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    posted a message on Why doesnt this work?
    Thank you.
    Posted in: Tutorials
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    posted a message on Why doesnt this work?
    Why Doesnt this work this is apart of the pig i just made this. It just crashes when i right click the pig.
    I havent tried with the Stick yet but why isent this working (This is all i edited of the pig).

        public boolean interact(EntityPlayer entityplayer)
        {
            ItemStack itemstack = entityplayer.inventory.getCurrentItem();
            if(itemstack.itemID == Item.stick.shiftedIndex)
           {
            showMorphFX(true);
            EntityPigZombie entitypigzombie = new EntityPigZombie(worldObj);
            entitypigzombie.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
            worldObj.entityJoinedWorld(entitypigzombie);
            setEntityDead();
          }else{
          }
         return true;
        }
    Posted in: Tutorials
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    posted a message on Additions,Fixes Etc. to Mood Mod [UPDATEDx1]
    [BUMP]
    Posted in: Requests / Ideas For Mods
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    posted a message on Additions,Fixes Etc. to Mood Mod [UPDATEDx1]
    52 Suggestions (As of Currently) is a Bit Overbearing and Ugly for the Topic. Sorry im a perfectionist (I have OCD). I added some more things to it. This is currently my favorite mod of all time and i will always use this mod until it doesnt work anymore then i will try to update it with all the java knowledge i have (Only some small stuff from my Runescape Private server days.).
    Posted in: Requests / Ideas For Mods
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    posted a message on Additions,Fixes Etc. to Mood Mod [UPDATEDx1]
    Reserved for Future Content.
    Posted in: Requests / Ideas For Mods
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    posted a message on Additions,Fixes Etc. to Mood Mod [UPDATEDx1]
    These are directed to the created of the Mood Mod although i should post it there it will get put into the dust and never read. So i made this topic and i have sent a message and posted on his topic a link to this and explaining what it is. If anyone else agrees with my stuff post or has suggestions for the mod that i may or may not agree with ill add it to the list. NOTE THAT THIS WILL BE RANDOMLY UPDATED DUE TO I PLAY WITH THE MOD.

