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    posted a message on ChickenBones Mods
    Came accross something interesting related to NEI:

    Mod list, cause new crash log listing is pathetic.
    'jar' mods (installed in following order):
    forge 4.0.0 #249
    mystcraft 0.9.2.01 for Forge 4.0.0 #247
    Liteloader 1.3.2
    SparrowAPI 1.3.1 beta
    Rei's Minimap 3.2_05
    Optifine 1.3.2 HD U B3

    'coremods' folder mods:
    Code Chicken Core 1.6.0
    Not Enough Items 1.4.0.0

    'mods' folder mods:
    Forestry 1.5.0.1
    Inventory Tweaks 1.43b
    Mob Amputation 1.3.2v1
    Macros mod 0.9.3 (uses Liteloader)
    Railcraft 6.1.0.0
    MAtmos r17

    Crash log (taken from file, not game window):
    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 11/09/12 7:24 PM
    Description: Unexpected error

    java.lang.RuntimeException: java.io.IOException: The filename, directory name, or volume label syntax is incorrect
    at com.google.common.base.Throwables.propagate(Throwables.java:160)
    at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:161)
    at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:200)
    at ModLoader.throwException(ModLoader.java:868)
    at codechicken.core.ConfigFile.<init>(ConfigFile.java:52)
    at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:290)
    at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:108)
    at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:25)
    at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:64)
    at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:33)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
    at asv.a(NetClientHandler.java:1296)
    at ce.a(SourceFile:56)
    at ba.b(MemoryConnection.java:75)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1797)
    at net.minecraft.client.Minecraft.J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.io.IOException: The filename, directory name, or volume label syntax is incorrect
    at java.io.WinNTFileSystem.createFileExclusively(Native Method)
    at java.io.File.createNewFile(Unknown Source)
    at codechicken.core.ConfigFile.<init>(ConfigFile.java:48)
    ... 15 more

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_06, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 105695560 bytes (100 MB) / 485883904 bytes (463 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 0 total;
    - FML: FML v3.0.188.360 Minecraft Forge 4.0.0.249 Optifine OptiFine_1.3.2_HD_U_B3 11 mods loaded, 11 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_MAtmos_forModLoader [mod_MAtmos_forModLoader] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibbing [mod_Gibbing] (MobAmputation1.3.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 5570 GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 1 total; [atg['Mine_Optical'/165, l='MpServer', x=-3.50, y=71.24, z=256.50]]
    - World MpServer Players: 1 total; [atg['Mine_Optical'/165, l='MpServer', x=-3.50, y=71.24, z=256.50]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 0
    - Forced Entities: 1 total; [atg['Mine_Optical'/165, l='MpServer', x=-3.50, y=71.24, z=256.50]]
    - Retry Entities: 0 total; []

    I came across this error when a new world being generated is given the following name:
    -> Realization ->


    I normally make the seed of the world the same as the name of the world. But trying with just the seed being that, and just the name being that, only the name crashed on me. I also tried the characters:
    _

    >

    -

    in different names and seeds seperately, but no crashes were produced.

    This crash doesn't affect me really, as I can just call the world something different, but thought it would be good to let you know.
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Hyomoto

    It does work with FML, you just have to use version 229 (so I've heard) or above. I'm using 234 and it works fine. You need to know a bit about Jenkins to find it, or you can just use this http://jenkins.minec...7070/job/Forge/ to get to the build page. Forge has new builds near daily, most of them to update problems with FML.


    Strange, mine doesn't work using Forge 4.0.0 #239. I get the same problem as the other guy
    Posted in: Minecraft Mods
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    posted a message on [1.2.5/1.3.1]Sparrow API v1.1.0 (1.3.1 beta!)
    From a player's perspective, is the 1.3.1 beta compatible with 1.3.2? I've seen before some mods can be compatible across little updates.

    If it is, might be a good idea to put it on the OP.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Quote from Unorthodox

    are these your server mods? why are they all bukkit plugins? Some of them sounded interesting but when i went to them they were plugins... Did i make a mistake or are they actually for bukkit?


    I have them all installed for SSP, and those are the places I got them. While they may have bukkit versions, they all have Single Player versions. I don't play SMP at all.

    Quote from jeffreym23

    I seem to recall reading here in this topic that some of the mods weren't going to be updated until 1.4, but I can't confirm that.

    If you look now at the new content mods, which most of the ones Direwolf20 uses are, only a few have been updated to 1.3.1.

    The one I've used, even before playing with these mods, is Single Player Commands. That is a major mod itself, and typically takes about a week to update to the latest version.

    Looking through the list of mods, anything that requires Forge cannot be updated until it is updated. So many of the mods he uses are dependent on it. Of the others, the only ones I see updated are MCPatcher, Inventory Tweaks, Rei's Minimap, Too Many Items and Zombe's Modpack.


