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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Cheat commands. Not sure how they did it - probably went over to spawn or dug through every relevant post.

    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from ErdbeerbaerLP»

    I created an list of cheat codes. If you really need them you need to open all 8 spoilers.


    You really need cheat codes?


    Cheater!


    We don´t have gameshark here


    Can´t you level up your pokémon by battling normally?


    Do you want to grre4 glitch jnfiuwiu9 out the game? Maybe not possible!


    2 more to go!


    This must be the last one...
    >>CLICK FOR CHEAT CODES!<< (pastebin.com)
    I hope the codes/commands helped you.


    Oh my God.


    EDIT: I am not against this.

    Posted in: Maps
  • 0

    posted a message on Tenpin Bowling in Minecraft! // DOWNLOAD & PLAY NOW!

    Thank you! First larger YouTuber to try it out. Hope some more decide to pick it up and have a go. =)

    Posted in: Maps
  • 0

    posted a message on Tenpin Bowling in Minecraft! // DOWNLOAD & PLAY NOW!

    Here's PopularMMOS and Jen playing the map!


    Posted in: Maps
  • 0

    posted a message on Tenpin Bowling in Minecraft! // DOWNLOAD & PLAY NOW!
    Quote from Flamingosaurus»

    Very well done! I was super impressed with the physics, sound design and general details in the bowling alley. The gameplay is surprisingly deep as well, giving the player a lot more options than most bowling simulations... an impressive feat in Minecraft!


    Thanks, Flamingosaurus! Using my knowledge of the sport to my advantage. =)

    Posted in: Maps
  • 0

    posted a message on Tenpin Bowling in Minecraft! // DOWNLOAD & PLAY NOW!

    Playing the map w/ a Wii Remote!

    (credit: RipstikerPro)


    Posted in: Maps
  • 0

    posted a message on Tenpin Bowling in Minecraft! // DOWNLOAD & PLAY NOW!
    Quote from Klez_01»

    there is a bug where if you hold shift you slide with the ball


    Quote from HotDog640»

    Like this @Klez_01?



    Yeah, I've been notified, and it behaves exactly as I would've guessed.


    I'm really happy that this isn't game-breaking at the very least.


    Thanks for playing, everyone!

    Posted in: Maps
  • 5

    posted a message on Tenpin Bowling in Minecraft! // DOWNLOAD & PLAY NOW!

    Go bowling! Fitted with custom bowling balls, oil patterns, and plenty of “Mii-Villagers”, welcome to Minecraft’s own bowling centre! Good luck, and high scoring!


    DOWNLOAD: http://phoenixsc.me/download-links/totally-accurate-bowling/



    • Minecraft Version: 1.13
    • Gamemode: Adventure
    • Description: Go bowling!
    • Average gametime: A game usually takes no longer than 12 minutes.



    Additional accreditations:

    © Phoenix SC (2018)

    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from TheTrueTPK»

    That's awsome! Also, I have another problem. Lately, whenever I encounter a trainer, it would go to scene, but the trainer won't talk. I'll just get stuck in the scene.

    That's awsome! Also, I have another problem. Whenever I encounter a trainer who I can battle, it'll go to the scene, but the trainers don't talk.


    Try clearing your slowness effect in that situation (/effect @p slowness 0).


    In that situation, you've simply crossed through the trainer's eyes before it could send you into battle. This can happen if there's any lag upon encounter.

    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from TheTrueTPK»

    I'm curious. Is the region based off of something in the real world? Or is it just new overall?


    It is new overall!

    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from DarkRiku626»

    Cool map, but it has a few bugs in it. Loved the map from beginning to end.


    Thanks so much, DarkRiku!
    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Cavinator1»

    It does not crash every time I enter a battle - or exit a battle - it seems like there's a small chance of it happening.
    I've been running the minimum 16 chunks render distance (which, if you ask me, seems fairly high anyway) and my graphics settings were turned down to their lowest. I don't have optifine installed, does that really help a lot or not much?

