Albert is a Vanilla Minecraft chatbot AI that you can speak with in game. Albert is capable of self learning, that is, as you speak with Albert, he can grow a memory log and recall everything that has been spoken to it in the past. His brain is stored in a memory log of messages and responses which a command system then calculates for the best one to reply to your chat with him! Albert can also be preprogrammed with a custom memory log using an MCEdit filter designed for it.
(NOTE: This was made for Minecraft version 1.11 and 1.12+)
(NOTE: Move the world saves out from the zip download into your worlds folder to use them!)
- Albert AI Log - This is the main map, it includes a fully fleshed out memory log with over 4000 responses.
- Albert AI Blank - This map has an empty memory log. You can speak to it to begin growing its memory!
- Albert AI [Lite] - This is a version with a smaller memory log, for computers that are slower.
- AlbertBaseLog - This is a text file that shows all messages and responses loaded in Albert's memory.
ADDITIONAL DOWNLOADS:
- Albert AI Custom - This includes an MCEdit template of the world to edit, a blank AlbertLog text file, an ExampleLog text file, and the Albert_Helper MCEdit filter.
- Albert AI Pack - This is a separate download for the resource pack included in the map files.
To speak with Albert, simply right click the bench. Type your response by looking at letters on the keyboard and right clicking. Press [DEL] to backspace. When you are finished typing your message, click [SAY] to say your message. Wait for a moment until the 'Processing Message...' text goes away, and Albert will respond to you in chat! If you look at Albert, he will also move his mouth along with each response.
Click [Auto] and Albert will talk to himself by responding to the last thing he said.
To stop talking, simply get off the bench, or click [HOLD] to pause your conversation to return to later.
To get the best experience, respond to the last message Albert has spoken directly.
- Self-Learning
Albert has the capability to self-learn anything that is spoken to him. In this way, Albert essentially can take on your personality the more you speak to it.
To toggle this feature, click the button labeled 'Lock/Unlock Memory' and read what is printed in chat. When self-learning is on, Albert will track whatever he says along with your response and store it into the infinitely growing Memory Log. As time goes on, Albert may respond with this new message!
To get the best result, respond to Albert's last message directly, as Albert will remember your response.
- Memory Log
When self-learning is on, Albert's memory log is a constantly growing storage system for all the messages and responses that have been spoken to it. Each sentence is represented as a line of wool and stained clay blocks, which correspond to a letter or character. An entity besides each line also stores the various scoreboard statistics for that line, which are referenced to determine Albert's responses.
- How It Works
Albert functions through various calculations and a memory log to recall past conversations. Through this process, Albert essentially replies with what it thinks a human would have said in response to your message.
Whenever the user speaks to Albert, the text is interpreted as blocks, which commands then calculate statistics of, such as length, most frequent two letters, and the amount of each alphabet letter. The commands then sift through messages it itself has said in the past and calculates one that most matches data of your message. Then, the system takes the corresponding reply that has been stored alongside the message it has found, interprets it as text, and prints it into chat.
- Customizing Albert
Albert's memory log can be completely customized through MCEdit. You can create your own personality for Albert to speak through! To do so, download the Albert AI MCEdit Pack provided in the Additional Downloads section. By using the provided filter, you can turn a text file into a physical memory log for Albert to use in game, or convert the in game memory log into a text file. Follow the guide in the video to learn how to do these processes.
*Feel free to release your own custom versions of Albert as long as you credit me and tell me if you do, I'd love to see :).
OMG WHY DOES THE GAME END WHEN YOU OPEN THE DOOR IS TO FAST
oh and why redstonia? i can tell you wernt working on this when redstonia was released
why dont you do like episode 6 or 7 because it feature death?
It took a very long time to create just this small region, sorry if it felt short. I chose Redstonia firstly because it felt reasonable as it involved redstone and command blocks, the exact things being used to create the map. Secondly, I chose it because when I began work on the map, there was only the first three episodes out, so there wasn't too much else to choose from.
This map is a Vanilla Minecraft recreation of a scene in Redstonia from the game Minecraft: Story Mode - Episode 2 by Telltale Games. The entire scene is playable and features tons of interactions and cutscenes with full voice and music via a fully fleshed out resource pack. This map features a new technology for custom NPCs and tons of unique, never before seen things in Minecraft maps!
IF THE MAP IS NOT LOADING, SEE THE ALTERNATE DOWNLOADS SECTION FOR OTHER OPTIONS! IF YOU ARE USING OPTIFINE, TURN OFF ANIMATIONS TO FIX LAG ISSUES!
This map was primarily created for the demonstration of new technologies that map makers are allowed to apply to their own creations! I encourage aspiring map makers to take a look at and use this technology for their own purposes, as long as necessary credit is provided to myself, the creator.
Notable Technologies Within The Map:
- New system for complete rig NPC character models
- A system created for a custom crafting UI
- New clock system for animation keyframing
- Systems for controlling interaction timing and sequences
- New system for mouth animation control
- New system for custom inventory interfaces
- New system for custom modifiable hotbar UIs
- A method of realistic third-person based gameplay
- A demo of the possibilities of a story/interaction type map
- Demonstration of how closely one can recreate a game using UNMODDED Minecraft
- And various other things...!
