AWWWWWWW YYYEEEEEAAAAAH
Or should I say... "CAW CAAAAAWWWWWWWWW"
AWWWWWWW YYYEEEEEAAAAAH
Or should I say... "CAW CAAAAAWWWWWWWWW"
I thought 1.9 was the last decent update for now. 1.10 and 1.11 were completely arbitrary.
Quote from RobertFrans»
In early development they would of course not be out of place, because the game was not really shaped yet like now. We would get used to them and the gameplay would propably also be adjusted to them. If the undead mobs were only implemented right know, we would find them also very unfitting.
I think that if the game had small, simple looking dinosaurs as hostile mobs instead of the cliche zombies and skeletons (there were poison spitting dinosaurs, thus with long range abilities), the game would have an even more fresh look.
If you're talking about the Dilophosaurus, those didn't spit poison.
As much as I like dinosaurs, I'd say they'd make the game worse if they were in vanilla.
Yes! I'd like to have fish, sharks, whales, crabs, lobsters, sea turtles, dolphins, and seagulls! Especially seagulls!
You can still Kill the dragon bu using beds.
The villager thing was 2014
And I do not think that one was a good one because not every one was affected. Because I played Using Minecraft 1.7.2. Because of Rei's minimap and a few other minor sweeks that were not updated yet. The prank only affected users playing 1.7.5 and newer. Including the back then 1.8 snapshots.
Whoops! I really meant 2014.
Second best April Fools out of them all!
Here it is in order of awesomeness, IMO:
April Fools 2013 (Minecraft 2.0 Smurf Release)
April Fools 2015 ("Love and Hugs" Update)
April Fools 2011 (Locked Chest)
April Fools 2014 (Villager Resources)
And to all the people who say "I'LL QUIT MC!", you do realize this is an April Fool's Joke, dumbos.
Quote from Sench
...and a passive-aggressive butt-hurt follow-up to a lame april's fool day joke. You guys need to go through some humour training.
Quote from Adelwulf
Screw you
Born Dec 9th 1980, No, not a kid, I was a kid however when I started to eternally hate April Fools Day.
Quote from xZooBLeZ
Horses and villagers also have sounds, and there is now a sound effect when you equip a horse with a saddle or armor as well as when you remove those.
The villager sounds are just creepy...
EDIT: To be honest, the villager sounds will probably ruin a lot of maps.
1
That looks so cool!
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Very nice update! I love that you finally got the Wroughtnaut eyes working! The blocky projectiles look nice as well, as does the Barako's new supernova attack. Finally, I love the advancements you added; the Foliaath and Grottol ones are my favorite!
Anyways, I noticed you marked some mob plans in bold. What does that mean?
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About time this got posted on here!
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"Hytale is a game with high definition. high model block count, good AI mobs."
Not when Hytale's mobs suicidally walk off cliffs.
Also, Mowzie's models, while still high-poly, are at least blocky enough to not be cursed.
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I really don't think he's willing to make the same stuff for a different game.
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This forum won't go down anymore.
Also, Mowzie already has made straight-up video game mob clones. Grottols, for example, were lifted straight out of Dark Souls.
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Yes, it is.
Look at the top of any page on the forum.
0
0
Minecraft Forums is shutting down in a month; we should cherish giving Mowzie suggestions while we still can...
1
Fishing rods can hook items, though. It's just as efficient as hooking a mob (in other words, it depends at which angle you're at), but still.
A new shield would be seriously cool, but I'm not sure about how much sense it'd make; even in a game where pig riding is a thing, I think there's a line between what sounds convincing and what doesn't. Either way, if it turns out to be acceptable by everyone's standards here, it'd be nice.
1
Here's what I think...
Deer: I think this is an actually nice suggestion! However, I don't really think stags should be hostile; Jeb made a rule that only monsters could attack on sight, and, while I think it kinda screws over a few animals, it fits deer perfectly fine. Also, I don't think you can make a deer suggestion without having them drop venison.
Crabs: As is the case with the deer, I like this suggestion! Perhaps they could spawn on beaches and flee into the water if you get nearby?
However, I'm a little iffy on the claw hook thing. Isn't grabbing items from afar basically part of what a Fishing Rod can do? That is, unless you want it to be smoother than the fishing rod-item grab mechanic; I'm pretty fine with that.
Mice: No. No. Just no. Having some tiny rodents grief my house is more annoying than challenging. In addition to this, the "cheese" drop is so overplayed, it's not even funny (mice don't even like cheese IRL, for crying out loud). Just having them be passive ambient mobs that scamper around at night would be way superior to this, IMO.
Scorpions: TBH, I think they fit better as nighttime monsters (like the spiders are), but eh, I guess either way can work.
Butterflies: Is there really anything to criticize here? They're butterflies. They work perfectly fine.
Alligators: As with the stag, alligators should not be hostile. As Jeb's rule applies here, the main reason why I keep on asking for alligators to be added over crocodiles in Minecraft is their temperament; while the larger crocodiles are pretty aggressive, alligators are surprisingly calm, only attacking if you provoke them. I do like the armor suggestion, though; even if it needs to not be a wearable Dolphin's Grace buff, I feel it can work... somewhat...
Anyways, IMO, ambient mobs only work if they're small. I love the bats because they fit the purpose they were designed for, and the fish (even though they drop an item and are not really counted as ambient) are also pretty cool, but the reason I dislike the polar bears is because they're big and can actually have many uses or provide some sort of challenge, but all they do is lumber around like reskinned cows. I'd also be fine with parrots being mostly decorative (I do feel their voice-mimicking ability could actually be somewhat more useful, though), but dear lord, their AI is just so bad and they seriously feel like soulless child bait (much like anything Illumination Entertainment pushes out)...
Overall, I like this suggestion! Not only did you suggest mobs that do fit the game (none of them are overly exotic), but all of them could actually look nice in the game due to having wonderful AI (I'm glad you didn't suggest any flying birds because Mojang would probably reuse the terrible parrot AI for them). They do need some improvements, but they're a step in the right direction.
Partial Support
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"If a folliath (a plant) were to bite a Grottol (a diamond shelled crab) it would get it's jaw broken."
That just sounds really arbitrary. Would the Grottol not taking any damage be enough?
Also, how exactly are they a threat? Naga don't even attack anything other than the player (and fish once the mod updates to 1.13), not to mention that Phantoms seem like they'd be just like 50% of the other mobs you encounter; not particularly intelligent, and attacks you out of territoriality/aggressive nature or ravenous hunger.
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Look on the CurseForge thread.
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Alright.
Of course, he just denied it because it wasn't finished and he didn't want to reveal it yet. As of this month, it has officially came out, so everyone knows it is in the mod.
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Have you paid attention to the newest update at all?