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    posted a message on The Villager Update
    Quote from Chameleonred5>>



    The merchant's rarity doesn't balance out its selling of rare items. It would also kind of ruin the progression that the game intends for you to go through, since emeralds are not that hard to obtain.



    How are emeralds not hard to obtain? I can never find even one in my survival worlds.



    The builder's AI can be taken advantage of by having it produce infinite building materials if it has any rules to it at all, and creating an automated farm to take what it produces. Also, if you build close to a village, and a builder villager decides it wants to build over what you've built, there's not really much you can do about it.



    As I said in previous comments, the builders would use hitboxes of some sort to detect whether or not it is a player built object or an object that is part of the village.

    Manipulating the builders to produce an infinite amount of materials would be more painstaking than, per say, making a sapling grove or using cobblestone gens.

    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from snivylover626»

    I like this idea.


    I Support!


    That's good to hear. Would you like to leave some feedback?
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from tehswordninja»

    I'm gonna add my own suggestions. I like the ideas and I have some of my own.


    Merchants:

    Having them have wolf guards or something could be neat and would make sure they would survive longer.


    Have them sell unique weapons, perhaps with prefixes? (example, Merchant Bob sells a 'Heavy Iron Sword' for 6 emeralds, the Heavy Iron Sword has a slower swing rate but slightly more damage and knockback to balance it out?)

    (gonna make a topic about prefixes in general soon)


    Enchanted gear past the max caps, and with enchantments that normally do not work together (smite and sharpness, the types of protection, etc) could be interesting. (example: 20-30 emeralds for a diamond chestplate with protection 6, fire resistance 1, and unbreaking 2)


    I was wondering how they would defend themselves. Guard wolves don't sound like a bad idea. However, I don't feel like suggesting anymore than a village overhaul. No new weapons, but perhaps weapons with very advanced upgrades as you said. Prefixes could be a thing.
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from mactapz»

    No Support Soz man


    Could you explain why?
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Acknid»

    You just used one of the most infamous excuses for a suggestion. Just because you make something rare doesn't save it from being unbalanced. Because once you find one of these villagers, that's it.



    You also forgot that it has a limited invetory. You MIGHT be able to buy an ender eye from the merchant, but you could only end up buying like one or two if you are lucky.

    Quote from Acknid»


    Please explain to me what "A builder villager is one of the most hated ideas on here, because players can just manipulate him to build stuff for us and it requires some mad, mad AI refining. It's just not worth it." and "I know it's not valid criticism to claim what Mojang has to go through, but in a game with infinite possibilities of terrain, it's too much work for something a player can do much faster." Because from what I can gather, the first statement is saying that someone can easily make the builders their slaves, and the second is saying it wouldn't be worth the effort.

    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Skulldeath50»

    I've already sent you the message

    Yes, I was typing the reply but I was sidetracked and forgot to post
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Skulldeath50»

    Oh, well in your case you did all you could. IN fact, I'm in the drafts of coming up with a mob also. I may need your help, so if there is a private message in your inbox, don't be surprised.

    I'd love to work with someone else on a suggestion.
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Skulldeath50»

    Just here's the trick: Talk to people before making suggestions. That way, you learn the problems before you send it to the public. My chair idea went through many stages before it was actually a thread.


    Chairs


    The village idea was originally just to add the builder; I discussed much more with people years back but sadly this was all I could remember.


    Quote from Shadowfire27»

    Sorry if I derailed your topic here with that arguement, but it needed to be said. I mean who honestly thinks that they would build personal buildings for you if you have not stated it. Harvest resources from something they've built? I don't think so. It would be much easier to get 8 saplings and plant them then to actually wait for this worker to build something. I think the problem here is that a lot of players here are younger and still need to learn some critical thinking skills. That and they expect things to be handed out to them. I would really love a mature minecraft forums than a kiddy friendly one where the rainbow shines over everything thats said.

    I never thought of the builders making stuff for the player, Acknid was the one who raised the question in the air. And I will admit, it is a question that needed to be asked.
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Acknid»

    That would be terrible. The "armorer" villager already sells chainmail, and a villager should never sell Ender Eyes... All it takes is for a player to camp an easy trade, bank up on emeralds, then get easy access to the Ender Eyes. There's a reason why some of the rare stuff in the game is never sold.


    But the merchants would be extremely rare as well. Ender eyes would be fairly expensive and you wouldn't be able to buy 64 in one session (limited supply perhaps). I was just giving that as an example of a hard to get item. Can you name something else off the top of your head?

