• 0

    posted a message on Pecola1's Cartoon Default

    UPDATE!

    Finally, after 5 years!

    Release 4 shows never before seen textures that I've been using for the past 5 years!


    This is an updated version I've had for 5 years and I kept it from y'all just because I stopped working on it.

    I updated it to the new 1.13+ Format of textures (Format #4)

    5 Years ago I added:

    All colors of Hardened Clay (Now called Terracotta)

    Andesite

    Diorite

    Granite

    NOW

    I tweaked the colors so that the Diorite is white instead of light gray, and Andesite is Gray instead of the same color as stone, and Granite has more detail and more contrast.

    I've also added:

    Polished Andesite, Diorite, Granite


    Let me know what you think of these new stone block textures and Terracotta!


    On my to do list for next time:

    Double tall grass, (now called tall grass I think?)

    Flowers/Ferns

    Suggest what you want added next! :)

    Posted in: WIP Resource Pack
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Pecola1»
    I have an idea: a Lightning Jay. It would be a blue and white bird which flies around and shoots lightning (or electricity) at players who get too close. It's speed, fire speed, and lightning damage could be increased during a storm, or possibly just if it was hit by lightning during a storm. (It should also be immune to lightning and actually attract lightning.) basically a neutral mob which doesn't have too much health but is pretty deadly if approached when not wearing amour.

    I guess it could be made into a hostile mob instead... it would kinda work as if it were one.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    I have an idea: a Lightning Jay. It would be a blue and white bird which flies around and shoots lightning (or electricity) at players who get too close. It's speed, fire speed, and lightning damage could be increased during a storm, or possibly just if it was hit by lightning during a storm. (It should also be immune to lightning and actually attract lightning.) basically a neutral mob which doesn't have too much health but is pretty deadly if approached when not wearing amour.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Command Generator (/Give: Attributes, Effects, Enchants & More)
    Quote from stopit25
    Hey, first of all I love this program, but in the attribute section it needs all the potion effects, e.g. Slowness. It would be a handy addition also an if command so "if" the sword is "blocking" "apply" jump boost? if that is possible it would be awesome!

    -stopit25

    That would be cool, but sadly thats not what the attributes do, he has all of the attributes that are able to be used with command blocks, otherwise you would need a mod. :/ I agree though, they (mojang) should make it so you could do things like this! :)
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Command Generator (/Give: Attributes, Effects, Enchants & More)
    And a /summon command. :P
    Posted in: Minecraft Tools
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    The 1.6.4 version wont work for me, I've tried both the latest and the recommended versions, both crash on startup with this error message:

    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 7/4/14 9:01 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: biomesoplenty/biomes/BiomeGenArctic
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: biomesoplenty/biomes/BiomeGenArctic
    at biomesoplenty.core.BOPBiomes.initializeBiomes(BOPBiomes.java:187)
    at biomesoplenty.core.BOPBiomes.init(BOPBiomes.java:159)
    at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:81)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: biomesoplenty.biomes.BiomeGenArctic
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.NoClassDefFoundError: worldcore/interfaces/IWCFog
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 41 more
    Caused by: java.lang.ClassNotFoundException: worldcore.interfaces.IWCFog
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 45 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------


