That looks so cool!
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Aug 11, 2020PCAwesomeness posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!Posted in: Minecraft Mods
Jun 2, 2020PCAwesomeness posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!Posted in: Minecraft Mods
Very nice update! I love that you finally got the Wroughtnaut eyes working! The blocky projectiles look nice as well, as does the Barako's new supernova attack. Finally, I love the advancements you added; the Foliaath and Grottol ones are my favorite!
Anyways, I noticed you marked some mob plans in bold. What does that mean?
Nov 9, 2019PCAwesomeness posted a message on Out of the Fog: A King Kong/Skull Island dimension modPosted in: WIP Mods
About time this got posted on here!
Jul 4, 2019PCAwesomeness posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!Posted in: Minecraft Mods
"Hytale is a game with high definition. high model block count, good AI mobs."
Not when Hytale's mobs suicidally walk off cliffs.
Also, Mowzie's models, while still high-poly, are at least blocky enough to not be cursed.
Jun 25, 2019Posted in: Minecraft Mods
I really don't think he's willing to make the same stuff for a different game.
Jun 12, 2019Posted in: Minecraft Mods
This forum won't go down anymore.
Also, Mowzie already has made straight-up video game mob clones. Grottols, for example, were lifted straight out of Dark Souls.
May 22, 2019
May 20, 2019Posted in: Minecraft Mods
Minecraft Forums is shutting down in a month; we should cherish giving Mowzie suggestions while we still can...
Feb 28, 2019Posted in: Suggestions
People keep saying the crab claw would be like the fishing rod, but I don’t think fishing rods can actually hook items? What I mean by that is, say you die in a ravine, or you accidentally toss an item across a gap, and can’t necessarily grab it easily. Maybe you forgot your building blocks to make a bridge or something. You can use the crab claw you grab an item from like say, a 4 block distance to get it back.
Orrrr, you can kill enough crabs to collect their shells and make a special kind of shield? I don’t know anything about them, I play Bedrock, but it seems like you can only make one kind of shield. Some variety might be cool.
Fishing rods can hook items, though. It's just as efficient as hooking a mob (in other words, it depends at which angle you're at), but still.
A new shield would be seriously cool, but I'm not sure about how much sense it'd make; even in a game where pig riding is a thing, I think there's a line between what sounds convincing and what doesn't. Either way, if it turns out to be acceptable by everyone's standards here, it'd be nice.
Feb 28, 2019Posted in: Suggestions
Here's what I think...
Deer: I think this is an actually nice suggestion! However, I don't really think stags should be hostile; Jeb made a rule that only monsters could attack on sight, and, while I think it kinda screws over a few animals, it fits deer perfectly fine. Also, I don't think you can make a deer suggestion without having them drop venison.
Crabs: As is the case with the deer, I like this suggestion! Perhaps they could spawn on beaches and flee into the water if you get nearby?
However, I'm a little iffy on the claw hook thing. Isn't grabbing items from afar basically part of what a Fishing Rod can do? That is, unless you want it to be smoother than the fishing rod-item grab mechanic; I'm pretty fine with that.
Mice: No. No. Just no. Having some tiny rodents grief my house is more annoying than challenging. In addition to this, the "cheese" drop is so overplayed, it's not even funny (mice don't even like cheese IRL, for crying out loud). Just having them be passive ambient mobs that scamper around at night would be way superior to this, IMO.
Scorpions: TBH, I think they fit better as nighttime monsters (like the spiders are), but eh, I guess either way can work.
Butterflies: Is there really anything to criticize here? They're butterflies. They work perfectly fine.
Alligators: As with the stag, alligators should not be hostile. As Jeb's rule applies here, the main reason why I keep on asking for alligators to be added over crocodiles in Minecraft is their temperament; while the larger crocodiles are pretty aggressive, alligators are surprisingly calm, only attacking if you provoke them. I do like the armor suggestion, though; even if it needs to not be a wearable Dolphin's Grace buff, I feel it can work... somewhat...
Anyways, IMO, ambient mobs only work if they're small. I love the bats because they fit the purpose they were designed for, and the fish (even though they drop an item and are not really counted as ambient) are also pretty cool, but the reason I dislike the polar bears is because they're big and can actually have many uses or provide some sort of challenge, but all they do is lumber around like reskinned cows. I'd also be fine with parrots being mostly decorative (I do feel their voice-mimicking ability could actually be somewhat more useful, though), but dear lord, their AI is just so bad and they seriously feel like soulless child bait (much like anything Illumination Entertainment pushes out)...
