It's not possible to make an item give you a potion effect while held. I would suggest attributes, but I don't think there's one that can give an item damage resistance.
You can use attributes to make items do things like change your movement speed, give you more health, etc. If you want to try those, then you can use this filter by SethBling.
I would like to request an MCEdit filter that can populate chests with random loot. The possible items and their chances can be customized in the filter's script itself.
I'm on a Mac, and I'm unable to use Kamyu's Tools. So a filter like this would really help me out.
This map is compatible with Minecraft 1.6.2 and later.
I recommend at least 4 players on each team.
I'd like to say that this is my first ever publicly released map. Comments and constructive criticism are always appreciated, and be sure to let me know of any bugs you find.
Just a simple question I've had for awhile. If you create scoreboard objectives or modify gamerules on a map, will they persist if someone different downloads and opens the map? Or will they need to be created again?
If someone just has to hit a button in the opposing team's base, you could easily just do /scoreboard players add Orange displayPoints 1 (assuming Orange is one of your fake players on the display) and at the same time do /scoreboard players add @a[team=orange] realPoints 1. Then you use /testfor @a[team=orange,realPoints=5].
I have an orange team and a red team, and I'm using nonexistent players called "Orange" and "Red" to track the scores of the two teams. I have an objective called "Score" and each time a team scores I add one to that objective for the team's NE player.
A team wins when they get to five, so I'm trying to test for that using a command block and comparator. Problem is, it doesn't seem to be working. I've tried two things. First, I tried the /testfor command...
testfor Orange[score_Score=5,score_Score_min=5]
That didn't work, so I tried /say...
say Team @a[score_Score=5,score_Score_min=5] wins!
The latter works when I use my own name, but not when I use the NE player. I could be wrong, but I thought
these commands worked for NE players.
Am I doing something wrong? Or does this not work, and is there another way to do it?
0
0
You can use attributes to make items do things like change your movement speed, give you more health, etc. If you want to try those, then you can use this filter by SethBling.
0
0
http://www.planetmin...n/axew-pokemon/
...but with its eyes on the front of its head. And shaded, please.
You can contact me at [email protected] or sparkysparklers on Skype.
Thanks in advance!
0
0
0
I'm on a Mac, and I'm unable to use Kamyu's Tools. So a filter like this would really help me out.
Thanks in advance.
0
0
0
0
0
0
That worked. Thanks.
0
0
I have an orange team and a red team, and I'm using nonexistent players called "Orange" and "Red" to track the scores of the two teams. I have an objective called "Score" and each time a team scores I add one to that objective for the team's NE player.
A team wins when they get to five, so I'm trying to test for that using a command block and comparator. Problem is, it doesn't seem to be working. I've tried two things. First, I tried the /testfor command...
That didn't work, so I tried /say...
The latter works when I use my own name, but not when I use the NE player. I could be wrong, but I thought
these commands worked for NE players.
Am I doing something wrong? Or does this not work, and is there another way to do it?