- Paril
- Curse Premium
-
Member for 12 years, 6 months, and 6 days
Last active Thu, Aug, 22 2019 05:06:22
- 9 Followers
- 980 Total Posts
- 547 Thanks
-
Nov 16, 2011Paril posted a message on Minecraft for iOS is available!I believe it costs them a lot more to put it on iOS devices than it does Android devices, hence the price difference.Posted in: News
-
Nov 2, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: News
Actually, you need more - Flash and Java are hogs!
Quote from TheWeinberger
I like the idea of this very much..But it poses a problem, I honestly do not think that the people that are good at making skins that do not use utilites for their skins, and make them manually will not ever adjust to this utility, but for begginers. I give it a thumbs up!
I disagree wholeheartedly - most of my artist friends use this over GIMP/Photoshop simply because of the 3d preview.
Quote from Drewbaby27
Even IF this is simply a minor improvement on an already existing program, It's STILL an attempt to contribute, so I'm really not understanding why people are bagging on it. And there is a difference between constructive criticism and baggin just to be a douche.Kudos Paril for taking comments with a grain of salt and rollin with the punches. Looking forward to making my 1st attempt at skin modding with this.
Thank you, Drewbaby. I won't let my stuff be taken down by people who are opinionated and ignorant
Quote from pr0t0tyype
This looks good but theres a website called minersneedcoolshoes that I use that does the same thing and it even has a detail paintbrush tool.
I know. This is different.
It's a known issue, will be fixed it 1.3! Thanks for trying it!
-P -
Nov 2, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from kheatsopon
there is a skin edit am using Minershoes :smile.gif: no need to download... just saying
A download never ruined anybody's life. People have pros and cons for using MinerShoes, such as not wanting their work to be automatically public. Give my program a try before ignorantly shrugging it off.
Quote from azzanine
I see pros and cons for both this and nova skin.for MCSkin3DPros;Minimalist UI, Homogenous but as far as applications go this is a good thing.Has Dodge and burn.Feels like a more professional tool.Faster skin switching.Cons; Lacks in features, is really a bare bones 3D texture painter.for nova skin.Pros;Very well integrated skin resource platform your skins are out there as soon as you are done and you can use it as a skin resource if you are not very creative.Provides features like geometrical tools and gradients.Built in skin application short cut for the dumb dumbs out there.Cons;No DODGE AND BURN! I know there is a darken the color tool but doing that gets tedious.Uploading content is very vague in it's process, I wasn't sure what and how to name my creation.The UI is very vague and unprofessional, pretty but confusing to figure out at first glance.Moving the model sometimes leaves some artifacts when you move the camera.I have an idea, See if you can make it so you can edit 2 skins at once. Not sure of the programing limitations there but it would be a feature that would interest me.
Hi there!
Thanks for the remarks, I'll keep them in mind for version 1.3. It indeed is a minimalist painting program right now, because I'm piggybacking on OpenGL for drawing and it's my first forré into doing so. Version 1.3 will include more tools and useful painting operations for you.
I was thinking of providing an msi installer version for the "dumb dumbs" as you call them, so that they don't have to deal with extraction.
As for editing two at once; I fail to see the usefulness on an end-user point of view. I see why you would possibly want it, but I mean if you can't focus on a single skin at once...
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from JustAwesome
Skincraft both has premade parts and an incredibly easy to use color by pixel system. Try it before you discredit something, jerk.
I haven't tried it before yesterday - reason being I wanted to avoid accidentally using any prior art.
Quote from RangeX962
Well done, Paril, should i ever need to make some skins, i'll probably download and use this, also, dont take anything the haters/flamers say seriously, its like like the PC vs Mac or PS3 vs Xbox360 Flame wars; "my console/program is better than yours just 'cause its the only one i've used, so im gonna disregard yours as crap without even lookin' at it", its like that, so yeah, dont believe the haters and keep up the good work.
I know. Thanks!
Quote from Dukes
Umm that isn't nearly as good as nova skin editor. Use Nova Skin Editor instead, it looks way better then that program.
