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    posted a message on Harry Potter Wands - Bringing Magic to Minecraft! [1.7.2 - 0.0.4 Beta (Updated 8/12/14)]
    Quote from tripl3dogdare»

    Ah, yes, sorry about that.... I have multiple mods in the same workspace and sometimes I forget to remove them.

    It's cool. People recycle mods to make their own. Everything is open source. That's how we learn to mod like this. That's what's great about Minecraft. They didn't make it incredibly difficult to go into the script and check it out -- in fact Mojang encourages it. As you grow in coding, you'll learn you may still need to rely on other mods to give you an idea of how to make your own and maybe even use them as a part of your own mod. Kinda like Not Enough Items and all of those Rei's Minimap ripoffs. In Zan's Minimap (just a better version of Rei's), when running the mod, there is still a folder named "Rei's Minimap".

    You may actually want to check out other mods. They may give you an idea of extra things you can add or spells you didn't think of. Like if you add some of the animals from Fantastic Beasts And Where To Find Them, you may want to check out Mo' Creatures or something to figure out the AIs. For example, coding for a Hippogriff may be confusing, so using a Pegasus's AI and tweaking it (making it eat crows or something) may give you the desired result.
    Posted in: WIP Mods
  • 0

    posted a message on Harry Potter Wands - Bringing Magic to Minecraft! [1.7.2 - 0.0.4 Beta (Updated 8/12/14)]
    Quote from tripl3dogdare»

    Thanks! I have loved working on this mod as a massive HP fan, and the awesome support has just blown me away.

    Bug #1: Yeah, I hate that. I'm trying to fix it, may be fixed in 0.0.5 or may be later, not sure.
    Bug #2: I have no idea. Were you using any other mods?

    I don't currently need any texture help, but I'll be sure to drop you a line =)

    The only mods I was running were Forge and this one. It said that I had 6 installed though. 3 from Forge and 3 others that I assume you use as your cores, including Treecapitator.
    Posted in: WIP Mods
  • 0

    posted a message on Harry Potter Wands - Bringing Magic to Minecraft! [1.7.2 - 0.0.4 Beta (Updated 8/12/14)]
    First off, this is an awesome mod. There aren't many Harry Potter mods out there. The only notable ones are FlooCraft for Floo Powder and QuidCraft for Quidditch. It's good to see someone focusing on bringing the most important part of the universe to Minecraft -- the wands and magic. Reading through your ambitions for the mod like making mobs from the universe and all the other stuff, I can see this mod being as big as the Lord of the Rings mod, Divine RPG, Shadow World, ect.

    A couple of bugs I found.
    -Verdimillious and Periculum crash clients running Forge1.7.2-10.12.2.1121 (the recommended version).
    -Not sure what caused this but at one point, left clicking stopped working for putting out fires and breaking blocks. It also turned my right click to placing down sand (in survival mode -- and I wasn't holding sand).

    I wish you the best of luck in developing this mod! If you need any help graphically, feel free to leave me a message.
    Posted in: WIP Mods
  • 0

    posted a message on Low fps when recording
    Quote from Atrayin

    Yeah you're cpu is much too slow i'm afraid :/ the best you could do is tweak until you find optimal performance which would be sub-par to what you want. Sorry, but the only way would be to either upgrade you're cpu or just get a new computer. If you upgrade your CPU get something clocked at least at 3GHz and with 4 cores. Also make sure is has at least 4mb of L3 cache. That would help a lot. (Hyperthreading wouldn't hurt either).

    -Sigh- I was hoping that wouldn't be the case. I found a program called OBS (https://obsproject.com/). It doesn't take much CPU (I dropped to around 20-30ish while recording with it). This might help people in a situation similar to mine but hopefully better. Unfortunately, for me, it still takes up too much CPU usage with my measly 320mb video card.
    Quote from jaze116

    Get a PC, and use FRAPS. I'd recommend NewEgg.com if you want cheap PCs and PC components.

    Having a slow Mac and a slow PC with the same specs will run exactly the same so Fraps will still take up the same usage as Movavi, Screenflow, Quicktime, and most other screen capture software. Also, Movavi is Fraps for Mac made by the same company. They decided to call it something different.Thank you for the sight, newegg.com (http://www.newegg.com/).
    Posted in: Technical Help
  • 0

    posted a message on Low fps when recording
    Quote from Atrayin
    Oh okay sorry, didn't know. What CPU do you have?

