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    posted a message on Legend of Zelda Mod Idea!
    Quote from MrJarMan03

    I have a good idea for a legend of Zelda mod but I have no idea how to make a mod so here is the ideas:

    Weapons: All the weapons from this page and its other categories: http://www.zeldawiki.org/Category:Weapons

    Instruments: Ocarina, harp, and Wind Waker.

    Enemies: Ganon (Appears once in a hard dungeon), Anti-Link, The erm Plant things, Just simple enemies.

    Friendly Mobs: Horse, A personal fairy (you can name it), shop owners and a Loftwing.

    Spawned Places: A randomly generated dungeons from each game, Spawn in a town with shops and other random houses like Skyloft.

    Other: The different shields and in each dungeon is one of the masks from Majoras Mask.

    If you can help or have any other ideas please tell me. Contact me here or Email me at [email protected] or [email protected]


    Actually in 1.7.3 there was adventurecraft, which featured a zelda map
    Posted in: Mods Discussion
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    posted a message on Possible Virus on Flan's Mods
    Quote from Neospector

    I think it was actually from Adfly and you clicked the wrong button, because I doubt the mod itself has a virus (many people have it)

    Nah, I know how those bastards work.
    Posted in: Mods Discussion
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    posted a message on HELP - ModLoader 1.0.0 Not Working
    The problem is probably that you have older files in your mods folder preventing modloader from placing the new files there. Go to Appdata/roaming/.minecraft/mods. That should be the file path but it has been a while since K have looked. Remove all files from the mods folder and then install modloader, run minecraft and it should work. This is something I have had to do since 1.8. The file path previously mentioned is on windows 7. If that doesn't work I'm not sure what else there is to do other than backup your saves and delete your .minecraft folder, then run minecraft to put your minecraft back to vanilla.
    Posted in: Mods Discussion
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    posted a message on Possible Virus on Flan's Mods
    Today I got a pretty nasty trojan virus that imitated both adobe flash and windows 7 antivirus. Luckily I caught it quickly because I don't use that antivirus. I posted this just as a headsup, but I want to know if anyone has experienced the same issue. The virus was from downloading WW2guns via the link on the forum page.
    Posted in: Mods Discussion
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    posted a message on [1.7.3] Visible Damage Mod [Texture Pack Support!] [V2]
    There is a bug where the PigZombie gains the zombie skin when hit.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Think it confilcted with SDK gunmod's audio, as the audio for both mods is found in almost exactly the same direectory. If it isn't gunmod it's probably one of the ten other mods i have running :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Is the 303 loader still required? It doesn't say that it is on the page, but I didn't use it and i'm getting the black screen.
    Posted in: Minecraft Mods
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    posted a message on [MOD][WIP] ZombieCraft (Nazi Zombies in Minecraft!)
    You know, I've thought of this too, but I don't know coding.
    Posted in: WIP Mods
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    posted a message on [V1.7.3] You Are the Creeper 0.61: Currently being updated (check last page)
    Idea: Intense light inhibits your vision while you can still see in the dark much better than normal, so you can wander around in caves in search of buddies :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [Creation] Tyken's Test World (1.1.0) New Map
    For an obsidian map you should add a big target or some buildings so us TNT cannon builders have something to shoot at.
    Posted in: Maps
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I've got a horse named bigmac!

    Amazing job on the mod! :iapprove:

    P.S. There are 2 step 2's in the written instructions.

    Edit: I noticed that regular bears drop fish, I'm not sure if they're supposed to. Also, when mounting a horse that is in water, it sometimes sinks like a rock
    Posted in: Minecraft Mods
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    posted a message on Weird Map Generation?
    This is nothing compared to what I've seen generated since 1.2
    Posted in: Survival Mode
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    posted a message on [CLOSED]ZombieTown(UPDATE pg 41)(Sorry)
    Please don't add crafting, it would take away from the ohmygawdwtfamigonnado feeling of being trapped in a city w/ a finate amount of rescorces. To make it scary and difficult you have to take away the advantages that the player has over zombies. That is placing and destroying blocks, and crafting.

    I think that adding a city mine that has a few picks and a small amount of wood and ores available would be something to add to give the player the opportunity to gain his advantages back, but the mine should be almost impossible to get to and filled with zombies. Another idea is maybe in the spawn house there should be a chest with a wood or gold sword that being a crappy material, wouldn't do much damage, but is hacked to last forever.
    Posted in: Maps
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    posted a message on Lotto Machine!
    When playing around with the new dispenser, I found that placing different items in it will result in a random item being launched upon activation. This could be used for alot of things, for example, a lotto machine. hope someone finds this useful, if everyone already knows and i'm posting a redundant thread, than sorry.
    Posted in: Survival Mode
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    posted a message on the most compact gattling gun (5x5x4) fires 8 shots
    It's more like a whatcha than a Gatling gun.
    Posted in: Survival Mode
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