    Quote from Acknid»

    So you went from saying "It would be too easy for the player to make them work for you" to "It would be too hard for the player to make them work for you". Again, the builders are not made to be player slaves. They do not take requests. They only build for the village to make the world dynamic.
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from AugiteSoul»

    The Merchant is cool, but the Builder could grief houses if you build one in a village?

    Half Support


    I would think there would be hitbox tracking or something to prevent builders from building on other buildings (which would require more coding).

    This looks more complex than I thought.
    Posted in: Suggestions
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    posted a message on The Villager Update

    @Skull

    That is kind of like what I said to Shadow:

    Quote from Paladinluke»
    That's why I want the villages. I want the static minecraft world to slowly evolve, much like how humanity has. I want the villagers and villages they live in to be dynamic, but it would also be fueled with player interaction (i.e.; selling building materials, making friendships) so the world could stay static if the player does not interact.

    I think I'll start adding what I said in the comments to the main thread

    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Skulldeath50»

    The whole idea is great but coding a merchant to travel from one village to another could cause many problems. And what if there was only one village? Thank a bit more.


    75% Support


    I could see the coding being a problem, I can't deny that. But a world with only one village is very unlikely. If that does happen, I assume the merchant would just stay in the village he is currently in.
    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Acknid»

    Uhh these two things don't warrant it's own update. Why do we need a merchant villager if ALL villagers sell/buy things?




    They would sell exotics, like ender eyes and chainmail. Stuff you wouldn't ordinarily find in a normal game.

    Quote from Acknid»

    A builder villager is one of the most hated ideas on here, because players can just manipulate him to build stuff for us and it requires some mad, mad AI refining. It's just not worth it.


    If you want something built, build it yourself.




    The villagers do not take requests. They just sell building materials and buy materials. That's all they do for the player.


    I could see people manipulating the villagers with spawners but mind you that they would only build accordingly to the villager population. Sure, you could manipulate the builder to construct a large house, but expect to be neighbors with 5-10 villagers. If you wanted them to build neighborhoods the size of manhattan, you would need the population of manhattan.

    Posted in: Suggestions
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    posted a message on Chairs

    I'm not quite sure how sitting would stop hunger. Maybe it would halve the time effects like weakness and nausea last (4:00 instead of 8:00).

    In the minecraft world I generally think that whenever Steve/Alex sleeps he/she/it would regain all their energy and relax by sleeping. But this isn't the sims, and complete realism isn't what every video game is for. Imagine if every time you ran in a video game you had to stop for thirty seconds to catch your breath. You gotta draw the line somewhere.


    Other than that, I like the idea of chairs being non-decorative as PiDay does.

    Posted in: Suggestions
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    posted a message on The Villager Update
    Quote from Shadowfire27»

    I think you would love the Milianaire mod. Although outdated (1.710) it provides the closest real village you can get to. It allows you learn languages of the local inhabitants, declare warm build new buildings and more.




    I love the Millênaire mod. I was actually playing a game with the Japanese faction before I posted this. I wish they would update it to at least 1.8. But times come and times go.

    Quote from Shadowfire27»


    As for your ideas I think its not fit for the game. I never have seen a dynamic feature be added into the game and I don't think I ever will with mine craft. The world is static and nothing changes it except for you (and a few creatures but that's not dynamic.) The world itself is incredibly stale and refusing to change. Players have to change it. This would be literally the first thing that actively changes the environment dynamically without player input.




    That's why I want the villages. I want the static minecraft world to slowly evolve, much like how humanity has. I want the villagers and villages they live in to be dynamic, but it would also be fueled with player interaction (i.e.; selling building materials, making friendships) so the world could stay static if the player does not interact.

    Quote from Shadowfire27»


    Also I don't think building random buildings for no reason is an approach to do. What they need is an overhaul. I've always felt that villagers never came in the way that the developers intended for them to be but rather a feature they got halfway through and dropped.




    I wasn't thinking they would be random. They would be built around the amount of villagers that populate the village.
    Example:
    10 villagers - 4 small houses, 2 large houses, a blacksmith, a butcher's, and two farms.
    20 villagers - 8 small houses, 4 large, 2 blacksmiths, 2 butcher's, 3 farms, and a library.
    30 - 12 small, 6 large, 3 smiths, 4 butcher's, 5 farms, 2 libraries, and a church.
    I am not sure what the math would be, I am just thinking of random numbers.

    Quote from Shadowfire27»
    Partial support - Villages and villagers need an overhaul. I like the Merchant though.

    Glad to hear it!

    Posted in: Suggestions
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