Credits:
GAMEPLAY RECREATION BY
Onnowhere
BASED ON THE GAME
“Minecraft Story Mode” by Telltale Games
TECHNICAL ASSISTANCE AND SUPPORT
The Map Making Community
GamerGuppy
TheRedstoneScientist
FantomLX
Marc_IRL
Moesh
Oh boy hooking this up to a mob farm o .o. You could put like a bunch with different items and make a giant food generator and save a ton of time :o. This is great! Keep up the good work
As for a small detail suggestion, what about summoning the result items with a little motion to look like it got dispensed?
Well, there's a pretty major setback to doing that. Namely, there's 1738 command blocks and 130 objectives and tons of other blocks...which would not fit in one command @_@
UPDATE 1: Use http://pastebin.com/j1YBNs1f and paste in a command block for a one click update from v.1.1 to v.1.2! This fixes a barrier block problem and lowers the sound volume of the clock! If you are using v.1.2 or above, no need to use this update! The download has also been updated to v.1.2
The following gamerules are suggested when using this creation: /gamerule commandBlockOut false /gamerule logAdminCommands false
This creation adds over 150 new sounds to various events and biome locations to your world in vanilla using combinations of various vanilla sounds! There are sounds for witches, opening inventories, falling from the sky, underwater, in caves, in oceans, placing redstone dust, walking on cake, and more! Created using 1738 command blocks and 130 scoreboard objectives!
(Note: This was made for Minecraft version 1.8)
The following gamerules are suggested when using this device: /gamerule commandBlockOut false /gamerule logAdminCommands false
Menus: "/trigger ASHelp set [page#]" - Display a page of the help list with all command options "/trigger ASList set 1" - Display current status of personal sound settings
- Every player can toggle certain sounds to disable or enable hearing them!
- The operator can enable/disable the very few particles used in this creation
Sounds: Block based:
Spoiler - click to reveal - Stepping on/Traveling through: Tall grass Short grass Sugar cane Leaves Lily pads Netherrack Nether quartz ore Soul sand Glass types Packed ice Ice Rail types Anvils Hollow wood (Wood with air underneath) Hollow stone (Stone with air underneath) Noteblocks Upward facing pistons Upward facing sticky pistons Piston heads Sticky piston heads Gravel Chests Enderchests Dry/Wet Sponge Cake! Water (underwater) Boats
- Other: Nether portal travel sound! Nether portal back to overworld travel sound! End portal travel sound!
- Falling on: Dirt Grass Glass types Wood Falling through air (3 stages) Breaking bone sound from falling from high heights Diving in water
Spoiler - click to reveal Interacting with: Crafting table Dispenser Dropper Hopper Furnace Trapped chest Brewing stand Beacons Ender chests Enchanting items in enchantment table Filling cauldrons Draining cauldrons Cleaning banners Cleaning armor Static while putting disc in jukebox
Entity based:
Spoiler - click to reveal Player: Hitting mobs air woosh Metal sword hitting armored mob clang Dropping items Switching between hotbar slots with items Putting on/taking off armor Occasional heartbeat sound while near some hostile mobs Holding liquid item swishing noise Holding lava boiling and pop Holding torch/redstone torch sizzling Holding clock tick tock sound Open inventory Login shuffling sound Respawn shuffling sound
Friendly: (There are several variations of these mob's idle sounds) Villager sounds Cow sounds Cow eating Pig sounds Pig eating Sheep sounds Sheep eating Chicken sounds Chicken eating Sunrise chicken cock-a-doodle-doo! Wolf sounds Wolf eating Moonrise wolf howl! Ocelot sounds Ocelot eating Ocelot hiss at one fist hit before death Rabbit eating Horse eating Bat wing flapping Mating animals: pop! sound when born
Spoiler - click to reveal Outside environment: Criterea: Standing on grass/dirt/water/stone/gravel/mycelium/leaves/sand/sandstone/stone while not in a cave/ocean biome Sounds: Wind (various) Bird chirping Night time howling Night time critters (various) Night time owl hooting Midnight cicadas
Inside environment: Criterea: If you are not in any of the other location settings Sounds: Spiders somewhere in the house, crawling noises Dusty sounds Very softly playing slow disc 13 Very softly playing fast disc 11 That random thump in the night that you always hear but don't know what causes it
Forest environment: Criterea: Certain amount of oak/birch leaves in region Sounds: Wind Birds chirping Leaves rustling
Roofed forest environment: Criterea: Certain amount of dark oak leaves in region Sounds: Wind Birds chirping Background static Strange critter sounds (various) Leaves rustling
Jungle environment: Criterea: Certain amount of jungle leaves in region Sounds: Wind Birds chirping Leaves rustling Strange critter sounds (various) Liquid dripping (various)
Cave environment: Criterea: Certain amount of stone above and below player in region Sounds: Background static Liquid dripping (various)
Cliff environment: Criterea: Near edge of a cliff with certain amount of air in region and above y=110 Sounds: Howling wind
Ocean environment: Criterea: Certain amount of water in region Sounds: Ocean wind Seagull chirping Liquid flowing noises (various)
Nether environment: Criterea: Certain amount of netherrack in region and in Nether dimension Sounds: Nether wind Thundering sounds Various background wither cries (various) Clanging sounds (various)
Nether Fortress environment: Criterea: Certain amount of nether brick in region and in Nether dimension Gear wind background static Thudding/clanging sounds (various) Thundering sounds
End environment: Criterea: In end dimension Sounds: Gear wind background static Static sounds from endercrystals Thundering background sounds
Particles:
Spoiler - click to reveal Particles: Stepping on dirt types Stepping on snow types Stepping on gravel Stepping on sand Bubbles on players and items underwater Enchanting item floating letter effect Endercrystal particles
Not noted in video: Outside environment: Criterea: Standing on grass/dirt/water/stone/gravel/mycelium/leaves/sand/sandstone/stone while not in a cave/ocean biome Sounds: Wind (various) Bird chirping Night time howling Night time critters (various) Night time owl hooting Midnight cicadas Also, bats play flapping noises when flying!