    Dire doesn't use Zombe's Modpack. And he uses Not Enough Items, not Too Many Items. MultiMC is also used, not MCPatcher
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Quote from wildgamers2011

    what other mods can be used with the mods direwolf uses
    i've already got balkons weapons mod and armor movement mod sort of works also rei's minimap
    who can think of any more


    Others I've got:

    - Extra Bees (http://www.minecraft...cies-and-combs/)
    - Crated Nikolite(http://www.mod-build...n-for-forestry/)
    - IC2 Crops (http://www.mod-build...n-for-forestry/)
    - Vis Bees (http://www.minecraft...isbees-10-7412/)
    - Mob Amputation (http://www.minecraft...-an-easter-egg/)
    - Nether Ores (http://atomicstryker...tainedmods.html)
    - Plugins for Forestry (http://www.minecraft...s-for-forestry/)
    - Power Converters (http://atomicstryker...tainedmods.html)
    - Thermal Expansion (http://thermalexpans...wikispaces.com/)
    - NEI Buildcraft Plugin (http://www.mod-build...ildcraft-3-1-5/)

    Hope this helps!

    Note: I have NOT tried with the MFFS mod installed. Also manual ID changing was done quite a bit, though it was easy to find spares (just looking through NEI).
    Posted in: Let's Plays
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    posted a message on Direwolf20's Mod Installation support thread
    Quote from nhardy
    Definitely an error with Mystcraft, I'd check its thread for help.


    Thanks! I checked out the mod compatibility page on the wiki. It seems the version of Thaumcraft I had didn't like it when decay tried to to fell obelisks, and so crashed. I've updated my Thaumcraft version after noticing that the latest version has "Fixed crashes with Mystcraft". I haven't seen any obelisks yet - though I didn't last time either - but so far so good! :D
    Posted in: Mods Discussion
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    posted a message on Direwolf20's Mod Installation support thread
    Hi, it seems I have a bit of a problem...

    In a Mystcraft age, it seems to crash randomly, one time i didn't even get to see anything after getting in - now though it crashes all the time I enter the world, as I quit while in the age. I've resorted to hacking myself into the Overworld, gonna see whether entering the age crashes it, if so I'm deleting it. There is a fair amount of tainted land around near the "spawn". Error log using above mentioned batch file:

    Normal (it decided to keep the normal MC crash log up this one time...): http://pastebin.com/zYpaGNjP
    Batch File: http://pastebin.com/f5PDdZQL

    Looks to me like something related to the decay in Mystcraft, but I would have no idea how to resolve it.
    Any help would be greatly appreciated.
    Posted in: Mods Discussion
  • 0

    posted a message on Direwolf20's Mod Installation support thread
    Quote from Imragaliel

    Hi everyone.
    I use MultiMC and I've got problem with my minecraft:
    OptiFine_1.2.5_HD_A6
    Thu Jun 21 10:58:56 CEST 2012
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.8.3
    OpenGL: GeForce GTX 260/PCI/SSE2 version 3.3.0, NVIDIA Corporation
    OpenGL Version: 3.3
    setupTexture: "/title/mojang.png", id: 1
    Method not found: forge.ForgeHooksClient.onTextureLoad
    cze 21, 2012 10:58:56 AM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Attempting early MinecraftForge initialization
    cze 21, 2012 10:58:56 AM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Completed early MinecraftForge initialization
    2012-06-21 10:58:56 [INFO] Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5 loading
    2012-06-21 10:58:56 [INFO] Forge Mod Loader has detected optifine OptiFine_1.2.5_HD_A6, enabling compatibility features
    2012-06-21 10:58:56 [INFO] Loading mods from F:\Minecraft\MultiMC\instances\test\.minecraft\mods
    2012-06-21 10:58:56 [INFO] Forge Mod Loader has loaded 4 mods
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    2012-06-21 10:58:57 [INFO] MinecraftForge v3.3.7.135 Initialized
    MinecraftForge v3.3.7.135 Initialized
    2012-06-21 10:58:57 [INFO] Forge Mod Loader load complete, 4 mods loaded
    Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: forge.ForgeHooksClient.onLoadSoundSettings(Lsd;)V
    at sd.a(SoundManager.java:63)
    at net.minecraft.client.Minecraft.a(Minecraft.java:431)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)

    If I remove mystcraft from my minecraft.jar everything works just fine.
    I was looking for in my configs and I haven't found any anything on sound.

    Does anyone know how to fix this problem?


    Seeing as you said you removed mystcraft and it works fine, just make sure you have the Forge version of it. I have failed to get the right one multiple times in a row before. Seems so easy to mix up... :P
    -------------------------
    Now for my problem:
    In a mystcraft age, it seems to crash randomly, one time i didn't even get to see anything after getting in, and it crashes. There is a fair amount of tainted land around near the "spawn". Error log using above mentioned batch file.

    Normal (it decided to keep the normal MC crash log up this one time...): http://pastebin.com/zYpaGNjP
    Batch File: http://pastebin.com/f5PDdZQL

    Looks to me like something related to the decay in Mystcraft, but I would have no idea how to resolve it.
    -----------------
    Also, out of curiosity, any idea why MC/Java seems to think Windows7 is an 'unknown operating system'?
    Posted in: Mods Discussion
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I would assume that the ExtraBiomesRPG addon is for 1.2.5, and therefore not work with 1.2.4. If so, would it be possible to link to the 1.2.4 version? (Or have I missed it?)
    Posted in: Minecraft Mods
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    I found the forests were not set on fire when a meteor fell. Over half of my meteors fell on trees, but no fire!

    I WANT :VV:!
    Posted in: Minecraft Mods
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