If I had a choice, I'd choose amplified. However, it is far from perfect terrain.
The thing I don't like about amplified worlds is that there are literally. mountains. EVERYWHERE. I mean really, you can't go past several chunks without seeing a huge mountain.
I have a world set on amplified in which I just travel endlessly in one direction in survival, and it's really painful to cross the mountains. I constantly run into mountains that are impossible to climb without mining through it or pillaring, and it takes me super long to cross a few hundred blocks. They really need to smoothen those mountains. There needs to be variation between flat terrain, hilly terrain, and cliffy terrain.
- Owen5595
- Registered Member
-
Member for 9 years, 8 months, and 24 days
Last active Thu, Mar, 24 2016 18:23:34
- 22 Followers
- 399 Total Posts
- 69 Thanks
-
170
SomethingSlimy posted a message on Larger Terrain Generation (Not Biomes)Although the terrain in minecraft is far from perfect, one thing about it has always bothered me more than anything else: Everything just seems so small. The rivers and ponds seem tiny, the islands in ocean biomes are tiny. Even the mountains in the Extreme Hill biomes seem tiny.Posted in: Suggestions
My proposed solution to the problem is a new world type in the options when creating a new world. This new world type would be similar to the current one, aside from 1 difference: the terrain is expanded by 2x, 3x, or even 4x larger than what would normally generate in Minecraft. (The pictures below are 4x bigger, but the amount the terrain is enlarged could be an option)
- This would not affect current terrain generation because it would be a new world type.
- This would not make trees or villages bigger, it would only affect terrain.
- This would not construct the terrain, then enlarge it. (That would most likley cause severe lag) It would generate the terrain based on how the current generator works, only larger.
- This would not affect the size of each chunk, it would still generate with 16 x 16 chunks.
- The height of Minecraft would not be increased, and the world would not get deeper. This suggestion would only affect the surface of the world.
- Biomes would still generate normally, not enlarged. Though it would be great if there could be an option for either Large Biomes or Default Biomes when starting a new "Larger Terrain" World.
- This would not make villages and mushroom biomes more rare, they would spawn normally, just with different terrain.
- (Some have suggested that this idea should replace the "Large Biomes" world type. If this was implemented, biomes would spawn like they do in the "Large Biomes" world type.)
Example:
This is how Minecraft terrain looks by default. The red square is expanded 4x below.
These two images are to the same scale. The one below demonstrates what I mean by "expanding the terrain 4x." (I didn't recreate the desert, but biomes would still generate like normal.)
Example of larger hills/mountains:
How hills currently appear in Minecraft. Below is what hills and mountains might look like in a "Larger Terrain" World.
Current:
Larger Terrain:
Current rivers compared to larger ones:
Current:
Larger: (The 2 block steep coastline was created because I simply expanded the current terrain 4x for these examples, nothing has been smoothed out. The images are just for example.)
Larger Beaches:
(Unfortunately the beaches look rather ugly, but it's a problem with the way beaches work in World Painter and it does not have anything to do with this suggestion.)
Larger lake:
Current:
Larger:
Larger ponds:
Current:
Larger:
Larger Ravines:
Current:
Larger: (wow)
Larger islands:
Current:
Larger: (Bare lumps of dirt aren't so bad anymore! Could use some trees though.)
(The rest of these examples are Extreme Hills oriented. I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but some of them escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because I think these look really cool!)
Current:
Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)
Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)
Larger: (The grass is brighter because I forgot to make the mountains "Extreme Hills" in World Painter, sorry about that.)
Current:
Larger:
Current:
Larger:
Current:
Larger:
Current:
Larger: (Looks brighter because of the fog, that's how zoomed out I was.)
Current:
Larger: (Sorry about the lack of trees, I didn't pay attention to the biomes as much as I should have.)
Current: (The Mountains actually look pretty good in this screenshot, but I don't think they're as magnificent as the larger terrain example.)
Larger:
(The above example images were made by expanding a normal Minecraft map 4x in World Painter.)
Pros:
- Could possibly make Minecraft terrain interesting again.
- Epic ravines.
- Naturally generated layered snow.
- Longer, thicker rivers.
- Actual mountains and hills.
- Bigger beaches. (though still ugly)
- Bigger islands in oceans.
- Ponds that aren't eyesores. (sorry)
- Horses are even more useful
- Horse travel might be more interesting because of the terrain, and length of the journey.
- Takes more than five minutes to cross entire continents.
- It would be a completely different world type, meaning it would be optional.
Cons:
- It may take ages to get places. (though I'd imagine exploring would feel more rewarding)
- All that flat land might get boring. (but ideally the new terrain would generate with "noise" over the large terrain to make it more interesting and less smooth.)
- Oceans would be massive, unless they weren't made larger along with the terrain.
- Mountains may lag slower computers. (though they wouldn't be that much higher than mountains are right now. The mountains in my examples are much larger horizontally, but not that much larger vertically.
- People who can only play on the tiny render distance would have trouble seeing the terrain.
And that's all I can think of!
I made a signature banner for this suggestion! Feel free to submit your own.
Full size: (worthless for signatures)
Thanks for taking the time to read this suggestion! And thanks for the support everyone! Please criticize this if necessary! -
3
Alexey123 posted a message on Flags of all 196 Countries on BannersI got flags of all 196 countries on banners from a-z. Some flags may not be the best quality. I'm sorry if I offended you.Posted in: Discussion -
2
TheGrandEngineer posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)Are you using CTRL + A to select the code beforehand? If CTRL + C/V isn't working, that's the only thing I can think of to help.Posted in: Customised Worlds -
1
flamingvn posted a message on My Hub server!Posted in: ScreenshotsHi everyone, i'm FlamingVN!
