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keep in mind, you can't place anything on these ships. Unlike block entities which would incorporate any block you added these would like the boat, which means everything needs to be in in the crafting of them and then, only those components that were crafted in, would be intractable. like the mooring, it's technically part of the, and you can't any more, but it has it's own interaction, just like the helm, and others.
I think I might give each ship more diversity, as for the Spirit of Freedom and the Sky Fortress. By the time you can build these things, you will probably be so good off, that these would be mere play toys. However I am up to redoing the recipe to incorporate a lot more hard to find items into them so that they are very hard to get in teh first place. Maybe a few diamond blocks?
Code-tagged because of length.
Mmm. Just adding harder-to-find blocks is not necessarily the best way of making things balanced, which is what I'm asking you to do. And, yes, you are right. It would take a tremendous amount of resources to build those two ships. But, the idea I had was more about. . .less is more. Minecraft has a good deal of stuff in it. But, let's look at it at a distance for a moment. You have ores, which are tiered to a specific timetable, usually. Wood, Stone, Iron, Diamond, with Gold somewhere amidst them all. They each have a purpose. Except wool, which really only looks good and makes a bed. So, for a moment, let us look at your suggestions here. Carpenter's table - Alright, I can see this. But, I'm with GreyAcumen on the grid size. Keep it to a 3x3, or at most, a 4x4. Wrench - Ehmm. Okay, it does what a wrench should, and has a good enough use to warrant that amount of iron (basically a helmet). So long as it can repair on the fly, though. And there is lots of stuff I could go into about that. But, for the moment, let's leave it at "Works atm." Hulls- Small Hull - Okay, it's boat. Longboat - Alright, Wood is a renewable resource that, personally, I never have any problem getting. Even when I use vanilla JARs, I usually have a right forest near my base that I can pick from. And a double chest full of saplings that I can plant should a tree not give any. So, it may be wise, here, to instead use our trusty 3x3, even 2x2, to just put two small hulls together. Rationality: You're lashing together two boats into a canoe of sorts. Use tree sap from the trees you just cut down (which is apparently what the boats have been doing all along) to join them. Skimmer - Again, 3x3. Boat plus boat plus boat. Fifteen pieces of lumber lashed together with robes, sap and nails. Could be a bit shorter than you have it, too. Something like 5x2x1. I know you want to have a bunch of ships that are not single-block height, but I'll address that in a minute. Frigate - Really, I'd say scrap this tier and go straight for the Galleon. Galleon - Actually, aside from needing the Carpenter's table at its current recipe, this thing is almost right. However, I implore you to look at the ratios here. At roughly 45 pieces of lumber, the thing takes almost a whole stack.BUT!, it increases the capacity-per-block. You jump from 1-2 capacity-per-block to over twenty capacity-per-block. I would almost say this needs to, like, require whole logs instead of wood blocks, which would still only bring you down to roughly 5 cpb, but it is closer to the 1 and 2 cpb. Components- Rudder, Engine, Ballast, Sail - Perfect. Sail over body over Ballast-Engine-Rudder. You have a boat in a 3x3. You can even move the Engine up, and if you are really inclined to it, the helm can be put at the very top with the sail. I know that is not normally where the helm is, but on a 3x3 or 4x4, it would work. Helm - I can see it, but a nagging want of "Less is more" says this might be more than necessary. Balloon - Okay. I'll concede the balloon. (This took about twenty minutes of arguing with myself to come to) NEXT NOTE ON BALLOON: Alright, one quarrel. Maybe include the string in the recipe. Mooring - I can see it now: Docks. Finally. Rigging - Instead of a component, how about this becomes like a torch, attaching to the back of larger ships. And I can see where this coding would be difficult, though it certainly can be done. This would really be using the Rigging's own features to attach itself. Docking Clamps - Erm. Mooring in the belly of a ship, or on the back with a platform. What I'm trying to say is that is might be redundant. Remember that, despite having redstone, this is still pre-steampunk era. Steam can be used, but be careful with it. Vacuum will not become viable for some time after the setting (if I remember my history right). I don't know how to explain it all, but a wheel on the inside of the ship would be a more sound pressurizer. And that would only need the ship to stay afloat long enough for the door to be opened. Ram - Necessary only if there are mobs that have ships. I think you state somewhere that you suggest that. Ballista - Again, only necessary if there are mobs that have ships. And, put a cap on how many weapons a given tier