Where do you get a nice picture like that? I mean AMIDST is pretty great, but this is much nicer. Or does that only show words from their level.dat or some such?
EDIT: And that's 42. Guess I'm done posting. >.<
Quote from TagAnimationz
Now,I dont know if its just me,but I feel after you goto the END,defeat the end and defeat the ender dragon...that there really is no objective afterwords.
Am I right? I mean unless you wanna try and build yourself a beacon and fight the Wither,on a Single Player map,there really isnt much to do.
This has really made my mind think about what could be done to allow people to continuously play and not get extremely bored and so here are a few ideas.
Quote from PatDay
I like this. Sure, you can do filtering now with normal hoppers, but it's complicated and takes a lot of space.
Quote from BananaGummyBear64
That I can support, but make it impossible to climb up while not jumping, to prevent climbing 3 blocks high.
Quote from alxWarlord
It would be placed exactly like a hoper, but once opened it would show the Hopper inventory and also one extra group of slots called "Filter". The hopper would only suck Items that matches one of the items in the filter.
Quote from NeoGeo4
We carry around fifty thousand pounds of random crap at any given moment and can still jump a meter high. Be thankful that our pockets don't crush us under our own weight.
Quote from ThizBoss
I don't think that this would be a good idea at all. The animation would make much sense, and personally I just can't imagine seeing that in the game.
Quote from PhotriusPyrelus
I'm not talking about making ladders useless. I guess in the simplest terms I'm talking about blocks with the top-face exposed to air having one 'virtual' ladder block (with no collision) on each exposed face. So I can jump up to a block one level above my feet and 'pull myself up' to a block two levels above my feet. Or catch myself from a fall on a ledge I barely miss. The climbing could/should be half or a third of what it is for ladders.
The sense of freedom of movement granted by such a change would be like when they added sprint to the game, and would make navigating Extreme Hills (without affecting the landscape) quite a bit more easy.