The positives are that the terrain generation is really grand and much more realistic. I love that hot and cold biomes cluster, that snow varies with elevation, all of the central elements of the new world generation. One often overlooked aspect is rivers. I really, really like that they aren't biome borders any more, that they have more 'sense' to them (some often have a source and a mouth at the sea), and that they are much more navigable. There's still room for improvement (more of a tributary-delta basic shape) but the changes are much better. Caves are very interesting and beautiful.
The only thing that I really don't like is how 'continents' form. In 1.17, you could cycle through possible worlds on chunkbase and about one in five would have large oceans and more of a continental feel to them. I've been cycling through the 1.18 maps and it's exceedingly rare to find large, interconnected oceans. Most are smallish and are either connected by tiny channels or barely cut off from one another. I've also noticed that the islands that used to populate the sea are very diminished; this is something that I'm kind of null on, but it might have something to do with the 'closing in' of the seas that used to feel quite expansive and fun to explore. Now seas feel more like large lakes enclosed by land.
The two maps compare what I'm talking about. The first has larger, more navigable oceans and this type of map was fairly common in 1.17. The latter feels much more closed in and less 'continental'.
Also my fps is normally fine, but as soon as I start using maps it plummets and then the game crashes.
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REXFavilla posted a message on Minecraft 1.18 Update Opinion ThreadPosted in: Recent Updates and Snapshots -
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elsweyr_sands posted a message on LegendPosted in: Resource PacksI was bringing some new friends home the other day. I love how good the armor and horses look!
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Alvoria posted a message on In need of original Enderman textures (1.8 beta)Posted in: Resource Pack Help
First... it's like a 6px difference in the file. You can do this yourself in probably less time than it took you to write that message.
Second, if you purchased Minecraft you have access to the entire back catalogue of versions. Just download 1.8 Beta and extract it! You'll need to make sure that "Historical" is checked in the options for your launcher profile in order to see the pre 1.0 versions. They'll be nearer the bottom of the list, obviously.
I hope that helps you.
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Hexalobular posted a message on What are the best ways to get XP early on in survival?Posted in: Survival ModeQuote from Toadrunner»
Someone mentioned furnaces giving XP, and they do, but you have to remove the smelted or cooked item from the furnace manually in order to get the XP, so it really is only an early game XP source. I always eventually end up building a smelting system where you dump raw materials in one chest, fuel in another chest, and remove all the finished cooked/smelted items from a third one. Since I don't remove the stuff from the furnace myself, I don't get XP but the convenience is worth it.
But the furnace stores the XP now days!
Just temporarily disable the hopper under the furnace with a lever or redstone torch, or just be fast enough, remove a smelted item from the furnace and you get all the XP generated since the last time.
(Unless you're playing in a pretty old version.)
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Toadrunner posted a message on What are the best ways to get XP early on in survival?Posted in: Survival ModeMy main source of XP at any stage of the game are chickens and cows. I breed them in pens and get XP for slaughtering and for breeding them. Animal husbandry mends all my equipment and gives me all the XP I need for enchanting. As a bonus I get more food than I can ever eat, and feathers and leather galore.
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TheMasterCaver posted a message on Reworking cave generation - an Idea for the Cave updatePosted in: SuggestionsI very highly disagree that caves need to be less common - after all, I have not updated to a newer version for nearly seven years and very likely never will because of a certain update in late 2013 which greatly reduced the size and variation in cave system density as well as made mineshafts and dungeons much rarer (ravines were untouched):
This is an interconnected caves map for the seed "-123775873255737467" in 1.6.4 (the seed for my first world), over a 3072x3072 block area centered around the origin; all the green areas are directly interconnected to a single point near the middle; the area to the lower-right interconnects off the edge of the map (only the area shown on the map is traced for interconnectivity. This also does not consider things like veins of ore or falling gravel linking otherwise separate caves, or water/lava dripping from the ceiling, revealing the presence of a cave directly above):
For comparison, this is the same seed in 1.7 and later; it still did cover an area about 1000 blocks long but that isn't much by my standards:
I tried recentering the map a few times without much result, hence I don't show the full map:
These are renderings of what I explored over several days in my first world (vanilla 1.6.4) - the interconnectivity of the underground is absolutely perfect for somebody with my playstyle, I simply go from one cave system to the next through interconnected caves, which is something that is impossible to do in 1.7+, as I've confirmed with my own program that traces all caves directly interconnected to a starting point, and explore them at a rate that most people find impossible (just the last time I played I explored a large cave system, 3 ravines, and most of 2 mineshafts, with more than 4,000 ores, rails, cobwebs, and moss stone mined - all in one sitting):