Nova has a very wonky camera - mine is very simple and GL-based.
Quote from KillerJoe90
He didn't "discredit" anyone. Merely stated the fact that he did not plagiarized any other works as a reference to his editor.Great job by the way Paril! Nice to know many people are still contributing to the minecraft content!
Thank you!
Quote from SilNate
I tried it. Its an interesting concept, but I still prefer SkinEdit. Kudos for having the knowledge to program something like this though. I don't see any need to flame, plenty of that in this thread. I'm not sold on it, and I'm not sure I like the idea of the application accessing the net to upload.Now something I would like to see, and I imagine you could use this program as your base to make it...a texture editor. See a 3D block of coal or cobblestone/etc, and paint it directly. I haven't seen one of those yet, and I could put that to good use.
Nobody's forcing you to upload. If you're worried about what it sends, check out the code yourself - all it's doing is the same thing that happens when you do it yourself, it's just automating the process. It will be used to make textures, in the future!
Quote from RoachPG
@dukes You say it LOOKS like it's worse than Novaskin, yet you haven't tried it.Paril, ignore the stupid kids. I don't even know why they are on the internet.
I think he's referring to the interface, which is completely plausible; UI design isn't my forté.
Quote from Ivysaur1996
Why do they always post the awkwardly unused utilities on the news, when there's things like SkinEdit?
Considering it jumped from 4 pages to 20 pages in a day, I doubt it's "awkwardly unused" by this point. If you must know, I contacted the main content writer and asked him to look at my software.
Indeed!
Quote from jliu168
Guys,Sure, there may be a better thing to make skins on. There also may be other programs similar. But telling him "This has already been done by SomeRandomDude and it's like, 100000000x better!" doesn't help the creator a lot, does it? I mean, what are you accomplishing when you say that? It's not like he's going to remove the program or something if it's already been done.Anyways, this program doesn't look too bad. I personally don't make my own skins, I usually edit them, but I'm sure some people will like it. Well done!
I'm attempting to innovate, but these people just see it as a clone because they haven't tried it, that's all.
Quote from Zachs_Kappler
It's unfortunate it's built with .net 4.0, otherwise I might migrate over to it from SkinEdit. Why that's the only reason holding me back is I use Ubuntu Linux on my two computers and Wine has issues with .net based programs, especially .net 4.0. I don't know if Mono is as far along as .net is right now but it wouldn't hurt to consider it so us non-windows users can mess with it. Still, it looks incredibly well built and is an interesting way to design player skins.
I may consider downgrading to 3.5 if it's really a big issue.
Quote from KingCarolus
Huh I've posted something and it didnt get posted :sWell, posting again then. Is it just me or did the image changed?
Yes, I accidentally included copyrighted skins in a previous release, so I asked him to change it to version 1.2 for me.
Quote from Aokark
Pfft. You dumb asses. There is already a skin creator and it's WAY batter than this. It's called skincraft. Go on Newgrounds and look it up.
SkinCraft is quite different, as it's more of a part picker than a full-blown 3d editor.
Quote from Worldsshrugged
Well that's cool, but what I really want is an interactive texture pack editor. One where the preview was a world of your choice.Somebody make one of those, please!
The former will be possible with MCSkin3D in the future; the latter, probably not!
Quote from tngreenfish99
Looks pretty good, though I think I've seen things like this before in several places. I would use it if it had the capability to edit HD skins for texture packs.
It's been done in theory, but I don't believe anybody has done it to the capacity that I have. It can edit HD skins.
Quote from CootieMonster
Seems a little unfair that out of all the editing programs people have come up with, this is the one that's promoted by the website.
It's not really "promoted", it'll get pushed off the main page in a few days anyways. I contacted the content writer and asked him if he could take a look at my program, that's all.
Quote from Aclurace
Meh, Its not that impressive considering how many other skin editing programs/websites there are. All that's different is the 3D model to paint directly on to which is just a little more helpful :/
Well, I'm attempting to innovate, and there's still many more features to come, such as block editing and whatnot; just wait and see how it evolves!