    -- System Details --

    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 163435640 bytes (155 MB) / 379584512 bytes (362 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_D1 59 mods loaded, 59 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Aroma1997Core{1.0.1.5} [Aroma1997Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized
    OpenEye{0.5} [OpenEye] (OpenEye-0.5-1.6.4.jar) Unloaded->Constructed->Pre-initialized
    PlayerAPI{1.2} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded->Constructed->Pre-initialized
    AencEx{0.0.1} [AencEx] (1.6.x Alpha MoreEnchantments V10.1.zip) Unloaded->Constructed->Pre-initialized
    me2{0.2} [More Enchantments] (1.6.x Alpha MoreEnchantments V10.1.zip) Unloaded->Constructed->Pre-initialized
    bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed->Pre-initialized
    ArmorStatusHUD{v1.15(1.6.4)} [ArmorStatusHUD] ([1.6.4]ArmorStatusHUDv1.15.zip) Unloaded->Constructed->Pre-initialized
    StatusEffectHUD{v1.19(1.6.4)} [StatusEffectHUD] ([1.6.4]StatusEffectHUDv1.19.zip) Unloaded->Constructed->Pre-initialized
    xavpoksDecraft{1.3} [Uncrafting Table] ([OLD][1.6.2]jglrxavpok's Uncrafting Table v1.3.zip) Unloaded->Constructed->Pre-initialized
    advancedgenetics{v1.4.3} [Advanced Genetics] (advancedgenetics-1.4.3-1.6.jar) Unloaded->Constructed->Pre-initialized
    AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    amm{2.2} [ArmorMovementMod] (ArmorMovement 1.6.4.zip) Unloaded->Constructed->Pre-initialized
    Aroma1997CoreHelper{1.0.1.5} [Aroma1997Core|Helper] (Aroma1997Core MC.1.6.4 v.1.0.1.5.jar) Unloaded->Constructed->Pre-initialized
    Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized
    BetterChests{1.1.0.3} [BetterChests] (BetterChests MC.1.6.4 v.1.1.0.3.jar) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Errored
    CarpentersBlocks{2.1.0} [Carpenter's Blocks] (Carpenter's Blocks v2.1.0 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized
    ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks 1.3.3.4.jar) Unloaded->Constructed->Pre-initialized
    Chisel{1.5.0} [Chisel] (chisel-1.6.4-1.5.0fix.jar) Unloaded->Constructed->Pre-initialized
    ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized
    CraftingUtilities{0.3.2} [Crafting Utilities] (CraftingUtilities-0.3.2.jar) Unloaded->Constructed->Pre-initialized
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized
    EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage 1.4.3.6.jar) Unloaded->Constructed->Pre-initialized
    FlansMod{4.1.1} [Flans Mod] (FlansMod-4.1.1.jar) Unloaded->Constructed->Pre-initialized
    Mystcraft{0.10.13.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.13.01.zip) Unloaded->Constructed->Pre-initialized
    XplosionCore{1.0.2.0} [Xplosion Core] (XplosionCore-V1.0.2.0.zip) Unloaded->Constructed->Pre-initialized
    FlatBedrock{1.1.1.0} [Flat Bedrock] (FlatBedrock-1.1.1.0.zip) Unloaded->Constructed->Pre-initialized
    GalacticraftCore{2.0.14} [Galacticraft Core] (Galacticraft-1.6.4-2.0.14.1084.jar) Unloaded->Constructed->Pre-initialized
    GalacticraftMars{2.0.14} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.14.1084.jar) Unloaded->Constructed->Pre-initialized
    Hats{2.1.8} [Hats] (Hats2.1.8.zip) Unloaded->Constructed->Pre-initialized
    HopperDuctMod{1.2.2} [Hopper Ducts] (HopperDuctsMod1.2.2.zip) Unloaded->Constructed->Pre-initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughCodecs{0.1} [NotEnoughCodecs] (NotEnoughCodecs-0.1.jar) Unloaded->Constructed->Pre-initialized
    OpenMods{0.5} [OpenMods] (OpenModsLib-0.5.jar) Unloaded->Constructed->Pre-initialized
    OpenBlocks{1.2.8} [OpenBlocks] (OpenBlocks-1.2.8.jar) Unloaded->Constructed->Pre-initialized
    RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized
    Roguelike{1.3.3} [Roguelike Dungeons] (roguelike-v1.3.3-forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    Super_Heroes{1.5} [Super Heroes Mod] (SHIM_5.5_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    mod_SmartMoving{14.6} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized
    mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized
    SS2{2 (build 2)} [Soul Shards 2] (SoulShards-2.0.15-universal-srg.jar) Unloaded->Constructed->Pre-initialized
    Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized
    TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized
    TiCTooltips{1.1.8} [TiC Tooltips] (TiCTooltips-mc1.6.4-1.1.8.jar) Unloaded->Constructed->Pre-initialized
    TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized
    Translocator{1.1.0.15} [Translocator] (Translocator 1.1.0.15.jar) Unloaded->Constructed->Pre-initialized
    UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.115-core.jar) Unloaded->Constructed->Pre-initialized
    ted_996_universalcoins{0.1.0} [Universal Coins] (UniversalCoins_1.4.zip) Unloaded->Constructed->Pre-initialized
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized
    TConstruct Environment: Environment is NOT clean! THIS CRASH MUST NOT BE REPORTED TO A MOD AUTHOR; however, please report it to your modpack creator(s).
    Unsupported mods: optifine
    From what I can see its a problem with the arctic biome... but what is the problem and how can I fix it?