Download comes with: - [Compact] World download with command blocks and examples of all sounds - [Expanded] Expanded version of above with easier to access command blocks - [Pre-loaded] Survival world with commands preloaded inside - [Schematic] Schematic of compact version with all commands inside
Using it in your world: - Once pasted into your world, simply press the button for creating all scoreboards, and then flick the lever up at the starting area to power the entire mechanic - Read all signs to be informed! - Don't forget the help commands if you need them!
Othernotes: - It is possible to use resource pack sounds to go along with this, although the sounds that are played may be mixed into the sounds of the command block generated ones (either for the better or worse based on your preferance) - If you look into how the commands work a bit, you can add more sounds if you want!
Sorry super late reply: creating custom commands is actually pretty simple
1. Create a new gamerule by putting whatever you want it to be called: "/gamerule <name> 0"
2. Now you need a clock constantly executing "/gamerule NewGamerule", which will cause the command block to query NewGamerule to see its set value
3. Make a scoreboard and an entity to select, i.e. an Armor Stand.
4. Set up a stats command on the block to put the query result of the command block onto the score of the armor stand: "/stats block X Y Z set QueryResult <selector> <objective>"
5. Tada! Now you can reference the current value of the gamerule on the scoreboard of the armor stand!
Awesome! : D I took your suggestion with the goals and added a ton of goals into the description. I think I probably added tooooo many goals : P But no one needs to attempt them all of course. Thanks for trying it out though! Sorry if the experience wasn't as expected...it was more of a smaller side project of mine I guess : P
PS [rant]This forum post editor screws me over so bad - _ - every time I try to edit the description post, in the editor, the entire thing is gone except the words before the first video. I end up having to copy the entire post first, then opening the editor and pasting it in then fixing all videos. Every time I ctrl+z while a video isn't fixed the whole post deletes itself and I have to refresh and try editing it again :I. idk why it's doing that[/rant]
An important note: USE VERSION 1.8.2-pre4 AND A LOWER RENDER DISTANCE TO PREVENT DISRUPTING THE EXPERIENCE or else tons of minecart command blocks are going to be constantly spamming unneeded commands causing everything to lag horribly D:!
MINECRAFT VERSION: This is made for Minecraft version 1.8.2-pre4 and IS multiplayer compatible.
If you would like to use Seeker Minecraft in your video or implement it in your map, please leave a credit to my Youtube Channel (youtube.com/user/onnowhere2) and a link to this download!
GAMEPLAY GOALS TO ATTEMPT! (Idea from Rsmalec's Video):
- Load your first bit of land!
- Load your first mob!
- Survive through a day and a night!
- Construct a house!
- Explore a Cave
- Trade with a Villager
- Light up a Dungeon spawner
- Remove the webs around a cave spider spawner in a Mineshaft
- Disarm and find the prize of a Jungle Temple
- Steal the treasure of a Desert Temple
- (optional, recommended for players using water correcting mode) Kill an Elder Guardian of a Water Temple
- Get some nether warts from a Nether Fortress
- Kill a Witch
- (optional, recommended for players using water correcting mode) Ride a boat into an ocean
- Ride a minecart from a high place off into unloaded chunks
- Collect a unique block from each biome type
- Collect all flower types
- Knock a mob off the loaded area
- Jump from a high place into an unloaded area
- Create a Far View Helmet (using it is optional)
- Throw a snowball into unloaded areas!
- Throw 100 snowballs into unloaded areas!
- Load an area by dropping or pushing (with pistons) a falling block into unloaded areas
- Cause a block to be removed by loaded areas by pushing it by piston into unloaded areas, then loading the area
- Create a snowman farm?
- Activate an End Portal
- Load the entire surface of the End
- Claim the Dragon Egg
- Load an entire 16 by 16 chunk in the overworld from y=129 up to y=256
- Load all the surface areas in the overworld that can be seen from view distance 2 (You can do this!)
- Load all the surface areas in the overworld that can be seen from view distance 4 (I think you can do this!)
- Load all the surface areas in the overworld that can be seen from view distance 8 (Will you do it?)
- Load all the surface areas in the overworld that can be seen from view distance 16 (Can you do it?)
- Load all the surface areas in the overworld that can be seen from view distance 32 (CAN YOU DO IT!???)
|
- Put the schematic in a world of your choosing!
READ BEFORE USE:
DESCRIPTION:
Seeker Minecraft is contained in a small bedrock box that can be placed within ANY minecraft world. Seeker Minecraft is a new way to play Minecraft in which you cannot see the land that you have not yet explored. The world will come to life as you explore it by either throwing snowballs or manually exploring the land!
Gameplay notes/Features:
- You can only see the land that you have explored! Everything else is empty until you step inside it or throw a snowball to it.
