I don't know if it's been posted here already, but whenever I try to host a server with this mod, this happens:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 4/2/16 11:13 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: detailTex
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoSuchFieldError: detailTex
at minefantasy.mf2.item.archery.ItemArrowMF.<init>(ItemArrowMF.java:173)
at minefantasy.mf2.item.gadget.ItemExplodingArrow.<init>(ItemExplodingArrow.java:26)
at minefantasy.mf2.item.list.ToolListMF.<clinit>(ToolListMF.java:218)
at minefantasy.mf2.MineFantasyII.load(MineFantasyII.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_73, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 450847304 bytes (429 MB) / 576716800 bytes (550 MB) up to 3801088000 bytes (3625 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
UCHE minefantasy2{Alpha_2.6.9} [MineFantasyII] (MineFantasyII-2.6.9.jar)
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
I made a pretty big ship, worked super hard on it... I made a power-making factory and everything, along with a huge fine ship and laser cannons. But when I set up a core, a controller, and place a computer next to it, it downloads the code fine, I name my ship, then it gets stuck on "Loading..." is my ship too big? What's wrong with it?
Are they even making anything? I've waited this mod for almost two years now, I saw no change in this thread at all except for the link to the forums, today I tried to open the forum and it went to a random site??
EDIT: Nevermind, I did found their forum post, some of them really old, but found some recently posted one too. But really, are they still working on the mod?
Thank you for the youtube video! I will edit the post soon and put your youtube video on it.
First of all, I would like to thank you again for making a beautiful video for my map! I think it's pretty brilliant and I found a few bugs that I know how to fix, so that's coming next update.
The reason there were bows in the chest is because I wanted players to play vanilla, but realised without guns it kinda ruins the full experience - I mean, it's a modern-world themed map, why have bows? So that's why I have guns.
Also, since this was designed for singleplayer, there were a lot of food and potions to help you survive. Near the end, the map was made poorly - that was due to a lack of time. But this map will be updated soon, I promise!
Hello forums! I'm happy to announce the release of my second map, Zombie Massacre!
The story starts at a poor man who lives in the city of Minecraftia. One day, the scientists thought they discovered the ultimate cure for cancer - when they've discovered the "cure" does more harm than healing! The cure infected the patients and took control of their brain, making them lose the will to eat, sleep, and drink, and become zombie-like. Fortunately, not all were weak to the cure and some survived. But the rest of the humans became zombies, created spawners all over the city and claimed Minecraftia! You, the poor man, have no more supplies, and are forced out of your apartment...
Videos
Pictures
Downloads
First Release - Here Downloads stopped temporarily for removing plugins
Changelog
V1 - Release
V1.1
- Bugfixes
- Removed lever in town hall
- Fixed endgame teleportation
- Fixed being unable to escape from lab
+ Additions
+ One-time dialogue. No more chat spamming!
+ Converted to vanilla. Now no more servers included.
+ Multiplayer support (kind of)
Credits:
SlayerDeathicus (me)
sbjonesx6
Plans in the future:
Map Expansion
Map Remake
Longer Storyline
Bringing back server (Optional)
Modded Support (Flan's mod)
I downloaded the content packs, unzipped them and copied the .txt inside to the contact packs folder in thristmod - but the drinks don't appear?
I am using thirst mod 1.7.7 for minecraft 1.6.4.
Application for Builder -
Name: Max Matsumoto
Age: 13
Location: China, Beijing
Skype: physicalcool123456 (Please tell me why you're adding me when adding me, or you will be blocked)
What experience do you have with building modern buildings? Not much, but I've played more than 15 city maps, so I know lots of different modern styled buildings.
Provide screenshoots or other evidence of you work:
What do you like about the servers idea? Modern style + RPG, just like GTA
What do you dislike? The fact that quests are called "Quests" since the server is modern-styled. Maybe it should be called "Jobs" instead?
0
Another thing I noticed was that Raw Beef gives one raw generic meat, but when cooked it gives seven cooked generic meat.
Doesn't it say in the guide it's better to use raw food since it gives more meat?
Edit: Also, could you add in stairs for all the stone brick variants?
0
I don't know if it's been posted here already, but whenever I try to host a server with this mod, this happens:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 4/2/16 11:13 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: detailTex
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoSuchFieldError: detailTex
at minefantasy.mf2.item.archery.ItemArrowMF.<init>(ItemArrowMF.java:173)
at minefantasy.mf2.item.gadget.ItemExplodingArrow.<init>(ItemExplodingArrow.java:26)
at minefantasy.mf2.item.list.ToolListMF.<clinit>(ToolListMF.java:218)
at minefantasy.mf2.MineFantasyII.load(MineFantasyII.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_73, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 450847304 bytes (429 MB) / 576716800 bytes (550 MB) up to 3801088000 bytes (3625 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
UCHE minefantasy2{Alpha_2.6.9} [MineFantasyII] (MineFantasyII-2.6.9.jar)
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
0
1
Nope, doesn't work. Nice seeing you here too, draco.
0
0
0
0
0
EDIT: Nevermind, I did found their forum post, some of them really old, but found some recently posted one too. But really, are they still working on the mod?
0
0
0
Thank you for the youtube video! I will edit the post soon and put your youtube video on it.
First of all, I would like to thank you again for making a beautiful video for my map! I think it's pretty brilliant and I found a few bugs that I know how to fix, so that's coming next update.
The reason there were bows in the chest is because I wanted players to play vanilla, but realised without guns it kinda ruins the full experience - I mean, it's a modern-world themed map, why have bows? So that's why I have guns.
Also, since this was designed for singleplayer, there were a lot of food and potions to help you survive. Near the end, the map was made poorly - that was due to a lack of time. But this map will be updated soon, I promise!
Thanks for the warning! I will edit the server file and remove the plugins.
1
Hello forums! I'm happy to announce the release of my second map, Zombie Massacre!
The story starts at a poor man who lives in the city of Minecraftia. One day, the scientists thought they discovered the ultimate cure for cancer - when they've discovered the "cure" does more harm than healing! The cure infected the patients and took control of their brain, making them lose the will to eat, sleep, and drink, and become zombie-like. Fortunately, not all were weak to the cure and some survived. But the rest of the humans became zombies, created spawners all over the city and claimed Minecraftia! You, the poor man, have no more supplies, and are forced out of your apartment...
Videos
Pictures
Downloads
Here
Downloads stopped temporarily for removing pluginsChangelog
V1.1
- Bugfixes
- Removed lever in town hall
- Fixed endgame teleportation
- Fixed being unable to escape from lab
+ Additions
+ One-time dialogue. No more chat spamming!
+ Converted to vanilla. Now no more servers included.
+ Multiplayer support (kind of)
Credits:
SlayerDeathicus (me)
sbjonesx6
Plans in the future:
Map Expansion
Map Remake
Longer Storyline
Bringing back server (Optional)
Modded Support (Flan's mod)
0
I am using thirst mod 1.7.7 for minecraft 1.6.4.
0
Name: Max Matsumoto
Age: 13
Location: China, Beijing
Skype: physicalcool123456 (Please tell me why you're adding me when adding me, or you will be blocked)
What experience do you have with building modern buildings? Not much, but I've played more than 15 city maps, so I know lots of different modern styled buildings.
Provide screenshoots or other evidence of you work:
What do you like about the servers idea? Modern style + RPG, just like GTA
What do you dislike? The fact that quests are called "Quests" since the server is modern-styled. Maybe it should be called "Jobs" instead?