Location: Central USA
Time Zone: Central Standard (-6)
Play Times: Anytime between 4 and 10 pm on weekdays, anytime on weekends.
Previous Server(s): Couple private servers of my friends.
Reason for leaving: Wanted to play with more people! :biggrin.gif:
Previous PvP Experience: Within Minecraft? None. Outside of Minecraft... Well just about every single game I've ever played. o.0
Any other information you'd like to include about yourself: I play Minecraft on my free time, thought it would be interesting to see what PvP is like on a well managed server. I am an indie game developer and have been working on games since 2007, and have won a couple awards. AKA, I'm respectful and know how to follow the rules.
I accept the rules in their entirety and understand that they can change at any time: Yes.
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Last active Sun, Oct, 24 2010 21:57:04
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Oct 28, 2010Well if you had such an item, I certainly wouldn't want to keep it. I don't care what kind of purpose it serves, it couldn't possibly be worth attracting all the baddies. Lights, on the other hand, become a necessity, allowing you to see at night, and will also increase the distance mobs can spawn from you.Posted in: Suggestions
Oct 26, 2010Ha, well that's within reason on say an easy difficulty level.Posted in: Suggestions
Personally I'm with you on that one, by the third night, my home should be under siege and I should have to be thinking about falling back into an underground safe hold.
Perhaps the total amount of hostile mobs spawned at night is a exponential algorithm based on how many nights you have survived.
Say... TotalMobs = ((Night^2 * 3) + 10) * DifficultyMultiplier
Easy = 0.65
Normal = 1
Hard = 1.55
Insane = 2.35
Oct 26, 2010Aye, I see that he's at least working that way a little. And I understand that many players don't want it to be all about survival, so perhaps just make normal and hard difficulties actually that, normal and hard.Posted in: Suggestions
As for mobs attracted to light, I haven't really noticed this yet, or at least not to the extent that I'd like. Perhaps there just haven't been enough occurrences for me to notice a pattern, but I'd like there to be more than 10 mobs swarming my base at night, after say the second or third night.
Oct 26, 2010Pbcrazy posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.Sounds logical, I approve.Posted in: Suggestions
Oct 26, 2010Well, perhaps give Zombies another use, and allow them to dig, albeit slowly, towards you. They would be the equivalent of you digging with your hands, or perhaps even half that speed.Posted in: Suggestions
I think the reason most people don't like the creepers currently is because they DO actually destroy stuff. Which I can understand if you bought the game for a creative sandbox stand point. And that's also why I said spawn fewer of them, it would be kind of like a mini boss, can you kill them before they blow a hole in your defenses? Also, since they would explode without contact, perhaps the amount that are spawned is directly related to how many nights you have survived. So, on night 1, none would spawn, night 2, perhaps 2 would spawn, night 3, perhaps 4 would spawn, etc.
And perhaps add a day/night counter? Like at start of the game, "Day 1" appears in the middle of your screen, then sweeps over to the corner, come nightfall, "Night 1" appears in the middle of your screen, then fades over to the corner. Would kind of add a dramatic effect to night fall, sort of like saying "Alright, here comes the hard part, GO!" Would also allow people to try to see who can survive the longest.
As well, I'm not sure the addition of the Hell world will really add that much of a survival element. Sure, it'll give the high level hardcore players a challenge, but anybody who's just starting out isn't going to want to go down there. No resources, except hell blocks, no safe/day time, etc.
Oct 26, 2010I remember why I was hooked by this game. My first night, dropped into a strange world with hardly any clue as to what to do, and all of a sudden I'm being hunted by a band of frightful ghouls. My only chance of surviving the night was to make a small hole in the side of a hill and seal up the entrance and await the suns rescue.Posted in: Suggestions
However, sadly, now that I've played the game a few more hours (okay, I've played several tens of hours, if not close to a hundred, but this still occurred very early on), I've found that there is essentially no survival element left. Any miniscule dangers that were there on the first night, I've found a multitude of ways to defeat them, to the point where I no longer fear walking around freely at night. I can essentially create anything I want with no fear of it being destroyed, and after a certain point, there isn't much point of gathering resources as there isn't any other way to spend them besides building something else. And to be perfectly honest, that gets a bit old after a while. Don't get me wrong, I love building stuff, but it loses it's appeal when there is no challenge left, nothing to make you fear all your work being destroyed.
And so, I request that the Survival version actually focus on its namesake, survival. Perhaps even just make a Hardcore difficulty level, to keep everyone happy, but I want something that really gives me a challenge, something that makes me fear for my (and my structure's) life.
-Mobs are attracted to lights. For example, mobs might only come after you if you are 12 tiles away out in the dark, but if they see the lights on your house from 30 or more blocks away, they'll begin to swarm on them. (This can also prove to be advantageous).
-More Zombies spawn. Compared with the rest of the hostile mobs, zombies are pretty weak. They can only damage you with direct physical contact, are slow, and give you a warning moan. So why not have a greater percentage of the total mobs spawned by zombies?
-Creepers. They'll come after you, even if you are behind walls inside your house, and even if they can't get right next to you, they'll still explode when they get as close as possible, possibly causing a breach in your defenses to let other mobs in. But to counter-act this new buff, have fewer of them spawn & their explosive radius is reduced. This will cause players to really sit there and think, "Are my walls strong enough?" and possibly soil themselves when a section of their walls is gone in a fiery explosion, allowing a flood of zombies to enter their cozy cabin.
-An energy bar, which can be replenished via either eating food (gives limited energy), or sleeping (press a certain key and pick how long to sleep, similar to Fallout 3's rest system, just be mindful of when and where you rest at).
Please, if you have any suggestions or critiques, post them!
As well, I did use the search bar, but I could not find anything specific to this overall topic.
Oct 25, 2010What's the point of adding in lanterns if all you all want them to do is be exactly like our current torches? (aka, infinite light, easy to make).Posted in: Alpha - Minecraft Halloween Update
I agree with babydoctor, it should be a reward for progressing far enough. If you manage to survive long enough, your ability to accumulate the resources require to build lanterns will increase. In the mean time, actually add a SURVIVAL element and make torches limited.
Oct 24, 2010I like the idea of lanterns being rather difficult to acquire, seeing as they'd have an infinite lifetime.Posted in: Alpha - Minecraft Halloween Update
Just a thought, but perhaps construction of lanterns would require the use of torches?
= 3 stacked torches
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