Overall, I like this suggestion! Not only did you suggest mobs that do fit the game (none of them are overly exotic), but all of them could actually look nice in the game due to having wonderful AI (I'm glad you didn't suggest any flying birds because Mojang would probably reuse the terrible parrot AI for them). They do need some improvements, but they're a step in the right direction.
Feb 12, 2019Posted in: Minecraft Mods
Response to Mowzie:
i can understand "no variants without a proper idea"
Some things to list out:
If a folliath (a plant) were to bite a Grottol (a diamond shelled crab) it would get it's jaw broken.
Metroids and Lanterns look a lot like each other not just because floating blobs, but because of the smaller cubes/orbs inside them
Phantoms are quite probably fully aware that naga are much more dangerous than any insomniac player, and would quite probably fight them for self-defense so they don't die later.
"If a folliath (a plant) were to bite a Grottol (a diamond shelled crab) it would get it's jaw broken."
That just sounds really arbitrary. Would the Grottol not taking any damage be enough?
Also, how exactly are they a threat? Naga don't even attack anything other than the player (and fish once the mod updates to 1.13), not to mention that Phantoms seem like they'd be just like 50% of the other mobs you encounter; not particularly intelligent, and attacks you out of territoriality/aggressive nature or ravenous hunger.
Jan 27, 2019PCAwesomeness posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
Look on the CurseForge thread.
Jan 19, 2019Posted in: Minecraft Mods
Apparently I have not paid a lot of attention to the naming of the mob.
Yet, I very distinctly remember someone posting to a mobs mod thread about a Naga or a creature named like a mob that I initially know from a different Mob Mod like the Twilight Forest. In that thread, the mob author remarked something like "there is no such thing as a Naga in this mod". All of this was several months (maybe over half a year) ago, though.
I did not miss the screenshots of what I would typically call a wyvern, but I did miss that there was talk of a mob called a Naga specifically in this mod since last November. All posts between last november and September 2015 mentioning a Naga in this thread have either been deleted or just never existed.
I guess I must have been confuzzled.
Of course, he just denied it because it wasn't finished and he didn't want to reveal it yet. As of this month, it has officially came out, so everyone knows it is in the mod.
Jan 18, 2019Posted in: Minecraft Mods
Have you paid attention to the newest update at all?
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Jun 14, 2015Posted in: News
In early development they would of course not be out of place, because the game was not really shaped yet like now. We would get used to them and the gameplay would propably also be adjusted to them. If the undead mobs were only implemented right know, we would find them also very unfitting.
I think that if the game had small, simple looking dinosaurs as hostile mobs instead of the cliche zombies and skeletons (there were poison spitting dinosaurs, thus with long range abilities), the game would have an even more fresh look.
If you're talking about the Dilophosaurus, those didn't spit poison.
Apr 2, 2015Posted in: News
You can still Kill the dragon bu using beds.
The villager thing was 2014
And I do not think that one was a good one because not every one was affected. Because I played Using Minecraft 1.7.2. Because of Rei's minimap and a few other minor sweeks that were not updated yet. The prank only affected users playing 1.7.5 and newer. Including the back then 1.8 snapshots.
Whoops! I really meant 2014.
Apr 1, 2015Posted in: News
Second best April Fools out of them all!
Here it is in order of awesomeness, IMO:
April Fools 2013 (Minecraft 2.0 Smurf Release)
April Fools 2015 ("Love and Hugs" Update)
April Fools 2011 (Locked Chest)
April Fools 2014 (Villager Resources)
And to all the people who say "I'LL QUIT MC!", you do realize this is an April Fool's Joke, dumbos.
Jun 20, 2014PCAwesomeness posted a message on Minecraft News - Underwater Monuments, Scary Sea Life, and MoreIt's the war of the worlds!Posted in: News
Apr 1, 2014Posted in: NewsQuote from Adelwulf
Born Dec 9th 1980, No, not a kid, I was a kid however when I started to eternally hate April Fools Day.
I've read your story, and it was sad. Loved ones dying can be sad.
However, that doesn't mean you have to descend into a fury when people talk about "prima aprilis".
May 30, 2013Posted in: NewsQuote from xZooBLeZ
Horses and villagers also have sounds, and there is now a sound effect when you equip a horse with a saddle or armor as well as when you remove those.
The villager sounds are just creepy...
EDIT: To be honest, the villager sounds will probably ruin a lot of maps.
Yeah. I made a Nazi Zombies map. The zombies come towards the building because of the villagers under it. And now, it'll be weird because you'll hear a lot of talking.
There should be a bugfix snapshot, 13w22b, and it fixes this bug:
MC-____: Villager noises are annoying and cause a headache (fixed by Mojang making villagers make noises at least less frequently).
How does that sound?
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