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    posted a message on Real Time Translation Mod! Break the language barrier!

    Ok so there is this annoying glitch. If colors are used it doesnt translate properly. Only the first couple words.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Then why doesnt my custom world generator plugin work when your mod is installed? I am using multiverse as my world management plugin. I set its type to NORMAL, and i set the custom generator to my plugin, and if your mod is installed, it generates all the land as normal. If I remove your mod, with same exact setup, it works fine. My test says otherwise. My plugin is trying to generate an overworld, but your generation code still kicks in despite its type set to NORMAL and not BIOMESOP. My server.properties file has its type set to BIOMESOP so the main world generates as it should.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Paxination»

    Is it at all possible to disable this mod for certain worlds? I am trying to use a custom world generator I made and this mod conflicts with it. Other than creating my world on a test server and pregenerating it with world border, i cant think of another way. Which isnt ideal cuz then what if i want to increase the border on it? Move it back to the test server and increase the border there and pregen it again? While my playerbase waits.....


    A simple config option could fix this. And have the mod check on chunk generation what world that event was fired from, and if it equals the config option, then cancel.


    Could i get a reply on this?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Try updating forestry? or maybe you did update forestry and BOP isnt compat with it?

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Is it at all possible to disable this mod for certain worlds? I am trying to use a custom world generator I made and this mod conflicts with it. Other than creating my world on a test server and pregenerating it with world border, i cant think of another way. Which isnt ideal cuz then what if i want to increase the border on it? Move it back to the test server and increase the border there and pregen it again? While my playerbase waits.....


    A simple config option could fix this. And have the mod check on chunk generation what world that event was fired from, and if it equals the config option, then cancel.

    Posted in: Minecraft Mods
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    posted a message on [Teleportation] Warp Book

    Hey panicnot42, as you state in your opening post we are using this mod in our 1.7.10 OasisFTB mod pack 2.1.0. Great mod btw, way better than /homes and /warp imho.

    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    Ok nvm.....this mod is just still so buggy its unreal. Its not even near a release candidate IMHO. It doesnt even come near to the ease and quality of the original authors version. Most of the features arent working for me. Im using the latest version of all 3 files and after resizing my chat window, closing and restarting, i cant chat. And my chat window went back to its default size. The inability of this mod to simply read a config and set the window size properly just erks me considering how long its been worked on now.


    I might just be ranting, and im not trying to be a jerk. But I write better quality bukkit plugins than this. Do you do any testing at all? Because I feel like your just writing code, throwing it in, and uploading the newest version for the players to test for you. Which is lazy in my book.

    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    Are the filters from the original mod not compatible with this one?


    I tried copying my filters from the 1.6.4 version (rocketmans) and using them and it keeps complaining about the regex.

    Posted in: Minecraft Mods
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    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!

    Are you on a spigot server? If so, Spigot has ore obfuscation built in and on by default.

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Is there a list of known bugs for 1.8?

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    what version of mc and what version of macro mod and what version of liteloader?

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    I know that the version im using is a beta (1.8) and liteloader is in beta as well for that version of mc. But can any one confirm that CraftAndWait is broken on this version?

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Yes you do, its called ClientPermissions plugin. The server your getting on there has it disabled via permissions. This mod supports mumfrey's ClientPermissions plugin to block it if a server decides so.


    I would know, i have both.

    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI
    Quote from andrewkm»
    Please push code to github so we can test.

    He told you it doesnt work properly, are you happy now? This isnt one of those mods that really need that much testing. If he says it dont work properly, guess what.......
    Posted in: Minecraft Mods
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