the Layers panel. It will ask you to specify the bo2 file or files to use (you can select multiple files by holding down Ctrl while you click on them), specify a name (keep it short, as it will be put on the layer button) and pick a colour for the layer in the editor. A button will be added to the Layers panel allowing you to paint with the layer just like any other layer.

    Instead of one or more bo2 files you can also select a directory containing bo2 files, in which case it will use all those files. If you want a particular object type to be more prevalent in the layer you can make copies of the file so that the object is represented multiple times when you select all the files, or the directory.

    Note: WorldPainter does not currently take the properties of the bo2 files into account, such as which block types they can spawn on, and does not support the concepts of groups or branches. The only current exception are the properties that indicate whether the object can spawn in water or lava, those are taken into account. Let me know if this is a problem in practice and I will look into expanding the bo2 object properties support.
    (Reposting because it was pushed off the last page and I want more people to see it...)



    Hope that clears it up a little. Finding bo2 is the easy part i have a few thousand now and have made a few also. Just Google for them or search "bo2" in this thread and you will find a few links to them.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Looks amazing Captain! I can see A LOT of uses for this already.
    Posted in: Minecraft Tools
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    posted a message on ChickenBones Mods
    Quote from Hulkiedulkie

    The log of my bukkit server is filled with 500 MB of this below. What is this and can I reduce the spam?

    16:49:35 [INFO] Sending Triang: 1, -1.0
    16:49:35 [INFO] Sending Triang: 2, -1.0
    16:49:35 [INFO] Sending Triang: 3, -1.0
    16:49:35 [INFO] Sending Triang: 4, -1.0
    16:49:35 [INFO] Sending Triang: 5, -1.0
    16:49:35 [INFO] Sending Triang: 6, -1.0
    16:49:35 [INFO] Sending Triang: 7, -1.0
    16:49:35 [INFO] Sending Triang: 8, -1.0
    16:49:35 [INFO] Sending Triang: 9, -1.0
    16:49:35 [INFO] Sending Triang: 10, -1.0
    16:49:35 [INFO] Sending Triang: 11, -1.0
    16:49:35 [INFO] Sending Triang: 12, -1.0
    16:49:35 [INFO] Sending Triang: 13, -1.0
    16:49:35 [INFO] Sending Triang: 14, -1.0
    16:49:35 [INFO] Sending Triang: 15, -1.0



    I also see this sometimes. Logging out seems to stop it and it will sometimes stop spamming it on its own.

    Anyone else have this issue?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    OH SNAP! Thanks, sounds like fun.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Ar7ific1al

    That's exactly what I did and it gives me a nice, yummy list of errors when it starts generating the world. What version of Bukkit is it for? It just says "Bukkit for Minecraft 1.2.5" so I have no idea what version of Bukkit it is compatible with. 1.2.5-r1.0? r3.0? 4.0? I'm trying it with Craftbukkit-1.2.5-R4.0.jar and no beans.


    Can we see said error report?
    Posted in: Minecraft Mods
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Neofelis

    I was wondering if anyone could tell me how much strain it would put on my computer to make and continually save a 15000x15000 (approx.) map using the height limit of 255? And what kind of time I'm looking at when it comes to exporting said map?


    I don't believe just saving the map uses many resources. Exporting on the other hand is... VERY Demanding on a larger map like that.

    Even if we know your PC's spec we would really have no clue how long it would take to render because there would be so many variables that giving a export time would be almost impossible i would think. Maybe someone that has created a LARGE map can chime in with the export times they have experienced.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Zipo214

    Dude you should totally make it possible to upload topographical maps into your editor.


    You can now! Click file at the top and go to import, then click on Height Map.
    You can use any image you want. Black and white works best though. White= High terrain Black= low terrain.

    Using photos can have some pretty interesting results. I used a Dodge logo and made a Dodge island! LOL

    Honda Land! haha
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Pythros

    D=

    But I like having the caves break the surface. Hmmm..... Any work arounds or something in place to help prevent this in the future? Guess I'll have to use WorldEdit or something to "fixwater" for now.


    I could be wrong but, if you don't "populate" any areas that have water i don't think it will create caves in that area.

    Hmmm, now I'm not sure.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from fontype

    This wouldnt fix the problem I had, unless something basic is escaping me.

    I spend a long time crafting a map and exported it only to find the water level on my map one square different in height than the Minecraft generated one, leaving me with a map which the water levels at the edge dont match. I would like an option to raise only the water level by 'x' distance, or raise the land by 'x' squares, where this would basically rise all land blocks, or sea blocks by the stipulated amount, not the height map of the whole map.

    Does this make sense ?... Does this already exist ?


    I don't think there is a way to raise or lower just land X amount without affecting the water.

    However, if you use the water tool you can click on existing water to raise or lower the water. Left click to raise or right click to lower.

    Although... would it not be easier to just set the water level at 62 (default) if you now you might venture outside the edge of the map you created?
    Posted in: Minecraft Tools
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