    2.4 GHz Intel Core 2 Duo with Nvidia GeForce 320mb video card.

    I realize that having only 320mb is really low for trying to record and play a game at the same time. Unfortunately, with the Mac Minis, the video card is integrated into the Logic Board and can't be taken out.
    Posted in: Technical Help
  • 0

    posted a message on Low fps when recording
    Quote from Atrayin »I recommend getting Fraps. Then when you use it, set the resolution to 1280x720 and cap the FPS to 30 or 29.97. Then in the profile options for minecraft set the resolution to 1280x720. That should work.

    Movavi is Mac's version of Fraps. Same company.

    I use Movavi, still a huge fps drop.
    Posted in: Technical Help
  • 0

    posted a message on Low fps when recording
    I'm trying to record myself playing Minecraft. Normally, I get around 30-60 fps. When I start up Screenflow, Movavi, or any other screen capture device, it drops to about 2-10fps.

    Minecraft 1.7.2
    Mac OS X 9
    8 Gigs of ram
    Nvidia GeForce 320m

    I've tried using Optifine Standard and Ultra but it doesn't get any better when recording. (No Light version for 1.7.2).

    What can I do to make Minecraft to run at higher fps (30+) while recording?
    Posted in: Technical Help
  • 0

    posted a message on Server Hotkeys
    -bump-
    Posted in: Server Support and Administration
  • 0

    posted a message on Marrowick: Upcoming MMO RPG Server Looking for Builders and Alpha Testers! Apply Now! (STILL RECRUITING)
    Builder Application -
    Minecraft Username: Persomatey
    Age: 19
    Timezone: 120 West (Pacific Standard)
    How long have you played Minecraft?: 5 years
    Do you have Skype?: Yes

    Do you have previous experience with Medieval Building? If so, how much?:
    I have built on smaller servers before. I mostly do medieval stuff (castles, wizard towers, ect), but have experience in other settings as well. Such as an airship docking town/island for Archimedes Ships, a few gym layouts for a Pixelmon server, and the interior of a spaceship.

    How much time can you dedicate to the server weekly?:
    A few hours a week. Less towards the end of summer between work and school -- but time can be managed. We can discuss further on Skype, I suppose.

    How do you feel about the server? What interests you?:
    I've always been into the fantasy genre. I like the Skyrim-esque theme to the beginning of the story. The builds in the pictures look neat and have a nice texture pack. The whole class system is nice and reminiscent of a lot of RPGs.

    What can you bring to the server?:
    I enjoy building and like to think I'm pretty decent at it. Good attitude, friendly, and creative. Always been an artist in many forms -- musician, cosplayer, prop maker, story teller, ect.

    IMPORTANT: Post pictures of your previous medieval builds, if you cant, contact me:
    I don't have any right now (different computer and on a mini vacation). I was passively looking through this part of the servers forum and decided to leave a comment because the server sounds awesome.
    Posted in: Server Recruitment
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    posted a message on RuneCraft '07 | Need Builders and Graphic Designers
    I'm applying to be a builder.

    Name: Hunter Goodin (Persomatey
    Age: 19
    Skype: Would rather PM my Skype
    Have you ever been banned?: No

    What kind of styles can you build in?:
    I've done medieval kind of stuff, which I'm sure you're looking for most -- castles, wizard towers, and other fantasy-type things.
    I've also done mazes and challenges for Pokemon (Pixelmon) gyms.
    I've built airship docking towns/islands for Archimedes Ships mod.

    Have you ever played Runescape?:
    Yes, loved it when I was younger. Jumped back on when RS2 came out with some friends. Haven't played RS3 much because my friends liked RS2, but I created a character for it and played around a little.

    Have you ever played Runescape 2007?
    Yes.

