Quote from Hulkiedulkie
Is there any word on wether an EU-blutric converter still on the table?
I find it a turn-off that I would have to build 2 power infrastructures in order to use the "blutricity" parts of RP2, therefor I am not inclined to use them and only use the "redstone" parts of the mod. Which is a shame because parts of the system do seem superior to buildcraft.
All in all I think IndustrialCraft has the best and most realistic power system, buildcraft has a really cool liquid fuel system, and RedPower is best for logic and pipes. IC and BC have pretty good integration, but RP is lacking in this aspect. A converter would be a big step forward.
Uh... You know *nothing* about power systems in real life. Blutricity is modeled after real electricity, surprisingly accurately, very realistic. IC2 is the least accurate actually; its power is more like a lossy network packet transmission. BC is more cellular so it is a better fit, but it is still no where near realistic.
A converter is coming though.
Can you elaborate on how BC's fluid is better? It is both slower, less responsive, not pressured, and cannot pull from as far as RP2's. RP2's is actually rather accurate to real life too, BC's is not, not as accurate as Blutricity is to real life electricity, but far far closer than BC's, which is more like a cell model.
Quote from CZDan01
I noticed that creative inventory reacts wrong when stacking items with same ID but different metadata (if there's same id, it stacks even when i am pointing at different item)
Happens in my mod too, and normal wool and such, just a creative bug. EDIT: Not just creative, but in the latest snapshot it looks like it affects the automatic recombining as well, they have a few checks wrong it seems.