- Falling sand, snowballs, and players will all cause the land to load around that entity.
- Mobs when hit over the edge of loaded areas will disappear, but they are still there! They may walk back
into the loaded area or may appear again if you walk towards them and load that area. Note that mobs can
still track you when they are not in loaded areas!
- When loading trees, if the leaves are not fully loaded, leaves may have decayed once the tree is loaded later,
which would explain why leaves may be missing.
- Grass, mushrooms, flowers, levers, redstone, etc. may break if the ground itself is not loaded or half of
it is not loaded.
- Seeker Minecraft continues to work within the Nether and the End! To disable this, you can remove the two
portals inside the machine.
- CAUTION: Nether portals will desync.
- Note that water can be glitchy and/or laggy to load, so if it is a small lake, try to load the entire lake
before continuing. This is due to water being cloned that moves into the empty area far below where the
actual world is and this can delete blocks in the world above. This should not be a problem after the water
in the area is already loaded. Water can remove land around it once loaded due to water flow occuring where
the actual world is located and the water flow is, as a result, cloned up again, removing parts of the land
so be careful building under where water is not completely loaded.
- Sometimes, due to lag, the world may not load fast enough while travelling. In these cases, make sure not to
continue walking or you may walk off the edge and end up loading blocks underground once the command blocks
catch up, causing you to suffocate.
- Tips when in the End - You would probably want to load as much of the island first before fighting the dragon,
as the dragon will only appear over loaded areas. Due to the way Seeker Minecraft and dragons work, the
dragon, when you see it, will most likely be headed downwards into the ground from the high y altitude the
world is located at, so watch out for the dragon popping in and out of the ground :o!
Using the Schematic:
- When putting the schematic into your world, make sure to put it at the HEIGHT LIMIT and within SPAWN CHUNKS!
- CAUTION: If the world you are putting the schematic into has any blocks above y=128, they will not appear
when Seeker Minecraft is active and WILL be erased if they are loaded!
Lag reduction:
- If you would like to reduce the lag that is caused by the command blocks, it is suggested to begin building
in an area far from the command blocks where the command blocks are no longer loaded.
- Water, and lighting updates from the world as land is cloned in above air, can be large sources of lag.
- Another small lag reducer (that may or may not have a noticeable change in performance) is to go to the back
of the machine, go two blocks to the left and two blocks up from the bottom left corner and break the
bedrock block and remove the first redstone block, then fill the hole back with bedrock. This will remove
the part that slightly reduces the water/lava flow problem mentioned earlier.
- To lower lag even more, you can turn off the machine when you are not exploring.
Download comes with:
- Pre-setup survival world download with command blocks
- Schematic of command blocks
Screenshots (TBD):
Playthroughs: By Rsmalec: By Logdotzip: By Antvenom (whereupon I realize the need for 1.8.2-pre4 and lower render distance):
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not working in what way?
4
Albert is a Vanilla Minecraft chatbot AI that you can speak with in game. Albert is capable of self learning, that is, as you speak with Albert, he can grow a memory log and recall everything that has been spoken to it in the past. His brain is stored in a memory log of messages and responses which a command system then calculates for the best one to reply to your chat with him! Albert can also be preprogrammed with a custom memory log using an MCEdit filter designed for it.
(NOTE: This was made for Minecraft version 1.11 and 1.12+)
(NOTE: Move the world saves out from the zip download into your worlds folder to use them!)
Full Map >>DOWNLOAD<< Load with [1.11] or [1.12+]
INCLUDED IN DOWNLOAD:
- Albert AI Log - This is the main map, it includes a fully fleshed out memory log with over 4000 responses.
- Albert AI Blank - This map has an empty memory log. You can speak to it to begin growing its memory!
- Albert AI [Lite] - This is a version with a smaller memory log, for computers that are slower.
- AlbertBaseLog - This is a text file that shows all messages and responses loaded in Albert's memory.
ADDITIONAL DOWNLOADS:
- Albert AI Custom - This includes an MCEdit template of the world to edit, a blank AlbertLog text file, an ExampleLog text file, and the Albert_Helper MCEdit filter.
- Albert AI Pack - This is a separate download for the resource pack included in the map files.
If you would like to make a video on this, please include the following!
Creation: Albert AI – A Self-Learning Chatbot
Author: Onnowhere http://www.youtube.com/onnowhere2
Download: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2793854-albert-ai-a-self-learning-chatbot-in-vanilla
USING ALBERT:
- Speaking with Albert
To speak with Albert, simply right click the bench. Type your response by looking at letters on the keyboard and right clicking. Press [DEL] to backspace. When you are finished typing your message, click [SAY] to say your message. Wait for a moment until the 'Processing Message...' text goes away, and Albert will respond to you in chat! If you look at Albert, he will also move his mouth along with each response.
Click [Auto] and Albert will talk to himself by responding to the last thing he said.
To stop talking, simply get off the bench, or click [HOLD] to pause your conversation to return to later.
To get the best experience, respond to the last message Albert has spoken directly.
- Self-Learning
Albert has the capability to self-learn anything that is spoken to him. In this way, Albert essentially can take on your personality the more you speak to it.
To toggle this feature, click the button labeled 'Lock/Unlock Memory' and read what is printed in chat. When self-learning is on, Albert will track whatever he says along with your response and store it into the infinitely growing Memory Log. As time goes on, Albert may respond with this new message!