Right on, bro!
Quote from ejens
Yeah, well. I'll wait for someone who bothers to do it crossplatform, like Notch :wink.gif:
It's not that I didn't "bother", it's just that had I done this on a crossplatform language like Java, it'd be nowhere as good, nowhere as fast and nowhere as advanced as it is in its current state.
Shoppers gonna shop!
Quote from wagenman
Props to Paril, I think the article just sold it wrong by touting it's innovation. Painting directly on a 3D model is hardly innovation. I was so proud of my copy of Painter 3D...though it escapes me when that was...1995 maybe?Paril, you are probably much better off not defending the software against the internet. There's no winning that battle. Hopefully you have already given up and won't even see this comment. I thought it was interesting to see the comments about software vs. a webpage. That's the paradigm today, everything is in a browser....bringing us even closer to OS irrelevance. Put yourself a few steps ahead and port this into the iPad and you will be golden. I already change skins with an iPad app.
It's innovative in terms of Minecraft, not in its entirety. I even stated Quake 2 Modeler, a very old program, as inspiration!
Quote from Qweets
He already stated that he knew 3d painting existed all the way back when like a quake 2 skin maker was out he knows this tech isn't NEW hes just defending his program vs all these idiot kids saying one thing is better than another but all hes trying to say is that they don't have the feature to draw directly onto the 3d model itself. Paril if you are still reading this, thank you for your hard work this is outstanding. If you made this kind of program to do texture packs it would be one of the most popular minecraft apps on the internet I bet. Ignore the children all they do is hate and troll, this generation of kids are so disrespectful to others and even adults. When I was a child I was always respectful of my elders.. I hate what has become of kids these days.
Thanks! Problem is, you're probably older than me :tongue.gif:
Yes sir.
Thanks! -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityIt is quite different. Give it an honest try.Posted in: News
Thank you Kaelvin.
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from GravityxHammah
Okay, so I just got it working, this is AMAZING. So easy, and an easier color picker, as well. I'll fiddle around with this some more. :3
Awesome! Thanks!
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from DragoneerX
This has been around for quite some time:
http://www.newgrounds.com/portal/view/571250
and from what I can gather, there's not an awful lot of difference.
Have you actually TRY it? It's meant for texturing, not picking from a bunch of pre-made parts...
SkinCraft is completely different in terms of usage ideas.
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from GravityxHammah
I feel sorry for you Paril, for getting flamed so much. You did a FANTASTIC job on this, but it's just that my pc can't handle :\. My pc never handled 3D programs that don't use java well, and .NET framwork stuff is what my pc fails even harder in. I'll see as to what I can do to make it work! Again, you did a fantastic job creating this program, and I hope it will be popular around all skinners (or perhaps, the biggest part)!
I know. It's to be expected though, people like to feel like the programs they use are better. Add me on MSN or Skype, I'll help you get it working.
Quote from insomniac_lemon
this is better. It allows you to view player and mob skins, and edit them with the editor you are comfortable using, and as soon as you save, it automatically changes in the program :DPS there is a link on the word "this" in my last post
It's not bad - it's nowhere near advanced in terms of 3D painting, however. As for automatic changing in the program itself, that has been planned as well.
Thanks!
And? I don't see his skin program anywhere here, unless I missed it. I didn't use any prior art except for SkinEdit, so I'm not really ripping anybody off. 3D painting has been around for ages. Martin did it in q2mdlr over 9 years ago. Your point?
Several. I encourage you to check the Minecraft wiki (http://www.minecraftwiki.net/wiki/Editors), which lists nearly every editor available.
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: News
I think I prefer skin edit, although this is a much more stable program, I cannot seem to find an option which allows me to paint in 2D whilst being able to see a preview in 3D in realtime.
It's planned, don't worry. The only issue is finding a way to do it that suits everybody - not everyone wants it crammed into the main view.
