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    posted a message on [Linux]Install Techne Modeler In Linux using wine

    Where do I run these commands? apparently it can't export WINEARCH on the terminal.

    Posted in: Mapping and Modding Tutorials
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    posted a message on I need music for my map: Suggestions?

    Ok as in . . .

    Posted in: Maps Discussion
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    posted a message on I need music for my map: Suggestions?

    Hello! I am currently working on a map, called Sheep Factory Part 2: Ensuing Insanity. The map is going to have its own music, but I need someone to make it Does anyone know a place I can find people to make the music? It's only going to be around 8 songs made for the map, if that helps any. Originally my bro was going to make the songs, but he is currently refusing to, so I'm going to need someone to make them for me as I lack all musical talent.

    Posted in: Maps Discussion
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    posted a message on Plane Crash Adventure/Horror Mp 1.9/1.10

    So what's it like? Not sure if I want to try.

    Posted in: Maps
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    posted a message on Sheep Factory Part 2: Ensuing Insanity (Ideas and help?)

    After a somewhat successful map http://www.minecraftmaps.com/puzzle-maps/sheep-factory the sheep factory was planned to be a 5 part series. I had to work on several other maps, so the creation of the second one was rather slow and delayed. Yesterday the trailer for the second part was published, and details will be posted on a blog later on.


    Right now I need help. Currently I am trying to make puzzles for the map. The map is going to be original as possible, so please do not give me puzzles that already exist. I just want ideas, I'm not going to steal anything, so don't worry. I'm also going to need some music, it already has some, but it isn't well-suited for the map. If you would like to create music for this map, just send me the main theme and then I'll decide if that's what I want or not. The map will need several songs, preferably no singing at all. The main theme for the Sheep Factory is going to have to match the eerines of the map along with the light-heartedness in some sort of way. My brother was going to do that, but he's a procrastinator, it's going to be 2017 before he even feels like starting.


    As for the puzzle ideas? My partner Mirk has created many ideas for puzzles in the map, and there are only a few left. I need one that has a timer along with it. I don't want a 'guess the right button' or 'find da button' puzzle, I don't consider those puzzles. I just need ideas.


    Thanks!

    -PiCookie

    Posted in: Maps
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    posted a message on 👑 Custom Boss Collection II ~ 150+ Bossfights [10k+ Downloads] [Music, Voice Acting, Models, Classes & more] [V3.0 Released!]

    Your welcome!

    I'm trying to fix it right now, but I can't wait to try the map.

    Thx!!

    Posted in: Maps
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    posted a message on JOIN MAP MAKING TEAM!

    Ok. I might not be able to join, my computer will let me play singleplayer but multiplayer it either says it can't access it or it kicked me out. So I'll try, but if it doesn't work then we'll have to do something else, like having to send me the world via e-mail, or I could send you the commands.

    Posted in: Maps Discussion
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    posted a message on 👑 Custom Boss Collection II ~ 150+ Bossfights [10k+ Downloads] [Music, Voice Acting, Models, Classes & more] [V3.0 Released!]

    I'm not exactly sure I'd like to help, but there is a video that explains it:

    And if you don't get it I could help. I'm planning on playing the map (it looks like a really good one by the way) but my computer is currently down because the taskbar won't work and it glitches out on me. And this laptop can't handle Minecraft servers. Then again neither can my computer for some reason.

    Posted in: Maps
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    posted a message on JOIN MAP MAKING TEAM!

    PiCookie,why?

    Posted in: Maps Discussion
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    posted a message on 👑 Custom Boss Collection II ~ 150+ Bossfights [10k+ Downloads] [Music, Voice Acting, Models, Classes & more] [V3.0 Released!]

    Hello there! I would like to be added. I was wondering if you knew how to make moving sculptures, cuz if you could I would like to be added as that. If you can't ,I know how to do that. Anyway, my name is PiCookie. Probably should put it in a readable format shouldn't I?

    [b][/b]

    - Name: PiCookie[/b]

    - Giant Sculpture with animation.[/b]

    - No Armor[/b]

    - Health: 200[/b]

    - Weapon: None but fist[/b]

    - No effects on[/b]

    - No attributes cuz its a statue.[/b]

    - Own arena[/b]

    - Biome: None, just a giant arena that is darkly themed.[/b]

    - 4 different attacks: 1st it blinds you temporarily and when the effect wears off it starts 'crying' damage potions[/b]

    2nd: It smashes its fists down (suffocating anything underneath) and summons minions in[/b]

    3rd: It'll start to fire fireballs at you along with stones [/b]

    4th: It'll then begin to charge up, lightning will be crackling and finally it will let loose a massive explosion[/b]


    -During the beginning it'll say that you were the reason for all this, during the first and 2nd attacks it will weep During the 3rd it will begin to be angry, and it'll say 'Go away! You started this! And I shall end it!' At the fourth it'll scream. Once killed there will be a smaller version of it, crying at the center that'll dissapear with a puff of smoke.[/b]

    -Blocks for this: Obsidian and black wool?[/b]

    -Why this one? It sounds incredibly hard to do, but I know how to make the statue have animations. The battle will also be a bit more meaningful, as in it'll have aboss who seems to have a bit of emotion and the statue thing would be cool to see. [/b]


    I guess that's it.