    Pictures of previous builds:
    I don't have any right now but I can show you if requested.
    (was just passing through the forums, saw this, decided to comment. Wasn't prepared.)
    Posted in: Server Recruitment
  • 0

    posted a message on Server Hotkeys
    I want to make it so, on a server, everybody has the same hotkeys to do something. For example, I have the Archimedes Ships mod. The normal button to bring up ship menu is "K". I want to change it to "L". I want everybody on my server to access that menu with "L". How do I do this? Is there already a mod that changes the hotkeys for everybody?
    Posted in: Server Support and Administration
  • 0

    posted a message on Floating Island Story Map
    I'm trying to find a map I played a couple of years ago. Maybe someone could help me find it.

    There were giant floating islands linked together by chains. Between some islands, the chains were broken. There were castles, pyramids, bridges, and other such things.

    There was a narrative. A person teleported you to that world. After certain parts, you would listen to youtube videos of that person (who teleported you there) explaining to you what to do next.
    Posted in: Maps Discussion
  • 0

    posted a message on Server Hotkeys
    I want to make it so, on a server, everybody has the same hotkeys to do something. For example, I have the Archimedes Ships mod. The normal button to bring up ship menu is "K". I want to change it to "L". I want everybody on my server to access that menu with "L". How do I do this? Is there already a mod that changes the hotkeys for everybody?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Goblins Mod and Millenaire Mod help.
    I'm running a couple of other mods as well.

    Every other mod works with each other. The issue is with Millenaire and Goblins though. I can play the 20+ mods with either Millenaire or Goblins but not both or this happens:


    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 7/18/14 5:25 PM
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:134)
    at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:148)
    at org.millenaire.common.MLN.nameItems(MLN.java:1210)
    at org.millenaire.common.MLN.applyLanguage(MLN.java:796)
    at org.millenaire.common.MLN.loadLanguages(MLN.java:1094)
    at org.millenaire.client.forge.ClientProxy.loadLanguages(ClientProxy.java:216)
    at org.millenaire.common.forge.Mill.load(Mill.java:763)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:527)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:134)
    at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:148)
    at org.millenaire.common.MLN.nameItems(MLN.java:1210)
    at org.millenaire.common.MLN.applyLanguage(MLN.java:796)
    at org.millenaire.common.MLN.loadLanguages(MLN.java:1094)
    at org.millenaire.client.forge.ClientProxy.loadLanguages(ClientProxy.java:216)
    at org.millenaire.common.forge.Mill.load(Mill.java:763)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:527)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.6.0_20, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 270077776 bytes (257 MB) / 605552640 bytes (577 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 26 mods loaded, 26 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore{1.0.2.10} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    NotEnoughItems{1.0.2.14} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.2.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (1.7.2-MB_Battlegear2-Bullseye-1.0.5.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    simpleores{1.4.2} [SimpleOres 2] ([1.7.2] SimpleOres 2 + Plugins v1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    fusionplugin{1.4.2} [SimpleOres 2 Fusion Plugin] ([1.7.2] SimpleOres 2 + Plugins v1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    netherrocks{1.1.1} [SimpleOres 2 Netherrocks Plugin] ([1.7.2] SimpleOres 2 + Plugins v1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DamageIndicatorsMod{3.1.2} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    bspkrsCore{6.10} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FloatingRuins{1.7.2.r06} [FloatingRuins] ([1.7.2]FloatingRuins-universal-1.7.2.r06.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ArchimedesShips{1.7.2 v1.7.0} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BiblioCraft{1.7.1} [BiblioCraft] (BiblioCraft[1.7.1][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized
    CustomSpawner{3.2.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    MoCreatures{6.2.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    thebombzenapi{2.4.1} [ThebombzenAPI] (ThebombzenAPI-v2.4.1-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    enchantview{4.0.3} [EnchantView] (EnchantView-v4.0.3-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    farlanders{1.2a} [The Farlanders] (farlanders-1.7.2-v1.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized
    goblin{0.6} [Goblins! Mod] (Goblins Mod-6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MapWriter{2.1.1} [MapWriter] (MapWriter-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    millenaire{5.2.0} [Millénaire] (millenaire-5.2.jar) Unloaded->Constructed->Pre-initialized->Errored
    movillages{1.3.0} [Mo' Villages] (MoVillages-1.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    voxelmap{1.7.2} [VoxelMap] (Zans-Minimap-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Launched Version: 1.7.2-Forge10.12.2.1121
    LWJGL: 2.9.0
    OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2104, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)

    Posted in: Mods Discussion
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