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    posted a message on Real-MC Texture Pack 256x for 1.14 - 1.15.2

    Download links are locked behind a pay gate. Sorry, but as nice as this looks, I refuse to be forced to pay for it.

    Posted in: Resource Packs
  • 0

    posted a message on Rise Of Tredonia [64x][128x][256x][512x] [1.5] Won't be updated to 1.6 until late fall/winter.

    Holy crap, this is gorgeous. Easily one of my fave texpacks ever. A shame it hasn't been updated for over five years, always sad when good creators just abandon their work.

    Posted in: Resource Packs
  • 0

    posted a message on Intermacgod's Hd texture packs

    I recently started playing and looked everywhere for these awesome old texture packs, but I saw all of them are now gone from Planet Minecraft and other sites. I can't find working DL links for them anywhere. Does anyone still have them that would be willing to share? :(

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Zombies and skeleton horses
    AKA the only thing I've ever really used the cheat console for. Riding around on a skeleton horse = epic awesomesauce.

    So since these guys have been added to the game but aren't fully implemented yet, does that mean there are more plans for them in the future? Are we going to start seeing skeletons on skeletal horses, and hordes of zombies charging into villages on their own zombified mounts?

    Also, why can't they breed? I know the obvious answer would be "because they're undead"... but the regular skeletons and zombies DO have kids, so why not their horse counterparts?
    Posted in: Discussion
  • 0

    posted a message on What is Your Favorite Kind of Animal?
    Mooshrooms, because they're so unique and cool.
    Posted in: Discussion
  • 1

    posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?
    I once got the boot for eating someone's cake, even though a sign next to it said that it was OK for anyone to have it in an emergency (which it was for me, I had one food point left).

    So, whaddya know, the cake really was a lie.
    Posted in: Discussion
  • 0

    posted a message on Dimension mods?
    So... what ones are out there? Does anyone have any that they really like using? The only ones I have heard of and used personally are the Aether and the Twilight Forest. I absolutely loved the Aether, though unfortunately it's been abandoned for years. I really miss it; I was very, very sad when it stopped receiving updates. It was by far one of, if not THE the greatest mods ever created for Minecraft; it's such a terrible shame that people lost interest in it.

    I am a HUGE fan of the Twilight Forest these days; many fun and unique things to do, new enemies, and an amazing, beautiful, unique and detailed new type of world to explore. Truly masterful work, and a wonderful addition to my Minecraft experience. ^_^
    Posted in: Discussion
  • 3

    posted a message on Nether villages
    I'm not the type who likes to randomly throw out ideas that are never likely to happen, so I really do feel strongly that this would be a cool addition to the game: nether villages!

    Unfortunately, I did try to experiment with having overworld villagers in the Nether, but as you might have guessed it doesn't really work. When one is spawned, they simply wander around aimlessly and inevitably end up getting killed, because there is no way to build functioning houses for them - the entirety of the Nether is covered from the sky, so there is no way to get them to recognize any door you try to put down as "valid". Having overworld villagers living down there would be kind of silly though and does not fit the theme anyway, but I thought it would be cool to try.

    I think an idea that would work wonderfully would be to have villages consisting of Zombie Pigmen (the only Nether mobs that don't seem to be insane/evil and only attack if provoked). They already appear to have their own society, as they do have children and live together in groups, so I think it would really neat to see them also have their own houses and such. Being able to trade with them and befriend them would also be incredibly cool - perhaps mainly trading them overworld materials that logically they wouldn't be able to get themselves in the Nether, in exchange for Nether materials like magma cream and blaze rods.

    After all, it isn't explained where they get the gold nuggets/ingots that they occasionally drop, and presumably also use to make their swords, since there is no gold in the Nether. Maybe they already do secretly trade with the overworld on occasion, but the player just isn't allowed to know about it? :P

    Though I'm not sure what they should use as currency if this were implemented, but it should definitely not be overworld emeralds since that would make it less challenging and again, not fit the theme at all. Maybe Ghast tears, since like emeralds, they are a quite rare and difficult item to obtain? Best I can think of. :P

    Anyway, just putting that out there. I think this would be an excellent addition to the game, and make the Nether a much more interesting place to explore. :)
    Posted in: Suggestions
  • 0

    posted a message on Silverfish eggs
    Yes, they only come out when the block is broken... which it is extremely likely to be, considering I am planning on using this for a survival map, and the eggs only have a blast resistence of 3.75, unlike real stone blocks which have 30. :(
    Posted in: Discussion
  • 0

    posted a message on Silverfish eggs
    Ugh. Made a massive mess of my village building project that I have to try and correct in MCEdit. ARRRGH.

    Look, the silverfish eggs that look identical to regular stone and stone brick blocks are a cool addition to the strongholds, but I'm really annoyed about how they're placed and named in the creative mode menu in such a way that it's very easy to accidentally select them instead of regular stone bricks, especially if you use the Search function. Not cool. Now I have to try and weed them all out before all my villagers get eaten by silverfish. <_<

    In Creative mode, there really should be a way to tell them apart.
    Posted in: Discussion
  • 0

    posted a message on Spawning specific types of villagers?
    Is there any way to get a specific type of villager to spawn (in order to trade specific items)? For example, if a village did not spawn a butcher's shop, and therefore no butcher, is there any way to get one to spawn, such as manually building a butcher shop?
    Posted in: Discussion
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    OptiFine_1.8.1_HD_U_B4 and Xray 2.15.2
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    I have tried installing just Xray by itself but it doesn't work either. I have to install it on top of Optifine; can't install Optifine with the Xray installer either as dragging the jar into it does nothing.
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    How does "fly" work? I am using 1.8.1 and activating "fly" seems to do nothing. Also, why does "xray settings" not show up in the options screen? I am using this mod with Optifine but never had a problem before.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Bummer, doesn't work for 1.8.1... I was really hoping the update hadn't changed the code enough for it to be needed. :(
    Posted in: Minecraft Mods
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