• 3

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I have a minor suggestion. The Ice Relic currently has no effect outside of combat, but it would be neat if it froze water. It could also maybe create a layer of snow when used on more solid blocks. I was impressed by the geomancy item, especially by the fact that you can stand on the larger boulders and ride them, so I figured more little details like that would be nice.

    Other than that, I just have to say that you've done an amazing job, and that this is shaping up to be one of the best mob mods out there. When I saw the Frostmaw in the planned mob section a few months ago, I never imagined it would be as spectacular and awe inspiring as it was when I first encountered it. Other people have already suggested how to fix his weakness to ranged attacks, so I really have nothing to offer other than to say good job. The detail put into the monster's roar is particularly awesome.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    One who lurks within the abyss
    One who completes the title
    One who breaks the title


    As far as these three go, the use of "who" rather than "that" is significant.

    I think these are likely unique individuals, and are most likely bosses. The one who breaks the title may a boss completely unrelated to Fire or Ice, or it could be a boss that uses both rather than just one. The one who completes the title is likely the counterpart to the undead king, and is fire themed.

    I also feel like the one who lurks within the abyss is likely the kraken. It could be something more obscure, like Charybdis, but I doubt it.


    Edit: On second thought, the idea of a mob using both elements for that particular hint doesn't make much sense. All I can really guess is that it's meant to subvert our expectations about the title's theme in some way, but a dual element boss doesn't really "break" the phrase "Ice and Fire". I'd say a third dragon, but that just feels wrong.

    Posted in: Minecraft Mods
  • 1

    posted a message on The Reindeer Breed has Arrived! - Wings, Horns, and Hooves, the Ultimate Unicorn Mod, 1.10.2 - 1.7.10

    My installation of the 1.7.10 version of 1.5.0 went poorly. I found a rather strange and game-breaking bug.
    The kirin's fire breath attack is really neat. All the other horses thought so, too, and decided to start breathing fire and never stop.

    So I had a world of wild horses that were all constantly spewing out fire, turning the land into an inferno. Taming them didn't fix it.
    It's all a bit strange. I reverted to the previous version for now. The kirins are really cool, though, and I eagerly await the day they're no longer a bad influence on the other equines.

    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from LordMaster78»

    How do you make the feeders? I can't find a recipe page on the wiki.


    Feeder recipe is bugged at the moment.
    The recipe that's supposed to work is at the bottom of this page: http://fossils-archeology.wikia.com/wiki/Feeder
    But right now it's not working properly. The upcoming bugfix update should make it craftable again. The issue was reported and then closed on Github, at least.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 7/14/16 10:51 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: minefantasy/mf2/item/weapon/ItemWeaponMF
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: minefantasy/mf2/item/weapon/ItemWeaponMF
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: minefantasy.mf2.item.weapon.ItemWeaponMF
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 35 more
    Caused by: java.lang.NoClassDefFoundError: mods/battlegear2/api/weapons/IBattlegearWeapon
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 37 more
    Caused by: java.lang.ClassNotFoundException: mods.battlegear2.api.weapons.IBattlegearWeapon
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 41 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 592097136 bytes (564 MB) / 1281884160 bytes (1222 MB) up to 2863661056 bytes (2731 MB)
    JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -Xms512M -Xmx3072M -XX:MetaspaceSize=256M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 37 mods loaded, 37 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
    UC Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
    UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UC NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UC OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
    UC FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
    UC antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-LATEST-1.7.10.jar)
    UC exoticbirds{1.0} [Exotic Birds] (Exotic Birds 1.7.10 - 1.0.3b.jar)
    UC Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UC Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UC TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UC ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar)
    UC llibrary{1.4.1} [LLibrary] (llibrary-1.4.1-1.7.10.jar)
    UC fossil{7.3.0} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.3.jar)
    UC Growthcraft{1.7.10-2.6.1} [Growthcraft] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Cellar{1.7.10-2.6.1} [Growthcraft Cellar] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Apples{1.7.10-2.6.1} [Growthcraft Apples] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Bamboo{1.7.10-2.6.1} [Growthcraft Bamboo] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Bees{1.7.10-2.6.1} [Growthcraft Bees] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Fishtrap{1.7.10-2.6.1} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Grapes{1.7.10-2.6.1} [Growthcraft Grapes] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Hops{1.7.10-2.6.1} [Growthcraft Hops] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Milk{1.7.10-2.6.1} [Growthcraft Milk] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC Growthcraft|Rice{1.7.10-2.6.1} [Growthcraft Rice] (growthcraft-1.7.10-2.6.1-complete.jar)
    UC HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7.jar)
    UE minefantasy2{Alpha_2.7.3} [MineFantasyII] (MineFantasyII-2.7.3.jar)
    UC MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10.jar)
    UC ayamitsu.mobconfinement{2.3.forge1121} [MobConfinement_EB] (MobConfinement-2.3.forge1121.jar)
    UC MobProperties{1.0.2} [Mob Properties] (MobProperties-1.7.10-1.0.2.jar)
    UC modtweaker2{0.9.6} [Mod Tweaker 2] (ModTweaker2-0.9.6.jar)
    UC OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
    UC OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
    UC TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5.jar)
    UC ultimate_unicorn_mod{1.4.19} [Wings, Horns, and Hooves, the Ultimate Unicorn Mod!] (ultimate_unicorn_mod-1.7.10-1.4.19.jar)
    UC wawla{1.3.1} [What Are We Looking At] (Wawla-1.0.5.120.jar)
    UC aobd{2.9.2} [Another One Bites The Dust] (AOBD-2.9.2.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.39' Renderer: 'GeForce GTX 970/PCIe/SSE2'
    OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:ENABLED],[gl_capabilities_hook:FINISHED],[player_render_hook:ENABLED]
    Class transformer null safety: all safe
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.

