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    posted a message on Xray ruins multiplayer
    Quote from Gringo_Starr

    There's a very good reason - latency.

    You can't have all clients wait for the server to send them each new block to be rendered, that would be insane.


    That has nothing to do with blocks people can't see. The only way I could see it causing any lag would be a large TNT explosion on the ground with a lot of people gathered around it, since the server would have to figure out which blocks were visible to which players and send the information along to the clients.

    I guess I should be more specific? There's no logical reason for the server to send the client information on blocks underground which the player can't see.
    Posted in: Discussion
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    posted a message on New Mob is Ocelot
    Quote from KyoShinda

    Looks 4x6 and not 6x6. No dippy..

    More roundish(squarish and not flat).


    Eh? I'm counting 9x5 from OP's image. Yet that is also irrelevant since the majority of the head is not visible. I'm not basing my reasoning off the image, I'm basing it off the cube-ness of the heads of other Minecraft mobs.

    It could totally be a cube-monkey face. But then again it could literally be any other mammal (unless it really is a mystery because those are brown-ish scales!?!?!?). Twitter evidence points to monkey.
    Posted in: 1.1 Update Discussion
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    posted a message on Boat Hitching
    Sure, there are tons of different solutions to the boat dock problem. However most of them look stupid, others don't work well in servers (Badprenup, I made a piston drydock for my boat on a server once, a good 7/10 times it would simply destroy the boat because the server would get confused and thought I was crashing into the rising pistons or something), while there are also some nice solutions using server plugins that aren't really available as a singleplayer option.

    Creating a function to hitch a boat to a dock would be super simple in terms of coding, wouldn't look stupid and would probably work equally well in single and multiplayer.

    I, personally, would love to see this added to the game.

    However, I also wouldn't hold my breath. Mojang seems to have "gotten over" oceans and boats and whatnot, so I don't expect to see much content related to those thing added to the vanilla game.
    Posted in: Suggestions
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    posted a message on New Mob is Ocelot
    Quote from KyoShinda

    I thought that was the side of its body until I saw this depiction. A monkey would have a 'rounder' face right?


    Every Minecraft mob has a square head, so try to keep that in mind. There's not much they can do to make the face appear more round because the fact that it's textured on a cube would completely destroy the illusion anyway.
    Posted in: 1.1 Update Discussion
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    posted a message on New Mob is Ocelot
    Quote from Altoid2

    Any answers? I quoted the OP so that I could see the image's link, and I pasted it into the address bar but nothing came up. I got a big, blank screen.


    It displays just fine for me.
    Posted in: 1.1 Update Discussion
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    posted a message on New Mob is Ocelot
    Quote from MVanKleeckx23

    there is no ear on the side but it looks like there is one on the top which is a bit confusing.


    Go try and make a pixelated face with ears sticking out from the side of the head that doesn't look either stupid or too much like Mickey Mouse.

    However put little bumps on the top of the head, space far apart, and people are like "Hey, ears!" Orient them more towards the center of the head, less space in between, and they'd probably be more like "Hey, horns!"
    Posted in: 1.1 Update Discussion
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    posted a message on Xray ruins multiplayer
    Quote from kmarkopl

    There is plugin for bukkit witch ll obscure all not exposed blocks and ores , it make use from x-ray useless.
    The blocks ll look all the same until the player ll not uncover them .
    Don't know if it is updated


    Warning: I know at least one of these sorts of plugin had a very serious bug. It didn't just obscure the blocks or make them appear to be something else, it actually left entire chunks entirely devoid of ore for some reason.

    To the people saying "I don't think there's a way to fix this": There is absolutely no logical reason for the server to send the client data on blocks the player can't see, with the exception of block update information for things like redstone circuits. Basically, the only reason that x-ray texture packs work at all is because no one at Mojang has ever bothered to optimize the server-side code to prevent this sort of data from being transmitted to the player until the player can actually observe the blocks.
    Posted in: Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from KyoShinda

    They are working on unfinished content and they are fixing bugs while adding content. I don't see the problem.


    The problem is that they don't have enough employees to actually do all that at one time. No one at Mojang (or on the forums) seems to recognize this problem. What they need to do is just hire someone to make them a damn schedule that says "Fix bugs here! Finish unfinished features here! Don't add new features until these other things are done because they will just add more bugs to the pile!"

    So, there's the problem. If you don't see it as a problem then maybe try to get a job as a project manager somewhere, get half-way through the project and start adding new things to work on. You'll be fired long before deadline comes around. So yea, it's a problem.
    Posted in: 1.1 Update Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from VileAssassin

    I would rather they make interesting things to explore more than polishing IMO.


    Well, you're a terrible person and if you get your way Minecraft will turn into an awful game full of half-finished content.

    Enjoy that.
    Posted in: 1.1 Update Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from Ovus

    Jungles, genius.


    Oh yea, great, I totally want to explore a half-finished biome instead of seeing the bugs worked out of the game!