To get the best result, respond to Albert's last message directly, as Albert will remember your response.
- Memory Log
When self-learning is on, Albert's memory log is a constantly growing storage system for all the messages and responses that have been spoken to it. Each sentence is represented as a line of wool and stained clay blocks, which correspond to a letter or character. An entity besides each line also stores the various scoreboard statistics for that line, which are referenced to determine Albert's responses.
- How It Works
Albert functions through various calculations and a memory log to recall past conversations. Through this process, Albert essentially replies with what it thinks a human would have said in response to your message.
Whenever the user speaks to Albert, the text is interpreted as blocks, which commands then calculate statistics of, such as length, most frequent two letters, and the amount of each alphabet letter. The commands then sift through messages it itself has said in the past and calculates one that most matches data of your message. Then, the system takes the corresponding reply that has been stored alongside the message it has found, interprets it as text, and prints it into chat.
- Customizing Albert
Albert's memory log can be completely customized through MCEdit. You can create your own personality for Albert to speak through! To do so, download the Albert AI MCEdit Pack provided in the Additional Downloads section. By using the provided filter, you can turn a text file into a physical memory log for Albert to use in game, or convert the in game memory log into a text file. Follow the guide in the video to learn how to do these processes.
*Feel free to release your own custom versions of Albert as long as you credit me and tell me if you do, I'd love to see :).
Find me on the web!
- Youtube: http://www.youtube.com/onnowhere2
- Twitter: http://www.twitter.com/onnowhere_
- Reddit: http://www.reddit.com/u/onnowhere
Sreenshots:
Albert Console
Albert
Memory Log
Credits:
Created By: Onnowhere
Additional Memory Log source provided via ALICE http://alice.pandorabots.com/
Testers: McMakistein, abrightmoore, PhoenixSC, FantomLX, McDic, CommandRedstone, gerrybrano, RazeNave, TheRedstoneScientist, qwertyuiopthepie, Jigarbov
0
It took a very long time to create just this small region, sorry if it felt short. I chose Redstonia firstly because it felt reasonable as it involved redstone and command blocks, the exact things being used to create the map. Secondly, I chose it because when I began work on the map, there was only the first three episodes out, so there wasn't too much else to choose from.
0
It's just me =)
0
You can use Optifine, but you need to disable animations (not sure exactly which but you can try turning them all off)
0
You may have changed your keybind. Press whatever button it is you use to swap between first and third person views.
1
This map is a Vanilla Minecraft recreation of a scene in Redstonia from the game Minecraft: Story Mode - Episode 2 by Telltale Games. The entire scene is playable and features tons of interactions and cutscenes with full voice and music via a fully fleshed out resource pack. This map features a new technology for custom NPCs and tons of unique, never before seen things in Minecraft maps!
IF THE MAP IS NOT LOADING, SEE THE ALTERNATE DOWNLOADS SECTION FOR OTHER OPTIONS!
IF YOU ARE USING OPTIFINE, TURN OFF ANIMATIONS TO FIX LAG ISSUES!
Be sure to check out the original game by Telltale Games! https://telltale.com/series/minecraft-story-mode/
(NOTE: This was made for Minecraft version 1.12+)
For older MC versions of the map, see the Previous Versions section.
Full Map [WITH RESOURCE PACK] - >>DOWNLOAD<< Load with [1.12+]
If you would like to make a video on this, please include the following!
Creation: Story Mode - Redstonia in Vanilla Minecraft
Author: Onnowhere http://www.youtube.com/onnowhere2
Download: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2727355-story-mode-redstonia-in-vanilla-minecraft
Original Game: https://www.telltalegames.com/minecraftstorymode/
Find me on the web!
- Youtube: http://www.youtube.com/onnowhere2
- Twitter: http://www.twitter.com/onnowhere_
- Reddit: http://www.reddit.com/u/onnowhere
Required Settings:
- FOV: Normal
- Clouds: Fancy
- View Bobbing: Off
Alternate Downloads:
The resource pack is fairly large in this map, so here are a few separate downloads in case your computer can't handle the full package.
Full Map [NO RESOURCE PACK] - http://www.mediafire.com/file/sdtf5482b8d2o95/Story+Mode+Redstonia+-+By+Onnowhere+v.1.1+%5BNO+RP%5D.zip
Resource Pack - http://www.mediafire.com/file/9ah8ebwylacnm1a/Minecraft+Story+Mode+-+Redstonia+Pack+%5Bv.1.1%5D.zip
Previous Versions:
1.11.2 - http://www.mediafire.com/file/1l91tr9r9v1v7vr/Story+Mode+Redstonia+-+By+Onnowhere+v.1.1.zip
This map was primarily created for the demonstration of new technologies that map makers are allowed to apply to their own creations! I encourage aspiring map makers to take a look at and use this technology for their own purposes, as long as necessary credit is provided to myself, the creator.
Notable Technologies Within The Map:
- New system for complete rig NPC character models
- A system created for a custom crafting UI
- New clock system for animation keyframing
- Systems for controlling interaction timing and sequences
- New system for mouth animation control
- New system for custom inventory interfaces
- New system for custom modifiable hotbar UIs
- A method of realistic third-person based gameplay
- A demo of the possibilities of a story/interaction type map
- Demonstration of how closely one can recreate a game using UNMODDED Minecraft
- And various other things...!