    Mood Mod: viewtopic.php?f=1032&t=198188

    I have some suggestions that i think you would like,some that should be in there in the first place and some bug reports:
    1 - When you open the Mood Menu it should display the icons in there that art at the top at the bottem that you can hover over and it will tell you what the mood is for the people who dont know what some of those icons mean.
    2 - Furnaces should warm you.
    3 - You should only get cold after you leave the water or if your in the water in a winter biome.
    4 - A Craft-able Towel that when you right click it takes from its durability and your not wet anymore.
    5 - Being near fire should warm you.
    6 - Standing on a Snow Block or on Snow should cool you.
    7 - Being near a burning animal should warm you.
    8 - Being on fire should warm you.
    9 - Standing on ice should Cool you.
    10 - If your wet you cannot not be cold if already cold.
    11 - If your wet long enough you should get cold not immediately after leaving water.
    12 - When you spawn you should have everything at perfect except hunger and dirty they should stay random like right now.
    13 - An Global Mods Options Section (GUI API) where you can turn on and off exact moods and the mod it self.
    14 - [REDACTED]
    15 - Getting Hit by a Snowball should cool you.
    16 - Torches should warm you but never warm you past a certain amount so its like Aah your in your house.
    17 - Night time should make you cold.
    18 - Fix the Transparent Mood Menu Glitch.
    19 - Being deep underground should warm you slightly only if you are around alot of smooth stone.
    20 - Being able to Mine Ice (Mine as in Pick-axe only)(This will make sense in a second).
    21 - Being able to Make an Ice Pack the when you right click while holding it cools you slightly.
    22 - Being able to make Ice Cubes to chew which cool you slightly.
    23 - Night Shouldent Scare you.
    24 - Extremely Dark Caves should Scare you.
    25 - Hostile Mobs should add to your scared bar (Mobs with the Hostile function in there script so mod mobs do stuff to you.)
    26 - Creepers should immediately make you 100% Scared if they are 5 blocks close to you.
    27 - Closer a mob is to you within block space the more scared you should get.
    28 - Being away from mobs and in light should make you less scared.
    29 - Playing your Jukebox should Calm You. (If you can hear it)
    30 - Getting an Achievement should Calm you slightly.
    31 - A new button on the furnace GUI that allows you to toggle on and of just burning the fuel with no material so you can just warm your self by the furnace.
    32 - [REDACTED]
    33 - [REDACTED]
    34 - If i doesn't already Hunger and Fatigue (Sleep) should be affected by movement and mining blocks.
    35 - [REDACTED]
    36 - Your skin drying out should take longer than 1 day. (I'm only saying these ones because the game-play is unbearable for a Survivalist/Builder.)
    37 - For eye candy you should make the insides of the bars at the top transparent like the hot bar. (I did this my self since its easy but it should be official.)
    38 - You should have a Sun instead of Fire for the Icon of too hot.
    39 - [REDACTED]
    40 - Craft-able Sponge (NOT LIKE CLASSIC SPONGE NOT A BLOCK ITS A ITEM) which when you right click on water it would become a Wet Sponge and you can right click in general to clean your self (It will only make your Wet/Dry bar move towards wet slightly.)
    41 - in the Empty box in the middle on the top you should do that Doom guy thing but with the Default player face.
    42 - Dependent on your characters mood on how happy or unhappy the Characters face in the middle top should change.
    43 - The player would look around on the top middle thing like doom. (You can notice i made stuff for Happy,Unhappy,Looking Around Happy,Looking Around Unhappy,Looking Around Default in my version of the GUI.)
    44 - Incorporate Somnia but make it so Mood stuff doesnt change when you sleep and when you wake up your dirty.
    45 - You should get Dry by default only in the Desert and Nether. Everywhere else should not dry you out for no reason.
    46 - Fix the Bar Maximum not being the Maximum for how happy/sad you can be.
    47 - Mining Coal Should Make you Dirty.
    48 - It should take 2 days to get tired due to how annoying it is to not beable to sleep and have I NEED TO GO TO SLEEP yelling at me over there.
    49 - Being near Lava should make you tired faster.
    50 - Add a Shower Block that is 2 blocks tall and 1 block wide and right clicking would act like a bed you right click screen fogs out and then it becomes normal and you are clean but you are wet but not cold. Although if you have a towel in your inventory when you take a shower you dont get wet and you arent cold.
    51 - Putting water into the furnace as a material will turn the water bucket into a fresh water bucket and give you salt in the result area. Fresh water can be drunk to lower the new thirst bar. Salt can be put on foods to calm the player due to it tasting good (Takes from thirst). Although a nice idea i would only want if i could turn on and off things with GUI API due to the Overload of what i have to watch right now its freaking me out.
    52 - Eating Food should make the player calmer but not as much as salted food.
    53 - Finding Diamond should Calm the player instantly (Seeing Diamond or having a Diamond Block around should make the player calm)
    54 - 2 new icons fire and bubbles ([s]Heat being replaced with a sun which i will upload soon[/s] Already Uploaded). Fire should be if your on fire to indicate your heat bar is raising quickly and bubbles for underwater showing your getting colder/wetter.
    55 - Blocks that give you health like cake should make you less hungry (Do it generally like you did with food so people dont have to decompile the mod and add more things to it).
    56 - Mining in general should make you dirty.
    57 - Getting dirty should tint the player color brown. If you mine coal it should change the tint to black.
    58 - Right clicking glass should remove the block and drop a glass block but if you break it it will injure you.
    59 - Being Cold and Wet could make you sick (Tint you green) which would hurt you like being low in multiple moods even if you arent cold and wet anymore you will stay sick. The player stays sick for 2 minecraft days. its best to avoid getting Cold and Wet for too long.
    60 - The ability to craft an antidote with Red Mushroom,Apple and a Bowl. Gives you a Bowl of Antidote which will cure the player of sickness.


    Topic Change Log:
    Add 6 New Things to the List. (Just hit 60.)
    Added Pictures of Sub-Extras Blown Up.
    Updated Download for Hud to new Update with Sub-Extras.
    Added 4 New Things to the List.
    Redacted 5 Things from the list due to messing around in-game or second thoughts.


    Heres my Modification to the Hud i think its more vibrant, looks better and catches the players eye so you notice the bar:
    This includes the 2 New Icons and the Emotions in the Gui File at the right size for implementing.

    Download: http://www.mediafire.com/imageview.php? ... tz&thumb=4

    Heres the Emotions and the 2 New Icons (The Replacment for Heat and the New Bubbles one):


    Ill add more as i think of more.
    Posted in: Requests / Ideas For Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I have Redacted my whole post PLEASE look at this suggestion i put it in Req and Suggestion for Mods.
    Link: viewtopic.php?f=1033&t=348632
    Posted in: Minecraft Mods
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    posted a message on c.
    Did you just Quadruple post then Triple Post right after it. Read the Rules...
    Posted in: Suggestions
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    posted a message on Update this Mod for Me Please.
    I loved the Creeper Swarm mod but it doesnt work anymore (Made for 1.3_01) so can some one update it for me?
    http://dl.dropbox.com/u/19728555/Update ... arm1_1.zip
    Posted in: Requests / Ideas For Mods
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    posted a message on Interval Backups [REQ]
    Can some one make a mod for me that backs up your world to C:\Backups\ and you can set how often it backs it up like i put in the number 30 so every 30 minutes it backs up my world. I need this because my worlds keep on getting corrupt cause my computer overheats from minecraft.

