http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-c2-fps-boost-dynamic-lights-shaders?comment=52590
Fixed optifine bug.
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I put up a DynamicMappings 025 for the Minecraft 1.10 snapshot (16w20a). It wasn't as drastic of an update as I thought, they mostly changed the logging system and made some of the strings I detect a bit different.
I haven't added 025 to the maven yet because there are people who automatically pull from there to update their servers, and they likely are all running 1.9 at the moment. I honestly didn't think far enough ahead to consider how we would handle different Minecraft versions when the time came, because 1.9 was nowhere even near launch when I started all this. I started to just call it 1.10-025, but then realized that could screw up version sorting, so I'm open to getting a consensus as to what's easiest for people to work around.
Honestly, I'm starting to lean towards just dropping 1.9 support altogether and just remaining a bleeding-edge API, and that would solve all of these problems. Maintaining two versions when I barely have time for the one lately doesn't seem a very good use of time, after all.
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For me, when i save the json, it forgets to put the " sign from "top", "down", "east", ... after cullface tag. It makes a big purple block in minecraft. It was easy to fix with notepad but hard to find what caused the bug. Other than this, the app works beautiful
So the bug looks like this:
"cullface": west
Instead of
"cullface": "west"
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Quote from Catox
And if ZeroLevel's screenshot is still accurate, you're even mentionned as the author of this mod...
Really, I wish you good luck in this situation.
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Quote from darthvader45
Sure, people can be mean to you, but that gives you no right to be mean right back at em.
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Quote from Brandon816
Here's the thing though, they did respect his wishes in not forcing him to provide minecraft forge capability. So, he only has himself to blame for leaving such a want for a compatible version of it within the community, and pushing this to happen. Besides that, it's not like this is going to force him to change. Those who prefer to play the game as he wishes can continue to download his modloader-only compatible mod.
If anything, he's being really stupid about this. It was bound to happen eventually with everything moving to forge, but now with his attitude it will be a separate undertaking. Had he been cordial, he could've at least worked with them once it is done to maintain control of the overall project, preventing an entirely separate version from being developed, and probably could've even convinced them to use his adfly and paypal donation links for having provided the source material / development for the mod.
Whether or not you believe better with forge should have been allowed or not doesn't stop it from happening, so you may as well be realistic and plan ahead for what will happen with it after it's developed instead of getting into a shouting match with someone over the internet and appearing just as bad as those that copied the mod.
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This document is Copyright (2011, 2012) and is the intellectual property of the author. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form.
Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.
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Quote from ShaRose
If I recall, better than forge is a recoding of everything. It's simply reusing the ideas, which is already done in the minecraft community. Respecting the creator's wishes is one thing, but there's been a want for BTW's features in a mod that actually cares about compatibility and works with other mods instead of telling them to take a hike.
Flowerchild doesn't care about compatibility. It's just not on his radar, at least that's the impression I got from talking with him the few times I have. He's basically of the viewpoint where he just straight up wants his own game, and that's totally fine: But if someone else wants the features you have and is willing to rewrite them, he doesn't really have a leg to stand on.
That, and the amount of whining and disrespect coming from HIM doesn't really help either. He refused to listen to LexManos when he said he wasn't part of it, and was / is going on about his little conspiracy theories about every modder joining in to gang up on him. That said, if I had the time and dedication to do this kind of project, I would be very forward about it and explain why and what I'm doing. I'd likely have the code up on Github too, and try and get others to help implement features. I suppose the reason for the alter-ego is to try and stem the tide of Flowerchild-induced hate, and I suppose it worked, since he's now just spreading it thin, but this just makes everyone look bad.
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Coterie Redux for 1.9+, build 9.1
The community loves this resource pack. I love this resource pack. I'm not going to stop using it just because the maintainer decided it's not worth his time anymore. So I fixed it as best I could.
If somebody really wants to try and sue me over it, they're welcome to.
For everyone else, enjoy.
Changes:
build 0:
build 1:
build 2:
build 3:
build 4:
Got an unreleased v5s.41 from karstvgl. Not all changes merged, but...
Also:
Thanks to karstvgl for dropping me that unreleased update.
build 5:
I think I can get the pack even smaller. I'll have to write a custom PNG encoder, but I'll probably have a go eventually.
build 6:
build 7:
I found a model editor that works in linux and doesn't suck. I do wonder when one will be built as a webpage, though. Until then, updates!
build 8:
The script does three things right now:
Very nearly released a broken iron trapdoor. TIL texture swapping custom models is a thing minecraft does.
build 9:
build 9.1:
Known issues: