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    posted a message on Modpack Spotlight - Agrarian Skies
    Quote from jeffreym23

    Direwolf20 and Pahimar are doing a LP series in this map. There are some videos up on Dire's channel, but I am not sure if Pahimar is recording it as well - I believe he said in a prior episode that he was.


    Yep, Pahi is recording and uploading it as well, with the same timing is Dire.

    Quote from FLGCxRUSSIANx

    this is single player right? i saw a comment somewhere saying this is multiplayer only but i couldnt see why it would be can someone answer this for me?


    Works beautifully in SP for me. You might have heard the other way 'round, because HQM didn't originally have multiplayer features, such as partying and live-sharing. (Public versions of the mod still may not, I don't know)
    Posted in: Minecraft News
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    posted a message on AllTheItems Mod
    I think I'll finally start using this, now that I'm playing a bit of vanilla (assuming 1.7.2 mods work in 1.7.4. :P I guess I'll find out.)
    Posted in: Minecraft Mods
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    posted a message on FTB and CurseForge: Partners in Modding
    Quote from AbusivePerson

    I don't mind her speech impediment, it's the fact that even on the lowest volume settings, she sounds like she is speaking through a megaphone that amplifies her voice to an11.


    Hmmm, I see. Each to their own. :)
    Posted in: Minecraft News
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    posted a message on FTB and CurseForge: Partners in Modding
    I see great potential arising!

    Quote from AbusivePerson

    I am fine with this as long as I don't have to listen to jadedcat speak. Other than that, this works for me.


    You do not like Jaded's voice? I'm fine with it - when she doesn't destroy Youtube's ears when squealing on cam. :P
    Posted in: Minecraft News
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    posted a message on [1.6.4] EnderNet 0.2.0 - inter-server item/message/redstone transmission (Now in FTB Monster/Resonant Rise)
    I've shat bricks. This is epic!

    I won't be using it though, as I have no use for it. Stumbled upon it going through FTB Horizons modpack, seeing what mods to add to DW20 pack.
    Posted in: Minecraft Mods
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    posted a message on AllTheItems Mod
    Well, well, this is neat. Stupidly though, I don't remember the non-stacking item entities of old. *facepalm*

    Not too sure if I want to use this, as I have minor FPS issues as it is (170+ mods on an average system does that :P), but I shall give it a go. :D
    Posted in: Minecraft Mods
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    posted a message on The "You Will Die" Mod! (Rogue-like Mod) v0.0.3f
    I'm looking forward to trying this mod!

    Just as a note, the download link on the mod page on your website points to the 0.0.2c version.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from FatherToast

    It's truly only for 1.2.5, but not discontinued. I am currently rewriting it, so it will be revived eventually (although very different from its current state, lost count of how many times I've tried to rewrite it before a new update came out and had to drop it).
    I believe the You Will Die mod and the Artifacts mod have similar features. Most importantly, they are updated! :P


    Ah k, thanks. I'll check those ones out. Good luck on your rewrite! :)
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Well, your mods certainly look awesome, can't wait to try them - though in an attempt to do so I crashed on startup - checking for FAQs and stuff, I noticed that the version listed on the Loot Mod is 1.2.5, but its not in the discontinued mods spoiler - I'd like to check whether it truely is only for 1.2.5 or not.

    Cheers!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Prime_Jetspace



    I'm wondering this, too. I'm in Creative and I keep running out of Ignis, so I end up spamming aura nodes until I get one with Ignis. And then it appears that if I get a node that has the exact same amount and types of aspect as a previously scanned one, I can't scan it.


    Arcane Deconstructor (from memory that is what it is called...) - Direwolf20's 1st TC4 spotlight video has it - basically, research it, craft it (haven't looked how/can't remember) put an item/block in it, and wait for it to give you an aspect that was contained in that item/block, and click it. It is manual to the extent of only 1 of 1 type of aspect max will be stored until you click it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from sihpopa80

    Is anyone else getting these bugs...
    point at greatwood leaves and they turn into silverwood leaves.
    point at the white and blue thaumcraft flowers and they dissapear, but you can use water to harvest them into quicksilver w/o looking at them.


    I suspect you have NEI highlight tips turned on - try turning that off. If not, then I can't help you, sorry.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Good work on getting Thaumcraft 4 ready for release Azanor!

    I'm actually thinking about writing short (4 lines, tops) poems for most of the Thaumonomicon entries, having recently gotten into writing poems.
    Posted in: Minecraft Mods
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    posted a message on Looking for modders, texturers, Translators and Sound Experts For The EnhanceMeCraft Mod
    All good - I should have mentioned this earlier, but I can get Skype if necessary.
    Posted in: Mods Discussion
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    posted a message on Looking for modders, texturers, Translators and Sound Experts For The EnhanceMeCraft Mod
    The mod sounds like it could become interesting. I would like to join, but I fear I'm not experienced/dedicated enough - I want to get into MC modding, but don't know where to start, and it's hard to find a team project that sounds half-interesting.

    What am I applying for?: Coding position.
    Age: Sixteen
    Maturity Level: Umm... 7 or 8, perhaps? (Not entirely sure how to judge myself there.)
    Experience: Little to none. I haven't actually done anything to note here - only done stuff in school, which was unfortunately in Visual Basic.
    Time Zone: GMT/UTC+10:00.
    Skype: Non-existant. Have Steam and Email.
    Posted in: Mods Discussion
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    posted a message on Anime/Game based mods Request and Idea thread
    Angel Beats! mod would be pretty cool - Yaoi, were you working on that? If so, when I think of things I'll give you some ideas.

    As an aspiring mod dev myself (very low-standard atm, but hopefully will get better :D), I had already been thinking about an A Certain Magical/Scientific Index/Railgun mod. Assuming no one else has taken up this idea (which I gather not after reading the six pages here), then I may (albeit slowly :P) take it up.

    Yaoi (again :P) - I read through your ACMI/ACSR idea thread - personally I'd be staying away from mobs and world-gen at this point.
    And is Imagine Breaker really an esper ability? Touma is always a Lv.0, but can still do it. I thought it was a neither sort of thing. Dunno if there's anything about it in ACSR S, as I've only just started that (watched the rest, bar movie, and not read any books/manga.)

    I'll probably go for the esper-side of things to start with mainly, as that interested me more.

    No guarantees about this mod getting of the ground however.

    EDIT: urgh... I feel too overwhelmed. I think I'm biting off more than I can chew... again...
    Posted in: Requests / Ideas For Mods
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