    I only get this crash with ExtraTiC installed, Tinker's Construct works just fine with alongside MF2 with extraTiC removed.
    One thing I noticed in this crash log is that it's referencing battlegear2's api. I do not have battlegear installed. That's really weird.

    EDIT: The game no longer crashes on launch after adding Mine and Blade: Battlegear to the load order. So ExtraTiC and MineFantasy 2 are incompatible and crash on launch, but ONLY if Mine and Blade is not installed. Does that, in any way, make sense to ANYONE?

    Posted in: WIP Mods
  • 1

    posted a message on The Betweenlands ~ A dark, hostile environment...

    I've learned that deadlines don't mean anything. I just look to see if the mod team is still active. That's ultimately what matters.

    Questions: The wiki states that the Prime Wight is the penultimate boss. Is this incorrect, or are you just keeping the big bad a secret for now? My guess is the latter.
    I'd also like to know if there's plans for more tamable mobs. Love the toad, and I always end up amassing a zoo whenever I play Minecraft.

    Posted in: Minecraft Mods
  • 2

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I have a few suggestions for behavior and AI if you have the time to read them.
    First off have a terrible video:
    That mod is an ancient attempt at adding Skyrim-inspired dragons to Minecraft, but the attack pattern shown is the relevant bit. Dragons have, for the most part, possessed at least a base cunning if not sapience. They're smart, and should preform strafing runs as often as they think is manageable, and spend a great deal of time in the air. They should only close the distance and land to either preform a sky drop, or to consume their kill. This may not be possible in the dragon's lair due to space constraints, and would make locating the lair a crucial advantage to actually engaging the monster. The video gives a general idea, but Alex can likely do a much better job.

    Additionally, I've read the Ice dragon can swim. In the mess of spaghetti that is my brain, I immediately thought of Black Dragons from D&D, which would often lie in wait inside bogs and pools of water like a crocodile to ambush their prey. I'd love to see you take advantage of the Ice Dragon's ability. My thought is that it would lie in wait in deep pools of water in its range, and then open combat with a breath weapon before taking to the air. Could also attempt to kill the opponent in one go with a particularly nasty bite, and then lift off if that fails.

    Following from the above, tunnels filled with water in the ice dragon's lair would be neat. They could surround the center of the lair, and be interconnected. This would allow the dragon to easily re-position itself during a fight in its own lair, or perhaps be used as an escape route? If it escaped, it'd naturally come after you for revenge. That's a dragony thing to do.

    Sorry for the essay. Hopefully it was helpful/inspiring/not awful

    Posted in: Minecraft Mods
  • 0

    posted a message on JurassiCraft - Bringing dinosaurs to life

    I'm not completely awake, but I'm going to throw out some random ideas for animal taming and see if any of them stick.
    There should be different taming stages, ranging from tolerant of your presence to completely obedient. I imagine the difficulty for this would be different on a species to species basis.
    It should be more complex than simply spamming them with a stack of food. Not overly complicated, but still something that requires investment.
    I think the Ocelot is a good example of how the initial taming process should be. In real life, the best way to tame an animal down is to lure them with food and let them have their space. Over time, they get used to you. This is best seen in foxes.
    As far as getting them to obey orders and riding, I'm not sure. Intelligence should play a factor. I can't picture, say, meganeura or stegosaurus following commands. Feel free to toss ideas out there. I do like that most of the dinosaurs now are tamable, but maybe that shouldn't always translate to authority or respect.

