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    posted a message on [32x, 16x] Coterie Craft - Default Revamped

    Coterie Redux for 1.9+, build 9.1


    The community loves this resource pack. I love this resource pack. I'm not going to stop using it just because the maintainer decided it's not worth his time anymore. So I fixed it as best I could.


    If somebody really wants to try and sue me over it, they're welcome to.


    For everyone else, enjoy.


    Changes:

    build 0:

    • Fixed creative inventory (survival inventory tab)
    • Fixed survival inventory
    • Fixed brewing stand (sloppy job, better fix later probably)

    build 1:

    • Fixed the brewing stand a little better.
    • Fixed the "old version" error message.

    build 2:

    • Stole attack cooldown graphics from vanilla.
    • Off-hand inventory slot now has a box around it in the HUD.

    build 3:

    • Fixed enchanting table's off-by-one.

    build 4:

    Got an unreleased v5s.41 from karstvgl. Not all changes merged, but...

    • Several blocks that weren't retextured before, now are.
    • New sunflower textures.
    • New enderchest texture. (fits better with the obby texture, and no more vanilla green tint)
    • New attack cooldown art.
    • New angry particle.
    • New end rod particle.
    • Arrows added to the achievements UI texture. (no idea what they're for, but they're there now)
    • Reworked the brewing stand UI again. (much improved, thanks to karstvgl)
    • Updated enchanting table UI. (lapis icon! woo!)
    • Updated crafting table UI. (missing highlight on the grid is now there)
    • New icons in the inventory UI texture. (new potion effects, I think)

    Also:

    • Fixed the furnace fuel slot being overlapped by the "Inventory" label. (now consistent with the brewing stand)

    Thanks to karstvgl for dropping me that unreleased update.


    build 5:

    • Fixed a mistake in the brewing stand updates from build 4.
    • Stole three potion effect icons from vanilla.
    • Lightened up the inventory slots in all container UIs due to constant complaints from everyone that "it's too dark".
    • Did a consistency pass while I was there, because it's basically free.
    • Reencoded all the textures with a better encoder and managed to smash the pack into less than 6MB. (over 1MB reduction, you're welcome everyone on a slow connection)

    I think I can get the pack even smaller. I'll have to write a custom PNG encoder, but I'll probably have a go eventually.


    build 6:

    • Fixed the dirt rotation problem.
    • New sand and red sand textures from the unreleased v5s.41. (from karstvgl)

    build 7:

    • 3d models are all fixed up, both in-hand, and in-inventory.
    • Trapdoor texture fixed. No idea how long it's been broken, but it's all good now.

    I found a model editor that works in linux and doesn't suck. I do wonder when one will be built as a webpage, though. Until then, updates!


    build 8:

    • Rebuilt the acacia door for practice. Textures are for sure right now.
    • Rebuilt the trap doors. Textures are again for sure right, but also, two less cuboids!
    • Rebuilt the torches, removing many faces and cuboids.
    • Rebuilt the redstone lamps (lit and unlit both) reducing the cuboid count by nearly half.
    • 3d-ified the oak door.
    • 3d-ified the iron door.
    • Fixed cullfaces for all the models.
    • Wrote a little script to clean up model json.

    The script does three things right now:

    1. Fixes the cullface bug in opl's Model Creator.
    2. Strips __nonsense nodes (comments and advertisements).
    3. Minifies the model json.

    Very nearly released a broken iron trapdoor. TIL texture swapping custom models is a thing minecraft does.


    build 9:

    build 9.1:

    • Fixed the iron armor bug. Sorry.

    Known issues:

    • Still no beetroot texture. (submissions still welcome).
    Posted in: Resource Packs
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