This is over 10 play sessions, the area I covered is around 700 blocks across and represents more than 30,000 ores mined and 10,000 torches used:
Another sequence taken over 4 play sessions:
Luckily, my own modding abilities means I can forget about ever updating since I can update the game myself, including making my own cave update with some of the most insane caves you've ever seen:
A rendering of the underground, showing many of the unique types of caves:
This is a chart of all the different types of caves, which does not include many new ones that I've added since:
This is a comparison of underground air volume, which is substantially higher in TMCW than even vanilla 1.6.4, which is in turn higher than 1.7 and later (the changes to caves in 1.7 had a bigger impact on their distribution), and includes 7 additional layers between lava level and sea level (this is a 13% increase in ground volume used by caves):
This is another comparison of cave density, which shows the distribution of the number of caves within an area (the first one is for individual cave systems, which originate in a single chunk); you can see that 1.6.4 has a lot more variation than 1.7+ (notably, the minimum cave density is actually lower in 1.6.4 than 1.7+, as best seen by a 4 chunk radius, where 1.6.4 has a big spike at 0, which is due to caves being more clustered. The spikes seen for TMCWv4 are due to the way "special" cave systems are generated, which are larger than single-chunk "vanilla" cave systems and prevent normal caves from generating nearby):
These are charts of the distribution of caves by width and volume, compared to 1.6.4 only (1.7+ has 23% fewer caves but otherwise the same distribution); this is outdated as I've doubled the maximum volume of the largest caves, now up to a million blocks:
This cave has a volume of 685,000 blocks - yes, over 2/3 of a million air blocks and they can get even larger:
A truly colossal ravine, so long that you'd need 23 chunk render distance to see from one end to the otehr if it were straight (more when accounting for fog):
Even as big as those are, they are nothing compared to a giant cave region, seen in the upper-left of the first image; one of which I explored had a volume of 1.26 million air blocks and took over 5,500 torches to light up with over 15,000 ores mined and nearly 2,000 mobs killed, mostly within just 4 play sessions, plus a bit of a 5th - for the largest cave system I've ever explored in terms of volume (though the cave systems in my "TripleHeightTerrain" mod were far larger in terms of distance covered by the tunnels/player):
Note that the mineshaft has spruce wood; the type of wood is generally based on the trees in the biome they start in, defaulting to oak for biomes without trees, except deserts, which use birch to blend in better:
Dungeons are more interesting as they spawn more types of mobs, including "double dungeons" which spawn two different types of mobs; mobs also spawn much faster and in greater numbers, making them actually challenging:
I even made special "cave maps" which will map caves that are lit up by torches (all naturally generated torches are either redstone torches or "fake torches", which look exactly the same as normal torches but are a separate block so they are not picked up. This is a lot like how MCMap works, which is how I made the multi-day renderings of my progress):
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Posted in: Resource Pack Help
Well for starters, you don't need to list the frames if they're in order. Just get rid of that entire section.
But if you want to keep that section for whatever reason, you MUST have a comma after ever frame except the last one. Commas are your way of telling Minecraft that there's another frame after this one. When you don't have a comma, Minecraft thinks there's not supposed to be another frame and then gets confused as to what the number means. www.jsonlint.com is your friend for file checking.
If that still doesn't solve your problem, then please post the actual .png.mcmeta file and the accompanying animation strip. It's much easier to see what you've done rather than to try to make guesses with incomplete information.
I hope that helps you.
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Lord_Ralex posted a message on Restructure - FeedbackPosted in: Forum Discussion & InfoGreetings!
As mentioned before in our 2020 news post, one of the changes that we mentioned we were going to look into the restructure of our forum sections.
After our change to this layout back at the release of the Bedrock Edition, we made the decision back then to break out each section so that players could find information for their specific version. In order to make it more clean, we chose to use the same names that Mojang called their versions, to try to reduce clarify, knowing that they certainly were not the best names.
Over time, we knew this naming scheme was going to cause issues, and it's becoming more and more apparent that the section names and layout are not working as well for what we hoped, more-so in our Multiplayer sections. We also know our main content sections suffer from an overload of sub sections, which cause even more confusion on what you want to look for.
As such, we've internally have been working out a new forum structure that we hope will help collapse down our content and make it easier to find what you want. The biggest goals from this change are to make it so that when you see the section name, you know what it's for, and that you know it's what you want. We will not be using sub-sub sections (where a section has a section which has another section... looking at Mapping and Modding). We will also be pushing the use of the prefix system that has existed, but may be glossed over by users because it's not nearly as apparent.
