I feel that Minecraft should take some lessons from Mount and Blade for the Combat Update. For those not in the know, a short explanation:
Basically, you have 4 attacks: two side-swipes, an overhead, and a stab. Each of these are activated by attacking while moving the mouse a certain direction (left for starboard slice, up for overhead, etc.) Blocking will also follow the new system: 4 different blocks for each attacking direction. Shields will also need to be implemented, and they should be able to block attacks from any direction. However, blocking with a sword incurs no penalty, while shields take damage. Regardless, new weapons and improved tools will need to be implemented to counter turtling strategies with Shields. For starters, we can have the Axe fill the role of defense busting, allowing them to deal 5x durability damage to shields, while removing the x2 penalty for combat.
For new weapons, the Spear, Greatsword, and Glaive will be the candidates for new weapons. The Spear can serve as a hard-counter to mounted and rushing enemies - it's boosted attack range will allow a single hit to stop anyone dead in its tracks without hope of returning the favor, and you can shield wall to have the best possible defense. The sweeping attacks and terrifying overhead swings of the Greatsword can wipe out entire waves of enemies or cleave straight through an opponent's armor, respectively, but will be slow to swing, easily blocked, and prevents you from using a shield. The Glaive is an upgraded version of the Spear that can pull off the same feats of a Greatsword - faster, but has the same two-handed limitation, as well as being the most expensive of the bunch. Those are my two cents
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Appearance and Spawning:
Mystium appears as a glossy magenta colored ore, and has the default ore texture. This is to avoid confusion from the other ores. However, Mystium Ore does not appear naturally. Instead, single Mystium Blocks spawn between depths 6 and 1 - where Bedrock occurs. Even though the blocks have a spawn rate of Coal, the sheer amount of Bedrock will make them quite difficult to find.
Mystium Blocks can extend it's influence, converting adjacent Stone Blocks to Mystium Ore at a rate much like grass. However, there are several restrictions in it's spreading mechanic:
Mining and Smelting:
To mine Mystium, an Iron Pickaxe or better is required to mine. When mined, the ore drops itself, and then it must be smelted to receive a Mystium Bar.
Crafting:
Mystium can be crafted into two different items: Runestones and Filters. Runestones have a general crafting recipe of four Mystium Blocks in a circle (Similar to a clock's crafting recipe). An item in the middle determines what the spell does. Here are some examples:
Mystium also has an asthetic use: crafting a Filter to add a special effect to any block that emits light. This is achieved by crafting 6 Mystium Bars - 3 at the top and bottom - and 2 Glass Blocks on the far left and right. When placed and activated, a menu appears for the Filter, allowing you to choose a Special Effect. When one is activated, all adjacent light-emitting blocks will have the desired effect. They can also be turned on and off through Redstone, making for a wonderful addition to Adventure Maps. Here are the effects you can have through a Filter:
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Sorry to put a damper on your thread, but I don't support this.
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Millitarize does not completely remove durability damage. It removes the penalty incurred when using the item as a weapon (A Diamond Axe currently takes 2 damage when hitting a mob. The enchantment makes it 1. Fishing Rods are included, reducing the 3 damage penalty it would take when hooking a mob down to 1 as well). I thought I made that clear...
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Applied to: Pickaxe, Axe, Shovel, Fishing Rod
Levels: 1
Effects:
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Saying "Just use a mod! It's SO EASY!" is not a valid argument for dismissal. Two things:
You have to keep in mind that people are lazy. They may not want to download a mod because they enjoy the limitations Minecraft provides.
This is a forum for discussing ideas to be added to the vanilla game, or "stock version" that I like to call it. When you use a mod, the game is no longer stock. Saying to use a mod is off-topic.
As for the suggestion, A wooden bucket may be feasible, but perhaps for water, it places a non-source water block, causing the block to spread and disappear over time, like water in real life.
Supportable.
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Can anybody else confirm that Witches are in the standard mob rotation?
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That model is clearly not your own. Also, A burrowing enemy can confuse players as to the mob's actual location. Ever try pinpointing a cave by the sound of a nearby Zombie? It's extremely difficult.
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The real treat is the archipelago of floating islands that appear in the forest area, visible from the original spawn.
No large cave entrances have been found, so you will need to start digging to find them. Digging straight down from around spawn is a good place to start.
Amplified must be turned on. Have fun!