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    posted a message on [1.5.2] More Player Models
    Quote from Noppes

    Uhm it has zombies too, wouldnt that be worse if you think like that?

    edit: Also somebody with pedo in his name shouldnt complain -_-
    Except that when anthropomorphised animals are referred to as furries, it's always referring to the sexual attraction people have for the characters.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] More Player Models
    Eugh... why furry? Why bring that gross fetish into your mod?
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Really great start, your modelling skills are amazing. My suggestion is that you maybe add some buildings or structures the monster girls spawn around instead of them just wandering around. Maybe even a taming/befriending system, it'd be neat to have them as companions and build them rooms in your house.

    Also slime girls.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from Stormandreas



    if you bothered to read some posts, you'd know that the Pokevillages are not in the game now. and the Pokegrunt is rare. Also, if you knew ANYTHING about pokemon, you'd know Vulpix needs a Firestone to evolve, and the stones havn't been added. Missingno can only be spawned through player commands which are a stupid thing to use because it defeats the purpose of the game.




    People, SHUT UP ABOUT WANTING UPDATES! You have to realise Sea has MUCH more to do than just update a mod for you. If you bothered to read some posts from him, you'll realise that he has exams right now, and he doesn't have time to update. Be patient for gods sake!
    Woah, calm those nipples, fanboy. I was just asking because this topic is CONSTANTLY on the front page despite having not updated in months. There is almost zero to discuss.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Is this ever going to be finished? It's been at 15 pokemon for over a year.
    Posted in: Minecraft Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Quote from TacosLLC

    DAMN THESE CONCEPTS.
    I love the idea but I HATE that its just a concept.
    I'll be using them in my own programs, no worries. It's just that Minecraft, at its core, is complete crap.

    Maybe you'll see me in the news!
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Sure, you can give it a shot if you like.
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    After some careful thought, I've decided that, due to Minecraft's core structure, it is not feasable to develop complex behaviors like pathfinding and neural net evolution in Minecraft.

    It is unoptimised to hell; processes that should take only small amounts of RAM end up looping out of control, anything beyond basic AI would slow the game to a crawl. Seriously, I can't believe these issues weren't solved in beta.
    OH WELL NOTCH GOT HIS MONEY.

    Therefore, I will be developing my own voxel engine, optimised and streamlined as much as possible, to allow more complex elements to take place such as physics and neural nets.

    You won't be hearing from me for several years.
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Quote from Mr_Sheep



    Maybe you could create like a code with an if statement, which creates a new model and Ai.
    Let's have a sheep as a preview.
    The sheep grows wool if it eats grass. But what if you would apply the wool to a pig.
    And then apply the wool parts of a sheep to a pig.
    Change the if (Ai eats grass) to if ( is in snow && time has been edited for ... )
    then you would have like: (Give Pig a fur)
    Sorry for using the abstract sentences. I haven't looked for the codes yet.
    Again, that is hardcoded. The player can expect the creature to grow these limbs. I'm going for a completely emergent behavior, which means even I can't predict what will happen.
    Quote from Kielaran

    Well it would be neat if eventually you did add a way for the new limbs to evolve given enough time/environmental changes/evolution of a mob?
    It would be, but Minecraft mob's movement does not depend on their limbs. A mob would not require different limbs to fly, walk or swim, they're hardcoded to do either. For limbs to be meaningful, Minecraft would require a system where physics based limbs would carry the creature, and where mobs don't just walk into each other to attack. Flying and swimming would also require some sort of air/water resistance and weight system.

    I was actually planning the creatures to be rather blob-ish, with a bobble on their head for sensory function, and a large puffy tail that is used for fat storage. Physical traits that could change are color, coat pattern, size, tooth size, bobble size and dimensions, possibly how many, tail size and dimensions, etc. all of these would affect how it hops around the landscape, its diet, and overall how well it would survive. A large one would need a lot of prey, so it wouldn't fare well in a desert or tundra. Small fragile ones could group together and hunt in packs. An amphibious variety could dive for squid and fish.
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Quote from Kielaran

    Ah allright
    Remember, evolution isn't like in Pokemon, it's accumulation of minor changes over many generations. To evolve new limbs, Minecraft would require some sort of physics system.
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Quote from Kielaran

    This is quite an interesting idea, You sir if you do this right, given entities in minecraft long enough to evolve, may bring in Semi Advanced AI?

    Im watching this in hopes that I can help give you ideas(Only real talent is thinking outside of the box, typically Ill give a good amount of detail about the idea)

    Think steve can evolve as well or no? Kinda always wanted to change the character body into something more resembling a dragon
    The genetics system will be limited to the creatures I'm adding, and unfortunately the evolution of new limbs will not be possible. For a similar model to what I will be using, check out the Creatures games. Similar evolutionary models can be compared to modern birds; the morphology of the animal stays the same, but extremely minor changes can drastically change how it lives; compare an eagle to a penguin or a flamingo to a kiwi. Minor, yet drastic mutations. Keep in mind that while you can influence evolution, it is ultimately random and unpredictable.