Credits:
GAMEPLAY RECREATION BY
Onnowhere
BASED ON THE GAME
“Minecraft Story Mode” by Telltale Games
TECHNICAL ASSISTANCE AND SUPPORT
The Map Making Community
GamerGuppy
TheRedstoneScientist
FantomLX
Marc_IRL
Moesh
TEXTURES AND MODELS BY
Onnowhere
JESSE, OLIVIA, AND ELLEGARD SKINS BY
MissNanalolita
MUSIC AND VOICE BY
Telltale Games
DEVELOPMENT PROGRAMS
Minecraft Story Mode
Minecraft
MCEdit
BETA TESTERS
GamerGuppy
CocoaMix
Koder
1
Oh boy hooking this up to a mob farm o .o. You could put like a bunch with different items and make a giant food generator and save a ton of time :o. This is great! Keep up the good work
As for a small detail suggestion, what about summoning the result items with a little motion to look like it got dispensed?
0
Well, there's a pretty major setback to doing that. Namely, there's 1738 command blocks and 130 objectives and tons of other blocks...which would not fit in one command @_@
2
VIDEO:
If you would like to make a video on this, please include the following information!
Creation: Ambient Sounds
Author: Onnowhere (youtube.com/onnowhere2)
Download:http://www.minecraftforum.net/forums/mapping-and-modding/maps/2459692-ambient-sounds-150-new-sounds-using-vanilla-sounds
DOWNLOAD: [ Ambient Sounds v.1.2 - by Onnowhere ]
UPDATE 1: Use http://pastebin.com/j1YBNs1f and paste in a command block for a one click update from v.1.1 to v.1.2! This fixes a barrier block problem and lowers the sound volume of the clock! If you are using v.1.2 or above, no need to use this update! The download has also been updated to v.1.2
The following gamerules are suggested when using this creation:
/gamerule commandBlockOut false
/gamerule logAdminCommands false
This creation adds over 150 new sounds to various events and biome locations to your world in vanilla using combinations of various vanilla sounds! There are sounds for witches, opening inventories, falling from the sky, underwater, in caves, in oceans, placing redstone dust, walking on cake, and more! Created using 1738 command blocks and 130 scoreboard objectives!
(Note: This was made for Minecraft version 1.8)
The following gamerules are suggested when using this device:
/gamerule commandBlockOut false
/gamerule logAdminCommands false
Find me on the web!
- Youtube: http://www.youtube.com/onnowhere2
- Twitter: http://www.twitter.com/onnowhere_
- Reddit: http://www.reddit.com/u/onnowhere
Features:
Menus:
"/trigger ASHelp set [page#]" - Display a page of the help list with all command options
"/trigger ASList set 1" - Display current status of personal sound settings
- Every player can toggle certain sounds to disable or enable hearing them!
- The operator can enable/disable the very few particles used in this creation
Sounds:
Block based:
- Stepping on/Traveling through:
Tall grass
Short grass
Sugar cane
Leaves
Lily pads
Netherrack
Nether quartz ore
Soul sand
Glass types
Packed ice
Ice
Rail types
Anvils
Hollow wood (Wood with air underneath)
Hollow stone (Stone with air underneath)
Noteblocks
Upward facing pistons
Upward facing sticky pistons
Piston heads
Sticky piston heads
Gravel
Chests
Enderchests
Dry/Wet Sponge
Cake!
Water (underwater)
Boats
- Other:
Nether portal travel sound!
Nether portal back to overworld travel sound!
End portal travel sound!
- Falling on:
Dirt
Grass
Glass types
Wood
Falling through air (3 stages)
Breaking bone sound from falling from high heights
Diving in water
- Placing down:
Redstone dust
Eating cake
Bonemealing
Crops
Potting plants
Doors
Skulls
Heads
Lily pads
Signs
Placing water/lava
Draining water
Draining lava
Armor stands
Banners
Paintings
Item frames
Breaking item frames
Putting item in item frame
Taking item out of item frame
Item frame with clock inside
Boats
Minecart types
Inventory based:
Interacting with:
Crafting table
Dispenser
Dropper
Hopper
Furnace
Trapped chest
Brewing stand
Beacons
Ender chests
Enchanting items in enchantment table
Filling cauldrons
Draining cauldrons
Cleaning banners
Cleaning armor
Static while putting disc in jukebox
Entity based:
Player:
Hitting mobs air woosh
Metal sword hitting armored mob clang
Dropping items
Switching between hotbar slots with items
Putting on/taking off armor
Occasional heartbeat sound while near some hostile mobs
Holding liquid item swishing noise
Holding lava boiling and pop
Holding torch/redstone torch sizzling
Holding clock tick tock sound
Open inventory
Login shuffling sound
Respawn shuffling sound
Friendly:
(There are several variations of these mob's idle sounds)
Villager sounds
Cow sounds
Cow eating
Pig sounds
Pig eating
Sheep sounds
Sheep eating
Chicken sounds
Chicken eating
Sunrise chicken cock-a-doodle-doo!
Wolf sounds
Wolf eating
Moonrise wolf howl!
