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    posted a message on Christmas Festivities Mod 3!
    Quote from Kittycatsrcute

    So should I download the regular Minecraft on computer to play this or download this mod without getting the regular Minecraft? I play the regular Minecraft on iPad


    You will need to download the computer version to play the mod, as I do not think there is currently a way to add mods to the iPad version. What you do after getting the computer version depends on which version of the mod you want to play. The first version had WAY more things in it, but the second version uses a newer version of Minecraft.
    Posted in: Minecraft Mods
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    posted a message on Please Help Me With the Crash Log
    Quote from grimallq

    Error is probably caused by DivineRPG. Ask about it in their thread.


    Thanks! Will do!
    Posted in: Java Edition Support
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    posted a message on Please Help Me With the Crash Log
    Quote from Android791350

    Hint:


    Well, that helps a little bit, but do you know why it would only be doing that at random times instead of consistently?
    Posted in: Java Edition Support
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    posted a message on Crashing after removing mod
    Well, I can't be certain without a crash report, but I think I know the problem. Because your world spawned in some of the LOTR items and (I'm assuming) you had some of them, Java is now having a temper tantrum because it can no longer find the data for the LOTR items. Java has an annoying way of reading code. If you add items, everything is fine and dandy. But if you remove items and Java can't find it, then it simply shuts down.

    My advice: Get your world's seed and write it down somewhere. Then make sure your character has NONE of the LOTR items in your inventory, and that you DO have the majority of your vanilla valuables. Cut your player.dat file out of your minecraft directory, then delete the world. Make a new world using the seed you wrote down. Close the game, then delete the NEW player.dat and paste in the one from your modded world.

    -OR-

    Just keep playing with the LOTR mod.
    Posted in: Java Edition Support
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    posted a message on Please Help Me With the Crash Log
    I will keep this short and to the point. I have a modpack that I assembled for myself and a few friends on the Technic Launcher. Normally there are absolutely no problems, but once every week or so the modpack gets weird and crashes on the Mojang splash screen, but to my knowledge this only happens on my computer and not my friends' computers. Can anyone tell me by the crash report what I can do to stop this from happening over and over?

    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.
    
    Time: 6/3/14 11:51 AM
    Description: There was a severe problem during mod loading that has caused the game to fail
    
    cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ExceptionInInitializerError
    at net.divinerpg.helper.proxy.CommonProxyDivineRPG.init(CommonProxyDivineRPG.java:36)
    at net.divinerpg.DivineRPG.init(DivineRPG.java:100)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    ... 10 more
    Caused by: java.lang.RuntimeException: Duplicate stat id: "Unknown stat" and "achievement.eyeOfEvil" at id 5242937
    at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
    at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
    at net.divinerpg.helper.AchievementPageDivineRPG.<clinit>(AchievementPageDivineRPG.java:25)
    ... 38 more
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 342729648 bytes (326 MB) / 516423680 bytes (492 MB) up to 954728448 bytes (910 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: 1 loaded mod(s)
    - MAtmos version r26 for 1.6.4
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024m -XX:MaxPermSize=128m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 35 mods loaded, 35 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.49.965} [Forge Mod Loader] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.1.965} [Minecraft Forge] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    battlegear2{1.0.5.3} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    divinerpg{1.3.0.5 Beta!} [DivineRPG] ([1.6.4][Beta-V6.1]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Errored
    bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    FTL{1.0.0_R1} [§6Flesh To Leather] (_1.6.4__Flesh_To_Leather_V.1.0.0_R1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Backpack{1.28.37} [Backpack] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BattleTowers{1.4.2} [Battle Towers] (BattleTowers_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BetterDungeons{2.4} [Chocolate quest] (BetterDungeons2091.zip) Unloaded->Constructed->Pre-initialized->Initialized
    betterstorage{0.8.0.43} [BetterStorage] (BetterStorage-1.6.4-0.8.0.45.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CoroAI{v1.0} [CoroAI] (CoroUtil for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    dynamicswordskills{1.6.4-v1.4} [Dynamic Sword Skills] (dynamicswordskills-1.6.4-v1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    FinderCompass{1.6.4X} [Finder Compass] (FinderCompass_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized
    meteors{2.11.2} [Falling Meteors] (Meteors_Mod_V2.11.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized
    PetBat{1.2.8} [Pet Bat] (PetBat_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RopesPlus{1.5.4} [Ropes+] (RopePlus_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    secretroomsmod{4.6.2} [The SecretRoomsMod] (SecretRoomsMod-universal-1.6.4-4.6.2.324.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AIBlock{v1.0} [AIBlock] (Weather v1.591 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    WeatherMod{1.591} [Weather and Tornadoes] (Weather v1.591 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct Environment: Sane and ready for action. Bugs may be reported.

