I am using MCP211 and Modloader, and everything has been going fine until i decided to reobfuscate!
When I reobfuscate I get this Error:
* Obfuscating Client.
ERROR: Class file for /net/minecraft/src/ not found. Please check your Compilation logs for Errors.
when i do this i run "recompile.bat" and then "reobf.bat". The compiler runs without a hitch no error messages or anything! But the reobfuscator throws the above error message
You have empty lines in your client_obfuscation.txt.
Haha, I was laughing all through your video. Three things. One, I do not give a damn about a single person's rant/complaints on a single mod of mine. Two, I couldn't care less about your sprite indicies "problem". If you don't like the way my mod works, don't use it. Third, why would you use mods if you don't like the way they work? If you have better ideas on how to make them or implement them, go ahead and do it yourself.
I have a problem with realisticraft, its a great mod ( well all your mods are great (: ) but it seems as if the GUI does not appear and the block is now just a purple blotch indicating that it dosent recognize the sprite. Could you tell me whats wrong? ive already replaced the gui many times and still seems to do that. And only the gui dosent work
Are you using a texture pack/patcher? Sometimes patching the default resolution can screw with the pixel mappings for GUIs and such.
Peaches, please look at Lexandar's post in response to mine. Auto - ID fixes the errors between OP's mods and the farming and cooking improvements.
HOWEVER...
EVEN WITH AUTO-ID installed, the planes mod, as well as the beekeeper mod, will not work. All I see is something about the gunpowder plant mod error.
Still.
I think that the author of these mods needs to
1. Fix his $h1t! (Make it so all of his mods work with each other, without relying on a patch made by someone else)
2. Consider what needs to be done to make his mods work with other mods, such as the planes mod and bee-keeper mod.
I spent about 4 hours messing with mods.
I currently am running....
Humans+ 1.9
Fireworks
8bitmobs
Arrowsmod
Audiomod
AutoId 0.7
Butterflies
Farming1.4_01
XieCooking
Gunpowerplant
Lightbulb
Mille'naire
Modelrenderturbo (without planes :sad.gif: :sad.gif: )
Most recent Modloader
Nature Overhaul
ModOptionsGUI
Optifog
Optimine
Recipebook
This list works. Additions of bee keeper, or planes, causes an error. I really wanted bees... Oh well.
My god... Read the RULES on the OP. If you tell me to "fix my ****" it'll make me less inclined to do so. Secondly, you have to right to tell me how to create my mods or what default IDs to use. Thirdly, (again) READ THE ENTIRE POST OF THE MOD. If you even read it slightly you would have seen that there IS a properties file for the light bulbs. Finally, I have no obligation to you (or anyone else) to make other mods compatible with mine.
please help. i've even tried using your exact code and it still dosn't work!
Just saying "it doesn't work" won't help me help you.
ok. here's the errors:
*** Minecraft Coder Pack Version 2.11 ***
MCP 2.11 running in C:\Users\admin\Desktop\mcp
Compiling Minecraft
sources\minecraft\net\minecraft\src\Mod_cat.java:5: class mod_Cat is public, sho
uld be declared in a file named mod_Cat.java
public class mod_Cat extends BaseMod
^
sources\minecraft\net\minecraft\src\RenderCat.java:1: cannot find symbol
symbol: class RenderLiving
public class RenderCat extends RenderLiving
^
sources\minecraft\net\minecraft\src\RenderCat.java:4: cannot find symbol
symbol : class ModelBase
location: class RenderCat
public RenderCat(ModelBase modelbase, float f)
^
sources\minecraft\net\minecraft\src\RenderCat.java:9: cannot find symbol
symbol : class EntityCat
location: class RenderCat
public void func_177_a(EntityCat entitycat, double d, double d1, double
d2,
^
sources\minecraft\net\minecraft\src\RenderCat.java:16: cannot find symbol
symbol : class EntityLiving
location: class RenderCat
public void doRenderLiving(EntityLiving entityliving, double d, double d
1, double d2,
^
sources\minecraft\net\minecraft\src\RenderCat.java:23: cannot find symbol
symbol : class Entity
location: class RenderCat
public void doRender(Entity entity, double d, double d1, double d2,
^
sources\minecraft\net\minecraft\src\Mod_cat.java:10: cannot find symbol
symbol : variable Modloader
location: class net.minecraft.src.mod_Cat
ModLoader.RegestryEntityID(EntityCat.class, "Cat", Modloader.get
UniqueEntityId
^
sources\minecraft\net\minecraft\src\Mod_cat.java:13: cannot find symbol
symbol : variable ModLoder
location: class net.minecraft.src.mod_Cat
ModLoder.AddSpawn(EntityCat.class, 20, EnumCreatureType.creature);
^
C:\Users\admin\Desktop\mcp\sources\minecraft\net\minecraft\src\RenderCat.java:1:
duplicate class: RenderCat
public class RenderCat extends RenderLiving
^
sources\minecraft\net\minecraft\src\Mod_cat.java:17: cannot access net.minecraft
.src.RenderCat
bad class file: C:\Users\admin\Desktop\mcp\sources\minecraft\net\minecraft\src\R
enderCat.java
file does not contain class net.minecraft.src.RenderCat
Please remove or make sure it appears in the correct subdirectory of the classpa
th.
