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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP

    Abandoned warehouse? Are you actually serious?

    Posted in: Maps
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    posted a message on The First Base
    I always have trouble coming back to minecraft because every time I make a new map, I'm perplexed as to how I want to set up base the first time. I used to hunt forever to just find the perfect plot of land, often not finding it until having to run for my life for at least one night. Lately I've been more interested in terraforming to actually make things suitable for myself, building into the land instead of merely on top of it.

    My original plans were to build a gradually evolving cabin until I had enough materials to start a real project, and then I'd either demolish the cabin, or move elsewhere via nether transit. At some point I actually decided to say goodbye to the sunlight, and dug down to the diamond threshhold, then built a full efficiency base deep underground, complete with food, wool, and wood production wings, sitting right above my ever-expanding mines. Now I've found that's far too ambitious for an initial setup, and has gotten harder and harder to achieve since the transition from beta.

    What kind of stuff do you guys do to get set up on a map? I've seen people with some pretty radically different methodologies and priorities than me, and always found it interesting.
    Posted in: Survival Mode
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    I figured that was what was happening, it sounds like the site's been acting up for you.
    Posted in: Maps
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    I can understand that. I'm also pretty sure that the fragility of the system I made is definitely going to be an issue with future patches because of how complex it gets. Whenever you add so many tiny systems, or have something wired as redundantly, something is bound to mess it all up and require the whole thing get remade to find what the actual problem was. I haven't really checked my map since about a week after I sent it to you. I merely added a few things that were basically the same idea but about 30x more affected blocks.

    At any rate, I sent you my email but you never sent me yours or emailed me back. If you're still interested in bouncing some ideas back and forth, let me know.
    Posted in: Maps
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    Did you ever figure out how to work my non-euclidean rooms?
    Posted in: Maps
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    posted a message on 1.8 and nether wart uses/changes
    If by "very limited uses" you mean "required in the making of all but one potion," then yes.
    Posted in: Recent Updates and Snapshots
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    I've been out of the loop for a while, but came back pleasantly surprised. I was not expecting the team to ever suck it up and release doors of every wood type, and the banners/armor stands will have a huge myriad of uses for diversifying areas. Cities can now have their own flags, armories and shops will now stand out more, and things will just look better, overall, with more options.

    I'm curious if you're going to ever do anything with the underwater content, now that it's up and in the open. All this new content has certainly sparked new life into my imagination, as soon as I actually have time, I will probably start on my own project.
    Posted in: Maps
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    Quote from Criswell

    Owl, I did have some questions about your world but haven't had time in the past few of weeks to be involved on the forums, sorry to leave you hanging. I will catch up with you first thing after I square away some urgent work, and get back to Minecrafting.
    I probably did a crummy job of explaining things with signs. If there's anything systemic that you don't understand (the scoreboard progression mechanic I used, for example), I can clear that up a lot better here on the forums than I could with a handful of characters per sign.

    That said, I'll be busy this weekend, too. I'm headed to Nashville and won't be back for about 4 days.
    Posted in: Maps
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    Hmm, I can imagine that the 2D trick could be used for specific dungeons to break up monotony and give a fun gimmick to a particular place. Perhaps it could be as simple as you going inside a painting.

    Side note: did you happen to look in to my concept world yet? I was waiting for a reply for a while, and suddenly this thread, the beta thread, and all discussion kind of went dead. If you haven't, I can go ahead and post the later version of it, but I won't bother unless you find it promising enough to justify the massive gobs of command blocks required to pull off my later designs.
    Posted in: Maps
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    Quote from Criswell

    I will take a look at it later tonight Owl, thanks!
    If you think it looks promising, I have 2 more proof of concepts I've made since then.
    Posted in: Maps
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    posted a message on [Adv] Criswelvania Ressurection v13.0 WiP
    Quote from Minnan1

    Getting dem shivers just thinking about the new version being released :3
    I'm eager to hear back from Criswell on the research I did on how to make non-euclidean spaces. I've actually played a bit with it since then, and have messed with getting the "it's bigger on the inside" effect running smoothly.

    I'd like to see what he thinks he can do with it.
    Posted in: Maps
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    posted a message on What happens if you build a redstone computer with more processing power than your real computer?
    You can't actually do it because your computer itself can't render something with more processing power itself, let alone something as inefficient as minecraft with all of its other things it renders.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Boss factory!?
    Ugh, you people and your lack of imagination. It's not for pragmatic uses, it's for fun. You can make playful devices in your adventure maps like having walls made of whatever respective material you're using to spawn, then use redstone to turn the walls into monsters. It not only spawns a monster, it makes a hole, as well as catches people off guard if it's set to activate, say, the third time you walk into the soulsand hallway.
    Posted in: Future Updates
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    posted a message on Craft Granite and Andesite back to Diorite?
    No. You can already craft diorite using the most abundant resource in the game, what's the point?
    Posted in: Recent Updates and Snapshots
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    posted a message on Is the game boring and frustrating during the first moments of play?
    It is, and has been for a while for me. It's not like it used to be before hunger, where you can just jump right in to building; there's a lot of setup you have to do and will continue to do for quite some time. Still, it overall adds a better experience in the long run because there are things you have to do, and finding unique ways to solve those problems is a reward in itself.

    I think there needs to be a way to make the beginning of the game more fun, but mid-late game is just fine.
    Posted in: Recent Updates and Snapshots
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