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    posted a message on MW3 FOR LIFE :D
    Well they were, except that you're spamming so much that you already have more than 42 posts.
    Posted in: Discussion
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    posted a message on MW3 FOR LIFE :D
    Your posts are the meaning of life right now.
    Posted in: Discussion
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    posted a message on Looking for coders
    I need to talk to someone who knows how neurons function (preferably fluently) and is fluent in some type of programming language. PM please. This isn't exactly information we want circulated on the internet. (This is less of a question and more of a discussion)
    Posted in: Mods Discussion
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    posted a message on debug minecraft realtime in eclipse
    Quote from cosbraa

    ok that made it work, kind of.
    it lets me open the game but when i change the code nothing happens.

    That's pretty descriptive. Well, welcome to the wonderful world of programming. Have fun. My support here is done.
    Posted in: Modification Development
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    posted a message on [API] Minecraft Forge
    I would just like to say (as a modder) this is an absolutely brilliant idea. It can truly become great so long as everyone adopts this idea. But we're counting on you guys. If you die, we die. But I have faith that this project will be a success. Thank you for your efforts.
    Posted in: Minecraft Mods
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    posted a message on debug minecraft realtime in eclipse
    Change your workspace to the MCP folder's "eclipse" folder. From there, it's all up to eclipse and you.
    Posted in: Modification Development
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    posted a message on Minecraft...In Skyrim?
    Quote from Miner_Man98

    Also, I heard that a boss in Skyrim (Which is also a dragon) dies with an animation much like the enderdragon.

    You mean a boss in Minecraft (which is the first dragon in this game) dies with an animation much like a dragon in Skyrim (which is a game all about dragons and has been in development longer than minecraft has existed)

    Notched Pickaxe was in oblivion. You've all been fooled. Go back to your homes.

    I have a large amount of respect for both developers but for anyone to say that these two are in any way relating their games to each other is foolish. Bethesda is a very professional company and Mojang is trying to grow, not die. Neither of these parties has any reason to reference each other at any given point in time, nor does either party have any reason to relinquish from developing any idea that they've created on their own without outside influence.
    Gonna have to say this:
    [/thread]
    Posted in: Minecraft News
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    posted a message on [HELP] transparent bullet
    Quote from RANKSHANK

    Hahaha being told you're wrong is a perfectly good reason to ignore someone hahaha

    you didn't tell me I was wrong, you were just being a nooblover and I hate noobs. So you can just shove off :biggrin.gif: (ps, I never ignored you because secretly I want to make hot love to you because loving noobs is sooo taboo it's sexy)
    Posted in: Modification Development
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    posted a message on [HELP] transparent bullet
    You're a cheeseball. I'm putting YOU on my ignore list.
    Posted in: Modification Development
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    posted a message on Void Methods
    I do believe this thread will come in handy sometime in the near future...
    Posted in: Modification Development
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    posted a message on [HELP] transparent bullet
    don't invite him to pm you, he's just going to flood your inbox. Also, when I first saw this guy last week he had like 40 posts... I'm not normally one to say someone should be banned, but this is pretty much the time. Children shouldn't be allowed on the internet.
    Posted in: Modification Development
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    posted a message on Elementals Mod
    Quote from NerdicusUltimus

    Are you saying I should put this topic somewhere else, or that I should put this topic in that link if I want help for the mod?

    You already know that this advertisement is posted there as well. Using your friend to prevent spam charge is a little ridiculous besides that posting mod team applications here is against this particular forum's rules.
    Posted in: WIP Mods
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    posted a message on Elementals Mod
    Quote from NerdicusUltimus

    Here's a link to a mod I'm developing: Sourceforge Elementals Mod: Client

    So far, I have a fire, water, electric, and stone elemental in here. It is still kind of buggy, and there isn't much in it yet. The elementals make zombie noises, and drop elemental motes. You craft these to make elemental essences by doing a square. There is no electric drops yet, but they drop fire ones. Fire elementals are in the Nether. The rest are in the real. Put this in a NEW .jar file! I claim no responsibility for any loss of save files, or any other errors. Please report errors. I already know of two, but I don't know how to fix them.

    Please provide input! We have big plans for this mod! I will continue working on this, but I am sort of low on time. I will have a week long period soon to work on this more, so expect changes then!

    That's really cool
    http://www.minecraftforum.net/forum/141-wip-mods/

    This forum is designed for code help.
    Posted in: WIP Mods
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    posted a message on Where do the changed .class files go?
    Quote from fighter3323

    I am learning how to mod in MCP and my first mod is finished and tested but I can't find the changed .class files. I tried the ones in the bin folder but those crashed the client.

    Did you reobfuscate?

    (if not, go reobfuscate)
    Posted in: Mods Discussion
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    posted a message on Help render error
    Quote from Baummann1703

    import java.util.Map;


    THAT would most definitely help.
    I didn't read his whole error :3
    Posted in: Modification Development
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