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    posted a message on Climbing Mt. Markus
    Quote from Xerot »
    Now THAT is odd. I don't know how to help you from there, honestly. You're logged in, right? If you are, then I really have no idea what it is. You'd probably be better off looking for notch in the IRC.

    You can't save single player levels if you aren't premium.
    Quote from Xerot »
    Pretty nifty level, but I personally felt that while the enviroment was certainly exhilarating and all, it seems all too linear. It's an awful lot like mario, but watered down in a sense. It's harder to get into heavy encounters with monsters, considering the height of everything, which I was personally hoping to get involved in, whereas a faulty jump is a faulty jump, but it's not really... Survival, just mario with a goomba or two here and there, and a mass of pits all around with just a few tricky jumps, and the only way is forward.

    Not that it's a bad thing, of course, it's nice to have a slight sense of direction, but there seems to be no sense of freedom about it. You can't stray off the path and hope to maybe find a hidden little alcove filled with mushrooms to help out a bit, or maybe be faced with the choice of picking a part of the mountain first. Maybe I'm more of a fan of the metroid - type of adventure, and that's just me, but it could help to be just a tad less linear. I got pretty hopeful when I got out of the water-vator back onto ground level, but even there, the straight unwavering path still existed. Freedom of exploring an awesome enviroment is just kinda what blows my skirt up, personally.

    It seemed extremely tedious with the jumps - every key was pretty much located at the peak of one of those smaller mountains, and it almost seemed as if it was just repeated, over and over.

    The story could use some touching up as well. Sure, the elder went off over there, but who was there before that? No history? No idea or any possible explanation for all of the doors with keys planted high up there? Who even bothered with that? I'm normally not a stickler for that, but I'm a writer of sorts - it just nags at me when there just seem to be so many holes...

    And lastly, there was just too much instant-death involved. I'm sorry, but what's the point of healing items if you die instantly in these places, anyways? It's pretty unforgiving, so if you fall, tough s*@!, start over and try that same jump about 10 more times until you get it. It's very real, yeah, but it's just too real to where it makes your teeth hurt, having to reload over and over because one silly jump keeps thwarting you... The jumps SHOULD be hard though, most of it seems like repetition to me, but there should be at least a small bit of forgiveness should you screw a jump up, you should at least be able to heal yourself, get yourself back up, and try again. Heck, it almost seems like omen was turned on, you threw some bricks in appropriate places, and simply went with it. But I'm rambling now.

    But on the good note, the enviroment was something else. I haven't really seen a legitimate mountainous survival level ever, so that would be a first. The concept was intriguing at first, but died out as I went along (Too linear and repetitive.) The accuracy of everything was pretty top-notch, almost seeming realistic in the sense that those were very real mountains, and that was a good job on your part.

    Unfortunately, I don't really have any other good things to say, personally. It's slick, but it's still got alot of holes in the patchwork. Just keep at it, and I'm certain it'll become alot better.

    ~X~

    B+
    Posted in: Classic - Survival Mode
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    posted a message on Climbing Mt. Markus
    the much sought after alternate ending

    Posted in: Classic - Survival Mode
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    posted a message on PaperMinecraft!
    Quote from jorgen103 »
    Dawg, I cant make it work :sad.gif:

    Is the generator giving you an error? Save it as a PNG. If you're using something other than paint, try changing the type of PNG compression.
    Posted in: Other Fan Art
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    posted a message on PaperMinecraft!
    What kind of paper did you guys use? I have construction paper but I have a feeling it's too firm - e.g. it'll stay bent after it's through printing - and I think plain printing paper will be a bit too flimsy.
    Posted in: Other Fan Art
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    posted a message on Multiplayer will only be accessible to paid users in beta.
    Quote from Alpha_Squad »
    SUMMARY: (seeing as though the posts are becoming redundant)
    Free users will be able to play multi-player creative on servers that are willing to deal with them.

    ideas that have been posted:
    specators
    servers that get 'refreshed' every determined time period


    My oppinion: from what I read (which is most of the posts) there are more people complaning about people whining about MP then there are people who are whinning about the MP on minecraft

    That's a pretty lackluster summary, yo. You forgot premium=only and all of the reasons for and against paid MP creative.
    Posted in: Discussion
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    posted a message on Multiplayer will only be accessible to paid users in beta.
    This,
    Quote from chariot »
    Notch should just add this to the server properties file:
    premium-only=


    this,
    Quote from Darkebrz »
    I'm not going to read anything, but I am a good example. I would not have played this game if I only got a demo of multiplayer. Because I got to play multiplayer, I bought the game. 3 of my friends also bought the game. We would not have bought the game without free creative multiplayer.

    and this,
    Quote from Alchemy »
    honestly the fact is at the moment the game is not worth fifteen dollars at the moment and notch making a paid beta is a bit silly. sure notch updates indev a lot and I'm glad about that but indev is not the game, indev is experimental and it'll only be considered an update once he fully realizes it in the game (creative not survival, survival is boring as heck). besides, the excitement of constant updates does not make up for the loss in value from bugs and annoying "features" (ie mute)
    your last point, well that's just you. most people wouldn't be very impressed with singleplayer and without even a glancing taste of multiplayer there's no incentive to pay 15 bucks.

    [/fake use of bbcode for comedy effect except it's not funny nor necessary in fact it's annoying don't use this ever]

    Quotes aside.. I only take issue with this announcement because it seems like Notch changed his gameplan. As far as I knew, Creative was always going to be free, and Survival, Zombie and Dungeon modes, as well as Creative "expansions" (doors and whatever) was going to be Premium. That is, before this update.

