Thanks for the recent update, it fixed the problem of not being able to use Block Launcher. Though, I was wondering why all my mods would not import, and kept erroring. Do they just need to update?
I'd like an answer to this as well. I can't get Pocket Creatures, Dinosaurs or anything modded to work. It'll throw up a texture pack error even if I linked to the correct zipped file, and then when it doesn't throw errors it gives me vanilla mine craft. :/
org.mozilla.javascript.WrappedException: Wrapped hjava.lang.IllegalArgumentException: The item icon lion_spawn_egg:0 does not exist (Pocket Creatures.js#246)
at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source)
at org.mozilla.javascript.MemberBox.invoke(Unknown Source)
at org.mozilla.javascript.FunctionObject.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(Pocket Creatures.js:246)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:252)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:179)
at java.lang.Thread.run(Thread.java:848)
Caused by: java.lang.IllegalArgumentException: The item icon lion_spawn_egg:0 does not exist
at net.zhuoweizhang.mcpelauncher.ScriptManager$NativeModPEApi.setItem(ScriptManager.java:2670)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
... 11 more
do I get that pls help BL 1.9.9 does that as same as BL 0.10.4
Sorry for the double-post, belatedly realized MCPE Master doesn't do Mods yet.
Edge: Remove the mods from the Launcher's list and import them by Texture and Mods IN THAT ORDER. Should help.
Argyll: I can't find any of these animals for heaven or earth. All I can ever find in Block Launcher is the Pufferfish item, and that's via Creative inventory. Version 1 of the mod, most recent BL.
It works perfect in 0.11.1, hopefully soon Block Launcher repair their mistakes and so can function equally well in 0.12.2
Is there a version number put in the zip somewhere? And is the same issue in MCPE Master launcher? I prefer using the Master over BL, but I want to know what I need to wait on for a 0.12 release.
Excellent app by Kevin. Very straight forward, short learning curve and polished GUI. Personally I prefer it MUCH more than Block Launcher.
Just note that installing this app with Block Launcher will screw up some textures like the Flows HD pack. As long as you install one or the other at one time, you should be fine though.
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I thought it was because the scripts weren't updated in the mods... I wish I knew more.
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I'm waiting on the update for MCPE 0.13 too.
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Had less than two days before Mojang broke the Launcher. :C No mods for me...
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Well, I just had a warthog drop out of the sky-- progress! Thanks MooGaming!
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Still no go, Motorola Razr .
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For all the mods I've tried, it screams about not finding the textures I typically set up BEFORE enabling any mods.
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Tried with both BL and MCPE Master, all crash on launch using this texture. Is there a way to tell if its too much for my phone?
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I'd like an answer to this as well. I can't get Pocket Creatures, Dinosaurs or anything modded to work. It'll throw up a texture pack error even if I linked to the correct zipped file, and then when it doesn't throw errors it gives me vanilla mine craft. :/
1
Posting to say my version works and looks pretty. Some pretty heavy fog abuse though, may wanna halve that. :/
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Have the latest block launcher, still see no new creatures.
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Hello?
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A warning somewhere still would've helped. I have the same issue too. Guess I'm SOL if I wanna try the Pocket Animals mod...
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Sorry for the double-post, belatedly realized MCPE Master doesn't do Mods yet.
Edge: Remove the mods from the Launcher's list and import them by Texture and Mods IN THAT ORDER. Should help.
Argyll: I can't find any of these animals for heaven or earth. All I can ever find in Block Launcher is the Pufferfish item, and that's via Creative inventory. Version 1 of the mod, most recent BL.
1
Is there a version number put in the zip somewhere? And is the same issue in MCPE Master launcher? I prefer using the Master over BL, but I want to know what I need to wait on for a 0.12 release.
0
Excellent app by Kevin. Very straight forward, short learning curve and polished GUI. Personally I prefer it MUCH more than Block Launcher.
Just note that installing this app with Block Launcher will screw up some textures like the Flows HD pack. As long as you install one or the other at one time, you should be fine though.