I come from Vietnam.
I've built all this hub.
I have recently opened a server for all people play and exchange.
Here are my Hub server. (server name: Fight For Fap)
Details:
Shaderpack: SEUS Ultra
Resourcepack: R3D
Thank's for visit my thread!
-
4
Solidfire posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)I decided to make another world, at first I was disappointed with the spiky towering terrain. i decided to explore it a bit and found some really nice terrain. I used seed -3396013442823641280Posted in: Customised Worlds
screenshots below, a bit more than I usually post.
Eihort view
ingame screens
and now for the generator options
I recommend using NBTExplorer, copy in the seed as well.
[ -3396013442823641280 ]
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":226.23943,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":106.61267,"mainNoiseScaleY":212.22534,"mainNoiseScaleZ":141.8169,"baseSize":8.5,"stretchY":13.739649,"biomeDepthWeight":1.4014084,"biomeDepthOffset":0.14084506,"biomeScaleWeight":1.5352113,"biomeScaleOffset":0.14084506,"seaLevel":70,"useCaves":true,"useDungeons":true,"dungeonChance":100,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":false,"waterLakeChance":4,"useLavaLakes":false,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":50,"gravelMaxHeight":100,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":62,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":62,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":62,"coalSize":40,"coalCount":2,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":33,"ironCount":2,"ironMinHeight":0,"ironMaxHeight":80,"goldSize":31,"goldCount":0,"goldMinHeight":3,"goldMaxHeight":12,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":16,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":23,"la ize":16,"lapisCount":1,"lapisCenterHeight":16,"la pread":16}
-edit-
I found a really awesome mob spawner exposed in a mountain above sea level! see below
standing on a tree; x715 y90 z-211
I think this is my favorite generated world so far!
last image for now, I found a tree on a spike. I thought it was amusing so I had to share!
-
7
Developer posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)Posted in: Customised Worlds -
38
Pugin94 posted a message on [1.7] ♣ Seeds For All Biomes! ♣Posted in: Seeds
Welcome to this topic! In this topic, I will try to achieve a goal of finding a seed for every biome, including the 1.7 ones. (I do not know if someone has done this before, but I'll do it anyway )
First biome seed: Mesa
Seed: Mom
(Yeah, this is a weird seed, but it works...no kidding. This seed spawns you in a Mesa (Bryce) biome.)
Second biome seed: Cold Taiga
Seed: Leave blank for a random seed
(Spawns you in a Cold Taiga.)
Third biome seed: Roofed Forest
Seed: -1618507012
(Spawns you close to a Roofed Forest.)
Fourth biome seed: Savanna
Seed: 61059724
(Spawns you in a Savanna, right next to a Desert Temple.)
Fifth biome seed: Jungle
Seed: Rainforest
(Spawns you in a Jungle, which was made a rare biome in 1.7)
Sixth biome seed: Ice Plains Spikes
Seed: -3172071899326743199
(Spawns you right next to an Ice Plains Spikes biome. Thanks to Lisha777 for finding this seed.)
Seventh biome seed: Mushroom Island
Seed: 8302715476103434037
Seed 2: 6719172414383781019
(Coords for first Mushroom Island: x: 19 y: 84 z: 388)
(The second seed spawns you right next to a village and mushroom island. Thanks to AntOfThy for this seed.)
Eighth biome seed: Flower Forest
Seed: 584030580
(Spawns you in a Flower Forest, along with a nice like and a swamp nearby.)
Ninth biome seed: Mega Taiga
Seed: 123456789
(Spawns you very near a Mega Taiga.)
Tenth biome seed: Stone Beach
Seed: Lalalabored
(Spawns you in a plains, but with a Stone Beach nearby.)
Eleventh biome seed: Birch Forest
Seed: -955251022
(Spawns you near a Birch Forest.)
Twelfth biome seed: Swampland
Seed: -2019568609
(Spawns you near a Swampland, with a Witch Hut nearby.)
Thirteenth biome seed: Extreme Hills
Seed: -2019568609
(Spawns you near an Extreme Hills biome, and is the same seed as the Swampland seed.)
More coming soon...
If you liked this post, click that !
-
2
snark734 posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Ok so I examined the image Jeb posted and I actually found some cool stuff that we missed.Posted in: Discussion
Ok so this looks like just another biome.
But if you look closer you will see some pretty cool stuff that we missed.
Look at the water:
Can you see it? It's a fish! And it's visible! Woah! But this isn't the end there are more neat things to look at.
Like this:
See? No more choppy biome color transitions! Awesome huh?
Now look at this:
If you look real close you can see a mountain inside a forest biome. Look! You can even see the trees! High variation in every biome?
Now this one is interesting:
At first the grass looks like it usually does.Boring,bland,uninteresting and "REaListiC?".
But look again:
Woah! The grass is so colorful! And not just the grass everything is so bright, colorful and vivid!
GOD DAMN! This is going to be one amazing update!
Now back on improving my photoshop skills. - To post a comment, please login.
1
I'm just asking for the beta 1.7.3 texture pack, some people don't always play the newest edition
1
Trollsack, if you are reading this stop making threads that attack minecraft
1
Every update has hate In 1.7 it was the temperature system (which I liked)
1
Same here
1
And it crashes saying the Ghast fireball did not exsist
3
1.8 added a lot of stuff
1
1
Agreed
2
It would make minecraft very annoying
1