- OgreSamanosuke
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Member for 13 years, 5 months, and 18 days
Last active Sun, Apr, 29 2012 12:08:42
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Jul 26, 2011OgreSamanosuke posted a message on Digital Diamond: BashcraftI really wanna know how he had so much grass everywhere, animated grass/leaves, and that awesome weeping willow. (That is, assuming he didn't build that part)Posted in: News
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Jul 20, 2011OgreSamanosuke posted a message on Notch Reveals Leveling and PermadeathI like roguelike's too, so long as this isn't forced upon us by replacing survival. If we have a choice between survival and adventure I'm perfectly fine with this.Posted in: News
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[*:399vw8rw]The executable version lets us pick between Creative and Survival. Which would allow us to load the same level in creative or survival for testing with no hassle.
[*:399vw8rw]New save system for easier distrobution and file naming (This is already going through, but needed)
[*:399vw8rw]Availability of all blocks in creative, including leaves/water/spawners/all craftables in Creative
[*:399vw8rw]Control of settings like spawn points, and special secondary attributes like lock Night time
I realize some of this may be redundant with what people have already asked for, but this was just may attempt at putting some more scepifications to it and the logic behind it. Imagine being able to make fun, giant labyrinthine dungeons full of booby traps and rewards for players to tackle and enjoy. I used to use my Lego to play D&D with my friends, setting up castles, caves and forts for them to wander about. What better way to bring that back than in Minecraft?
Opinions, counter arguements, burning sensations?