    Thank you please do this for me ill be greatful!
    Posted in: Requests / Ideas For Mods
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    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    TO THE DEVELOPERS:

    I Feel that Blue would complement the Gray on the Grass blocks for the Aether so instead of Green Top Grass it would be blue. I just think it cause the world is so blue and water/air feeling blue would compliment the scenery.
    Posted in: Mods Discussion
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    posted a message on [1.5_01]RedTech!(RedIron tools/armor)*CustomHUD*[v1.83]
    I was excited until i saw what this was i was expecting stuff to use with redstone but i get the generic Redstone Armor and Weapons. Good Mod if its your first i dident read it after i saw the screen shots. As i said i was expecting Redstone Machinery and this made me sad. Sorry if im brutal about this just dont put "Tech" in the title with Redstone in it and not expect people to think its somthing to do with redstone and not redstone tools and armor cause for 1 i hate redstone tools unless it does anything other than a generic new tool class. Make it work like Shockas Redstone tools Make them Shock the enemy and stun them for 3 seconds. Please Rename the Topic if your not going to do Redstone Machinery.
    Posted in: Minecraft Mods
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    posted a message on [v1.7.3]MoareAI's Mods: Logical Gates, Digital Functions, Lightbulb, Cloak & Power Armor (now with screenshots)
    I had a large list of ideas for this exact idea (And For Redstone in General):
    ----------------
    Gate Ideas:
    ----------------
    Toggle Gate: 
    Like a Lever but it will toggle on/off when redstone input is given. 
    Its like a lever that can be connected to redstone to be flipped back and forth.
    
    Pulser Gate: 
    It would uppon input give a pulsing output (On Off On Off *Loop*)
    
    Random Gate:
    This gate Randomly outputs power when powered.
    
    ----------------
    Machine Ideas:
    ----------------
    Lightning Rod:
    When theres a Storm out this gives it every time theres lightning within 100 blocks of the Lightning rod theres a 25% chance of the lightning
    getting redirected to hit the rod and not make fire and make the Lightning rod output power to the redstone. Inputing Power into this does
    nothing.
    
    Liquid Sensor: 
    Right clicking the liquid sensor would open a gui menu letting you 
    pick from a scroll list of all of the found liquids (You check/uncheck which ones you 
    want or dont want it to detect)(It will find ones from mods too). 
    By Default it is on and power to it will turn it off. When it senses a liquid it outputs power. 
    (This will Detect Rain and Snow)
    
    Motion Sensor: 
    Right clicking would open a gui menu that lets you change how many blocks away the sensor senses.
    Anything within the radius (the blocks infont of it that are within range) if anything that includes blocks
    creatures,moving blocks,liquid,projectiles or even particless are within the range it will output power.
    By Default it is on and power to it will turn it off. (This will Detect Rain and Snow)
    
    Damage Detector:
    Any damage done to the block this is on will the told to the damage detector. Right clicking the damage detector
    will open a gui that lets you select how far it needs to be in on breaking the block before it outputs
    power. By Default it is on and power to it will turn it off.
    
    Heart-Damage Detector:
    Any damage done the block it is on will be told to the Damage Detector. Right clicking the
    damage detector will open a gui that lets you select how many hearts of damage done is needed
    to make the Damage Detector Output power (Yes hearts not how much damage is done to the block
    but how much damage would be done if it hit an enemy). By Default it is on and power to it will turn
    it off.
    
    Right-Click Detector:
    if what the Right-Click Detector is connected to (Wire redstone to the block from this) is right clicked
    then the Right-Click Detector will output power for the designated time. Right Clicking on the Right-Click
    Detector will open a gui it will let you input how long you want it to Output power when a Right-Click is detected.
    By Default it is on and power to it will turn it off.
    Example: I hook tnt up to a Right-Click Detector and the Right-Click Detector to a Chest if you open the chest
    it will detonate the tnt.
    Example 2: I hook a door up to a Right-Click Detector and  the RIght-Click Detector to a Dirt Block if you right click
    on the block it will open the door.
    
    Console Block (Plug-In):
    This is a special plugin that if you have Single Player Commands mod this will work. Powering this will send the Designated Command
    to the Console. Right clicking this block will open a gui that will let you type in the command you want to make it do. (If it does somthing
    like Fly it will make the player fly but if it does somthing like Spawn or Give it will Spawn the Mob or Spawn the Item ontop of the Console
    or for example if you do Weather Lightning it will make the lightning hit the Console Block.)
    
