• 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    New version uploaded! Updated for 1.20.1! Download here.


    6-27-23 Change Log
    - moved smooth stone slab texture to stone slabs
    - moved light gray wool texture to chiseled stone bricks
    - moved my lamp model/texture from the torch to the lantern
    - added new texture for stone bricks, stone brick slabs & stone brick stairs (repeat ctm)
    - added deepslate & basalt (for now...)
    - added smooth sandstone, smooth sandstone slab, smooth sandstone stairs
    - added smooth sandstone double slab (vertical ctm)
    - added chiseled sandstone (just meant for 2x2 design)
    - added cyan & yellow stained glass (ctm)
    - added a toilet model/texture to birch stairs. Should be placed on lime wool.
    - added smooth stone texture (repeat ctm)
    - added smooth stone double slab texture (horizontal & vertical ctm)
    - added an arch design when combining smooth stone, glass and mossy cobblestone (ctm)
    - added a WIP dark oak door
    - added overlay ctm to black concrete when next to cyan & yellow stained glass
    - moved yellow concrete design to lime concrete (for now)
    - added yellow concrete bricks (and overlay when next to cyan & yellow stained glass, and stone bricks)
    - added overlay ctm to polished diorite so the black design only appears when placed on top of polished andesite
    - cleaned up polished andesite a bit
    - added blue glazed terracotta (different designs & ctm depending on orientation)


    Posted in: Resource Packs
  • 16

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]



    I've taken influences from steampunk, art deco/Bioshock, and 50's futurism blended with many contemporary ideas to build a resource pack designed to accompany my underwater city, Aquain. My pack takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form. So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool. But gears are a highly practical and useful item, not decoration. So I'll use them when it fits, but not otherwise.

    I had wanted to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces. Of course that is very difficult to do with Minecraft blocks. So instead I've gone with a more Art Deco approach. Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look. I have a mix of each, depending on the location in the city. Poorer areas of the city will have to deal with metal walls instead of fancy wallpaper. An industrial area will look very different than an upscale shopping district.

    I tried for a very realistic look and feel. Yet I wanted everything to be distinctive. Nothing like those 'realistic' packs where everything is a super grainy shade of gray & brown. Also, I've mixed in some 32x, 64x and 128x textures. I know that is unorthodox, but I wanted everything to be as small as I could get away with. But on the whole, most of the stuff I've put in myself is 64x. Very few 128x textures. A lot of the 32x stuff is placeholders from doku.


    While the total number of blocks that have been retextured is as of yet relatively small, I've made a lot of use of CTM and other tricks to get the most out of each texture. Because of this, this pack is highly specialized and probably won't look right if you just use this pack to view your build. Some blocks have entirely different textures on their top, bottom and sides. In theory this gives me the flexibility to have a huge number of textures, some with very specific and limited uses. In practice, I'll probably never fill out all those textures since my pace of work is incredibly slow. But much of this pack is based on sharealike textures, so feel free to reuse them in your packs. Just give both me and the original creator credit.


    It has been eight years of very, very slow progress, but after lots of requests, I have finally gotten rid of enough borrowed textures to make this public. If you'd like to see this continue to grow I'd love some help. This is too big a project for me, unfortunately. But I'm pretty stubborn and don't give up easily, so I'll continue tinkering with it for as long as I can. So expect infrequent updates for some time to come.


    Important: You absolutely NEED Optifine for the texture pack to work correctly. Install one of those mods before using the pack.












    The video quality is fairly low, especially the underwater bits, so don't hold it against the pack! Download it and see for yourself!



    For Minecraft 1.20.1For Minecraft 1.16.3

    For Minecraft 1.16.2



    Check out the Source.txt file in my pack for a more extensive list, but here are a few key sources that contributed (knowingly or unknowingly) some excellent textures to this project (as either placeholders or final textures).

    The iron door, light gray stained glass, pink wool, light gray wool, yellow wool, blue wool, cobblestone wall, crafting table, gray wool were used
    with super generous permission (holy crap, this guy is amazing!! I love these textures!) from:
    http://www.templarcreations.com

    Some of the high tech looking placeholders (like pistons) come from MassenEffect Sci-Fi Texture Pack 128x:
    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1246009-masseneffect-128x128-v-1-7-2-sci-fi-texturepack

    A good number of the placeholder textures are from Dokucraft 32x that is free to use:
    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1225753-32x-1-7-x-dokucraft-2-5-free-to-use

    The stone slab comes from Last Days (used with permission from dereksmith, thanks!!):
    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1240079-last-days-300-000-downloads-return-of


    I'd love for you to use my textures! Just keep in mind that some of these I'm using by special permission, so don't use those (or contact the creator for permission as well). Other textures I purchased, I don't think you can use those in your packs either. For the stuff that has an open license, feel free to remix and adapt! Just give me and the original creator credit. And if you can post here in this thread to link to your pack and let me know which texture you are using, that'd be great!