How about Skincraft: http://www.newground...tal/view/571250
It comes with a huge array of pre-generated clothing that you can add to your character, you can paint on the character using the "custom" body parts option (although not as easy as with your program, I give you that) and it runs very smoothly on flash-enabled mobile devices like Androids.
And as it uses different layers for all clothing options, you can easily undo ore move around any addition that you don't like.
And you can import your existing skins.
I have created a ton of skins with on the train and most of the skins for my "Mobs for Mace" mod were done with it as well.
A very good example of a program very unlike mine - this sort of thing can't be done with my program, thou arst correct. If enough people suggest it, I will add in something similar to a part chooser. Sadly, I won't be able to target mobile devices or ever even bother working with the memory-leak-heavy Flash.
You can easily import your skins via Skins < Import Skins.
This editor moreso tailors those who create them all by scratch.
-PDude it's free. I have yet to stumble upon any Minecraft related program that costs money.
Free AND open source!
I have a very strong dislike towards developers who make you pay for extra content that you already bought the damn game for. I will never make you pay for anything more than a game I create myself that I wish to get revenue from.
-P
Yes sir, hats are supported - read the FAQs on the main thread to find out how to enable them (it's disabled by default so that it doesn't get in the way).
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from Doug_Rattmann
This technology has been around for a long time.
This was the first one I stumbled upon when I first wanted to change my skin.
http://www.minecraftforum.net/topic/3796-skinedit-new-version-13-april-alpha-3-pre-7/
I know this one lets you draw directly onto your character, I just don't see why it makes the front page.
Anyway, I'm sure some people will find it useful.
SkinEdit doesn't let you paint directly onto the 3d preview - again, I implore you guys to TRY the program out rather than assuming that the screenshots are what is all to see. SkinEdit has been on several frontpages, and is currently the defacto standard - it has over 1 million thread views, while mine has ~3000. EVERYBODY knows of SkinEdit.
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: News
I challenge you to find a program whose feature set matches, or exceeds, mine. And photoshop/GIMP doesn't count :tongue.gif:
But seriously, please, give it a try and don't shrug this off as a clone. I'm trying to innovate for skin artists. Please keep in mind the only prior art I've referenced is SkinEdit; I have NOT used any other skin editors besides that one.
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: NewsQuote from Wertysd
http://www.minershoes.com/
Well, this is the same, and have been out for sooo long time..
How is it the same? My program lets you paint directly ON the model, as well as a full 3d camera, a 2d mode with a camera, a skin management list on the left, direct upload to Minecraft.net support, several color pickers, resizable window, full 32-bit color support... shall I go on?
but does it have a full colour tablet?
Can you explain more please?
-P -
Nov 1, 2011Paril posted a message on 3D Character Skinning UtilityPosted in: News
Websites still "waste memory". In fact, web-oriented programs tend to use more RAM, especially if we talk about Flash (ESPECIALLY Flash) and Java.
MCSkin3D only takes up ~12 MB on your hard drive, and you can't tell me with a straight face you're going to miss 12 MB :smile.gif:
For those of you saying you'd "rather use" another program: I implore you to at least give it a try. I spent my hard time working on this program, and I did this for you artists: I'm doing this to make it easier for you artists to work on skins, not to be shunned off by people who are afraid to try new programs.
Thank you for featuring this, I am indebted to you forever! - To post a comment, please login.
0
I posted this on MCSkin3D's Facebook page about all of this, but I'll repost it here just so you guys are aware too:
Hi guys.
A lot of people have asked me on and off about the status of MCSkin3D. I haven't forgotten about it (how could I?) and I certainly haven't let it go, but I've been busy with other things and I really just haven't had the time to go back to it.
I can't really hide the fact that time has been limited for me. Nearly all of my resources have been going to PlanetMinecraft - I recently got a job there, and that's where I've been focusing all of my effort. To say that MCSkin3D is dead isn't really the right wording, though - it is in limbo, however. There are a lot of factors contributing to this - the two main ones are the fact that I've been working on this project largely on my own, and having spent over 6 months working on one project alone has really gotten to me. The second is PlanetMinecraft.
