I really would love to have a skin from Final Fantasy VII. Hopefully Sephiroth, or even Cloud would be awesome. (If you don't know the characters, a quick google will give you more than enough pictures). I'll give 20 internets to whoever can help me with this. thanks.
"WARNING:
THIS SIGN HAS SHARP EDGES
READ WITH CAUTION!"
ALSO
In my vault filled with chests, I have signs labeling everything (Cobblestone, Dirt, Coal, Etc.). I also have a chests filled with chests so the label simply says "YO DAWG..."
I've been working on a system for a 6bit lock mechanism for the door to my vault. I've got the lock to work no problem, but I'm trying to find a way to allow a lever inside the vault to close the door behind me when I'm inside, then open the door when I leave. I used an XOR gate (using the inputs as the final combination output and the switch inside) which works, but anyone from the outside can still open it if I'm inside. The truth table that will work goes something like:
Q(Outside combination): T T F F
P(Inside lever):........... T F T F
Output:.................... F T F F
I had (what I think was) a similar problem a few pages back. If your lock system has 1 overall output, just connect it to an AND/NAND gate, with the other input of the AND/NAND gate being inside the room. Hope I haven't misunderstood your problem, but I think this solves it if I haven't misread the truth table.
EDIT: Corrected some typos and added NAND gates since I don't know the type of output needed.
The lock system has one output and so does the inside lever. It was suggested that I just invert the lever input, resulting in an AND gate for the output. The only problem is that it allowed me to get stuck inside if someone messed with the combination on the outside. Peewee223 showed me a solution to that by using a "check" button to open the door from the outside when the correct combo is used, and also allowing a locking lever to lock the door from the inside. If I can get it to work (the wiring is horrendous) I'll try to post schematics and some screenshots.
I've been working on a system for a 6bit lock mechanism for the door to my vault. I've got the lock to work no problem, but I'm trying to find a way to allow a lever inside the vault to close the door behind me when I'm inside, then open the door when I leave. I used an XOR gate (using the inputs as the final combination output and the switch inside) which works, but anyone from the outside can still open it if I'm inside. The truth table that will work goes something like:
Q(Outside combination): T T F F
P(Inside lever):........... T F T F
Output:.................... F T F F
0
0
0
0
0
0
IMA SIGN
SUCK MY DIIIIICK
IMA SIIIIIGN"
also
"WARNING:
THIS SIGN HAS SHARP EDGES
READ WITH CAUTION!"
ALSO
In my vault filled with chests, I have signs labeling everything (Cobblestone, Dirt, Coal, Etc.). I also have a chests filled with chests so the label simply says "YO DAWG..."
0
The lock system has one output and so does the inside lever. It was suggested that I just invert the lever input, resulting in an AND gate for the output. The only problem is that it allowed me to get stuck inside if someone messed with the combination on the outside. Peewee223 showed me a solution to that by using a "check" button to open the door from the outside when the correct combo is used, and also allowing a locking lever to lock the door from the inside. If I can get it to work (the wiring is horrendous) I'll try to post schematics and some screenshots.
0
0
Q(Outside combination): T T F F
P(Inside lever):........... T F T F
Output:.................... F T F F
From wikipedia, it says that this is a "Material Nonimplication" ( http://en.wikipedia.org/wiki/Material_nonimplication) Anyone have any idea what this means? Or how to make it?