    Posted in: Minecraft Mods
  • 0

    posted a message on JurassiCraft - Bringing dinosaurs to life
    Quote from JTGhawk137»

    Come on guys, give us some ideas for the mod! The dimension will be put off until further notice :) SHOW US YOUR CREATIVITY!


    Carnivorous mammals. Basilosaurus is nice, but I'd like to see some land based predators. The Short-faced bear would be cool. Bears in general don't seem to pop up too much. Entelodont is also a personal favorite of mine, although it may have been more of a scavenger.

    Posted in: Minecraft Mods
  • 0

    posted a message on JurassiCraft - Bringing dinosaurs to life

    @Pedecto, is this PoetPlays, because he just named his hererrasaur "Harry" on episode 285 of his minecraft dinosaur series.


    Nope. That's an odd coincidence.

    Posted in: Minecraft Mods
  • 0

    posted a message on JurassiCraft - Bringing dinosaurs to life
    Quote from PCAwesomeness»

    Chaos Effect is utterly terrible, and thus won't be added.

    Also, Carno can be tamed.


    Haha. I expected that answer. I think the fact that they're terrible is part of the charm, though :P
    Thanks for the answer on Carno! Have the egg, just need to build a good enclosure for it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite»

    1. I'll investigate the piercing issue.

    2. This has been a problem for a while and is related to how the Pinky uses the vanilla model format, I aim to remodel the Belph, Behemoth and Pinky in the new format which should fix this issue.


    3. I'll do some Beholder fighting!


    4. Khalks should spawn where there is a lot of lava. Grues now spawn underground along with Shades and Chupacabra as of the latest updates, you can turn the old Grue spawning back on via the lycanitesmobs-spawning.cfg config by re-enabling the Darkness Spawn Type.


    5. When a mob is disabled, all pets and minions are included, this is to make sure they are completely removed from the game so that people can remove them completely if desired or to prevent any possible mob specific bugs should they come up.


    I figured I'd post regarding the Beholder issue. If I recall correctly, it's stated that beholders "eat" magic effects from enchanted weapons. I've always been able to kill them with unenchanted items, but enchanted items are just healing the damage inflected, cancelling the attack out. Kinda a bizarre quirk. Maybe it should be more obvious? I like the idea of mobs that require unenchanted weapons to kill, and vice versa, but it isn't very intuitive atm.

    I'm honestly not sure baby crusk subspecies spawn at all, btw. I can't even get a baby light crusk by right clicking a light crusk with a spawn egg. A normal crusk pops out instead. Irritating, but not gamebreaking. Most other subspecies spawn fine as babies, although I haven't exactly done rigorous tests. I can confirm that Serpix have the same issue.

    Posted in: Minecraft Mods
  • 0

    posted a message on JurassiCraft - Bringing dinosaurs to life

    Very satisfied with the mod so far. Made a Herrerasaurus and fell in love with it. I named him Harry.
    Two questions. Well, one question and a bizzare suggestion unlikely to be fufilled.
    First, is Carno tameable atm? I tested it on a creative world first to make sure my modpack didn't flip, but couldn't feed him anything. Might just be a fluke?
    Secondly: I know you have a lot on your plate. Making a mod of this scope takes a lot of time, but maybe someday, in the distant, distant future, would you consider implementing the creatures from the Chaos Effect toy line? They range from bizzare to totally stupid, but still have a certain charm to them. I had the Ankylorandodon toy as a kid. Was neat, for an ungainly, flying, living tank.
    Here's a link to the various weirdos. Technically related to Jurassic Park, although the toy line didn't fare too well. http://jurassicpark.wikia.com/wiki/Jurassic_Park:_Chaos_Effect

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Has anyone ever seen baby crusks spawn as a subspecies? I've tracked down bundles of my favorite lil sand worm, yet the only sub-species I've ever found have been the untamable adults.

    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Waveshaper

    Using the same Mods (and some more) in the same versions for a couple of hours without any trouble.
    Only thing I don't have is the pedestal mod - maybe you should try to kick it for a while?

    The good news is that removing Pedestals stopped the crashes, at least for now.
    The bad news is that even without that mod, I still have several other mods to go. Hopefully my game doesn't vomit out more error code.
    Posted in: Minecraft Mods
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