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    posted a message on Round Wizard Tower

    Thank you very much

    Posted in: Survival Mode
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    posted a message on Round Wizard Tower

    This is a survival build I have done, the roof is made of netherrack and I used a lot of boneblocks as well.

    I had to adjust the mountain only a tiny bit to allow for the tower to stand there.

    Posted in: Survival Mode
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    posted a message on Arcipolis - Custom Adventure World

    Made my first Minecraft video: A minecraft cinematic of my custom adventure world Arcipolis.


    Over a span of 7 years by playing on and off I have build this adventure world. It is still a work in progress and many parts are not yet finished.

    At first I started without any tools like world edit or voxel sniper, but later on I started using those.

    This is my only Adventure World and everything you see is custom made, I also do solo builds like towers/castles or other nature builds.

    Shader used: Chocapic
    I used a mod called replaymod to make the camera tracks that you see: Replay Mode



    A showcase of the huge dungeon (4 parts)

    Posted in: Creative Mode
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    posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)

    While not being able to yet port the mod to 1.8 (still working on it, I think I am about 80% there), some people noticed Uranium not being minable by steel/cobalt which should be the case. So thats why I updated the mod with a small hotfix:


    - Fixed Uranium mining level to be 4 (Steel or Cobalt)
    - Fixed Gemmeration table removing enchantments from the weapon. It is now possible to repair a weapon with enchantments, but only if you are using a fully charged amulet stone.


    By the way, I really want to know what you guys think of the Ice Queen and how though it is to beat (legitly) with the mods' items.


    Enjoy!!!

    Posted in: Minecraft Mods
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    posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)

    I will be updating this mod in the upcoming months!! (probably to the new minecraft version aswell)

    Posted in: Minecraft Mods
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    posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)

    Look above I said the mod doesn't run on a server it's fine with client but, on a server by itself it crashes and read the crash report. this mod doesn't currently run on a server


    Thanks for pointing it out, I am allready aware of this though and I am not sure if I will make it work on a server in the near future.
    Posted in: Minecraft Mods
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    posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)

    Hey thanks for playing the mod and adding some thoughts to it. Unfortunately I haven't gotten any crashes with myscraft & soul forest myself so I don't know entirely where the error is coming from. Also at this point I am not working on the mod actively, I will try to work on it in the future though (I don't know when that will be, probably somewhere behind the 1.9 update or something).

    Posted in: Minecraft Mods
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    posted a message on [SOLVED] Creative world has full light even underground 0.0
    Quote from willy4win»

    ...

    No not your brightness.... there is something call gamma and it can change your lighting, it has NOTHING to do with your ingame brightness settings!

    just go to your .minecraft folder, then open the "options" file with notepad, then find text that says "gamma:#" then change it to "gamma:1.0"


    Uhm well you do realize that when you change the gamme it changes the brightness in game...


    But that doesn't matter now, the mcedit fix lighting fixed it!!!!! So it is now all good.

    Thanks for helping out, I have been at this almost the whole day allready..

    Posted in: Creative Mode
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    posted a message on [SOLVED] Creative world has full light even underground 0.0
    Quote from MegaDerf»

    Are you using half blocks?


    I found an old thread where they used MC edit to fix lighting errors.


    I found that too, but since mcedit is now kindoff in a different version I can't seem to find this "relight" function.


    And to answer your question, no I use full blocks.


    EDIT: I found a different mcedit project which has the relight function I am trying this now, will let you guys now if I solve it or not, again thanks for the help so far!

    Posted in: Creative Mode
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    posted a message on [SOLVED] Creative world has full light even underground 0.0

    Thanks for the responses.


    @MegaDerf

    When placing light near light sources it fixes those light sources, but next to the existing light source the full light of the sun gets spread everywhere like its all surface or something.
    Some screenshots attached to original post, 2 of which are places underground that are fully lit while there is only redstone torches and fires available (picture during day & night).
    Other worlds, and even when I build something inside that creative world have normal lighting like the dirt house picture I added. I build that to see if the lighting is normal (picture taken during day).