MCSkin3D will likely see one more major release (1.5) before slowing to a halt and running on a patch-only basis. I learned a lot while developing MCSkin3D, and I thank everybody who participated and helped out for being so patient with me. Anything I've learned during this process has already made its way into my future projects, and MSchemV (http://www.planetminecraft.com/mod/mschemv/) is a good projection of things that I've learned here.
1.5 will be both a step forward and a step backwards. All of the new features that I've added between then and now will be in there, but I will also be retiring a large majority of features that I feel are unnecessary due to its short shelf life. Updating, error reporting, among other things will be retired. You will still be able to save error reports for me, but the report feature will be gone.
I can't guarantee that all mobs will be available for MCSkin3D 1.5 either, but I will do what I can do prep them for use.
Thanks everybody.
-P
0
Dynmap is excellent, as always - however, I noticed some issues. Ever since 1.0, the Zoom function is broken in Google Chrome. It creates a weird bouncy effect based on where you zoomed. The transition must not be working very well. Not sure if this is a Chrome issue or a Dynmap issue, though; if I get the time I'll look into it further.
If you'd like to test it on my live Dynmap (this is from the PMC Official Server, which I administrate):
http://108.174.57.18:25666/
currently running Chrome: Version 23.0.1271.95 m
Thx,
-P
0
Minecraft doesn't support it. It has nothing to do with MCSkin3D.
My Skype is paril101. I look forward to your contact.
-P
0
I'm aware of the new MLP version, but the main program comes first.
-P
0
How do you mean? We have 2D paint option via the Texture (or Hybrid) view.
I wish I had the time I had when I first started this thread to go through each post, but right now I'm swamped. I'm just going to post some general guidelines that I will (eventually) add to the FAQ:
If you're getting crashes and you used the installer version, please try installing the program in an alternate location such as C:\MCSkin3D.
If problems persist, make sure .NET 3.5 is installed & updated.
If they continue to persist, try running it as an administrator (right-click < Run As Administrator).
For those that want to submit error reports; at the time, the error report server is not running as I have to run some optimizations on it and get it prepped for the new format in 1.4.1. If you wish to submit reports, please do so manually by clicking the "View what is in this report" link and pasting the relevant info here.
-P
0
The MLP mod is in the Help < Check for Updates area. If it fails to update, try reinstalling outside of Program Files (Windows places extra limitations on it that cause issues).
If it still doesn't work, and you have the ZIP file, extract it to your base MCSkin3D directory. The model will be available in the model picker after that.
I'll check back the other pages I missed tomorrow. Sorry about the delay.
-P
0
I think this has to do with the way the Golem model is stored. Minecraft has it as a non-power-of-two image, which doesn't bode well.
Try deleting the Golem skins from your Skins folder and see if it works.
Re latter question, yes, that's normal. It comes with no sample skins - Help < Check for Updates has the samples.
-P
0
Try installing the program outside of Program Files.
-P
0
Or every other page where I answer the same question.
I would hate to have to switch to a Mac computer to compile it on a piece of crap compiler that "converts .cpp files to Mac executables". I don't have the time to spend porting it to C++, nor the time (or money) to buy a Mac just to compile it.
When the C++ port is completed in the future, it will be pretty straightforward for Mac developers to port it to Mac; the only problem then is to find a Mac developer who wishes to help.
-P
0
I don't see any problem here.
The program doesn't come with skins - you have to make one via New Skin (or get samples via Help < Check for Updates).
I will fix the buttons crashing when no model/skin is selected though, and in the future I'll be sure to note that skins have to be created first.
It works with mobs; not blocks though.
This is usually a video card issue.
The memory usage is fine for most everybody; it seems that only people with laptop/crap video cards have this issue, which leads me to believe it has something to do with shared memory usage (GPU is using your RAM for texture storage basically). I will find a fix (or at the very least a workaround) for this in the future though. Lag, however, I have no fix for; the renderer didn't change -that- much from 1.3 to 1.4, I don't know what could be causing that. In fact, I removed animation, which sped up the view quite a bit, as well as a lot of speed improvements.
