1: make the water clear deeper but a little more colored (blue or green depending on the biome if possible)
2: Enable water reflection
3: Reduce the brightness difference between the darkness and the day light (everything is way too dark in caves and when you look outside it's way too clear. I love the effect but it is too intense)
4: I disabled the leaf motion because the shadow was flikering. It is still flikering but it's better.
5: The shadows seams to move faster than the sun and it makes them reload all the time. It creates a weird flikering effect. at realy close range to seem to render with no problem but when you go further they start bugging.
6: The Anisotropic filtering is broken
I solved many issues by going in the Nvidia control panel and adjusting the setting for Java.exe
here's my setting:
Anisotropic filtering : 4x
Antialiasing - FXAA : ON
Gamma correction : ON
Antialiasing Mode : Overide
Antialiasing Mode : 8x CSAA
Transparency : 4x supersample
Max Pre-rendered frames : 1
Multi-display : Single display performance mode
Power Management : prefer Max performance
Texture filtering Anisotropic Sample Opt : On
Texture filtering Quality : Quality
Texture filtering Trilinear Optimization : On Thearded Optimization : OFF <--- This solve chunk flickering
Triple buffering : ON
VSync : ON
ALSO IN GAME SETTING
The cloud are flickering if set to fancy but fast setting is working well
Setting Advanced Open GL to OFF will solve many invisible chunk problems.
In some place relatively frequently occurring there's invisible pumpkin that block your road. I think i hitted invisible cactus and maybe invisible watermelon.
I run a brand new server with everything new and original no mod at all etc
IGN: Patrix87
Age: 24
Country: Canada
Why do you want to be a part of this server?: My other server is too often offline or crashed. I've played about 130h on It. It's a shame to let it go but i need a new home :smile.gif:
I like the Idea of buying land.. or a least locking land and maybe locking chest. I got "greifed" 3 times in 2 days and it gets a little annoying to have to repair it all the time. Since im more a builder than a miner i'm for the idea of buying land.
or maybe a whitelist... but im not so happy about that idea but some player are so dumb that maybe it would be the only solution.
* Minecraft In Game Name: Patrix87
* What will you add to the role play: A few years of roleplay experience and I'm a good Architech
* How you found our server: The forums.
* Are you planning on being active: Yes.
* Where are you from?: Canada
* Your age? : 23
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I'd like to suggest one addition to it.
WINGSUITS !
Since you already mastered the art of controlling player physics I believe that you would be the best developer to create that.
Would be nice something that feels somewhat realistic.
Falling at optimal velocity and angle wingsuit jumpers cant go about 2.5 time as far as he there altitude. Jump from 250 Blocks high and end up 500 Blocks further if the floor is at 64. But some generated have the sea level at 15 like this one : http://www.planetminecraft.com/project/le-monde---a-16k-blocks-wide-gigantic-survival-world-map-18-ready/
Here is a very good presentation on Wingsuit physics https://prezi.com/nwd0lyftvepq/the-physics-of-wing-suit-skydiving/
Maybe use the leather armor or create a wingsuit armor with wool.
Also this wingsuit armor must include a Parachute *(space bar to deploy)
Would be nice to control the angle of the flight with the direction your looking at so the first person experience would feel more intense.
If you need help with the physics of it just ask
Thanks !
I hope someone will support that
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nice work with the shaders
I would like to do some minor modification;
1: make the water clear deeper but a little more colored (blue or green depending on the biome if possible)
2: Enable water reflection
3: Reduce the brightness difference between the darkness and the day light (everything is way too dark in caves and when you look outside it's way too clear. I love the effect but it is too intense)
4: I disabled the leaf motion because the shadow was flikering. It is still flikering but it's better.
5: The shadows seams to move faster than the sun and it makes them reload all the time. It creates a weird flikering effect. at realy close range to seem to render with no problem but when you go further they start bugging.
6: The Anisotropic filtering is broken
I solved many issues by going in the Nvidia control panel and adjusting the setting for Java.exe
here's my setting:
Anisotropic filtering : 4x
Antialiasing - FXAA : ON
Gamma correction : ON
Antialiasing Mode : Overide
Antialiasing Mode : 8x CSAA
Transparency : 4x supersample
Max Pre-rendered frames : 1
Multi-display : Single display performance mode
Power Management : prefer Max performance
Texture filtering Anisotropic Sample Opt : On
Texture filtering Quality : Quality
Texture filtering Trilinear Optimization : On
Thearded Optimization : OFF <--- This solve chunk flickering
Triple buffering : ON
VSync : ON
ALSO IN GAME SETTING
The cloud are flickering if set to fancy but fast setting is working well
Setting Advanced Open GL to OFF will solve many invisible chunk problems.
Thanks
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I run a brand new server with everything new and original no mod at all etc
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anyone know if this mod as been ported for bukkit ?
And will it be ported someday.
because seriously it is awesome.
thanks
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Age: 24
Country: Canada
Why do you want to be a part of this server?: My other server is too often offline or crashed. I've played about 130h on It. It's a shame to let it go but i need a new home :smile.gif:
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Login on Minecraft.net
Play in browser
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Thanks
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or maybe a whitelist... but im not so happy about that idea but some player are so dumb that maybe it would be the only solution.
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* What will you add to the role play: A few years of roleplay experience and I'm a good Architech
* How you found our server: The forums.
* Are you planning on being active: Yes.
* Where are you from?: Canada
* Your age? : 23