We do want your feedback on this though, as we know what we think might be best, may not actually be the best. This is our current "end structure" that we plan on currently.
Minecraft- Discussion- Suggestions (prefix for game edition)- Seeds (prefixes for the version + game edition)- Support (redirect to actual support section)
Mods and Addons (this also includes data packs)- Help/Discussion
Resource Packs- Help/Discussion
Skins- Help/Discussion
Other Projects and Tools
Multiplayer - Java Edition (all posts here, prefixes for types/realms)
Multiplayer - Bedrock Edition
Support
Show Your Content- Screenshots- Videos- Art- Shops and Requests
Forum Discussion and Information
Off Topic- General- Computer Science and Technology- Culture, Media, and Arts- Forum Games
I know the changes for Multiplayer may seem like they are going to harm smaller servers or those that just want to look for someone. This is why we will be pushing out the usage of prefixes to help "filter" down the content you are looking for. This system is already used in the Support section currently, and will be enhanced for the sharing of content and multiplayer.
We feel like the separation of the 2 games is needlessly breaking up the Minecraft community as a whole. While they have different game styles and content available, it's all Minecraft, and we want everyone to feel happy talking about it.
Please give us feedback on this. We already will work to ensure that all links function as they do now (which is an issue we've had in the past with these restructures). We will listen to any constructive feedback to it, and take them into consideration. This is not a locked-in structure. If you don't see an old section, then it either is merged into a section which has the same name, or will be archived.
Frequently Asked Questions:
Q) Where did the Server Administration section go?
A) This section we felt served no real value, and any discussions here either can be put into the main discussion section, or into the support section. We know some users made their fame here (looking at 2 of our admins), and it's sad to see it go, but this was something we knew was coming.
Q) Where did the Server Recruitment go?
A) As this section fills up with people double-posting, or putting in basically "want staff, but here's my ad instead", we decided this section is just better served with the main section, and a prefix to indicate you want staff.
Q) But won't this just make those sections more cluttered with all the threads?
A) We do not believe so. Most of our sections don't nearly have the amount of traffic that breaking them up would have avoided.
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Cycloneblaze posted a message on The GUIde - the definitive guide to retexturing Minecraft's GUI!Posted in: Resource Pack Discussion
Like the GUIde? You can help!
I don’t play Minecraft much anymore, so it’s hard for me to keep up with changes and additions. To keep this post updated, I need to know about changes both in the files and in the way Minecraft reads them. If you know of anything that is wrong or outdated in the GUIde, or you notice a change in any part of Minecraft’s GUI, post here (or PM me) and let me know. I will check it out and update this thing.
Many pages! Lots of images! Countless words!
The GUIde
IMPORTANT COPYRIGHT INFORMATION:
The GUIde is copyright © Cycloneblaze 2013 - infinity and may not be reproduced elsewhere without my express permission in writing.
To clarify, this means the text I have typed out here is copyright of me, and you cannot go posting it wherever you like. It may not appear ANYWHERE else, other than this specific thread, without my permission! If you need permission to do so, you must get it from me in a private message first.
However, this copyright does not extend to the images I used. All of them are screenshots of, or textures from, the copyrighted program Minecraft, © Mojang AB 2009-2016. I use them here under fair use guidelines (or something like that...). I hereby forfeit all right I may have gained to those unedited images. And as for the edited ones, such as reference images, I forfeit all rights I have to those as well. Use them as you wish – in fact I encourage it.And it should go without saying, but if you wish to represent this information in a different form somewhere else (i.e. don’t just copy and paste this), such as by making your own guide to retexturing Minecraft’s GUI, I can’t stop you.
Currently authorised to display the GUIde:
- Cycloneblaze (Minecraft Forums)
The GUIde is, as the name suggests, a complete and instructive guide to the intricacies of Minecraft's GUI textures for all you resource pack makers out there. The GUI images are not at all intuitive and there is no help or information to figure out how they work - until
three or so years agonow, that is!
Previously the GUIde was featured across one, then three, posts in this and an older thread. Now it lives in a Google Doc so I can update it without wrangling with the forum software. The GUIde is updated (eventually) to the latest major version of Minecraft and this thread is monitored for comments, questions, or additions.
Speaking of which, if you have any comments, questions, or additions, you are encouraged to contribute by making a post here! Or private messaging me. Many updates to the GUIde have been predicated by the help of diligent readers, as you may see below. Any information at all is welcome, especially if the guide seems to be out of date.
You can find the GUIde HERE!Read and enjoy.