    Weather Detector:
    By Default it is on and power to it will turn it off. Will Output power if the currently Designated Weather is happening (Wont turn off until the
    weather stops). Right Click on the Weather Detector to open the Gui and Select the Weather from the Scroll list of Weathers (It will find ones from mods too)
    (Check/Uncheck the Weathers it should detect).
    
    Resister Block:
    This will delay the power for a designated time in seconds. Right click to open the gui and select how many seconds it delays
    the power. It inputs and outputs the same thing so if a B or a 9 or a normal current goes through it it will be the same on the other side.
    
    Microphone Block:
    If sound is made higher than the Designated Sound level the Microphone Block will Output Power.
    Right Click the Block to Set how loud somthing needs to be before it Outputs Power.
    
    Fire Block:
    When powered it makes fire ontop of it but when not it removes the fire from ontop of it.
    
    Light Block:
    When powered it makes as much light as glow stone.
    
    Iron Block Modification (Plug-In):
    If you have Finate Water Installed you can Power Iron Blocks and they will heat and iron blocks and if you connect
    redstone to iron blocks and the iron block will provide power if heated up.
    
    Message Block:
    Right click on this block to open the Gui and put in what you want the message block to say. When powered it will
    say a designated message in the chat.
    
    ----------------
    Wierd Ideas:
    ----------------
    
    Sound Block:
    Right click on this block to open the Gui and put in the path starting from "resource/" for the sound you want it to play.
    When powered it will make the designated sound.
    
    Key Reciver Block:
    Pressing a Designated Key on your Keyboard will make this Output Power. This is on by default
    powering this will turn it off. Right click to open a Gui and Select a Key on the Keyboard that the
    Reciver is Activated By.
    
    Vehicle Controller Block:
    Right clicking this then Right Clicking a Vehicle (Boat,Plane what ever) will open a menu and it will let you pick
    a key from your keyboard (This is Configuring the block). When Configured when that key is pressed while in
    that Vehicle it will make the Controller Block Output Power. Each block can only Controll one Key. This is on
    by Default if powered it will Turn the block off.
    
    Parent Block:
    Right Click on the Parent Block then Right Click on 2 blocks or Objects or Creatures you want to parent
    (First being the follower and second being the Parent). Power to this Block Turns the Parenting on when its
    off they arent parented. This would be good for making like a Crane for Example or your own vehicle you could
    parent a bunch of blocks to a boat and make a War Boat or a House Boat or if you have the Plane Mod a Flying
    House or If you have a car mod and Moving House/Fortress what ever you decide (Blocks can be destoried and
    collide but are removed from the graph so technically they arent blocks anymore they are given pseudo physics
    meaning they can move out of there blocky graph so they move with the object seamlessly when unparented it
    goes back into the block graph and is forced into the nearest piece of the graph and if all of the blocks options
    are taken it will just turn back into an item.)(The Blocks get Temporary Boat Physics)
    
    Mover Block:
    This block can move around like a boat.(Has a hole on one side of the gfx) when powered it pushes the block in
    the opposite direction of the hole. This could be a parent to blocks to make a vehicle setup by levers and such.
    Hitting this block will make it act like a normal block hitting it again will give it boat physics again. Right clicking
    opens a menu to let you select how much for it uses to push the block.
    
    -------------
    Implement:
    -------------
    Transmitter Block (Already Exists just Reitterating):
    Already Made :biggrin.gif: (Im saying include it please, and update it when it needs to be)
    
    Reciver Block:
    Already Made :biggrin.gif: (Im saying include it please, and update it when it needs to be)
    
    Piston Block:
    Already made :biggrin.gif: (Im saying include it please, and update it when it needs to be)
    
    Camera Block:
    (Modify the mod that makes cameras and make it so the camera and screen are linked through redstone and can
    be turned off by redstone.)
    
    Screen Block:
    (Modify the mod that makes cameras and make it so the camera and screen are linked through redstone and can
    be turned off by redstone.)
    Posted in: Minecraft Mods
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    posted a message on Dragon -=- [MOB Suggestion](Custom Graphic)
    Maybe making it so having it in your inventory would do all the stuff you said but holding it and right clicking would grant you one wish (Instead of 3 cause what im going to say would be over-powered if it was more than 1) which would be giving you one of any item you desire and the paw would poof into thin air (Make smoke appear around the player).
    Posted in: Suggestions
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    posted a message on Glutton -=- [MOB Suggestion](Custom Graphic)
    It feels... Under-powered. It adds a new material we cant do much with like Glowstone Dust or Gravel. It needs more uses or something to make it feel special something new something... i dont know something Firehazurdy. I needs to be Interesting and new like all of your stuff. Alchemy and Magic is so worn out but still i imagine it being fun but i want more uses than that make it scream interesting.
    Posted in: Suggestions
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