    @willy4win

    That didn't fix it, it only made it brighter because my brightness settings are on 66%. Thanks for the help though.


    @RobertFrans

    Tried all of that, but nope I do not have the night vision effect. Thanks for the help though.


    I think the problem is that somehow everything is treated as above ground instead of what it actually is...


    I also tried building something new on my adventure world, but inside that dirt house the lighting is broken aswell, so it seems it is chunk related or something...

    Posted in: Creative Mode
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    posted a message on [SOLVED] Creative world has full light even underground 0.0

    Well you mean the brightness? because I have that down to 66%, and I am certain it is the light from the sun that somehow reaches underground areas where it normally shouldn't come. I also had a ton of light bugs (you know where the area appears to be completely dark untill it loads when you run over it). So I think it is bugged or something, but I can't seem to figure out how to fix it.

    Posted in: Creative Mode
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    posted a message on [SOLVED] Creative world has full light even underground 0.0

    As the title sayd, my creative world has full light underground during the days, only at some spots there is shadows as supposed to be when underground. The majority of the underground is lit entirely by the sun while there are many blocks inbetween the sun and the underground place. Secondly it also gets a small bit darker when it turns night.


    Does anyone have any idea how to fix this?


    EDIT: Solved it by selecting the chunks where this occured with mcedit and relighting them with mcedit.

    Posted in: Creative Mode
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    posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)

    New Update! (I have attempted to solve the biome intersection problem, but didn't succeed yet)


    Changes for 1.9.7 : Biomes

    Latest Release information:

    - Fixed the custom vines growing on air and destroying nearby vines when placed next to them.
    - Fixed custom leaves not decaying.
    - Fixed custom leaves not dropping saplings.
    - Fixed custom leaves being opaque while not opaque (being able to look through the entire tree or island) while attempting to breake the leave.
    - Fixed custom tall grass acting as normal blocks, thus being able to place blocks on them, this is now changed to normal grass being able to replace grass with any other block.
    - Changed the texture of amethyst gem & uncut to be a bit better.
    - Changed the textures of the armor so that they look a bit prettier.
    - Changed the texture of the Gemcutter
    - Changed the texture of frozen grass.
    - Added Amulet Rings that will either increase the damage you do or decrease the damage you take (depending on the type of the ring).
    - Added Amulet Stones whereof most give you a potion buff for an amount (20 or 40 seconds) on every use. Some other stones have different purposes.
    - Refactored the tool class settings, also changed chromite to be harvestlevel of diamond instead of iron.
    - Added a block (Gemmeration Table) to repair Soul Tools & Armor using the Jet Amulet Stone.
    - Added a block (Gemming Table) to enchant Soul Tools & Armor using the Scarletite Amulet Stone.
    - Added a block (Gemble Table) to transform certain items into more useful stuff (Iron Block > Gold Block) using the Citrine Amulet Stone.
    - Integrated the new blocks's recipes with NEI.
    - Made Uranium, Cobalt and Steel less rare again (this time uranium is even less rare then cobalt and steel)
    - Updated the looks of the Hardwood tree, cut off the corners and changed the height and some more.
    - Made the grass in the dimension grow up to a lower layer (from water-up) instead of starting with grass blocks halfway up the dimension, this looks much better.
    - Made the biomes in the dimension slightly larger.
    - Made small updates to the looks of the different biomes.
    - Moved all cold snow-related biomes to a new dimension called the Frozen Hearth Dimension. (I have no intention of making tons of dimensions but found the white/green and white/red look extremely odd)
    This dimension can be reached by building a portal the same size and shape as the Soul Forest Portal but using Turquoise Blocks and a frost lighter instead.
    U can light this portal using a frost lighter, this can be made by combining a Uranium Gem with an Advanced Soul Magic Fragment
    This portal can only be created in the soul forest dimension. Do not try to build it in the overworld or nether, this won't work.
    - Re-added soul ice, it now spawns in the Frozen Hearth dimension naturally.
    - Added a new biome (Shinai Forest) a frozen forest biome in the Frozen Hearth dimension. This biome also has a new tree of which the leaves/logs are subject to change. Also has a new flower called the Shinai Flower
    - Added a new tree - Frozen Tall tree with Frozen Leaves and Frozen logs (the textures are subject to change)
    - Added a new flower - Frozen Shinai
    - Added frozen sapling and a hardwood sapling.
    - Did some cleanup and optimilizations.
    - Updated the to-do list on the forum.

