Wondering if anyone could offer me some advice:
-Firstly, I'm trying to make ice plains spikes much, much more common. I've tried the following with no luck, I suspect because it's a sub biome? icePlainsSpikes = forBiomes(140) icePlainsSpikes.set("genWeight", 1*) *I've tried inserting numbers like 0.9, 1, 100, 9999 Would it be possible to achieve the same effect any other way? *firgured out a way to do with with CoFH
-Next, I'm removing grass and snow layers from the ice plains.
icePlains.removeDecoration("GRASS") doesn't seem to be working for me, any idea as to why? and how might I remove the snow? I've already tried "SNOW" and "SNOW_LAYERS" using the removeDecoration command *removing grass appears to be working in the latest update
-Lastly, I'm trying to use "treesPerChunk" and "flowersPerChunk" on a BoP biome. On the wiki it states "You must set the application stage to "INIT" or earlier for this to have any effect" so I've tried to use the Tweaker object:
Tweaker.set(58, "treesPerChunk", 2)
Tweaker.set(58, "flowersPerChunk", 6)
I must be doing something wrong as the console spits out
[07:49:54] [main/ERROR] [BiomeTweakerCore]: Failed to find meaning in command set(58, "treesPerChunk", 2). It will be ignored.
[07:49:54] [main/ERROR] [BiomeTweakerCore]: Failed to find meaning in command set(58, "flowersPerChunk", 6). It will be ignored.
What would be the proper way to use this command?