    As for AI, I intend the basic AI (instinct) to be signifigantly more advanced than the vanilla AI. Mutations will affect the creature's behavior and capacity for learning. Learning is exactly what it sounds like; creatures will remember situations and act out on them to benefit themselves. Daily routines, landscape memory, cause and effect, etc.. For example, over time an intelligent creature will memorise where food and water are, hiding spots, quickest routes, and other important things. New features in its environment will be investigated, and ignored, avoided or paid special attention, depending on how it affects the creature. This also means you can teach them tricks and how to use switches, and all of this behavior will be emergent, not hardcoded.
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Quote from Mr_Sheep

    Hello Pedonymous,
    Your idea is very interesting and alive.
    And the fact you are working on your first mod too makes me feel more fitting in.

    Since I started my mod, I have been working on animals too, but I have never realised that they aren't special nor different before. Maybe I could help you make your modding dream come through. It will help me too for getting some more knowledge about modding.

    But don't feel forced. I'm just making a suggestion. ^_^

    (+ :Diamond:)
    Sure, why not?
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Quote from CorvetteO6

    Hello Pedonymous,

    Your idea is awsome, I remember that Creatures simulator and all the mods that were out for it in regards to altering the DNA. I myself have some background in programming, although I'm still wating for my new computer to arrive so I can start getting into moding for Mindcraft. Mindcraft looks to be very good platfom for programming some AI for the NPC entities.
    Well, there's always a spot open. I've got my own real life stuff going on too, so I'm not enforcing any dates or time limits. Considering how experimental this is, taking our time and thinking things through is the best course of action. New versions for the latest Minecraft are probably lowest on the priority list.
    Quote from shilohturtle

    I has all of those exept the mod part.
    *Le Sigh*
    First
    Care to elaborate?
    Quote from bespeboy

    I am not good at coding for mobs as i am having troubles with my mob coding for my mod, however i am able to code the simple boring stuff like items, recipes, etc... I am a wiz at math and am about to pass Honors Biology I with a 100+! I would gladly be able to help where i can! (P.S. I am a tinsy bit busy ATM though because my school is having finals ATM... Also i am trying to get my mobs to work in my mod... The mod works fine though and you can help me help you by downloading and trying out my mod(follow link in signature!)) :)
    It looks interesting. I'd be more than glad to test it out. Looking forward to your help!
    Quote from 630tiger

    I can't help code, but if you want help with the design, I might be able to do that. I'd very much like to see those charts.
    it depends. If you're talking about the creatures themselves, I've got that covered. If it's the design and architecture of the genetics and physiology, that'd be great. I'm contemplating adding organs, but that may be far out of reach for my ability and the computing power of Minecraft. I'd also like compatibility with Tekkit as well.
    Posted in: WIP Mods
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    posted a message on Life³: an Exploration into the Realm of Artificial Life Forms In Minecraft
    Hello, I'm Pedonymous.

    I come here with a few questions. Have you ever been bored or unimpressed by vanilla Minecraft's mobs in their dull, stupid behavior? Do you enjoy training and taking care of pets? Have you ever been fascinated by watching evolution in action?

    If you answered yes to any of these, I may have something you might be interested in.

    Life³ (Life Cubed) is my proposal and concept for a complex artificial life system within Minecraft. I had initially planned to create my own program, but Minecraft's malleable world and inherent simplicity offered an ideal and unique environment for opportunities in the development of intelligent, ever-changing creatures. In a static world like in the Creatures games, there is no room for adaptation or specialization; the norns, etins and grendels did not need to adapt or learn about their environment or take advantage of new ones. In Minecraft, the world can be changed, rearranged and manipulated in such a way that a life form can adapt to many different environments, much like a real ecosystem.

    Using Minecraft as a base, I hope to develop a complex, dynamic species of animal that can fill many ecological niches created by the environment, the player, other mobs, and even other members of its own species. They will have dietary needs, unique, changing instinctual and learned behavior, a variable appearance that changes as natural selection takes place, and much more.

    I do not have much to show right now, but expect concept art and charts soon, and basic progress within a few months. This is highly experimental, and most importantly my first mod, so I cannot make any promises, but I hope to deliver an experience as of yet unseen in the world of Minecraft modding.

    Anyone who would like to help, please PM me or send me an email at [email protected]. Anyone with experience in mob programing, math, a grasp on genetics and biochemistry, or anything else they think would help contribute to this project, is more than welcome to help. It will be open source, because egostroking is for losers (coughFlowerChildcough).

    Adieu!

    EDIT: As an added note, reply on your thoughts about this. Constructive criticism is a good thing, any and all responses are welcome!

    Please keep this on the front page... ;_;
    Posted in: WIP Mods
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    posted a message on Finish the damn game Jeb
    OI, Notch was the one who made the game the mess it is today, Jeb is cleaning it up the best he can.

    Place your blame on the greedy manchild accepting all the awards for this halfbaked pile.
    Posted in: Discussion
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