• 1

    posted a message on What does your base look like?
    Quote from ZidaneRob»

    My islandic fortress, complete with guns and helicopter.


    Really nice bases! A whole lot more interesting than mine.
    Posted in: Survival Mode
  • 2

    posted a message on Luck potion crafting

    I think luck potions should be craftable in Survival. They seem incredibly useful and can be used for the better for some. If you don't know what a luck potion does or is, see this Minecraft Wiki article: http://minecraft.gamepedia.com/Potion#Potion_of_Luck


    Basically, it increases the drop chances of rarer items, such as wither skulls, fishing drops and chest items (although in Survival all chests are generated by the seed) by raising the luck attribute of the player by 1 point. So, it seems really useful and if craftable it would be very unique and interesting.


    What should the luck potion be made of, and what should the durations be of it? A good suggestion might be the Clownfish - rare and practically useless - could be used to craft luck potions from an Awkward Potion. The duration would be quite small, possibly only a minute (1:00) unextended and two minutes (2:00) extended or even less for both. The times already set in place should be changed. It also can be reverted to a Potion of Bad Luck through the use of a Fermented Spider Eye, which is also in the game but uncraftable in Survival.


    If the Clownfish isn't a good crafting ingredient, maybe a new flower or combination of flowers can be a good candidate. A clover flower rarely spawned in Plains or Roofed Forest biomes is a nice suggestion. However, this could make the Potion harder to make. To know it's value it has to be used and discussed, so over time and discussion will mark out which suggestion is best, or if the Potion should even be obtainable.


    Edit: As I was already skeptical, the Potion of Luck only affects Fishing loot. But if it would increase chances of mob loot and chest loot it would make the potion more exciting.

    Posted in: Suggestions
  • 1

    posted a message on Silk Sword

    This is a actually a really cool feature. Most people won't see this, but if you had a Silk Touch Sword and the drop rate of a creeper egg is 1/200, there's a lot of negatives and positives. A few positives is that you have transportable eggs and monsters. A neutral thing is that if you use (for example) a mob farm with a lot of creeper spawning, you're going to get more creepers from the mob farm. A negative is that this could be overpowered in some way, but it would be hard to get a lot eggs since the player has to kill the entity. This means a loss of durability on the sword, and in fact might be even more.

    Posted in: Suggestions
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    posted a message on Minecraft glaciers

    I was talking to one of my friends and was inspired from one of my classes at school. Glaciers in Minecraft would seem pretty cool I said to one of my friends, and he vouched. I thought about the number of things being added to the game and I thought glaciers would seem like a nice addition to world generation other than new mobs. Although we did get the new wood mansion, which is awesome and a great product of the development team, I believe a simple, and new very large naturally generating region of ice, snow and water seems really cool. Glaciers could be dynamic but I could see it being very hard to pull off, so static glaciers would probably exist. In glaciers too, I think the addition of slush blocks would be pretty neat, with more to add the the ice variant of blocks. Glaciers could spawn in most cold biomes, primarily mountains but they could spawn in ice spikes and be present. More to add as well, they could even be their own seperate biomes, allowing places for new mobs to spawn or currently existing ones. Despite my numerous ideas in a few minutes I don't have enough time to notion new mobiles, so I'll leave it here for feedback from the forums.


    Thanks for reading!


    Edit: read on in the thread and don't base critique on this post, as the idea changes quickly.

    Posted in: Suggestions
  • 2

    posted a message on Minecraft glaciers
    Quote from Breaktheline»

    Maybe you should be more specific, How rare is it?

    Why would people want to go there?

    What kind of new mobs?




    Rarity would probably just be as common as to follow the Perlin noise generation of biomes, meaning that it would be closer to colder biomes. Seeing two different ways of generation:
    - if it's a biome, it would be slightly less rare than Mesa biomes.
    - if it's naturally generated, I think it would be reasonable for rarity to approach 1 glacier for 2 snow biomes.

