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    posted a message on Piston Improvments!
    You can put a gravel exchanger in your portcullis, which pushes the gravel off to the side and replaces it with the floor blocks.

    As for the idea itself... I'd prefer extended piston to be implemented in some other way.
    Posted in: Suggestions
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    posted a message on Mob Heads in Survival!
    I would like the ability to obtain mob heads in survival, and possibly that mob not being aggressive while wearing it's head, however the unique benefits don't make sense and range from overpowered to useless in their effects. Seeing how the unique benefits are the bulk of your suggestion I voted "no support" in your rather biased poll.
    Posted in: Suggestions
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    posted a message on Colored Torches
    I'd quite prefer this instead.
    Posted in: Suggestions
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    posted a message on Command Block: Mobs
    I'm going to respond to each one individually...

    Quote from leson88

    -/spawnmob (Mob) (Number)
    Spawner Minecarts are already capable of doing this much better than a command ever could.

    -/mobaggression (Mob) vs. (Mob) (Radius)
    I'd suggest it instead be /Mobaggression (Target Mob) [true/false] [Radius] [Selector for mob/player to be attacked]

    If the true/false box is blank, then it just toggles on/off. This would require lots of changes to the mob's code, but I can see this being useful both as this command and a NBT tag. Anyways, I support this.

    -/mobsunlight (Radius) [Currently Debatable]
    One can simply put a zombie head on a zombie and they will not burn; same for skeletons.

    -/mobarmor (Mob) (Armor Type) (Tier) (Limit) (Radius)
    This can be accomplished through mob spawners that spawn the armor with the mob.

    -/mobpower (Potion Effect) (Limit) (Mob) (Tier) (Radius)
    Again... this can already be accomplished through mob Spawners.

    -/mobweapon (Sword Or Bow) (Mob) (Radius) (Limit)
    Same as above.

    /mobstay (Mob) (Radius)
    I'd prefer this to be a NBT tag that can be applied to mobs through a third-party editor.

    /mobattack (Mob) vs (Mob) (Radius)
    Redundant as you already suggested /Mobaggression.

    /mobrepel (Mob) (Radius)
    Does this make them run away or despawn altogether? Either way I can't see a purpose for this.

    /mobdenyspawn (Radius)
    Command already exists: /gamerule doMobSpawning false


    Save for one, these are all unnecessary and/or useless.
    Posted in: Suggestions
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    posted a message on Tiles, the carpets of stained clay. *90% of people support!*
    Eh, sure.
    Posted in: Suggestions
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    posted a message on A stunningly beautiful woman approaches you.
    Quote from ValkonX11

    What, you mean going out and killing people for entertainment isn't what you do every Saturday night?


    I prefer Friday, personally. That way you have two nights to reset your sleep cycle, as opposed to one.
    Posted in: General Off Topic
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    posted a message on Strange thing
    Quote from Tragri

    Meth: Not even once.


    Psilocybin is the way to go.
    Posted in: General Off Topic
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    posted a message on Command Block Idea
    One can use the scoreboard command to send redstone wirelessly to another, less confined area that has the actual command blocks. I think this to be unnecessary because of that.
    Posted in: Suggestions
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    posted a message on companions
    Quote from Zookid

    Is anyone listening? Obviously following iron golems is OP. And if you need followers that melee enemies, wolves are they way to go. Do we have a ranged follower? No. Snow golems? Don't follow, don't hurt enemies, few uses.


    A ranged follower would probably be quite overpowered.
    Posted in: Suggestions
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    posted a message on Ability for Mob Spawners to spawn entities relative to players
    Anybody care to conclusively answer that question?
    Posted in: Suggestions
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    posted a message on Strange thing
    So you attained enlightenment by watching the shadow cast by 3 drops of melted plastic falling from a cup?

    ...Impressive.
    Posted in: General Off Topic
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    posted a message on New Command: /settp
    I would prefer just being able to teleport to your spawnpoint without dying...
    Posted in: Suggestions
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    posted a message on looking for 15+ year old girls to skype :)
    Quote from Speedy179

    LOL i was doing this for these funny replys you guys are hilarious XD


    Ah... good.
    Posted in: General Off Topic
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    posted a message on Community Creations: WeedLion Presents - Burgers
    I've seen this before. It's...
    Posted in: Minecraft News
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    posted a message on Potion Of Flame!
    Quote from EnderFawful99

    Then the instant damage is basically the same thing as the fire potion, which pretty much means we don't need a fire potion. A variant of TNT, which releases fire upon its explosion, would be neat though.


    I'd support a potion more as it allows customization through 3rd-party editors. The main reason I support this idea is because it would reclassify fire as a potion effect, allowing the remote combustion of player. Useful for adventure maps.
    Posted in: Suggestions
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