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    posted a message on Anyone know a seed with a lot of mini/small islands grouped up in an ocean??
    Most Ocean Biomes themselves have such features. While scanning with Amidst however, here's a gem I found:

    61036618457855081

    Such island groupings you asked for are within 1000 blocks to the left and right of 0,0. The spawn is within a crescent-moon-like island with Flower Forests and Sunflower Plains. In addition, 700 blocks north is an Ice Spikes Biome right at the coastline! I plan to use that as a Survival map. I'll edit this with more discoveries.

    EDIT: I spawned on a Forest 400 blocks south of the atoll, just to warn you.

    Discoveries:

    There is an Ocean Monument just west of the atoll.
    There is a large cave system at spawn (unexplored)
    Posted in: Seeds
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    posted a message on Looking for certain Biomes near spawn
    Hi guys,

    I just recently finished an impressive build on a Superflat map, and I wanted to recreate it in a Survival map as a challenge. Due to the materials needed, I'm in need of particular biomes close to spawn so I can recreate the work.

    Requirements:

    • The build uses Spruce and Dark Oak, so I will need a very large Roofed Forest and Taiga biome within 500 blocks from spawn (bonus if it's a Mega Taiga!)
    • Lime glass is used for the windows, so I will need a Desert biome within 1000 blocks.
    • A flat area for the build - Can be any type of forest (but not Savanha).
    Posted in: Seeds
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    posted a message on Where do you build your base?
    Depends on the surroundings, but I usually attempt to build a large manor. Amplified seeds sometimes yield awesome spots to do this.
    Posted in: Survival Mode
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    posted a message on Crossbow
    I've always imagined the Crossbow, were it to be implemented in Minecraft, to have a "Sniper" aspect to it. Let me make a few suggestions to help bolster this idea:

    Base Damage: The base damage of the Crossbow should be around 16 Damage (8 hearts) to make it worth choosing over the Bow.

    Bleed: I don't think that Bleed would be suited for a somewhat non-violent game such as this. Perhaps you can use a Fermented Spider Eye with the Crossbow Bolt to get a Poisoned Bolt? Does the same job as Bleed without adding anything drastic, just a new item.

    Durability: As a Bow alternative, the Crossbow should boast the same durability.

    Combat: Using the crafting system really is a bad idea for intense combat. How about this: Start loaded. Right-click to fire; you now have an Unloaded Crossbow. Then, just right-click again. You will be slowed for 3 seconds, then you have a loaded Crossbow (and 1 bolt spent).

    Range: Max range should be 100 blocks.

    Enchantments: The enchantments could use some changes:

    • Pierce: Have the bolt pass through mobs while damaging them instead. Each level adds extra penetration (Pierce III can pass through 3 enemies and hit a 4th.
    • Cripple: Perhaps change the name to something more spectacular. Maybe... Ice Aspect?
    • Hemmorhage: Replace this entirely. Here's an idea:
    • Money Shot: Gives a chance for killed mobs to drop Emeralds. 5% chance per level, max level 3
    • Artillery: Again, replace this. Here's another idea:
    • Celestial Bolt: Deals 20% increased damage toward Nether and End mobs. Has 5 levels, up to 100% increased damage. Clashes with Money Shot.
    Posted in: Suggestions
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    posted a message on Request: Exposed Stronghold near Spawn
    Hey guys,

    I've been hard-pressed to find a decent Stronghold to set up an actual base (they are almost always riddled with holes from caves and ravines). Among all of the other Strongholds I've found with the seeds I used, they ended up either completely trashed, or too far away to be worth travelling to. Perhaps you can help me.

    Requirements:

    • Stronghold within 1000 blocks
    • Stronghold is at least 80% intact
    • No ravines crossing the Stronghold
    Optional:

    • Entrance exposed to sunlight or surface-to-stronghold cave (just like that one seed from Beta 1.7)
    • 2+ Libraries
    • Decent loot
    I really hope you can help me out.
    Posted in: Seeds
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    posted a message on Nether Trees and a new boat!
    Why not trees made of Iron and Gold? They could spawn in small groves on the flatter areas of the Nether. For the branches, Iron Bars can be used. This also makes it so you can't farm them for endless Iron and Gold. When I get around to it, I could build one and post it here.
    Posted in: Suggestions
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    posted a message on (1.8) Island with village desert temple & stronghold
    I managed to check out the stronghold you mentioned. There were two libraries! Too bad the place got messed up by the caves and ravine.
    Posted in: Seeds
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    posted a message on Option for a Harder Peaceful
    Basically, what you are saying here is for a "Quiet Difficulty" (Such a suggestion has existed in the past and was quite well supported), a difficulty setting that prevented mobs from spawning, but all the survival characteristics such as hunger were in place. I like the idea.
    Posted in: Suggestions
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    posted a message on Hammers and Blunt Damage: Better PvP, Easier escapes!
    Minecraft combat is rather simplistic - whack an enemy with a sword or shoot it with arrows until it dies. In PvP settings, this can get rather dull and repetitive. I've came up with a solution for this: Hammers.