-- Cycloneblaze -
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user-12562620 posted a message on [1.8 + 1.7.x] RARE Seed! All Biomes within 2000 Blocks #02This Seed contains all biomes within a 2000 block radius starting from [0,0].Posted in: Seeds
4031384495743822299
++++ UPDATE: New Screenshots +++
It is very rare to find 'em all within this radius. I used a batch script to find it.
Feel free to explore this world and post screenshots and reviews.
This seed is gorgeous!
Pros:
- all biomes within 2000 blocks
- 3 huge savannah plateau M biomes
- massive mesa area with wonderful bryce spot
- one of the largest birch forest M biomes (large birchs) i've ever seen, next to mesa bryce
- also lot of standard birch forests all connected north east of mesa bryce
- massive jungle in the east with huge roofed forest inside
- south east: mega taiga und mega spruce taiga
- north: ice land with spikes biome
- NO swamplands in between exept the islands north east (i hate swamps!)
- mushroom biome!
- there's even room for a massive lake/ocean with a lot if islands in it
Cons:
- if you love swamplands don't try this seed
Also take a look at my other findings:
Credits to the developer of Amidst
ColorChart: (MegaTaiga defaults to grey in Amidst but i use brown instead!)
Detailed seed analysis:
Starting_analysis_of_seed:_4031384495743822299 Selected_range:_2048_Total_Area:_16.777.216_m²__[100,00%] +++++++_General_Biomes_+++++++ Mesa:_______________828.640_m²__[_4,94%] Savanna:____________562.800_m²__[_3,35%] Jungle:_____________494.224_m²__[_2,95%] MegaTaiga:__________572.896_m²__[_3,41%] Forest:_____________721.216_m²__[_4,30%] BirchForest:________365.264_m²__[_2,18%] RoofedForest:_______194.080_m²__[_1,16%] ExtremeHills:_______735.328_m²__[_4,38%] Taiga:______________617.680_m²__[_3,68%] ColdTaiga:___________61.744_m²__[_0,37%] IceWorld:___________928.816_m²__[_5,54%] Plains:_____________681.024_m²__[_4,06%] Desert:_____________803.632_m²__[_4,79%] Swampland:___________85.520_m²__[_0,51%] Ocean:____________7.518.112_m²__[44,81%] Beach:______________920.448_m²__[_5,49%] River:______________651.360_m²__[_3,88%] MushroomIsland:______34.432_m²__[_0,21%] ++++++_Special_Biomes_Included_++++++ MesaBryce:__________________56.896_m²__[_0,34%] Savanna(Plateau)M:_________187.440_m²__[_1,12%] MegaSpruceTaiga(Hills):_____29.856_m²__[_0,18%] IcePlainsSpikes:_____________8.848_m²__[_0,05%] RoofedForestM:___________________0_m²__[_0,00%] FlowerForest:_______________24.096_m²__[_0,14%] BirchForest(Hills)M:________59.168_m²__[_0,35%] SunflowerPlains:____________45.280_m²__[_0,27%]
Screenshots:
Spawn in plains next to a desert:
Mesa connected to savanna plateau M:
Mesa connected to savanna plateau M:
Wonderful Mesa Bryce spot:
Mesa Bryce:
Overview Mesa Bryce and birch forest:
Savanna plateau M landscape:
Savanna plateau M landscape:
Ice plains spikes:
Mushroom islands connected to desert:
Mega Spruce Taiga:
Jungle and mesa:
Mountains and roofed forest:
Final Overview:
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@elsweyr_sands Looks great, thank you for sharing!
Legend has been updated recently:
Additions:
- Firework Crossbow
- Turtle Egg
- Turtle Eggs + Stages
- Strider Saddle
- Suspicious Stew
- Fletching Table
- End Crystal
- Dragon's Breath
- End Stone Bricks
- Quartz Bricks
- Tripwire
- Tripwire Hook
- Purpur Block
- Purpur Pillar
Improvements:
- Egg
- Bamboo
- Rails
- Armor Slots
- Red Nether Bricks
- Quartz Pillar
- Enderman
- Reticle
- Font
- Steak
- Magenta Stained Glass
Fixes:
- Cauldron
- Jungle Door
And here are a few more screenshots from recent play.
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Legend is an immersive survival experience
that keeps the original Minecraft essence, while adding beauty and readability.
Discord Invite: https://discord.gg/w5Vxwc4
Get Updates, Leave Feedback, and Preview Upcoming Textures!