    I don't see that its a problem with conflicting mods, but I wouldn't be too surprised. I've been using extra biomes instead of this, but I really want to be able to use biomes O plenty. Please help!

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I'm unable to craft the future weapons box because if you have the chisel mod installed with it, you have to use a chisel iron block with the id of 2790:0. It is impossible (even with nei) to get this block, so it's impossible to craft it. Is there a way to fix this? I know there must be because the CrackPack uses both of these mods too. I'm using 1.6.4 as well. I think the same glitch is happening when I try to buy a gun, it lets me buy p90 ammo because it doesn't require iron blocks. Same thing happens when i try crafting the red dot modifier, the glass pane has to be a chiseled pane with the id of 0. (Again impossible to get)

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Unpowered redstone block mod
    The it would have a different name, and would be a darker color and possibly a different texture, so no one should be confused. (Unless they were also confused with the difference between stone and cobblestone. :P) I don't know why this mod being hacked would mean anything... if someone hacks it on their own client then its just a modification to the modification... if you mean them hacking the mod itself so that when others downloaded the mod it would be hacked, that would be illegal, but would not be very relevant as any mod could be hacked just as easily. (By easily I mean its very hard actually...)

    I like that quote/saying, is it supposed to be in your signature?

    Smiles have a big affect on those around us. :) <- See. :P
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Uncrafting Table
    This one is a uncrafting table that uses xp to uncraft, that way there can be more xp for damaged tools, as well as for better things. (works with mod items)

    Here's one that doesn't use xp. (I'm not sure whether this works with mods)

    Here's another one that doesn't use xp. (It also works with mod items)



    Hope that helps! :)
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on 1.7 In 1.6
    I would love this! It would just have to have the new biomes mainly! I've been making a modpack, but all of the mods are for 1.6.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Pecola1's Cartoon Default
    Thanks! I'm sure to work on those changes... sometime. :P
    Posted in: WIP Resource Pack
  • 0

    posted a message on Pecola1's Cartoon Default
    Updated to Realease#2!

    Added Wood Planks (all types)


    Added Spruce Tree Leaves


    Added Slime and Coal Blocks (As requested by Laughingiguana)


    Added all wool colors


    Added sheep
    Posted in: WIP Resource Pack
  • 0

    posted a message on Unpowered redstone block mod
    Lol thanks.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Unpowered redstone block mod
    When redstone blocks were first released I immediately assumed that they would be like a block version of redstone. I was disappointing. Instead it was a block version of a redstone torch. What my mod idea would be (but this would also be something cool in vanilla minecraft) is a redstone block which acts like unpowered redstone. Basically when it receives power it would transfer that power in all 5 directions. Of course the current would only be able to run 15 blocks. (Possibly it would run a significant amount less to make it more balanced) It would actually replace the vanilla redstone blocks crafting recipe, and the vanilla one would be crafted with a redstone torch in the middle instead. (block ids would not have to be changed)

    What this would allow is vertical redstone, as well as horizontal redstone which is floating above the ground. No more need for ugly lines of blocks floating in the air for your redstone to fit on! (Even though the redstone would now be those 'ugly blocks' :P) This would also allow more complex circuitry with pistons, as a sticky piston could push or pull a redstone block.

    Before anyone says anything about that there are already mods such as redstone paste, vertical redstone, or redpower, or even ways in vanilla minecraft, which would allow vertical redstone, or even redstone to be used with pistons, I would stop you. This would be much simpler than any vanilla way, yet it would have the feel of being in vanilla minecraft. (I personally would love it if this was added) It's just one block, and one crafting recipe, both of which I wouldn't be surprised if Jeb added to 1.8 (or more likely 1.9) This would not be OP for two reasons: 1 it could run less blocks long than redstone, to keep it from being op, and 2, you are actually using a lot more redstone if you use that block a lot.

    Alternative ideas:
    The crafting recipe could be just 4 redstone so that it was easier to get in survival. And the vanilla redstone blocks recipe could be left alone.
    A config file to set how far redstone travels as well as configurable recipes.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Tinkers Construct
    A way to configure what mobs drop what hearts would be great, using entity ids in the config file. Also how many hearts. That way you could, for instance, make it so that mobs from the Mutant Creatures mod would drop a yellow heart. (or just drop a bunch of red ones)
    Posted in: Minecraft Mods
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