- Registered Member
Member for 9 years
Last active Sat, Aug, 31 2013 17:39:06
- 0 Followers
- 286 Total Posts
- 6 Thanks
Jul 18, 2012Peartnoy518815 posted a message on AMNESIACRAFT - SURVIVAL HORROR MAP - FROM THE CREATOR OF ARAMIS & FLATHAM - RELEASEDThis looks awesome, definitely looking forward to it.Posted in: Maps
Jul 13, 2012People probably wont download your map if they don't know anything about it. There should be a title, description, screenshots, and stuff like that. Also, using adfly is not a good thing if you're only just posting this.Posted in: Maps
Jul 12, 2012Posted in: MapsQuote from GhostSniper768
What the 'WORST' ending!?
I'm gonna guess the one where youtake the door and join nigel. but I don't know what happens, maybe everyone dies?
Jul 11, 2012Peartnoy518815 posted a message on The Legend of the Diamond Pickaxe! (WIP) (Need Testers!) (only 100 people can test, enter now!)Minecraft name: Peartnoy518Posted in: Maps
Email: [email protected]
Length of time playing Minecraft: Since early alpha, the update before the halloween update.
Reason why you should test this map: I make, play, and review custom maps. I like to go in depth, look at every little thing, I'm sure I'd be able to help with at least suggestions, and/or give you honest feedback.
Jul 10, 2012Posted in: MapsQuote from Appo24
Before i even had the opportunity to say "hey no worries on the review just enjoy the map" you already finished a quality detailed review You are quick man. First off I love Terrarian Invasion, kept an eye on it since release. And to have you play my map and not only that but give it such a good reception just makes me so happy/proud. Now that the asskissing phase is over I'm going to respond to your points.
First off every small point of improvement you've suggested (mountains blocking the flatland from view, making the doors to Machu Pichu more impressive, etc.) I've written down. Criticism like that is so helpful and will help me out big time. Every change pretty much that you've suggested i'll be putting into the map when I do a 1.3 version. About sign placement, any suggestions in that category?
Besides all of that, I just wanted to say once again thankyou. I appreciate you taking time to do this and even if it was a bad review I would still be saying this I'll be linking to your review in the main topic as well as Bicker's review as long as I have your permission. Take care.
You definitely have my permission to link this, don't worry about it. And thanks about The Terrarian Invasion! In my honest opinion, this map is far better. You've actually put some inspiration into the map I'm building currently.
And about signs, I'd have to go through it again to see exactly where the problem is. Sometime during gameplay it's just that I noticed that I had skipped a sign or two due to where it was, but that might just be my clumsiness.
And a suggestion for a 1.3 version, if you plan on using books instead of notes, I had an idea. You could have 2 to 3 seperate books in a chest where the note, the quicknote version, and the hints will all be. I'll probably be doing that, you should consider trying it.
Jul 9, 2012Update: I had another copy of the map, everythings all set, it was corrupted but it's all back to normal. But the problem with the server persists. I can't get into the server, not even from the multiplayer screen. Does anybody know what's wrong/how to fix it?Posted in: Legacy Support
Jul 9, 2012Posted in: MapsGod of Deceitby Appo24
Wow. I don't even know what to say. God of Deceit simply blew my mind. The builds were amazing, the puzzles were well made and devised, the scenery was BEAUTIFUL, the parkour was innovative, the redstone was greatly and subtly integrated, the choices made were all interesting, the music was fitting... I could go on for days. God of Deceit is one of those maps that should make mapmakers everywhere strive to reach it's level of quality. The gameplay was very well paced, starting slow but picking up and getting more difficult and more interesting along the way. I found it very hard to stop playing this map, even to the point where I missed a meal. The storyline just kept finding ways to make me want to know what happens, where I'm going next, what loot I'll obtain, what choices I should make to give myself the upper hand, and what I'll be fighting. Overall, there's no question that God of Deceit is a map of what some may call professional quality.
As mentioned before, the gameplay in God of Deceit was very well thought out and would never cease to challenge the player. Starting with simply climbing trees to find a cheiftain and jumping over some simple Parkour-Over-Lava scenarios, the map progressed alongside with the players knowledge of the map, until the player is jumping across broken bridges and trying to avoid skeletons and blazes.
