• 1

    posted a message on Minecraft modding (PLEASE HELP)
    Quote from Sonicbrandyn»

    Im asking where do i find the folders? I know where to find gradle but nothing else ;_;


    You downloaded a zip folder containing eclipse and extracted it. Thats the eclipse folder. You downloaded the forge src files in a zip and extracted it. Thats the forge src files. Please use common sense.

    As for the Path variables people in this thread earlier explained how to set those and you should have done it to set everything up to start with

    Posted in: Modification Development
  • 1

    posted a message on Minecraft modding (PLEASE HELP)

    I gave examples in my post. If you can't understand what i said there you really should not be modding. We are here to help you not explain absolutely everything

    Posted in: Modification Development
  • 0

    posted a message on Script Errors 1.7.10

    I hope this isn't all in one file and is actually split into different classes. The code is written terribly with all the imports and everything in one place. Please learn to code yourself and don't use MCreator as it generates horrible code like this, is restrictive and very few people on these forums like it.

    Posted in: Modification Development
  • 1

    posted a message on Minecraft modding (PLEASE HELP)

    Just start again. Delete everything to do with gradle, eclipse and forge e.g. the .gradle folder, whatever version of eclipse you have, the java path variables and the forge src files. Then redownload eclipse and forge and set it up again while following a tutorial.

    Posted in: Modification Development
  • 0

    posted a message on registering block error

    You have not initialized redstone_bricks in the init method like you have the other blocks which is why you cant register it

    Posted in: Modification Development
  • 0

    posted a message on Need help opening gui

    What is the actual error

    Posted in: Modification Development
  • 0

    posted a message on Need help opening gui

    Can we see the GUIHandler and the actual GUI code

    Posted in: Modification Development
  • 0

    posted a message on Can't Make a Fluid
    Quote from mdf25»

    Put that getUnlocalizedName back in the method again as this will be important.


    Also, when you do your GameRegistry you have it like this:

    GameRegistry.registerBlock(blockFluidFroyo, "Fluid Froyo");


    Instead, use the unlocalized name you set like this: GameRegistry.registerBlock(blockFluidFroyo, blockFluidFroyo.getUnlocalizedName().substring(5));


    Now, you will want to go to your assets folder, and make a new folder called lang. Inside here, create a text document and call it en_US.lang (and then save it as a .lang and not a .txt) then go back to Eclipse and you should be able to open this.


    In this file is where you do all your block and fluid names. So you say

    tile.fluid_froyo.name=Froyo Fluid

    (note if your unlocalizedName is different than this set it to tile.whateverYouCalledIt.name=Froyo Fluid)


    By default this method does not work in 1.6.4 but can be achieved with some extra work otherwise just use "LanguageRegistry.whateverMethod(unlocalizedName, localizedName)"

    Quote from Muggles»

    May I ask why you are using an ID? I thought for sure they were completely removed in 1.7..


    The OP is using 1.6.4 as the tag says so the IDs are not automatic

    Posted in: Modification Development
  • 0

    posted a message on Can't Make a Fluid
    Minecraft has a block limit of 4096 blocks so the ID needs to be under that number
    Posted in: Modification Development
  • 0

    posted a message on Requesting help.
    Folder structure isn't that important to actual modding its more of just a java convention thing to use something like "com.UserName.ModName.blocks". The base class isn't too hard either and there are loads of tutorials on basic files and making basic things like blocks. If you have never done any real programming however you may want to look at more simple languages such as Small Basic and when you get the hang of that you should have the basic knowledge to begin on a more complex language like Java and after learning the basics of Java you will easily be able to get into modding.
    Posted in: Modification Development
  • 0

    posted a message on Requesting help.
    Not possible with MCreator. This forum isn't keen on MCreator so you wont get much support for it apart form people telling you to learn actually modding or that its not possible.
    Posted in: Modification Development
  • 0

    posted a message on In Need of Development..
    Quote from Zera_Fox»

    I actually have "Java for Dummies", as I stated in my OP. :P
    I will have to give Pahimar a look over as well, and see if there isn't more I can pick up from those videos as well. The tutorial videos I watch now, I type right along with the videos and listen to every word, so it's not as if I'm just watching them.
    I don't exactly have a whole lot of free time for practice, but I do what I can when I am able, and sometimes I lay awake in bed at night thinking about Java coding. T.T Makes it hard to sleep..

    Java being another language, makes it hard for me. I have been told by multiple specialist like people, I don't have the capacity to learn another language, like French :P And that's a bit daunting and intimidating to say the least. But, I am trying my hardest and just looking for all available options to help me along the way.

    I too cannot learn languages i was terrible at both French and German. This hasn't stopped me from learning java to a decent standard. I started with much more simple languages such as small basic and scratch (not a language but helps you to understand the basics). Then i moved on to more complicated languages such as C# and Java and thanks to my learning of basic languages i can understand the more complex languages. So in summary don't jump straight into java if you don't understand it, instead learn a language like small basic and this will give you the ability to understand whats going on in java.
    Posted in: Modification Development
  • 0

    posted a message on 16 Gigs Of Ram Installed. Cannot utilize 2 GB
    You need 64 bit java to use more than 1.5GB of RAM
    Posted in: Java Edition Support
  • 0

    posted a message on 1.8 Custom Furance [Need Help]
    All you have to do to make my code work is change the arguments of the onBlockActivated method arguments to the 1.8 way of doing things
    Posted in: Modification Development
  • 0

    posted a message on 1.8 Custom Furance [Need Help]
    How many times have I told you to change the OnBlockActivated method? Let me explain why your code does not work here:

      public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)

      {

      if (worldIn.isRemote) // This returns true if it is on the client side where you want to display the gui

      {

      return true; // Simply returning true means nothing happens here

      }

      else //This is if it is on the server side

      {

      TileEntity tileentity = worldIn.getTileEntity(pos);

      if (tileentity instanceof TileEntityGrinder)

      {

      playerIn.displayGUIChest((TileEntityGrinder)tileentity); // Displaying a chest GUI is not helpful here as your not making a chest

      }

      return true;

      }

      }

    Instead using my code:

      @Override

      public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) {

      p_149727_5_.openGui(Main.instance, 0, p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_); //This is run both client and server side to open the container on the server and the gui on the client.

      return true; //Always return true

      }

    As you can probably see my code opens the container which defines the slots and the gui which lets you interact with it. Your code only opens one of them.
    Posted in: Modification Development
  • To post a comment, please .