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    posted a message on Why most are hating 1.9?

    The new PvP is great for PvP servers.

    However, singleplayer is completely messed up because of how you have to wait to attack mobs (terrible when you're getting swarmed by them).

    An option to disable the new PvP would be nice.

    Posted in: Recent Updates and Snapshots
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    posted a message on In 1.9 Mojang Has Suggested Adding Seasons To The Minecraft [Season Discussion]
    Quote from EekieHD»
    I think it would make the game harder en funner to play, but what would happen in ice spiked biome's in the summer? Do the spikes grow back, do they get smaller when the summer arrives? If this game will keep evolving like its doing right now, mods will be the future, there are almost mods everything you can imagin, horses where introduced much faster in a mod than in vanilla minecraft. If minecraft keeps updating and updating, i'm shore this will happen sometime if the future, when? Thats still a mystery...

    Thanks for reading my message

    -EekieHD

    Great idea, so so far we have:
    Mating season for animals. Each breedable animal will have a season in which individuals of that species standing on a block with a sky light value of 15 have a small random chance of going into love/mating mode, and if two of them spot each other, successfully breeding. This could even replace random spawning for neutral mobs: kill all the mobs in an area, and they won't replenish by the usual spawning-on-lit-grass system, but bring in animals from elsewhere to reintroduce the species to the area, and they will slowly replenish themselves. Perhaps a mechanic to prevent breeding if there are already more than X individuals of that species within a 32 block radius or something, or whatever neutral mob cap already caps livestock spawns. Sheep and bunnies in spring, cows and pigs in summer, ocelots and mooshrooms in autumn, wolves in winter, perhaps.
    Seasonal shifts in hostile mob spawns. A bigger proportion of hostile mob spawning attempts per tick will be a certain mob type each season. Creepers in fall (for they are crunchy like dried leaves), skeletons in winter (when their white color is best camouflage against the snow), zombies in the spring, spiders in summer. Endermen and witches could have a monthly rather than seasonal cycle, perhaps, like slimes and their weekly lunar cycle. All mobs can still spawn at any time in the year, but the proportion should shift a bit over time. The thirst mechanic could use a little work. Buckets of water should be drinkable (when used while not pointing at a block in range, like into the air or something) and do 3 times the thirst quenching of a bottle of water. Any non-harmful potion (fire resistance, speed, mundane/awkward potions etc) should do half as much thirst quenching as a bottle of water, with perhaps a couple other additions. Brew a plain melon slice into a water bottle for a potion of melonade, which would do twice as much thirst quenching as a bottle of water alone. Same for brewing in a plain apple for apple juice. Sprinting should deplete thirst the same way it depletes hunger. And for people still running around on their first day, some mods that add a thirst mechanic let you splash your hand into a water source block or waterfall to slowly replenish the thirst meter, or submerge your head under water. Perhaps that last shouldn't work in ocean and deep ocean biomes (too salty). Blocks should have alternate designs for certain seasons. Grass can get greener as spring fades into summer, then fade to brown as autumn fades to winter, still with slightly different variant shades of green and brown per biome type. Leaves of the various trees should turn color in fall, except spruce of course. Perhaps in winter change block model completely to a "bare twigs" model of some sort. In addition to your seasonal flower and tall grass spreading ideas (and all flowers under sky light levels of 15 should spread like mushrooms in spring and summer), perhaps have ripe crops that are under sky light level of 15 have a chance of going through an extra "growth" stage where they turn into a block of tall grass atop a grass block instead of tilled soil, but only in winter. Would have to have some mechanic to prevent it from happening to crops underneath glass blocks or something, inside greenhouses. Or maybe just make crops mature faster in summer and slower in winter. Also the ice spikes grow/shrink in the Sunnmer
    Posted in: Recent Updates and Snapshots
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    posted a message on If Apple Owned Minecraft
    Minecraft would become immensely overpriced
    Posted in: Discussion
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    posted a message on What is the worst biome?
    What's with all the Mesa haters...
    Posted in: Discussion
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    posted a message on Minecraft Jars
    Quote from AppleEater01»
    Isnt this illegal?

    Well apparently someone didn't read the first page of posts
    Posted in: Discussion
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    posted a message on [1.8] I am disappointed.
    Meanwhile complaining for 64 pages hasn't got all of you anything and never will
    Posted in: Recent Updates and Snapshots
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    posted a message on help me please :(
    1. This is meant for the MCPE section

    2. So, you're basically saying you want to hack a hunger games server, no help here

    3. ya grammor needs to be correctd
    Posted in: Survival Mode
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    posted a message on Bukkit = dead | New Server software = Sponge Powered
    Spigot wins. Sponge looses.
    Posted in: Discussion
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    posted a message on Stopping Minecraft at 1.8
    Quote from blazin_midget»
    what i don't get is why Microsoft would buy Minecraft in the first place an for 2 billion!? that's allot of money.

    To lure kids into science -Nadella, CEO of Microsoft
    Posted in: Discussion
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    posted a message on 1.8 Desert village + Desert temple + Desert well + Flower biome
    Interesting...

    There's a mushroom island @ 3800, 2000 and there's a mesa touching a roofed forest at 1500,775
    Posted in: Seeds
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