    People would want to go there to see it's vastness, and like previously mentioned, ice regeneration is plausible. I am thinking too of ice caverns within the glacier. Also, since glaciers typically pick up sediment, known as moraine, gravel and cobblestone could generate randomly within the glacier. Not exactly randomly though since glaciers are typically seen with layers of sediment within it's thickness of ice.

    I feel as though new mobs are UNnecessary but the new mob like the Stray would spawn more common within this biome (typically underground).

    Posted in: Suggestions
  • 4

    posted a message on Completely irrelevant topics!

    Thread has been moved through granted ownership.

    Posted in: Discussion
  • 1

    posted a message on Why most are hating 1.9?
    Quote from Zarlog_Core24»

    I second this.


    People are suddenly saying the old combat was awful and really "boring" and "brainless". However, I checked the forums and r/minecraft all the time before the 1.9 snapshots started, and I never saw one thread or post complaining about combat being to "easy". If they had never added these combat changes, we would probably not be seeing so many people supporting 1.9 all of a sudden. Plus, Minecraft was never supposed to be a hard combat game. If you asked Notch what his intention for the game was, he would probably tell you it was supposed to be a fun sandbox game where you could do whatever you want. You could play in creative mode with unlimited resources and build as big and wide as you wanted to, or you could play survival mode and collect resources, build a huge base with friends in multiplayer, and fight mobs to your heart's content. Now, in those previous versions you could still choose if you liked building in survival mode or if you liked fighting tons of mobs at the same time. Back then the combat was simple and very fitting. Now, it has been over complicated with the assumption that you spend 99% of your time fighting mobs and other players and 1% building and mining. If people really thought 1.8 combat was bad before 1.9, a new combat system would have been implemented ages ago.


    I agree with this very well written and thorough post.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Why most are hating 1.9?

    After reading this thread, I have to make this post about the immediate assumptions about how Minecraft PVP is. This philosophy only little children dislike the new combat system is outright stupid. The new system is extremely confusing, not to mention the overpowered abilities that came with the update. I'd also like to mention that nobody is deprived in 1.7 or 1.8 PVP to whoever clicks faster or has the better mouse or better setup. It's simply a placebo and everyone thinks it gives an advantage. The only thing that deprives anyone from become better are hacked clients and ghost clients (and it can't be stopped in 1.9 since you can still use hacks for a major advantage).


    It seriously is extremely ignorant to think that Minecraft PVP is at all easy and meant for kids. Sure, all you have to do is press left click. However there are many strategies involved that require extremely precise movement with WASD (including spacebar), that being said it was removed in 1.9 due to the new mechanics.


    Although I didn't want to get on-topic with the features of the update, I realized after writing some time on this post I realized I needed to explain the features and how broken they are to support my argument. First of all the Chorus Fruit is immediately broken and overpowered; bases once protected can immediately be raided through eating a chorus fruit. Second of all is the spectral arrow, and I think it's pretty obvious what is wrong here. One feature that doesn't negatively affect PVP but makes it more confusing is the shields and dual-wielding; such a useless addition in the game that replaces a simple right click with the sword. I didn't see a point in making this feature in the game but it is the least of my worries. Although not added in 1.9, 1.10 added the Auto-jump feature. Although I don't believe it's at all useful (since timed jumping would be more useful in PVP) some sort of advantage is present in botting how the player jumps. Also the multi-attack feature with the fully charged attacks is also broken since it adds literally forcefield to the game, a known and simple cheat. These features affect many gamemodes and styles in Minecraft PVP.


    I guarantee this is the worst Minecraft update released through my 6 year experience with Minecraft and the developers.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What's Your Least Favorite Thing About Minecraft?

    The recent updates. 1.9 was unneeded and made the game more confusing. 1.10 was mediocre and absolutely depressing of an update.

    Posted in: Discussion
  • 1

    posted a message on I changed my Minecraft username but i I want to revert It

    I'm pretty sure it asks you "Are you sure???" if you are about to change your name. It asks you that so you don't make a mistake, not just to stall you.

    Posted in: Discussion
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