The linear style this map uses also helped make it more interesting. While it wasn't completely straightforward, God of Deceit used a style of travel where the player would have an idea of what to do, but would have to use his/her own wits to understand how to move forward.
One of the bigger details in the map I noticed was the music. The music was always fitting to the scenario, and really helped deliver the atmosphere. It's things like this that make a good map great.
Lastly, the teleportation system. Appo24 used a series of rails between portals to get the player from Antarctica to destinations all over the world. The rails kept the time during transport short, and left difficult transitions out of the question. While this isn't something completely new to minecraft community, Appo24 kept it to the point and made it interesting by involving parts of the story in the portals.
I can't imagine how long it must have taken to design/build the things I saw while playing this map. From the Crucible in Antarctica, to the ruins of Machu Pichu in Peru, to the demonic underwater city of Mu, the builds in God of Deceit were impressive to say the least. No matter the size, they always contained great detail, and always flowed well in symmetry with the task at hand. While I have seen better builds in my time playing Minecraft, I will not simply disregard the effort put into God of Deceit. These builds are awesome. Great job.
The scenery in God of Deceit bested almost every other map I've played. The snowy mountains in Antarctica were the first thing I saw after I clicked "Play Selected World", and that was probably the best first impression I've ever had in a map. I didn't even want to go forward, I just wanted to sit and admire them. And it didn't stop there, the wildlife and mountain ranges may change but they never stop being impressive.
Sadly, there is one point where I was disappointed. When climbing the Temple in Machu Pichu, I could clearly see that it was a Flatlands world when looking out into the distance from the stairs. If you could MCedit some mountains there that would be much better.
I have to admit, with a name like God of Deceit I would have expected myself to see through the twists and turns happening in the storyline, but even with my knowledge of the fact that something was going to deceive me I still was surprised on multiple occasions. The plot of this map was very well crafted. With references to Goddess of Decay that gave me an almost nostalgic feeling and constant thrilling progressions, the story didn't just add on to Goddess of Decay... it improved it.
The only reasons this map isn't a 10/10 are the small things that could have pushed this map forward to perfection... Not what was wrong with it, but what could've made it the best map in the world. No matter how great the map may have been, there were always the tiniest of things that could have been improved. Sign placement, how some doors acted (I expected a lot more from the entrance to Machu Pichu than just an alternating piston door that was 2 wide), clarity of what to do in some places... like I said, there is almost nothing wrong with this map. But if you went the extra mile, this could be the greatest map ever.
Jul 9, 2012Posted in: MapsQuote from Appo24
Ran over to rapidshare right quick to solve this Here's the link https://rapidshare.c...eceit V 1.0.zip
If either of you know of a decent file host besides mediafire and rapidshare let me know. Enjoy
Edit: I apologize for the download issues, best i can tell mediafire is acting up. I tried to download a couple times, first 2 attempts didn't work however the 3rd attempt did.
Thanks for being so quick about it! I'll start it today, I should be able to give you a review by tomorrow.
Jul 9, 2012Posted in: MapsQuote from Karretch
Played Goddess and want to play this one, but the link for the English version isn't working for me. I tried last night around 9-10 pm EST and kept trying for a while then gave up hoping the link would fix itself but I just tried again and still nada. Is there a link to a mirror host?
Same problem here, file doesn't want to download for some reason.
And also, I'll try to get a review in if I can write one nice enough. Haven't reviewed anything in a while, but I'll give it a shot if it's needed.
Jul 9, 2012Peartnoy518815 posted a message on The Terrarian Invasion: Vast land to explore! 2-3 hours of gameplay! Optional Quests and Caves! 3000+ DL's!Posted in: MapsQuote from jmint16
Well I just finished this map and let me say It was AWESOME! One of the best maps I've played so far. I thought the quest system was well thought out. The story was amazing too. A very clever plot. Good job!
Thank you, it means a lot! If there's anything you would've changed please check out the poll in this topic, I'd love to get as much feedback as possible before the next update (if you haven't already, of course).
Jul 9, 2012Posted in: Legacy SupportQuote from SimplyVanilla
You map might be corrupted. Sorry mate, that's about as much help as I can give. :/ Does it do the same thing with a different map?
Yeah, it doesn't seem to work with any maps.
- To post a comment, please login or register a new account.