It crashes whenever I try to create a world with the Biomes o' Plenty Settings. I get this log afterwards.
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 11/3/14 8:06 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at java.util.ArrayList.addAll(Unknown Source)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.<init>(GenLayerBiomeBOP.java:33)
at biomesoplenty.common.world.WorldTypeBOP.getBiomeLayer(WorldTypeBOP.java:25)
at net.minecraft.world.gen.layer.GenLayer.func_75901_a(GenLayer.java:58)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:40)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:162)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:60)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
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Hello, I saw your skin and I think they are amazing. (Warning if you have not seen the show doctor who it is okay)
So, I would like my own version of the doctor, with a blue and green bowtie
Like this
I would like you to make a skin but it would be for 1.8. It is similar to this skin, but I would like some changes http://www.minecraft...perdude_s-skin/
First off, the hoodie should be a layer and when the layer is off, it's a white shirt instead (On the hoodie, please remove the creeper sign and put the Mojang sign) This layer would be the Body layer.
The headphones should also be a layer and when the layer is off, he has no cap. This would be the Head layer.
The black gloves on his hand should be a layer and when the layer is off, it's just plain old skin. This would be the left and right hand layer.
The red shoes he is wearing should be a layer and when the layer is off, he is wearing white socks instead. This would be the left and right leg layer.
Thanks!!!
Not sure if you quite understand how the skin layers work...
Hey there! I'd like a skin of this guy here. It doesn't have to be too detailed. I hope you are able to make this for me. Thanks in advance!
Oh, here's the link : http://fc05.devianta...aar-d66b64r.jpg
Are you doing mine next Paylonas? I don't know anything about Minecraft (I know mods and texture/resource packs but I'm not installing them because it's hard and I like vanilla minecraft.) I suck at using the command block, and I suck at making skins. This would be really helpful if you make my skin for 1.8. I'll send the details again.
I would like you to make a skin but it would be for 1.8. It is similar to this skin, but I would like some changes http://www.minecraft...perdude_s-skin/ First off, the hoodie should be a layer and when the layer is off, it's a white shirt instead (On the hoodie, please remove the creeper sign and put the Mojang sign) This layer would be the Body layer.
The headphones should also be a layer and when the layer is off, he has no cap. This would be the Head layer.
The black gloves on his hand should be a layer and when the layer is off, it's just plain old skin. This would be the left and right hand layer.
The red shoes he is wearing should be a layer and when the layer is off, he is wearing white socks instead. This would be the left and right leg layer.
Thanks!!!
No need to send me details again, I have them and you're in queue. This is a first come first serve sort of thing, there are two people ahead of you at the moment. But yours will be done tomorrow.
Hello! I see you're making skins! I would like a boy with a light blue hoodie , tan skin tone , hazel eyes, brown hair with a lighter brown highlight in the front, white pants, yellow shoes, and a daisy flower crown would be nice I really hope you can make this
Hey, was wondering if you could please make me a skin of Tada Banri, from "Golden Time", using the 1.8 snapshot. The base part (The one I'd have in 1.7) would be the normal one (images 1 and 2), and the upper part would be the "Ghost Banri" clothes (image 3).
Your skins are awesome!!!!! i was wondering if you could make me this: http://www.funkyspac...hood-mac-bundle (first pic ), but make his species a wolf, because my name is MrWOLFboy. anyway, if you could it would be awesome!!!!! (ps i got yo banner!!)
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---- Minecraft Crash Report ----
// But it works on my machine.
Time: 11/3/14 8:06 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at java.util.ArrayList.addAll(Unknown Source)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.<init>(GenLayerBiomeBOP.java:33)
at biomesoplenty.common.world.WorldTypeBOP.getBiomeLayer(WorldTypeBOP.java:25)
at net.minecraft.world.gen.layer.GenLayer.func_75901_a(GenLayer.java:58)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:40)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:162)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:60)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
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-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1168493128 bytes (1114 MB) / 1353711616 bytes (1291 MB) up to 5726666752 bytes (5461 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_U_A4 12 mods loaded, 12 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bigtrees{1.6.4} [BigTrees] (BigTrees-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{2.0.2} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.0.2.897-universal (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:OFF, MJ5:OFF, RF:OFF, RFItem:OFF, MFR:OFF, DSU:OFF, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:OFF, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
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Which doctor though...?
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Not sure if you quite understand how the skin layers work...
http://imgur.com/qqzcNTJ
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I planned on doing yours today, but I got sidetracked - sorry!
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This one seems a bit tougher to do than the rest, plus the fact I don't have a bottom half for reference... I might postpone the making of yours.
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No need to send me details again, I have them and you're in queue. This is a first come first serve sort of thing, there are two people ahead of you at the moment. But yours will be done tomorrow.
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