    Please report any errors, glitches or alike as soon as you see one so I can fix it right away!
    Also if you want to show off something amazing you made, don't be afraid to share so I can post it (pictures, mod showcase or anything else)!!!

    Enjoy!!

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    "Also this mob can be 360 no-scoped if you plug the Bumbo Engine 2.0 into Mc Buthead's forehead while dancing on Papa John's delicious pizza nipples. When the moon crashes down on I Don't Know this frenemy drops a rare usb flash drive that contains giraffe porn that you can tip your fedora to."

    Haha

    Posted in: Minecraft Mods
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    posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)
    You should add bosses to the dimension, that's the only thing that could make this mod more awesome!
    (and a few bug fixes)

    There now is an actual boss in the mod :)


    Changes for 1.9.6 : The Ice Queen!!

    - Removed Mithril entirely from the mod!
    - Removed the lighting effect of the Ice Workbench.
    - Added a new boss: The Ice Queen.
    - The Ice Queen will:
    1. Summon a wall inbetween you and herself to block ranged attacks from coming in, and when she summons a new wall the old wall will explode and damage + slow you on hit.
    2. Summon either 2 Exclos's, 2 Ice Fairies or 2 Illusions/copies of herself.
    - The illusions will not summon anything, but they do teleport around. When you hit one of the illusions you will get blinded and damaged.
    3. Teleport away from you when you get too close (before you get in your melee attack range) or teleport closer to you when too far away.
    - Added a new item called the Ice Crystal that can be used to summon the Ice Queen.
    You will need to build an altar and use the Ice Crystal on the middle block. Look at the picture to see what altar looks like.
    - Added a new set of armor and tools (Fyrised) to replace the mithril armor and tools.
    - Added Soul Forest mod source to Github at : https://github.com/OwnAgePau/Soul-Forest
    - Added Set Bonus information to the item information that shows when you press the (default) F button.
    - Added spawned in altars to the Dark Caverns biome that currently only look a bit fancy. They will be used in multiple ways later on.
    - Added a new Achievement that can be achieved by killing the Ice Queen.
    - Added 2 (quite similar) new biomes (Soul Shrubbery & Fyrised Shrubbery).
    - Added caves to the dimension to make it a little bit easier (and much safer) to find gems.
    - Re-added fog into the dimension (green coloured fog) as it gives the dimension's atmosphere a little edge.
    - Reduced the rate at which Groundhog spawns reinforcements (as this was set to insanely fast by previous update).
    - Reduced the health of koteks (red, blue & green) by 50%.
    - Changed Textures of : Hardwood (trees, leaves, planks, stairs), Laterite (dirt & grass) and the Ice Workbench.
    - Fixed different stuff generating above the world (on top of the netherack, including trees, flowers and structures).
    - Fixed the gemcutter only showing "burning particles" when not active, it instead shows it when the gemcutter is active.
    - Did some refactoring and cleanup
    - Custom leaves no longer drop the leaves on destruction without the proper tool (berrycutter).
    - Made the custom leaves a bit less though to destroy by hand.

    Please report any errors, glitches or alike as soon as you see one so I can fix it right away!
    Also if you want to show off something amazing you made, don't be afraid to share so I can post it (pictures, mod showcase or anything else)!!!

    Enjoy!!

    Posted in: Minecraft Mods
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