    Hammers are weapons used to inflict Blunt damage. For all intents and purposes, Hammers are the same as swords. The difference occurs on a killing blow. "Defeating" an enemy with a hammer will knock the enemy unconscious - the target will not drop items or experience, and it will get back up after 20 seconds. To counterbalance this, Hammers will ignore the rating of the target's armor by a default factor of 15 i.e. Full diamond armor offers 80-15 = 65% protection against a hammer.

    Here is the crafting recipe for a Hammer:

    :Iron: :Iron: :Iron:
    :Iron: :|: :Iron:
    :: :|: ::

    The iron ingots can be replaced by any applicable tool ore: Wood, Stone, Iron, Gold, and Diamond

    As a ranged option, there are Throwing Hammers. Throwing Hammers have a range similar to a potion and similar damage to a 80% charged arrow. They can stack up to 8 times, and when a throwing hammer strikes an object, it drops as an item. Generally, throwing hammers have the durability of 25 times the tool tier; A Wood throwing hammer has 25 uses, a Stone Hammer has 50, etc.

    Here is the crafting recipe for a Throwing Hammer:

    :: :|: :Iron:
    :: :|: :Iron:
    :: :|: ::

    What about Gold Hammers? While gold is not sharp nor is it durable, gold is much heavier than Iron. Thus, it would make sense for Gold Hammers and Gold Throwing Hammers to be the in-between for Iron and Diamond Hammers.

    This can allow players to beat up problematic players as a form of jailing until the mods arrive. You can engage in friendly duels without worrying about the KeepInventory gamerule and the other guy stealing your stuff. The possibilities are endless!

    EDIT: Welp, that was a big waste of my 500th post.
    Posted in: Suggestions
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    posted a message on things that wont happen in minecraft
    Bots to team up with or fight against in SSP
    Posted in: Discussion
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    posted a message on crossbows
    Seriously? Even I made a better crossbow suggestion than this! (That was when Minecraft was in Alpha stages...)

    You really need to add detail to this post. What's most important now is to ask the question:

    It seems my suggestion was already said before... What differences do my ideas have that the others don't?


    Remember that for next time.
    Posted in: Suggestions
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    posted a message on New Biome Suggestions
    Let's pull this back on topic. I had an idea to improve on this suggestion, so here goes...

    Ever feel torn between Amplified Biomes and regular Biomes? This biome, called the Hollow, will be an ultra-rare biome that can occur beside an Extreme Hills+ Biome. The biome itself has a large sub-biome surrounding it, a Hollow Edge biome. These biomes have the forest cover of a regular forest, but always seems to just keep going up, gradually. Once you reach the top of a Hollow Edge Biome, the surface height levels out at around height 237 - 242, to leave height for trees. This marks the entrance to the Hollow Biome itself.

    At this point, below the surface, Amplified-like cliffs and mountains will generate from bedrock to top. Lava does not spawn here either. Frequently, there are holes that you can use to get down into this biome (Bring some vines!).

    In short: Think of the Amplified World generation - localized in one spot, stretching from bottom to top, and closed up inside a giant dome at least 10 blocks thick. This is the Hollow.
    Posted in: Suggestions
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    posted a message on Mystium: Special Effects experts and Magicians Welcome!
    Quote from Superintendent

    Yeah, I still like this thread. I like the spawn eggs in survival.
    But edit the thread and say a forcefield like a water spring at your feet. Because it sounds like an invincibility object.


    Done. Anyone else?
    Posted in: Suggestions
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    posted a message on Mystium: Special Effects experts and Magicians Welcome!
    Quote from jpmrocks

    No support… The forcefield seems quite overpowered. There seems to be no purpose to summoning mobs that attack you… But the lightning sounds cool.


    The force-field is almost exactly the same as placing a Water Bucket at your feet. The point of having the spell is that you can move freely and avoid Skeleton attacks. Are you going to say that Water Buckets are overpowered?

    Usually, a mob will drop more that 1 object - By using a hostile mob-spawning Runestone, you can safely gain even more loot and experience from fighting mobs if you know what you are doing (The recipe to spawn a Creeper here requires 1 Gunpowder; a creeper usually drops 2). For passive mobs, this will allow players to repopulate an area they have over-killed in regards to animals.
    Posted in: Suggestions
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    posted a message on Mystium: Special Effects experts and Magicians Welcome!
    Quote from Superintendent

    I actually like this idea, though it is illegal to bump threads. It could use some tweaking, but I still like it.
    Support.


    It's not illegal to bump threads, however, it is illegal to excessively bump threads, am I right? Because threads here get bumped all the time...

    Anyway, what would you like tweaked about the suggestion? You say it could use tweaks, but I don't know where to start.
    Posted in: Suggestions
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