    Any help is appreciated!
    Posted in: Java Edition Support
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Hey does anybody know where I could get the sounds in the second video that was playing when he was underwater?
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    So where exactly do you rebind the F7 key?
    Posted in: Minecraft Mods
  • 0

    posted a message on Finder Compass - turns the vanilla item into a configurable search utility
    Quote from Plurp


    I know it's not likely anything will be done about it, since it's the 1.6 version, but I recently started playing in 1.6 again and of course had to use this because it's so wonderful. I have one small problem, I can't get it to switch between settings. I load the world and it says '3 settings detected' or whatever the message is but it's stuck on the first setting, I've tried right clicking and I've tried left clicking (which is what works in 1.7). I've ended up just taking all the things I want and putting them in the first setting and that works fine, but the compass gets very crowded with so many lines showing at once making it difficult to use sometimes. As I said I completely understand if you have no plan to fix it, since it is an older version, I just figured it wouldn't hurt to ask. Maybe it's something I'm not doing right? Any help is appreciated.


    Hey Plurp, I think I figured it out! I believe you can only switch needles if a trace of something for that set is nearby!
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Rene_Z

    In 1.7.2 and later you will have a LiteLoader tab show up in the top right corner of the main menu. For older versions just search for anything with LiteLoader in the log (Developement console in the launcher).


    The problem is that I'm using the Technic Launcher so I can't see the Dev Console...
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    How do I tell if it has installed correctly? I tried manually installing, but I'm not sure I did it right.
    Posted in: Minecraft Mods
  • 0

    posted a message on Finder Compass - turns the vanilla item into a configurable search utility
    Quote from Plurp

    Um, possibly? Sorry, I don't actually know because it's not something I've had to do ^_ ^; I was just making a wild guess.

    Quote from AtomicStryker

    Yes. While that setting is false, the overlay is rendered over the vanilla compass. If it is true, only the craftable Finder Compass item has the finding needles.


    Thank you so much! You were both really helpful! Keep up the good work AtomicStryker!
    Posted in: Minecraft Mods
  • 0

    posted a message on Finder Compass - turns the vanilla item into a configurable search utility
    Quote from Plurp

    It might be in the item config?



    Well, I figured as much. Not to be rude, but I did say that in my first post. Would it perhaps be changing the false value in this config?

    # Configuration file
    
    ####################
    # item
    ####################
    
    item {
        I:finderCompassID=4356
        B:isFinderCompassNewItem=false
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Killjoy1221

    It's in the game directory. To mark as read only (On Windows), right click and hit properties. Check "Read-Only" and hit OK.

    This is the type of thing you can learn by either messing around or using Google


    Thanks again, you're a big help!
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Killjoy1221

    Follow manual install on pack.json, then mark as read only.


    Thanks so much! Is the pack.json in the typical place? Also, how do you mark it as read only?
    Posted in: Minecraft Mods
  • 0

    posted a message on Finder Compass - turns the vanilla item into a configurable search utility
    So sorry if I'm repeating a question, but how do I enable crafting of the item? By default my game turns it off, and I'm not sure where in the config I would turn it on. Help, anyone? (I'm using the 1.6.4 version)

    To AtomicStryker: You may want to put the directions for this on the front page to avoid repeat questions and to help everyone else out :)
    Posted in: Minecraft Mods
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