    Posted in: Resource Packs
  • 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Yea, a lot of my textures are tricky to figure out without a guide or reference. Certainly that arch is more difficult than normal. Probably not usable for anyone, but I just wanted to see if I could do it.


    As for the yellow brick, thanks for the feedback! I'll stick with the yellow window one. Perhaps I'll find another use for the other trim someday, but it isn't a priority right now. I'm very close to finally releasing an update for the pack.


    First though, I want to share the thing I'm most excited about that I've done lately. Earlier I added blue terracotta and blue stained glass that I got from the J.W. Knapp Company Building in Lansing, MI. Now I've added glazed blue terracotta to do that vertical piece above the door. Glazed terracotta is a dream for me, with four different facings, I can squeeze in four different textures & ctms. Here is my masterpiece:


    Compare to the original:

    Posted in: Resource Packs
  • 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    My new texture is yellow concrete:


    I've got overlays for being connected to yellow & cyan glass and stone bricks. Btw, which window sill overlay looks better, the yellow window (left) or the cyan window (right)?

    Everything came from a house not too far from me:

    Posted in: Resource Packs
  • 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]
    Quote from theozov»

    damn it looks hard... anyway you want to make the archs big like the ones in the picture or to attend a 1 block wide window?

    you can do it one way i remember (don't work with ctm for 1 year and never done anything in 1.16+)

    one is to cover the transparent part of the arch with a kind of ornament metal bars would look very beautiful then use the same ctm overlay falkers used in his old pack making this appear every time you create a hole surounded by bricks like a window would be. i don't remember precisely but i am here to help if anything gets difficult.



    I figured it out!


    This:


    Becomes this:


    And here is where it came from:


    Unfortunately, to pull it off I needed to use those mossy cobblestone blocks. Because of the block positions I couldn't do it with just glass & smooth stone. Ideally I want things with my texture pack to be at least somewhat intelligible with the vanilla textures. If I have to throw in those random third blocks (whether mossy cobble or something else) this solution isn't as usable as I hoped. I stuck it out anyhow, just as a proof of concept (and because I'm stubborn).


    But now I can't get the overlay to connect to the doors so I can continue to border pattern down. If I do the full ctm, as I had it, then it overlaps with the arch designs.


    So I need help!


    Anyone know why this overlay code doesn't work?

    matchTiles=smooth_stone
    method=overlay
    tiles=300-316
    connectTiles=warped_door
    faces=sides
    layer=transparent


    I imagine I just need something other than "warped_door", since swapping in "black_concrete" there works. Unless doors just don't work with the ConnectTiles thing.

    Posted in: Resource Packs
  • 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Great, thanks for the help!


    Here's some more eye candy for you. I just whipped this overlay up on my black concrete when it is next to my cyan & yellow stained windows. I've been wanting to do window trim like this for a while, and I finally figured it out!



    And of course I already have an overlay for black concrete & clear glass:

    Posted in: Resource Packs
  • 2

    posted a message on Any Medieval resource packs?

    Maybe Conquest? Or John..Smith? Honestly most Minecraft resource packs are either vanilla or medieval.

    Posted in: Resource Pack Discussion
  • 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    I've been using the brightness/darkness tool to make parts darker a bit at a time. I made another incremental change to the vertical bars. But I also, per your advice, added some more lines to the bottom. The previous version is on the left and the new one on the right:


    And right next to each other:


    I really, really appreciate the helpful feedback.

    Posted in: Resource Packs
  • 2

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Good to hear from you! And I agree completely on your critique. I had made a darker version, but someone on Discord said they preferred the lighter version. I knew I should have come here first. :)


    Here's my darker version:


    I'm still not sure if it is high contrast enough though. I'm not sure how to fix it, my actual artistic ability is quite limited. I suppose I could cut down on the number of bars in the column, then they wouldn't have to be shrunk down as much.

    Posted in: Resource Packs
  • 1

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    And... I'm back again! I've continued mining the Federal Building & Courthouse in Monroe, Louisiana for goodies: https://www.loc.gov/item/2016645858/


    I took the columns and the cool horizontal trim/design thingy and put them on a v+h ctm on smooth double slabs:

    Posted in: Resource Packs
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