Hello, first off I love this mod but sadly I can not use now since I have had to move to a 1.8 world.
Is there any chance you could do a possible lite version maybe with out mixed blocks or vanishing blocks or even the door crafter for 1.8?
Heck I'd even be ok without the carriage door or saloon doors the way these doors behave as standalone or dual is what I absolutely love.
Thanks in advance for your consideration and for all the work you've put into a great mod.
I'm currently working on updating to 1.8 but as my mods are based on my own rendering routing made totally obsolete by the new system, it'll probably take a long time and a lot of work before being able to have release for that version...
Time: 7/12/15 5:41 PM
Description: FML has discovered extracted jar files in the mods directory.
This breaks mod loading functionality completely.
Remove the directories and replace with the jar files originally provided.
java.lang.RuntimeException: Extracted mod jars found, loading will NOT continue
at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:273)
at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:221)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.4
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 81483672 bytes (77 MB) / 126287872 bytes (120 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
- Fixed saloon door localization.
- Fixed iron and sliding not being in MalisisDoors creative tab.
- Fixed some crash when ray tracing against blocks.
- Fixed console spam when a another TileEntity was found when looking for double door.
- Optimized centered door handling.
Question about just vanilla doors ... looking at the config, your mod changes simple wood doors into a mod door, correct? Thus, those doors are no longer recognized by villagers? Are these true statements? I am attempting to breed villagers in a new village, and they are not breeding as expected. If I change the config: config.modifyVanillaDoors=false I get vanilla wood doors back?
Thanks
I never had issue with villagers, they were always able to open the doors. But the config option does disable the replacement of the doors, and make the doors back to non animated single vanilla doors.
[12:06:51 ERROR]: Couldn't launch game java.io.IOException: Cannot run program "/Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java" (in directory "/Users/freed/Library/Application Support/minecraft"): error=2, No such file or directory
You specified a wrong path to Java in your Minecraft launcher.
Hi I encountered a crash with this mod it just crashes back to the main screen so not to the desktop. And I am sorry there is no error log on either the client or server so I can not post that here. What happens is I place the Door Factory block down and when i right click it it crashes the game. It was happening on my friends modpack so I decided to put it by itself and it crashed again. It is only this block and according to searches on google it's not a common occurrence. Please help
No help can be provided without a log. Use pastebin or similar to post the log.
Okay I updated to the latest Malisis doors (No this isn't related to it not working :P) and once I crafted and placed two saloon doors sidy by side to make a double door and I noticed that when you go through them they go towards you and not away from you. Most saloon doors get pushed instead of pulled when going through to make it more dramatic if an outlaw comes in.
Anyway, it's rare when the saloon door is pushed instead of pulled and usually when you go through them with Malisis doors they always are "pulled" instead.
So whether or not it was made to be pulled instead of pushes is beyond me, but it would be nice if you could reverse that.
-Nex
Hum, I actually code it so it's always pushed, it's weird you don't have that... (So yes, it's related to it not working :()
Are you supposed to be able to craft the 1.8 doors in 1.7.10 using this mod? It's in my NEI selection and I have spruce planks, but I just get the regular door.
Yes, I added the 1.8 doors into the mod. They're using the same crafting recipes as 1.8. I don't know about NEI, but you should see them in the Creative Inventory too. Also, make sure you're using latest versions, just in case.
0
Ah, yes, I need to make a new build. I'll do that as soon as possible.
0
I'm currently working on updating to 1.8 but as my mods are based on my own rendering routing made totally obsolete by the new system, it'll probably take a long time and a lot of work before being able to have release for that version...
Did you even bother READING that log at all?
4
New version : MalisisDoors 1.7.10-1.9.3
Requires MalisisCore 1.7.10-0.12.5
- Fixed crash when placing Custom Doors
4
New version : MalisisDoors 1.7.10-1.9.2
Requires MalisisCore 1.7.10-0.12.5
- Fixed saloon door localization.
- Fixed iron and sliding not being in MalisisDoors creative tab.
- Fixed some crash when ray tracing against blocks.
- Fixed console spam when a another TileEntity was found when looking for double door.
- Optimized centered door handling.
0
I never had issue with villagers, they were always able to open the doors. But the config option does disable the replacement of the doors, and make the doors back to non animated single vanilla doors.
0
[12:06:51 ERROR]: Couldn't launch game java.io.IOException: Cannot run program "/Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java" (in directory "/Users/freed/Library/Application Support/minecraft"): error=2, No such file or directory
You specified a wrong path to Java in your Minecraft launcher.
0
Are you using the latest version ?
0
No help can be provided without a log. Use pastebin or similar to post the log.
0
Hum, I actually code it so it's always pushed, it's weird you don't have that... (So yes, it's related to it not working :()
0
Actually, it was broken for quite some time ><
0
There is always a log. Look inside you minecraft folder for them.
2
New version : MalisisDoors 1.7.10-1.9.1
Requires MalisisCore 1.7.10-0.12.4
- Fixed 1.8 wooden door recipes.
3
New version : MalisisDoors 1.7.10-1.9
Requires MalisisCore 1.7.10-0.12.4
- Added Saloon Doors.
- Aligned the doors in the center when they're next to iron bars, cobblestone wall, fences or glass panes.
0
Yes, I added the 1.8 doors into the mod. They're using the same crafting recipes as 1.8. I don't know about NEI, but you should see them in the Creative Inventory too. Also, make sure you're using latest versions, just in case.
1
Some other mod is tampering with the Minecraft font
renderer. You need to find out which one is it.