    They shouldn't even be adding new biomes at this point, frankly. There's so much polishing and bug-fixing left to be done there is no reason to be adding more content.

    But if that's seriously the only reason you have for why terrain generation is a serious issue then I guess we're done here because that is a terrible reason.
    Posted in: 1.1 Update Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from Ovus

    I don't want attention, I want my server not to have to wipe all our progress just so we can enjoy new content. Bugs don't generally cause players to have to disregard and wipe all of their creative builds and start all over after playing for months. Changing the terrain code does. This is a legitimate issue.


    Enjoy the new content?

    Like the boss fight that doesn't work in SMP?

    Or maybe by new content you mean the new item duplication glitch players can exploit on your server?

    Or perhaps you mean enjoy the new content of the NPC villagers that still aren't complete?

    Or did you want to enjoy the new content of yet another collision glitch causing carts to gain ridiculous momentum?

    And once again no one forces you to wipe anything. If you really really don't want to wipe stuff then get a third party program which will let you move it (better yet, get the plugin that gives access to multiple worlds on one server). If you want to be entirely without any third party programs or plugins then you just have to suck it up and start over.

    You have an option, whether you like that option or not.

    So where's the option for people who want the actual bugs worked out of the game? Taking up coding and finishing it themselves? I've yet to see a mod that fixes the item duplication glitch. There's a mod for spawning dragons in SMP but the actual boss fight still does not function properly after they're spawed. I haven't seen any mods that finish the current NPC villagers. These are things that actually need to be fixed because the community isn't going to fix it themselves.
    Posted in: 1.1 Update Discussion
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    posted a message on Is it just me, or is Jeb better for Minecraft than Notch?
    Quote from Ovus

    What I don't understand is why you're saying pistons caused a major discontent among the MC community.


    Children cried because vanilla pistons don't launch entities like the mod pistons do. Same thing that happens every time anything is added or changed in this game.
    Posted in: 1.1 Update Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from Ovus

    The world / environment / playscape that we're actually playing on and interacting with should be first on their list.


    No it really shouldn't because there is already a basic space to play.

    What should be first on their list is ensuring you can play without bugs destroying the experience. The environment you are playing in is entirely pointless unless the game actually plays properly.

    You think it should be first simply because it's the pet project you use to get attention on the forums.
    Posted in: 1.1 Update Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from MineKraftCheese

    Sigh.


    We should play the game for what it's for, not having to use 3rd party programs to fix shitty coding that had the idea to place a hot and rainy biome right next to a frigid and cold idea.


    I really dont get why people defend such an incoherent piece of **** flaw from a finished product. Stop pretending that it looks nice, it doesn't. I don't give two ****s about what the "majority" says, Mojang should have high quality games and not stop because majority likes the second grade terrain generator we have now.



    All Ovus is asking for is the realistic coherent placing of biomes. A swamp, desert, and taiga shouldn't be in 1 corner in the same place.


    I'm not saying it looks nice and I'm not defending anyone.

    I'm saying there are actual bugs and incomplete features which should be the priority for the developer. Oh no, the biomes don't look nice! They never really have in my opinion. However I would like to see the already planned features and the partially implemented features completed, along with the bugs squashed, before figuring out which biome goes next to which becomes a real issue.
    Posted in: 1.1 Update Discussion
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    posted a message on I give you, the Tundrgle biome...
    Quote from Ovus

    Because nonsense biome placement is a bug that is going to inevitably show up on Jeb's radar, and Mojang will once again redo the terrain generation code and cause us all to lose our progress in order to experience the new features, and that's getting kind of old.

    Superficial bugs don't cause us to wipe all our time and effort away and start over every couple weeks.


    Except no one forces you to wipe anything away and start over.

    You can just not update.

    You can just update and deal with whatever happens.

    You can use a world editor to move things from one world to another.

    You can use a terrain generation mod so that the changes Mojang makes to their terrain generator doesn't even matter.

    However there are still duplication bugs which can be exploited in SMP which can wreak havoc in a number of ways (griefers duping TNT, duping materials to throw off a server economy or just for personal advantage), the game's boss fight doesn't even work in SMP properly (much like how the Nether didn't work in SMP for months), there are still lighting glitches, mobs still glitch through solid blocks, the list goes on and on and on.

    Frankly, while it may not be a feature there is no evidence of the random biome placement being a bug yet you treat the subject as if everyone agrees with you and it will eventually be fixed. While it would be nice if they would update terrain gen in such a way that doesn't cause established biomes to shuffle around (I don't even have high hopes for that) I highly doubt they will ever bother implementing some sort of climate system to sort biomes in a certain way.

    tl;dr - You are in fact part of a minority that see this as a serious, high-priority issue. Most people have completely different complaints about biomes, some people don't have any. Stop acting as if you've already been proven correct by some higher power and the rest of us should just agree with you.
    Posted in: 1.1 Update Discussion
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