    Touching on feelings similar to those in the second quote (Darkebrz), I don't think playing a multiplayer creative demo or even a full single player demo will show off Minecraft's pros properly. For me at least, I became more impressed with Minecraft as time went on. When I first started playing it was nice, but didn't seem all that special. As I continued to play, expand my server, and watch/help other people build their own project I started to realize how great Minecraft was. I bought the game because I wanted it to expand further and I wanted to support the guy who was going to get it done.

    tl;dr If I didn't have more time to "bond" with Minecraft, meet new people, expand upon my own server, I would have forgotten the game and moved on.

    And so ends my OPINIONPOST!!!!!
    Posted in: Discussion
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    posted a message on Minecraft... Or Maplestory?
    Hurrrrrrr
    Posted in: Discussion
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    posted a message on Ban Kaitou, Globally....
    posting in blog thread

    :smug:
    Posted in: Server Support and Administration
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    posted a message on Mirrors
    This would be a nice addition to any set of performance updates which I would hope Notch has planned.

    On top of this, glass could be slightly reflective as well. Maybe 10-20% refraction -- how amazing would that look?
    Posted in: Suggestions
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    posted a message on Can't connect to my private server
    Quote from Malina122 »
    I feel like I've tried everything. I changed the port number, I turned off my firewall and anti virus programs, but I still can't get this server to connect. Now when I'm logged off the server works, but I noticed I can't use T to chat (nothing pops up). Noone else seems to be able to get on it either. I have Java obviously (latest version). I'm running on Windows XP Home Edition if that helps, though I doubt it *rolls eyes*.

    Quote from Malina122 »
    Nah, I'm living at home. I heard there was something you had to change on your computer's router settings if it's wireless to let ports send out or something. Well at least I'm learning a lot of fun facts off of google trying to figure this out on my own.

    If I'm reading this right, you changed the port number in the server properties but didn't actually open the port? Most routers will require you to modify the settings so that connections can be made through incoming and outgoing ports. If you do not open port 5000 for example but tell Minecraft to listen for connections on port 5000 it won't do very much good if nobody can access it. If I have misread this, then please clarify your router and port setup.

    Quote from Malina122 »
    .....

    Quote from Malina122 »
    This has to be the worst support forum ever.

    Behavior like this will not get you friendly support, please understand that most of the users who are on the support forum frequent it every day to help people out and aren't here to be ridiculed.
    Posted in: Legacy Support
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    posted a message on IsoCraft
    Quote from pubby8 »
    You gotta put it in the .jar
    open it up in 7zip and paste com folder inside .jar files.

    Quote from LuciferZ »
    I sat around trying to understand the directions for like an hour, lol. Then I came on here and realized I needed 7zip. Maybe that should be added to the readme for computer ignorami like me?

    A few notes to anyone who hasn't yet downloaded IsoCraft. One, you can use WinRar as well as 7zip to open .jar files. Two, the com file that you put inside the .jar must be the correct one (there is a com folder in both the client and server .jars). Three is the jargon:

    Quote from T3rminator »
    enter .dat file : Naval.dat
    enter image tileset : tileset.png
    enter save name with extension : map.png

    Should work fine if everything is properly configured. And for good measure, here's a quote from Atom in the OMEN Guide thread that is relevant to proper use with any third-party Minecraft tools and good knowledge for keeping your Minecraft map healthy. 8)

    Quote from Atomic »
    If the map dimensions are powers of 2 and divisible by 16, the map will render properly at the edges, grass/trees/flowers/mushrooms will grow/die properly, and physics will work properly. In other words, a normal map.
    Examples: 16, 32, 64, 128, 256, 512, 1024, 2048

    If the map dimensions are powers of 2 but aren't divisible by 16, the edges of the map will have large "invisible" gaps, grass/trees/flowers/mushrooms will grow/die properly, and physics will work properly.
    Examples: 2, 4, 8

    If the map dimensions aren't powers of 2 but are divisible by 16, the edges of the map will render properly, but grass/trees/flowers/mushroom will not grow/die properly, and physics will not work correctly.
    Examples: 96, 192, 384

    If the map dimensions aren't powers of 2 or divisible by 16, the edges of the map will have large "invisible" gaps, grass/trees/flowers/mushroom will not grow properly, and physics will not work properly.
    Examples: 135, 500, 94
    Posted in: Minecraft Tools
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    posted a message on IsoCraft
    Quote from calzoneman »
    Are the numbers it prints layers or percents?

    EDIT: also, is it possible to get an image of a specific layer? If not then, IT IS SUGGESTED :biggrin.gif:

    Layers, most def.

    You could always make a 1-layer copy of your map, if it isn't. With OMEN, I mean. If you can't get that to work just delete all layers except that one.
    Posted in: Minecraft Tools
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    posted a message on Growth option not working
    Quote from citricsquid »
    There is a known (?) bug with the trees, it doesn't disable for anyone.

    Yeah, that's what I had figured

    Oh notch
    Posted in: Legacy Support
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    posted a message on Growth option not working
    Quote from LG_Legacy »
    Settings don't change until the server is reset, unless you're using a custom script/server that has /config

    By reset, do you mean the application needs terminated and started again? Because that's how all of the options in server properties work. Or.. did you mean the level needs deleted and regenerated with the option set off?
    Posted in: Legacy Support
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    posted a message on Flower gardens
    I honestly just don't think Survival would suffer or be truly delayed for this kind of change

    Notch seems like the kind of guy that'll finish something under a deadline he sets for himself anyways
    Posted in: Suggestions
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