map.put(EntityCat.class, new RenderCat (new ModelCat(), .05F));
^
10 errors
*** minecraft_server.jar was not found, skipping
=== MCP 2.11 recompile script finished ===
Press any key to continue . . .
Dear God... You have to make sure the capitalization is consistent, and you're referencing the class ModelBase instead of your proper cat model. Remove all unnecessary spaces, as well.
For some reason the mobs like to float why is that? Is there a way to fix it?
by the way video of 1st mob :biggrin.gif:
For the floating problem it looks like you set the height of the mob to high.
it's the setSize( float, float ) in you Entity file. I it is setSize( width, height ) though I don't know how it figures depth... (probably assumes width = depth)
Try moving your actual model (in Techne) down. Changing the setSize() only sets the hit area.
Hey it's me, the guy that asked for a Spider Bed but is so insignificant that you wouldn't remember me. I just though I'd stop by...
More Beds - still awesome as ever. I was a bit sad that the video didn't show the Spider Bed though...
More Weapons - although I am a more kind of peaceful guy, I like the Ball&Chain, it just looks so awesome. But I do have a suggestion, what about Naginata?
GP Plants - if only we could do this in reality.... *sighs*
Elemental Blocks -pretty cool. Can't wait to fry some piggies with Lava and Fire. However, since Notch is adding Weather and Lightning, will there be Electric Blocks? They could be crafted with Redstone or maybe Glowstone.
RealistiCraft - one of my least favorites of your mods. I like it, but Notch was going to add this and I really don't like people undermining Notch's work, Minecraft is his game.
Twigs n' Fire - not really my thing, I am really a nature freak to the point of almost madness.. that's why I support Dwarvencraft. However, for that kind of person I think this is a great mod!
Calenders would be cool, but kind of hard.
Well, thanks for your input. @RealistiCraft remark: I made this partly due to a request and partially due to myself. Notch may say he's going to implement it, but that may be weeks or months from now. I wouldn't really call it undermining Notch's work if it doesn't even exist yet.
I tried using the light bulb mod, and I read the read me which said to put all the files into the jar so I did; and when I tried to craft one it wouldn't give me a light bulb or anything. Minecraft ran normal and all, no errors( I don't have any other mods installed, I used a clean jar and everything.)
That is a known issue. I'll fix it when I update for Minecraft 1.5.
0
That's a lie, I've personally checked Techne and it's clean. I suggest either 1: disable anti-virus or 2: uninstall Norton.
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You have empty lines in your client_obfuscation.txt.
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Haha, I was laughing all through your video. Three things. One, I do not give a damn about a single person's rant/complaints on a single mod of mine. Two, I couldn't care less about your sprite indicies "problem". If you don't like the way my mod works, don't use it. Third, why would you use mods if you don't like the way they work? If you have better ideas on how to make them or implement them, go ahead and do it yourself.
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Are you using a texture pack/patcher? Sometimes patching the default resolution can screw with the pixel mappings for GUIs and such.
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No, it's a limitation of the entity renderer.
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My god... Read the RULES on the OP. If you tell me to "fix my ****" it'll make me less inclined to do so. Secondly, you have to right to tell me how to create my mods or what default IDs to use. Thirdly, (again) READ THE ENTIRE POST OF THE MOD. If you even read it slightly you would have seen that there IS a properties file for the light bulbs. Finally, I have no obligation to you (or anyone else) to make other mods compatible with mine.
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No.
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Dear God... You have to make sure the capitalization is consistent, and you're referencing the class ModelBase instead of your proper cat model. Remove all unnecessary spaces, as well.
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Just saying "it doesn't work" won't help me help you.
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DotTK is still down, plus it isn't compatible with Beta 1.4_01.
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Try moving your actual model (in Techne) down. Changing the setSize() only sets the hit area.
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Well, thanks for your input. @RealistiCraft remark: I made this partly due to a request and partially due to myself. Notch may say he's going to implement it, but that may be weeks or months from now. I wouldn't really call it undermining Notch's work if it doesn't even exist yet.
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RealistiCraft!
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That is a known issue. I'll fix it when I update for Minecraft 1.5.
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Have you registered the entity ID?