Combat
Legend is designed for the survival player. Explosions are more intense, critical hits have more impact, and your equipment looks more dangerous. Each suit of armor you make looks finely crafted, and you can feel the protection it bestows.
New & Improved Armor!
Redstone
Redstone connections are easier to see. Repeaters and comparators are smoother so you can concentrate on your circuitry. Hopper direction can easily be seen from above: in this hopper clock both hoppers face into each other.
Hardcore
The health bar on hardcore mode has a gold fringe, both as a badge of merit and also as a reminder of the value of your one life. Regeneration is also more visible.
Items
All items have been reworked to be pleasing to the eye and are now easier to identify.
Copyright © 2013-2020 Joe Collins.
All rights reserved.
No redistribution, alteration or derivative works are allowed.
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Wow thanks Meringue, that did just the trick.
It's been so long since I last textured I've forgotten how everything works, I vaguely remember the point of cullface being to preserve system resources. Gonna have to brush up on all the minutia again.
Another strange thing is the crafting table is shown head on in the GUI, I don't know what would affect that rotation.
The default texture pack is such garbage, it's a sin they've allowed it this long. Could have a community contest, or use $50,000 of the millions from sales to contract one. And Junkboy's one of the best pixel artists in the industry, but they have him working on scrolls. Head scratcher.
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Download:
Prime is a realistic, default resolution texture pack which retains the original Minecraft essence we all love and began the game with, while removing all of the ugly default textures. I am very picky about textures and haven't found a single pack that I liked, so eventually I made my own.
Prime has the following design goals:
1. Form a richer, more mature Minecraft experience.
2. Block readability, aesthetic, and realism are top priority.
3. Create a consistent feel that's both smooth and easy on the eyes.
Prime was formerly called Delicious.
Screenshots:
I'll try my best to keep these updated but it's always safe to assume the current version is even better.
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Additions:
- Potato Growth Stages
- Flower Pot
- Journal
- Video Review by DullSwordX
Improvements:
- Apple
- Beef
- Bread
- Egg
- Ender Eye
- Iron Chestplate
- Quartz Ore
- Ghast Tear
- Shears
- Nether Wart
- Polished Diorite
- Rotten Flesh
Check it out. Try it, and let me know what you think of the latest changes!
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Really Big Update Today.
Additions:
- Acacia Door
- Birch Door
- Dark Oak Door
- Jungle Door
- Spruce Door
- Bowl
- Jukebox Model
- Ladder Model
- Door Items
- Leather Armor
- Alternate Bookshelf
- Workbench Model
- Stick
- Mushroom Stew
- Rabbit Stew
- Raw Rabbit
- Cooked Rabbit
- Lava
Improvements:
- Leather
- Nether Brick
- Netherrack
- Nether Portal
- Big Oak Log
- Bow Pulling
- Redstone
- Slimeball
- Stone Axe
- Wood Axe
- Brown, Cyan, Purple Wool
- Waterlily
- Granite, Smooth Granite
- Iron Axe
- Iron Chestplate
- Iron Leggings
- Wooden Pickaxe
- Diamond Axe
- Hoes
- Stick
- Bed
- Golden Axe
- All Swords
- All Tools
- Shears
- Salmon
- Better Explosion Sounds
- Blaze Rod
- Books
- Fixed Particle Transparency
- Fixed Single Chest Bottoms
- Fixed Jukebox Particle
- Fixed Christmas Chest Transparencies
I hope everyone had a good holiday. As always, you can get the latest download here.
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Additions:
- Explosion Sounds! (More Powerful)
- Explosion Animation!
- Bat
- Iron Golem
- Slime
- Wolf
- Witch
- Fireworks
- Minecart Item Prototype
Improvements:
- Wood Color Tweaks
- Fishing Rod
- Oak and Dark Oak Logs
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Additions:
- Redstone Lamp
- 4 Tulips
- Sign
- Iron Door Item
- Sign Item
- Donkey Saddlebags
- Horse Armor
- Command Block
- Coarse Dirt
- Tuxedo Cat
- Nether Wart
- Fireball Animation
- Bush
- Shrub
- Cauldron
- Fishing Rod
- Hotbar
Improvements:
- Fixed Milk Bucket
- Fixed Snow- Changed names: Flowers, Blocks, Pressure Plates, Food, etc
- Workbench
- Sandstone Top
- Quartz Block Top
- Iron Door
- Break Animation
- Rotten Flesh
- Seeds
- Shears
- Skulls
- Swords
- Axes
- Shovels
The workbench is much closer to what I would like. Over time I'll keep refining everything until it looks super tight and consistent. Play with it, let me know how it feels for you.