    Crashes should not be occurring at all. Do try Optifine.
    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Cavinator1»

    The most common times when there are crashes is either directly before a battle begins or directly after a battle ends. If it crashes directly before a battle, when I log back into the world, I'm in the arena but no prompt pops up like "A wild <pokemon> appeared!" or "You are challenged by <trainer>!" Because there's that whole problem of no quitting when in a battle... well, yeah.
    As for crashing after a battle, it pops me back out into the world again, and I can interact with everything properly, but for some reason my lead pokemon gets renamed to BATTLING, and has the status effect for fainted even if that pokemon hadn't actually fainted in the battle. If I go to the pokemon centre, the BATTLING pokemon gets restored to 10,000 health with -10,000 power points on all its moves. I never tried actually entering a battle with that glitched pokemon in lead - as far as I was concerned, the crash had corrupted that pokemon so I reverted to a backup. This BATTLING glitch happened twice in a row off the same backup (albeit on different pokemon - first on my Sonyar then on Pyraiz)

    It's likely caused by exiting out of the game while a redstone signal is in the middle of doing its thing. I was mostly concerned by it being caused by something else.

    I'm not sure why it's crashing every time you enter a battle - while it is true that a LOT happens while transitioning into battle, it should not be crashing you at all. Perhaps you may be running on an extremely high view distance setting? Needless to say, if it keeps happening, the map will inevitably glitch out due to all of these interruptions.
    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Cavinator1»

    Finally gotten around to playing this map. So far it's been great.

    Quick question: Do TMs get consumed upon using them or can you use them as many times as you want? In normal pokemon games they used to be consumed upon using them back in Generation IV and earlier I think but from Generation V onward you can use TMs as many times as you want.


    TMs are consumed upon use.
    Quote from Cavinator1»

    I hate to say this, but today it crashed about three times from the same backup. That, compounded with me being up to the first gym only to find one trainer in the nature reserve place with level 21 pokemon when I've only got level 11's... this screams to me: poor balancing or a huge emphasis on grinding. But the amount I need to grind, I practically need to double the level of my pokemon using nothing but a bunch of wild pokemon around level 9 or 10. There aren't any trainers around apart from the aforementioned guy in the nature reserve (who is far too strong) that I can use the vs seeker on because the cave is blocked off by a one-block high cliff, meaning no farming extra trainer xp or money for potions or pokeballs.
    And why, WHY does the pokemon centre have to be located all the way down a huge spiral staircase that takes about one minute to walk either way? It makes walking back and forth between the pokemon centre and tall grass in order to heal my pokemon extremely boring and repetitive.
    Before you suggest this, I did try installing the 5x XP mod with that command (I didn't install it from the start, I installed it when in the first gym's city). It worked, but... well, it just kept crashing and restarting my progress within 10-30 minutes. I could make a backup after every single battle, but given how long it takes to log out of the world, make a backup, then log back in... no thanks!

    Any one or even maybe two of these things happening on their own wouldn't normally slow me down. But all of them compounded together seriously drained the fun from this epic map, so with a heavy heart, unless you or anyone has any suggestions, I think I'll just have to give up on this one.

    Before you dismiss my rants as being entirely negative, I can tell that this map has had an amazing amount of work put into it, both in the builds, pokemon, visuals, and more. I particularly liked how some pokemon were based off of minecraft mobs, like for the starters, the grass type was a grass bunny, the fire type was a magma cube, and the water type was a silverfish. But unfortunately, Minecraft, and my computer, does have its limits, and this map sure pushed them exceedingly hard, and sometimes broke them.

    The spoiler contains an idea for a last-ditch attempt that I can think of for getting back into the map


    I read in the comments on your exp mod video that you considered giving out the rare candy code but decided that with extra xp people would still need to do work. Well, I've been doing work, but the crashing keeps making me lose it, so... well, unless you have already, you might want to consider giving out the rare candy code. Even if it's just in a PM.

    I'd use the code wisely and only due to losing progress on grinding from crashing.


    I'm sorry to hear about the crashing. This normally would not, and should not, happen. I'm curious - whereabouts does this occur? Is it at a specific time of the map, or when you're attempting to execute a function in the map?
    Posted in: Maps
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