-P
0
No.
Try reinstalling outside of Program Files. Windows will lock & protect anything that is written to Program Files, which causes issues like this.
The Stamp tool is about as close as you'll get right now.
-P
0
The fill bucket has a bug in 1.4.0 which crashes due to a function recursion (kinda ironic considering the conversation with James here, heh); it was fixed in 1.4.1, although I can't really guess as to when it will be released at this time. For the time being, you can get around it by trying to limit the max area that you're filling by "boxing" it off.
Dual-boot XP/7?
@ whoever got it working on WINE, some screenshots would be super nice
Thanks.
Try installing outside of Program Files.
-P
0
Glad to know that it partially works on WINE. The menus are likely glitchy because I use a special toolbar which is supposed to mimic the "native" look on Windows.
Thanks!
Locally, same place you installed MCSkin3D.
James; my comment was directed at the fact that you assumed animation was a recursive function, which makes no sense. Why would an animation function be recursive, for one, and for two, it would lock the UI thread (since that's the thread the animation is ran on) if it was. It's just a rather insane and far-fetched assumption to make, especially from somebody that appears to have knowledge about programming.
Also, the code is fully open source (and is available on the main post), so you could have peeked for yourself and found that I used a threaded timer to invoke the animation function on the main thread.
-Also-, it would eat up memory until the program itself ran out of memory. It would have been assigned a limited amount of memory so that something like that _couldn't_ crash the OS. Eventually, malloc will simply return NULL (or operator new would throw an exception; or in the case of .NET, you'd be thrown OutOfMemoryException).
Also, animation was removed (well, disabled) in 1.4 anyways.
As for the cape; thanks for the notes. I'll make sure to fix that in 1.4.1.
Thanks!
Hold shift when you click the button.
.NET 3.5 can be installed on Windows 7; this is what I developed MCSkin3D on.
Not offhand, no
It supports HD skins, yes. They cannot be uploaded to Minecraft.net though, obviously.
Mac isn't supported at this time.
No, I _know_ PC is better for _me_; this is why I spend my life developing on it as opposed to a Mac.
Usually it means you didn't enter their name properly.
It refers to your video card, not your CPU. Your video card is ancient and/or you don't have video drivers installed.
Not really planned; drag the Steve skin in on the left and Clone it if you want.
No sir.
Thanks!
It's a known issue that was fixed in 1.4.1. I dunno when it will be released though.
Texture packs will be supported in the future.
Read down for my response to the latter.
Layers will be supported in the future.
This here is a video card issue; that's all I know without having your specific hardware to test.
It's not a brain fart, it's just the way the automatic layout compiler works. Both the left arm and the right arm use the same area, so it just uses the first one when generating the layout; as well, the same identifier is used on the Parts menu, hence why I didn't bother to fix that little annoyance.
The code is on the main post (http://code.google.com/p/mcskin3d). It's written in C# and compiles against the .NET Framework, thus a Mac port probably won't ever work in its current state.
Eventually it will be ported to wxWidgets, but not for any forseeable time.
-P
0
I disabled the error reporter as I was working on the next version of it.
Try installing outside of Program Files. Most folder errors can be resolved that way.
Click the toolbox icon in the top-center of the render window (it has a wrench on it).
No. Minecraft maps both arms to the same part of the texture. Same way with the legs.
-P
0
The layout of the cape is like that - I'm not sure why it's not appearing properly.. it's basically just a cube, which the model should lay out properly. I'll have to check it out after. I don't think I tested the cloak after the model format overhaul.
I don't know why that occurs on your end; either way, the Animate/Follow Cursor functionality was removed in 1.4. You're using an older version.
There's so much wrong with what you just said that I don't even know.
There's an "Increase Resolution" button on the left side.
The "Ding" happens if the folder you tried to delete is missing. It's kind of a catch-all error that shouldn't happen under normal circumstances (and, in hindsight, I should have caught rather than ignored). Try reinstalling the program -outside- of Program Files.
No sir; sorry.
Thanks.
-P