The problem is probably that you have older files in your mods folder preventing modloader from placing the new files there. Go to Appdata/roaming/.minecraft/mods. That should be the file path but it has been a while since K have looked. Remove all files from the mods folder and then install modloader, run minecraft and it should work. This is something I have had to do since 1.8. The file path previously mentioned is on windows 7. If that doesn't work I'm not sure what else there is to do other than backup your saves and delete your .minecraft folder, then run minecraft to put your minecraft back to vanilla.
Today I got a pretty nasty trojan virus that imitated both adobe flash and windows 7 antivirus. Luckily I caught it quickly because I don't use that antivirus. I posted this just as a headsup, but I want to know if anyone has experienced the same issue. The virus was from downloading WW2guns via the link on the forum page.
Think it confilcted with SDK gunmod's audio, as the audio for both mods is found in almost exactly the same direectory. If it isn't gunmod it's probably one of the ten other mods i have running :smile.gif:
Idea: Intense light inhibits your vision while you can still see in the dark much better than normal, so you can wander around in caves in search of buddies :smile.gif:
P.S. There are 2 step 2's in the written instructions.
Edit: I noticed that regular bears drop fish, I'm not sure if they're supposed to. Also, when mounting a horse that is in water, it sometimes sinks like a rock
Please don't add crafting, it would take away from the ohmygawdwtfamigonnado feeling of being trapped in a city w/ a finate amount of rescorces. To make it scary and difficult you have to take away the advantages that the player has over zombies. That is placing and destroying blocks, and crafting.
I think that adding a city mine that has a few picks and a small amount of wood and ores available would be something to add to give the player the opportunity to gain his advantages back, but the mine should be almost impossible to get to and filled with zombies. Another idea is maybe in the spawn house there should be a chest with a wood or gold sword that being a crappy material, wouldn't do much damage, but is hacked to last forever.
When playing around with the new dispenser, I found that placing different items in it will result in a random item being launched upon activation. This could be used for alot of things, for example, a lotto machine. hope someone finds this useful, if everyone already knows and i'm posting a redundant thread, than sorry.
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Actually in 1.7.3 there was adventurecraft, which featured a zelda map
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Nah, I know how those bastards work.
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Amazing job on the mod!
P.S. There are 2 step 2's in the written instructions.
Edit: I noticed that regular bears drop fish, I'm not sure if they're supposed to. Also, when mounting a horse that is in water, it sometimes sinks like a rock
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I think that adding a city mine that has a few picks and a small amount of wood and ores available would be something to add to give the player the opportunity to gain his advantages back, but the mine should be almost impossible to get to and filled with zombies. Another idea is maybe in the spawn house there should be a chest with a wood or gold sword that being a crappy material, wouldn't do much damage, but is hacked to last forever.
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