Ocelot sounds
Ocelot eating
Ocelot hiss at one fist hit before death
Rabbit eating
Horse eating
Bat wing flapping
Mating animals: pop! sound when born
Hostile:
Zombie sounds
Hitting zombie squish sound
Skeleton sounds
Endermen sounds
Spider sounds
Zombie Pigment sounds
Blaze sounds
Ghast cries
Witch hurt sound
Witch drinking sound
Witch disapproval while drinking sound
Witch throwing potion sound
Witch death sound
Slime attacking sound occasional
Magma cube flopping sound when collapsing
Silverfish crawling
Endermite crawling
Other:
Enderdragon egg right/left click teleport sound
Arrow whistling sound when shot
Endercrystal static
Arrow hitting endercrystal glass breaking crash
Liquid flowing sound while boating
Biome/Location based:
Outside environment:
Criterea: Standing on grass/dirt/water/stone/gravel/mycelium/leaves/sand/sandstone/stone while not in a cave/ocean biome
Sounds:
Wind (various)
Bird chirping
Night time howling
Night time critters (various)
Night time owl hooting
Midnight cicadas
Inside environment:
Criterea: If you are not in any of the other location settings
Sounds:
Spiders somewhere in the house, crawling noises
Dusty sounds
Very softly playing slow disc 13
Very softly playing fast disc 11
That random thump in the night that you always hear but don't know what causes it
Forest environment:
Criterea: Certain amount of oak/birch leaves in region
Sounds:
Wind
Birds chirping
Leaves rustling
Roofed forest environment:
Criterea: Certain amount of dark oak leaves in region
Sounds:
Wind
Birds chirping
Background static
Strange critter sounds (various)
Leaves rustling
Jungle environment:
Criterea: Certain amount of jungle leaves in region
Sounds:
Wind
Birds chirping
Leaves rustling
Strange critter sounds (various)
Liquid dripping (various)
Cave environment:
Criterea: Certain amount of stone above and below player in region
Sounds:
Background static
Liquid dripping (various)
Cliff environment:
Criterea: Near edge of a cliff with certain amount of air in region and above y=110
Sounds:
Howling wind
Ocean environment:
Criterea: Certain amount of water in region
Sounds:
Ocean wind
Seagull chirping
Liquid flowing noises (various)
Nether environment:
Criterea: Certain amount of netherrack in region and in Nether dimension
Sounds:
Nether wind
Thundering sounds
Various background wither cries (various)
Clanging sounds (various)
Nether Fortress environment:
Criterea: Certain amount of nether brick in region and in Nether dimension
Gear wind background static
Thudding/clanging sounds (various)
Thundering sounds
End environment:
Criterea: In end dimension
Sounds:
Gear wind background static
Static sounds from endercrystals
Thundering background sounds
Particles:
Particles:
Stepping on dirt types
Stepping on snow types
Stepping on gravel
Stepping on sand
Bubbles on players and items underwater
Enchanting item floating letter effect
Endercrystal particles
Not noted in video:
Outside environment:
Criterea: Standing on grass/dirt/water/stone/gravel/mycelium/leaves/sand/sandstone/stone while not in a cave/ocean biome
Sounds:
Wind (various)
Bird chirping
Night time howling
Night time critters (various)
Night time owl hooting
Midnight cicadas
Also, bats play flapping noises when flying!
Download comes with:
- [Compact] World download with command blocks and examples of all sounds
- [Expanded] Expanded version of above with easier to access command blocks
- [Pre-loaded] Survival world with commands preloaded inside
- [Schematic] Schematic of compact version with all commands inside
Using it in your world:
- Once pasted into your world, simply press the button for creating all scoreboards, and then flick the lever up at the starting area to power the entire mechanic
- Read all signs to be informed!
- Don't forget the help commands if you need them!
Other notes:
- It is possible to use resource pack sounds to go along with this, although the sounds that are played may be mixed into the sounds of the command block generated ones (either for the better or worse based on your preferance)
- If you look into how the commands work a bit, you can add more sounds if you want!
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Sorry super late reply: creating custom commands is actually pretty simple
1. Create a new gamerule by putting whatever you want it to be called: "/gamerule <name> 0"
2. Now you need a clock constantly executing "/gamerule NewGamerule", which will cause the command block to query NewGamerule to see its set value
3. Make a scoreboard and an entity to select, i.e. an Armor Stand.
4. Set up a stats command on the block to put the query result of the command block onto the score of the armor stand: "/stats block X Y Z set QueryResult <selector> <objective>"
5. Tada! Now you can reference the current value of the gamerule on the scoreboard of the armor stand!
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PS [rant]This forum post editor screws me over so bad - _ - every time I try to edit the description post, in the editor, the entire thing is gone except the words before the first video. I end up having to copy the entire post first, then opening the editor and pasting it in then fixing all videos. Every time I ctrl+z while a video isn't fixed the whole post deletes itself and I have to refresh and try editing it again :I. idk why it's doing that[/rant]
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- The machine runs much faster now! The problem with too many lighting updates is now fixed.
- Type /gamerule SeekerMinecraft 1 to enable the more laggy, but better working, water correcting function
to fix water deleting blocks.
- Type /gamerule SeekerMinecraft 2 to disable this. Default is 2 and will reset to 2 every time the machine
is turned off.
- Rename a diamond helmet to "Far View Helmet" to enable double the view range (13 wide by 13 long by 7 high).
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>>DOWNLOAD<<
MINECRAFT VERSION: This is made for Minecraft version 1.8.2-pre4 and IS multiplayer compatible.
