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    posted a message on Pet Beds (Shouldn't your furry friends be able to sleep too?)
    While the suggestion itself is alright, you need to change the recipe. Your recipe (3 Wheat in a horizontal line) conflicts with the current recipe for Bread.
    Posted in: Suggestions
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    posted a message on Mystium: Special Effects experts and Magicians Welcome!
    No responses? At least provide something...
    Posted in: Suggestions
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    posted a message on Tomato
    I like the sprite for this. However, this suggestion is quite vague. Perhaps show examples of what you can craft it with, growth speed, etc?
    Posted in: Suggestions
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    posted a message on Mystium: Special Effects experts and Magicians Welcome!
    Mystium is a proposal for a new ore in Minecraft. While the ore itself does not spawn, it can spread to adjacent Stone Blocks up to a certain point. The ore block also has this quality, and can be found naturally in units of 1. It is used in the creation of magic runes to cast spells, as well as light filters to add special effects to light sources. The use of Mystium in recipes will be quite high due to it's renewability.

    Appearance and Spawning:

    Mystium appears as a glossy magenta colored ore, and has the default ore texture. This is to avoid confusion from the other ores. However, Mystium Ore does not appear naturally. Instead, single Mystium Blocks spawn between depths 6 and 1 - where Bedrock occurs. Even though the blocks have a spawn rate of Coal, the sheer amount of Bedrock will make them quite difficult to find.

    Mystium Blocks can extend it's influence, converting adjacent Stone Blocks to Mystium Ore at a rate much like grass. However, there are several restrictions in it's spreading mechanic:
    • Mystium Ore cannot spread to blocks higher than depth 12.
    • Mystium Ore cannot spread to blocks that are 6 meters away from the source Mystium Block.
    • If a Mystium Ore is present and it is not linked to a Mystium Block (Think of the leaves on a tree), then it will not spread.
    This ensures a maximum vein size of 13x13x6.

    Mining and Smelting:

    To mine Mystium, an Iron Pickaxe or better is required to mine. When mined, the ore drops itself, and then it must be smelted to receive a Mystium Bar.

    Crafting:

    Mystium can be crafted into two different items: Runestones and Filters. Runestones have a general crafting recipe of four Mystium Blocks in a circle (Similar to a clock's crafting recipe). An item in the middle determines what the spell does. Here are some examples:
    • Mob Drop: Crafting a Runestone with the drops from a mob (Arrows, meat, rotten flesh) will allow the rune to spawn the mob that drops it. Beware though, hostile mobs spawned are NOT friendly, so don't try to put a pet Creeper in your house!
    • Water Bucket: Causes you to emit a forcefield that pushes nearby mobs away, just as if you planted a block of water at your feet. Perfect for caving!
    • Redstone Dust: Allows you to launch a bolt that turns on a redstone device. Long distance power buttons, HO!
    Once used, Runestones are destroyed, requiring you to craft a new one.


    Mystium also has an asthetic use: crafting a Filter to add a special effect to any block that emits light. This is achieved by crafting 6 Mystium Bars - 3 at the top and bottom - and 2 Glass Blocks on the far left and right. When placed and activated, a menu appears for the Filter, allowing you to choose a Special Effect. When one is activated, all adjacent light-emitting blocks will have the desired effect. They can also be turned on and off through Redstone, making for a wonderful addition to Adventure Maps. Here are the effects you can have through a Filter:
    • Blink: The light source blinks on and off at a rate of four ticks
    • Flicker: The light source changes it's light level randomly, creating the effect of an old lamp.
    • Strobe: The light source shifts from on to off and back again.
    • Spot: The block emits no light and it's range is ten-folded. Light will emit from the nearest block to the light source within it's range.
    • Point: Same as Spot, but only one block will be affected, and has an infinite distance (Laser Pointers!).
    • Rainbow: The source emits light shifting through all the colors of the rainbow (SWEET RAVE PARTIES!).
    That's all for the suggestion, Feel free to leave comments, hate, whatever.
    Posted in: Suggestions
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    posted a message on A New Use for Slimeballs: No more wasting your glass blocks
    I personally believe that this is unnecessary. We have 2 methods of moving glass blocks without causing them to be lost forever: Pistons and Silk Touch. If you make a mistake with your glass, you should work with the limitations you have in order to fix the problem. This suggestion simply adds a shortcut that is not needed.