    Posted in: Maps
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    posted a message on Military Drop : Nuclear Recovery (Needing Testing And Review)

    Hello there! I'm new to the forums if you can't tell. Seriously, its at the left, how can you miss it? Anyway, I have just finished making a map called Military Drop and it needs to be tested and hopefully reviewed. Here is the link. I make puzzle maps primarily, so this as my first adventure map isn't too bad. What you have to do is defeat the bosses, and there are two bonus missions which are incredibly hard to do. The map also contains 5 easter eggs (3 of which are literally eggs), and 4 hidden items of value, which include weapons. The map uses a bunch of commands to be able to bring you the weapons, which actually work. The bow's arrows only work if shot at the ground, excluding the balloon arrow. The blast rod only works on grass. I would be very happy if someone did a letsplay of it, but I want some feedback on this map, what did you think of it?

    Oh and yes it did have a trailer:

    And the full version has now been released, but I will make updates to fix any bugs or enhance the map itself.


    P.S. The youtuber Travi5 has already begun to record himself playing my map, so if you want to see what its like without actually playing the map, you can check his play of it down below:

    Posted in: Maps
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    posted a message on JOIN MAP MAKING TEAM!

    Hello there! I could just pitch in for a bit to help you with that map. I'm also a mapmaker, and I have my own maps to be making, so I'm not going to be able to join your team. I can do textures, and commands. I can't do 3D ones however. I have made textures for the mod Kaizo by fortonightmare. AS for my commands, before the update I made a small 1 command creation that added molotovs:


    /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~ ~0 ~1 ~ ~-22 ~1 redstone_block},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~3 ~1 stone},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~4 ~ command_block 0 replace {Command:fill ~ ~2 ~ ~ ~-26 ~1 air}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~3 ~-19 ~-1 command_block 0 replace {Command:/scoreboard players set @e[type=ThrownPotion] molotov 1 {Potion:{id:minecraft:potion,Damage:16387s,tag:{display:{Name:"Molotov"}}}}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~3 ~-18 ~1 command_block 0 replace {Command:/execute @e[score_molotov_min=1] ~ ~ ~ detect ~ ~-1 ~ minecraft:grass -1 /summon Fireball ~ ~ ~ {Motion:[0.0,-0.5,0.0],direction:[0.0,-1.0,0.0],ExplosionPower:5}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~4 ~-17 ~-1 command_block 0 replace {Command:/scoreboard set @a molotov 0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~4 ~-16 ~1 command_block 0 replace {Command:/execute @e[score_molotov_min=1] ~ ~ ~ /particle flame ~ ~ ~ 0.1 0.1 0.1 0.5 4}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~5 ~-15 ~-1 command_block 0 replace {Command:/tp @e[type=Fireball] @e[score_molotov_min=1]}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~5 ~-14 ~1 command_block 0 replace {Command:/scoreboard objectives add molotov dummy}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~6 ~-13 ~-1 command_block 0 replace {Command:/scoreboard objectives add boom dummy}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~6 ~-12 ~1 command_block 0 replace {Command:/scoreboard objectives add bang dummy}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~7 ~-11 ~-1 command_block 0 replace {Command:/gamerule commandBlockOutput false}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~7 ~-10 ~1 command_block 0 replace {Command:/scoreboard players set @e boom 0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~8 ~-9 ~-1 command_block 0 replace {Command:/scoreboard players set @e[type=Item] boom 1 {Item:{id:minecraft:blaze_rod}}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~8 ~-8 ~1 command_block 0 replace {Command:/scoreboard players set @e bang 0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~9 ~-7 ~-1 command_block 0 replace {Command:/execute @e[score_bang_min=1] ~ ~ ~ /execute @e[score_boom_min=1,r=1] ~ ~ ~ /particle lava ~ ~ ~ 0.1 0.1 0.1 0.5 10}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~9 ~-6 ~1 command_block 0 replace {Command:/scoreboard players set @e[type=ThrownPotion] bang 1 {Potion:{id:minecraft:potion,Damage:16428s}}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~10 ~-5 ~-1 command_block 0 replace {Command:/execute @e[score_bang_min=1] ~ ~ ~ /execute @e[score_boom_min=1,r=1] ~ ~ ~ /give @p minecraft:potion 1 16387 {HideFlags:59,display:{Name:"Molotov",Lore:[The original bottle-bomb]},CustomPotionEffects:[]}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~10 ~-4 ~1 command_block 0 replace {Command:/execute @e[score_bang_min=1] ~ ~ ~ /execute @e[score_boom_min=1,r=1] ~ ~ ~ /kill @e[type=Item,r=1]}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"fill ~2 ~-2 ~ ~10 ~-2 ~ redstone_block"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~2 ~-1 ~-1 command_block 0 replace {Command:/fill ~ ~ ~1 ~9 ~ ~1 stone 0 replace redstone_block}"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~2 ~ ~1 command_block 0 replace {Command:/fill ~ ~ ~-1 ~9 ~ ~-1 redstone_block 0 replace stone}"},Time:1,Riding:{id:"FallingSand",Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}

    I can only do certain types of commands. I can summon about anything, that includes spawners. I can do text and /gives, I also know how to use /execute and scoreboard objectives to add features, such as endless elytra flying. However, I don't have a whole lot of spare time, and I can't join servers because my computer can't handle them for some reason. I would be interested in helping, but only for this map, I have my Sheep Factory story to finish.

    Posted in: Maps Discussion
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