If you would like to use Seeker Minecraft in your video or implement it in your map, please leave a credit to my Youtube Channel (youtube.com/user/onnowhere2) and a link to this download!
GAMEPLAY GOALS TO ATTEMPT! (Idea from Rsmalec's Video):
- Load your first mob!
- Survive through a day and a night!
- Construct a house!
- Explore a Cave
- Trade with a Villager
- Light up a Dungeon spawner
- Remove the webs around a cave spider spawner in a Mineshaft
- Disarm and find the prize of a Jungle Temple
- Steal the treasure of a Desert Temple
- (optional, recommended for players using water correcting mode) Kill an Elder Guardian of a Water Temple
- Get some nether warts from a Nether Fortress
- Kill a Witch
- (optional, recommended for players using water correcting mode) Ride a boat into an ocean
- Ride a minecart from a high place off into unloaded chunks
- Collect a unique block from each biome type
- Collect all flower types
- Knock a mob off the loaded area
- Jump from a high place into an unloaded area
- Create a Far View Helmet (using it is optional)
- Throw a snowball into unloaded areas!
- Throw 100 snowballs into unloaded areas!
- Load an area by dropping or pushing (with pistons) a falling block into unloaded areas
- Cause a block to be removed by loaded areas by pushing it by piston into unloaded areas, then loading the area
- Create a snowman farm?
- Activate an End Portal
- Load the entire surface of the End
- Claim the Dragon Egg
- Load an entire 16 by 16 chunk in the overworld from y=129 up to y=256
- Load all the surface areas in the overworld that can be seen from view distance 2 (You can do this!)
- Load all the surface areas in the overworld that can be seen from view distance 4 (I think you can do this!)
- Load all the surface areas in the overworld that can be seen from view distance 8 (Will you do it?)
- Load all the surface areas in the overworld that can be seen from view distance 16 (Can you do it?)
- Load all the surface areas in the overworld that can be seen from view distance 32 (CAN YOU DO IT!???)
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- Put the schematic in a world of your choosing!
READ BEFORE USE:
DESCRIPTION:
Seeker Minecraft is contained in a small bedrock box that can be placed within ANY minecraft world. Seeker Minecraft is a new way to play Minecraft in which you cannot see the land that you have not yet explored. The world will come to life as you explore it by either throwing snowballs or manually exploring the land!
Gameplay notes/Features:
- You can only see the land that you have explored! Everything else is empty until you step inside it or throw a snowball to it.
- Falling sand, snowballs, and players will all cause the land to load around that entity.
- Mobs when hit over the edge of loaded areas will disappear, but they are still there! They may walk back
into the loaded area or may appear again if you walk towards them and load that area. Note that mobs can
still track you when they are not in loaded areas!
- When loading trees, if the leaves are not fully loaded, leaves may have decayed once the tree is loaded later,
which would explain why leaves may be missing.
- Grass, mushrooms, flowers, levers, redstone, etc. may break if the ground itself is not loaded or half of
it is not loaded.
- Seeker Minecraft continues to work within the Nether and the End! To disable this, you can remove the two
portals inside the machine.
- CAUTION: Nether portals will desync.
- Note that water can be glitchy and/or laggy to load, so if it is a small lake, try to load the entire lake
before continuing. This is due to water being cloned that moves into the empty area far below where the
actual world is and this can delete blocks in the world above. This should not be a problem after the water
in the area is already loaded. Water can remove land around it once loaded due to water flow occuring where
the actual world is located and the water flow is, as a result, cloned up again, removing parts of the land
so be careful building under where water is not completely loaded.
- Sometimes, due to lag, the world may not load fast enough while travelling. In these cases, make sure not to
continue walking or you may walk off the edge and end up loading blocks underground once the command blocks
catch up, causing you to suffocate.
- Tips when in the End - You would probably want to load as much of the island first before fighting the dragon,
as the dragon will only appear over loaded areas. Due to the way Seeker Minecraft and dragons work, the
dragon, when you see it, will most likely be headed downwards into the ground from the high y altitude the
world is located at, so watch out for the dragon popping in and out of the ground :o!
Using the Schematic:
- When putting the schematic into your world, make sure to put it at the HEIGHT LIMIT and within SPAWN CHUNKS!
- CAUTION: If the world you are putting the schematic into has any blocks above y=128, they will not appear
when Seeker Minecraft is active and WILL be erased if they are loaded!
Lag reduction:
- If you would like to reduce the lag that is caused by the command blocks, it is suggested to begin building
in an area far from the command blocks where the command blocks are no longer loaded.
- Water, and lighting updates from the world as land is cloned in above air, can be large sources of lag.
- Another small lag reducer (that may or may not have a noticeable change in performance) is to go to the back
of the machine, go two blocks to the left and two blocks up from the bottom left corner and break the
bedrock block and remove the first redstone block, then fill the hole back with bedrock. This will remove
the part that slightly reduces the water/lava flow problem mentioned earlier.
- To lower lag even more, you can turn off the machine when you are not exploring.
Download comes with:
- Pre-setup survival world download with command blocks
- Schematic of command blocks
Screenshots (TBD):
Playthroughs:
By Rsmalec:
By Logdotzip:
By Antvenom (whereupon I realize the need for 1.8.2-pre4 and lower render distance):