can have. Small boats: 0. Longboats: 1 if there is only one passenger. Skimmer: 1 and there can be up to three passengers. Galleon: 4, and passenger count is really irrelevant. And see here! You use the 3x3 so creatively here. Canon - OH cannon. I don't see a cannon as necessarily the next logical step. As I have said, I usually opt for "Less is more," but here I think there needs to be another step. Like a catapult that can fire blocks. Otherwise, it has basically the same problems as the Ballista. The Ships- I'm not going to go into specifics here, because I think this needs a revamp entirely. Instead of making a whole bunch of specific recipes, make a few base ideas that can be physically expanded. Let's say you have a longboat. Add a ballista. You've got a full boat. Break off the ballista. Now put on a furnace. It won't go. Why not? because it does not become a linkable entity. It can only ever be a block. But now you have a Galleon. It is big, bulky, and comes with very few amenities built in. You want a kitchen, let's say. Great. How do you get one? Well, build it! Here is where the Carpenter's table would really come in, and where "Modular" would. Plunk a furnace or two next to each other on one side of the hull, or a room slot on the table, and you get a furnace room. Put a furnace and a chest, and you get a kitchen. Put rigging, and it makes a dingy room, where multiple crafting tables line a room with rigging in the center. The rigging can either lead outside, up or down. This is also why I advocate having as few decks as possible. Modular requires simplicity, unless you want to kill :Notch:. Some other "room" ideas: Armory, where a few chests could contain cannonballs, arrows, bows and swords. Not to mention armor; Cabin, with a bunch of beds placed like bunks; Quarters, a chest, a bed and some bookshelves. Now, about submarines and airships. Submarines could be simplified like so: Two of the same small or long hulls stacked on top of each other with a line of ballast between them. In one corner there is a rudder. In the other, an engine. Helm at the top. It is more intuitive, at least, though far from simple. Airships are similar, but instead of two hulls, two engines, one at the top, one at the bottom. A hull in the middle. Balloons where necessary, sail in place of top engine to make an "Unpowered" balloon. Okay, now to address the glaring thing I have been avoiding. Processor use. Yes, I know, making it this way it rather taxing. The big thing is "modular". I don't like it when people use that word without cause. And my above re-work is exactly that: a cause for "modular". But, if you are going to go big, you need to go REALLY big. In the case of most players, simply adding in the mooring and rigging would be vastly enough to fix their boating experience. A diving apparatus is nice, but would be overly convoluted, I think. Airships also have the distinction of being a better way to travel, but without a great amount of point. Mobs help, but it would still be "I can shoot them down with my arrows, or I can go inside, where my secret tunnel leads directly to my mine without revealing itself so." So, it is a nice suggestion, but merely adding a ship to add a ship is. . . It does not track, as it were. SMP is different, mostly because you have a bunch of people that are all going the same way at times. Well, how about a boat train? Or just a small fleet? A bunch of guys with bows can usually take out any problems that come along. Now, if you really want them all on the same ship, and you have decided to reject my above ideas (which you probably will based solely on the idea of linking. I know, I get it, it's okay,) then just make a few ships. Three small hulls make a medium hull. Two medium make a large, which has a below-deck. Add a sail, mooring and chest, in that order as you ascend the tiers, and you have a simple, efficient design that still uses single-body without making the game tremendously easy once you reach the point where you can build one (which for me would be about two hours). Then, I have a ship with cargo space, and all I need is a furnace, which still requires a base. But now I have a way to go abroad and mine. I can go search for diamonds in far off lands, or conquer the evils I find there.
I like this idea. I really do. I just think that, if you are going to make specific recipes, make them simple. Memorable. So that the users do not have to go to minecraftwiki every time they want to build a ship. Intuitive. Balance. Just putting a ship in the ocean does not make the world safe. You still need a harbor, dry dock maybe, and a place to lay your head after the long trip. In SMP, same deal. You can have a crafting table (I carry one with me anyway), and a chest. But do not go overboard (no pun intended) with these fortress-like ships.
I know I said Go Big. But, go big logically.
I will answer some glaring points later. Right now, I need sleep, and I await whoever is going to pick my post apart. Just be sure to read it all before you comment. And in the event that you do not, go back and look at your post and reformat from there.