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    posted a message on creative mode slide help
    Yeah, you can't turn it off without mods.
    Posted in: Creative Mode
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    posted a message on Need help with applying potion attributes
    It's not possible to make an item give you a potion effect while held. I would suggest attributes, but I don't think there's one that can give an item damage resistance.

    You can use attributes to make items do things like change your movement speed, give you more health, etc. If you want to try those, then you can use this filter by SethBling.
    Posted in: Mapping and Modding Tutorials
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    posted a message on Rj's Skin Shop (open)
    Updated my post with contact info.
    Posted in: Skins
  • 0

    posted a message on Rj's Skin Shop (open)
    I'd like an Axew skin. Something like this...

    http://www.planetmin...n/axew-pokemon/

    ...but with its eyes on the front of its head. And shaded, please.

    You can contact me at [email protected] or sparkysparklers on Skype.

    Thanks in advance!
    Posted in: Skins
  • 0

    posted a message on Minecraft | Injustice Minigame
    Trust me, this is a map you won't want to miss!
    Posted in: Maps
  • 0

    posted a message on MCEdit Filter Request -- Randomly Populate Chests
    Can someone please help me with this?
    Posted in: Minecraft Tools
  • 0

    posted a message on MCEdit Filter Request -- Randomly Populate Chests
    I would like to request an MCEdit filter that can populate chests with random loot. The possible items and their chances can be customized in the filter's script itself.

    I'm on a Mac, and I'm unable to use Kamyu's Tools. So a filter like this would really help me out.

    Thanks in advance.
    Posted in: Minecraft Tools
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    posted a message on [PVP][CTM][1.6.2] Spheres (v1.1)


    A PVP map inspired by three_two's "Cluster Chunk" and Vechs' "Race for the Wool"



    THE OBJECTIVE:

    Collect three eyes of ender and place them
    in the portal blocks found in your base.

    The eyes, as well as other resources, can be found in the spheres
    scattered about the sky.


    RULES:

    1. You may use only one eye from each sphere.
    2. You may intrude the other team's base, but do not break their beds
    or steal the eyes they already have.
    3. Spectators - do not interfere with the game.


    SETTINGS FOR SERVERS:

    Difficulty: 1-3
    PVP: True
    Command Blocks: True
    Allow Nether: False
    Allow flight: False
    Spawn Monsters: False
    Spawn Animals: False


    SCREENSHOTS



    Download

    ----------------
    ----------------

    This map is compatible with Minecraft 1.6.2 and later.
    I recommend at least 4 players on each team.



    I'd like to say that this is my first ever publicly released map. Comments and constructive criticism are always appreciated, and be sure to let me know of any bugs you find.


    Thanks to SethBling for his MCEdit filters.


    Enjoy!
    Posted in: Maps
  • 0

    posted a message on MineCon 2013
    Capes were given out at MineCon 2011 and 2012, so I'm assuming they'll do it again this year.
    Posted in: Discussion
  • 0

    posted a message on 1.6 Pre-Release Now Available!
    The /spreadplayers command isn't working for me... am I doing something wrong?

    /spreadplayers 130 232 600 1000 false @a
    Posted in: Minecraft News
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    posted a message on Snapshot 13w23a Ready For Testing!
    I literally thought this was fake for a second, after seeing "cows eat buckets" and all this UHC stuff. But I guess it's legitimate.
    Posted in: Minecraft News
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    posted a message on Gamerules and Objectives with Multiple Users
    Just a simple question I've had for awhile. If you create scoreboard objectives or modify gamerules on a map, will they persist if someone different downloads and opens the map? Or will they need to be created again?
    Posted in: Maps Discussion
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    posted a message on Testing for Nonexistent Players
    Quote from Raecchi

    If someone just has to hit a button in the opposing team's base, you could easily just do /scoreboard players add Orange displayPoints 1 (assuming Orange is one of your fake players on the display) and at the same time do /scoreboard players add @a[team=orange] realPoints 1. Then you use /testfor @a[team=orange,realPoints=5].


    That worked. Thanks.
    Posted in: Maps Discussion
  • 0

    posted a message on Testing for Nonexistent Players
    I did name the teams Orange and Red. But I thought you couldn't assign objectives to a team as a whole?
    Posted in: Maps Discussion
  • 0

    posted a message on Testing for Nonexistent Players
    First of all, let me explain everything.

    I have an orange team and a red team, and I'm using nonexistent players called "Orange" and "Red" to track the scores of the two teams. I have an objective called "Score" and each time a team scores I add one to that objective for the team's NE player.

    A team wins when they get to five, so I'm trying to test for that using a command block and comparator. Problem is, it doesn't seem to be working. I've tried two things. First, I tried the /testfor command...

    testfor Orange[score_Score=5,score_Score_min=5]


    That didn't work, so I tried /say...

    say Team @a[score_Score=5,score_Score_min=5] wins!


    The latter works when I use my own name, but not when I use the NE player. I could be wrong, but I thought
    these commands worked for NE players.

    Am I doing something wrong? Or does this not work, and is there another way to do it?
    Posted in: Maps Discussion
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