I'm quiet sure Glimmar is already satisfied with his Crossbow, but the armor would look cool in Minecraft. And it would be quite easier to do since this is 32x32 textures.
I'm making my own texture pack Frankenstein, it's a mix of some texture packs with my editions, i use there an amimated pistol instead of bow, and trying to make a rifle now.
Armor textures are not x32, they are x64) i've asked author of mcpatcher, he said the armor textures separated from terrain and items, so this textures can be bigger and will not scale others, the same with the paintings
That's looking mighty fine Mr PATR101. You'll have to show us some more.
I've been working a little on my Newglim world too. I never tire of building in Minecraft...it's so incredibly relaxing at the end of a busy day. :smile.gif: I'll upload some more pics, perhaps even a movie, over the festive holiday if I get chance.
For now i can't share any more pics because of Skypia is one of three capital cities on our server. When the server will be opened you can visit Skypia and see everything by yourself :happy.gif: Then i'll share some more screens.
When i first time played on minecraft server - my first house was built on a little flying island. Since then all my houses were flying ) I like concepts of flying cities so much.
By the way, i have something you may be interesting in. On our test server i built first Skypia, here is the video http://minus.com/mZjMDuhHk#. (this clip is not finished, and it's darker than original one)
The city was named Arbyzlandia. Simple translation is "Watermelon city", this was began as a funny city with the watermelon king ) When i came there we have reborned our city from main server under the Arbyzlandia (you can see it in the end of video) after that i built fist flying island. Then one more and more and more) And then Skypia was born )
In this TP there is only one npc texture, i wrote Glimmar about wrong placement and wrong name of this texture in private missage right before this update, but i think he didn't read it...
What to do:
Open the texture pack, in "mob" folder you'll filnd villager.png, you need to create a folder "villager" in mob folder. Place there villager.png and rename it to butcher.png or farmer.png, librarian.png, priest.png, smith.png. And then you'll se a new texture in game.
I have animated an eye of ender block
custom_terrain_158.png http://i.imgur.com/NvOfH.png
custom_terrain_159.png http://i.imgur.com/sz977.png
the second animation is a continuation of the first, so recommend to use them both
0
Is there any way to add support nbt.display.Name for blocks?
0
I'm making my own texture pack Frankenstein, it's a mix of some texture packs with my editions, i use there an amimated pistol instead of bow, and trying to make a rifle now.
Armor textures are not x32, they are x64) i've asked author of mcpatcher, he said the armor textures separated from terrain and items, so this textures can be bigger and will not scale others, the same with the paintings
0
i'll try to draw rifle like that, but not shure i'll success
0
For now i can't share any more pics because of Skypia is one of three capital cities on our server. When the server will be opened you can visit Skypia and see everything by yourself :happy.gif: Then i'll share some more screens.
When i first time played on minecraft server - my first house was built on a little flying island. Since then all my houses were flying ) I like concepts of flying cities so much.
By the way, i have something you may be interesting in. On our test server i built first Skypia, here is the video http://minus.com/mZjMDuhHk#. (this clip is not finished, and it's darker than original one)
The city was named Arbyzlandia. Simple translation is "Watermelon city", this was began as a funny city with the watermelon king ) When i came there we have reborned our city from main server under the Arbyzlandia (you can see it in the end of video) after that i built fist flying island. Then one more and more and more) And then Skypia was born )
0
0
this is 32x
look at terrain.png and items.png
tiles in both are 32x
0
nope )
0
hah... his face now looks so familliar...
Great job!
0
0
In this TP there is only one npc texture, i wrote Glimmar about wrong placement and wrong name of this texture in private missage right before this update, but i think he didn't read it...
What to do:
Open the texture pack, in "mob" folder you'll filnd villager.png, you need to create a folder "villager" in mob folder. Place there villager.png and rename it to butcher.png or farmer.png, librarian.png, priest.png, smith.png. And then you'll se a new texture in game.
I use robo villager instead of butcher )
0
i had, reopening page helped me
0
Skin: http://i.imgur.com/YCuK8.png
this is a first try, today i've got some ideas how to improve it )
while i was making this zombie i've got another idea
Here is a FC-100 (Flying Centurion, model 1.0.0)
skin: http://i.imgur.com/WkFzI.png
He is run out of ammo, but still dangerous in close combat
and one more zombie based on alternate character skin
http://i.imgur.com/ME5vB.png
And Happy Bithday Glimmar! Do you know your birthday is a Liberation Day in Albania? :happy.gif:
0
UPS... I've shared a wrong second animation... I use another ender texture in my Frankie, so i've created the 2nd texture based on yours ender texture
here is it
http://i.imgur.com/bpOQR.png
Now i'm realising an idea with zombie i've got 20 minutes ago watching Superjail )
0
custom_terrain_158.png
http://i.imgur.com/NvOfH.png
custom_terrain_159.png
http://i.imgur.com/sz977.png
the second animation is a continuation of the first, so recommend to use them both
0