    Sorry to put a damper on your thread, but I don't support this.
    Posted in: Suggestions
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    posted a message on The Enchantment Megathread
    Quote from BrickNinja25

    It should decrease it, not completely otherwise the tools would be indestructible with attacking, like a Diamond Axe with Unbreaking Infinity.


    Millitarize does not completely remove durability damage. It removes the penalty incurred when using the item as a weapon (A Diamond Axe currently takes 2 damage when hitting a mob. The enchantment makes it 1. Fishing Rods are included, reducing the 3 damage penalty it would take when hooking a mob down to 1 as well). I thought I made that clear...
    Posted in: Suggestions
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    posted a message on The Enchantment Megathread
    Enchantment: Millitarize

    Applied to: Pickaxe, Axe, Shovel, Fishing Rod

    Levels: 1

    Effects:
    • Penalties to durability are removed when used against mobs and players.
    • Allows the Fishing Rod to hook players.
    • Increases damage by 3 points (The tooltip for the Stone Axe would say +7 damage).
    Posted in: Suggestions
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    posted a message on Wooden Bucket That Cannot Place Water Or Lava
    Quote from Walt_Disney_II

    never said that, i was saying why not just use this instead of a new id? any way, i dont support


    Saying "Just use a mod! It's SO EASY!" is not a valid argument for dismissal. Two things:

    You have to keep in mind that people are lazy. They may not want to download a mod because they enjoy the limitations Minecraft provides.

    This is a forum for discussing ideas to be added to the vanilla game, or "stock version" that I like to call it. When you use a mod, the game is no longer stock. Saying to use a mod is off-topic.


    As for the suggestion, A wooden bucket may be feasible, but perhaps for water, it places a non-source water block, causing the block to spread and disappear over time, like water in real life.

    Supportable.
    Posted in: Suggestions
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    posted a message on Witches spawning en masse now?
    So here I am, running a high-res texture pack for the first time on a Large Biomes World, and I end up on a Plains biome. Perfect, I think, I can find a flat area to make a homestead with this! And so I did. After a while, I began to notice something in the night - Witches were spawning around me! I found three of them so far, and I could not find a swamp biome anywhere nearby. I did find a Dark Forest, which I'm using to build a manor, but I never knew Witches were able to spawn like this.

    Can anybody else confirm that Witches are in the standard mob rotation?
    Posted in: Discussion
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    posted a message on Sandworms
    Quote from Katashan

    How so? D:


    That model is clearly not your own. Also, A burrowing enemy can confuse players as to the mob's actual location. Ever try pinpointing a cave by the sound of a nearby Zombie? It's extremely difficult.
    Posted in: Suggestions
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    posted a message on Stationary Water
    You can already do this in Creative with Ice Blocks and torches. Arrange the Ice Blocks in a checker pattern to prevent block updates, then place light sources at the sides. This is perfect for creating floating highways and boat-bridges, as a boat cannot fall through a 1x1 hole.
    Posted in: Suggestions
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    posted a message on Sandworms
    Overpowered, as well as a stolen idea.
    Posted in: Suggestions
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    posted a message on Ender Staff
    I will have to agree with O_Zippy. This Ender Staff is overpowered. Since almost everything is renewable now, there is really no way to balance this.
    Posted in: Suggestions
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    posted a message on Worst Map ever.
    Have you tried using the Bonus Chest? That can usually help you get to that mineshaft.
    Posted in: Seeds
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    posted a message on AMPLIFIED seed: 8718764604427572000
    This seed spawns you on a coastline with a Swamp, Forest, and Roofed Forest within arms reach. There is an abandoned mineshaft out to sea, and a witch hut can be seen from spawn. No Witch has spawned yet in my game though...

    The real treat is the archipelago of floating islands that appear in the forest area, visible from the original spawn.

    No large cave entrances have been found, so you will need to start digging to find them. Digging straight down from around spawn is a good place to start.

    Amplified must be turned on. Have fun!
    Posted in: Seeds
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